Gleb Mazovetskiy
0287faeb13
Work around MSVC+CMake+LTO bug
...
Disables tests in MSVC LTO configurations. Refs #3778
4 years ago
staphen
597cde8ff2
Fix item cursor graphic used when generating Rogue's reward from the Slain Hero quest
4 years ago
obligaron
aaeee3018f
Add Item Highlighting, Screenshot, Pause, Automap and Hide Info Screens Actions to KeyMapper
4 years ago
obligaron
be943df46e
Keymapper: Add key released support
4 years ago
obligaron
75760382ef
Regard preview frame in AnimationInfo
4 years ago
obligaron
a7f361de41
AnimationInfo: Change TicksSinceSequenceStarted and relevantAnimationTicksWithSkipping to float
4 years ago
obligaron
35dc64312e
Show preview CelSprite for player actions (Introduce PlayerStruct.pPreviewCelSprite and UpdatePreviewFrame)
4 years ago
obligaron
7b535d886e
Make LoadPlrGFX check if graphics are already loaded
4 years ago
obligaron
5b9f0f4aaa
Introduce GetPlayerGraphicForSpell
4 years ago
obligaron
ac0bd7bb58
DrawPlayer: Calculate Width2 later
4 years ago
staphen
bdb632c17e
Update libzt
4 years ago
NikoVP
635f2f8874
Update Bulgarian translation
4 years ago
Stephen C. Wills
7525193a9f
Calculate Fireball missile damage in collision logic
...
Co-authored-by: Andrew James <ephphatha@thelettereph.com>
Co-authored-by: Anders Jenbo <anders@jenbo.dk>
4 years ago
SoundChaser83
a7041bb435
Fix Torchant and Hellbat damage range being ignored
...
Monsters like weren't using their min/max damage from the monster data table to determine Fireball damage
4 years ago
SoundChaser83
b52724a15e
Fix monster damage potentially being off by 63/64th
...
Monster damage values from melee/missile hits could potentially add or subtract up to 63/64ths of damage over and above a monster's usual damage range
Co-authored-by: Stephen C. Wills <staphen@gmail.com>
4 years ago
gogogogi
2ebf1c7d49
Update Croatian translation
4 years ago
M0Rf30
d55823d18e
Update Italian localization
4 years ago
Anders Jenbo
0ecd1380ba
Update translations
4 years ago
Oleksandr Kalko
4c5fed420d
Update UK translation
4 years ago
ephphatha
8bf05571a1
Dedupe code which determines how much life/mana to restore for potions
...
This is very similar to the code used when casting heal other, except for how the amount to heal is chosen. Could potentially reuse it there as well with a bit of work.
4 years ago
Andrew James
d3aedf5df1
Split loading of MPQs to handle translations and voice packs ( #3922 )
4 years ago
Gleb Mazovetskiy
074f191be8
Bump libpng
...
The only new commit is 3fe9510f01
Fixes #3851
4 years ago
Andrew James
8fa04ce651
address performance-unnecessary-value-param
...
clang-tidy warns about the unnecessary copy for these params
Could also potentially use std::make_unique if the Action constructor wasn't declared private?
4 years ago
staphen
aeddbb7f98
Reset game info after failing to join game
4 years ago
Yuri Pourre
fee49afe60
Update Fedora instructions
4 years ago
Gleb Mazovetskiy
c43aead8d1
Cleanup Diablo-SHA and codec.cpp
...
1. Switches to 32-bit based calculation throughout. This is faster and
less error-prone as we only byte-swap once when reading and writing.
2. Removes global state from Diablo-SHA implementation.
4 years ago
Gleb Mazovetskiy
9c084dcb29
codec.cpp: Fix alignment and endianness issues
4 years ago
obligaron
150a4edfdb
Settingsmenu: Use two lines if text doesn't fix in one line
4 years ago
obligaron
1fc40aa211
DiabloUI: Fix Handling of UiFlags::NeedsNextElement
4 years ago
Gleb Mazovetskiy
371898eb92
libfmt: Bump version
4 years ago
obligaron
a6842e7340
Reorder options in settingsmenu
4 years ago
Gleb Mazovetskiy
e12adf689e
Fix windows build
4 years ago
Gleb Mazovetskiy
8789c96264
OpenDingux lepus: Enable ZeroTier
4 years ago
obligaron
5861340925
ZeroTier Submenu: Show "Loading..." info for public games and display if none are found
4 years ago
obligaron
0888546d62
Make DvlNet_SendInfoRequest non blocking
4 years ago
KPhoenix
02dc1f193e
Cleanup missiles.cpp ( #3883 )
4 years ago
KPhoenix
8e6433f400
Enable Dungeon Messages in Multiplayer ( #3872 )
...
* Enable Dungeon Messages in Multiplayer
4 years ago
staphen
9b32c8d541
Update libzt to the latest version
4 years ago
Anders Jenbo
7c92945977
Add CI job for translation validation
4 years ago
Anders Jenbo
6d9daa5459
Correct various fmt issues in the translation files
4 years ago
Anders Jenbo
819fbf0722
Add script for validating translations
4 years ago
ephphatha
6a1091ce09
Rename Korean/Romanian translation files so they are used in fallback resolution
4 years ago
Anders Jenbo
2e0a73e967
Disable stand button when in town
...
Fixes #3290
4 years ago
ephphatha
14aeeaa24d
Don't count invalid items as active items
4 years ago
ephphatha
5fa0dfbc28
Skip loading item locations from file
...
It's safer and easier to rebuild this as we load each item.
4 years ago
KPhoenix
fb8f0c3501
Update pack_test.cpp
4 years ago
KPhoenix
bb9a20f5e9
Implement unused Long War Bow graphic
4 years ago
staphen
d193b90101
Don't deactivate gamepad when graphics settings change
4 years ago
Anders Jenbo
0c109cbfb1
[touch] Update interface scaling when switching fullscreen mode
4 years ago
Anders Jenbo
b0252b3339
Make Gamepad cursor independant of hardware mouse
...
The gamepad cursor (inventory, spells etc) no longer relies on warping a
real mouse cursor. This should make things work better on platforms that
do not support this, like Wayland.
4 years ago