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Fix item cursor graphic used when generating Rogue's reward from the Slain Hero quest

pull/3935/head
staphen 4 years ago committed by Anders Jenbo
parent
commit
597cde8ff2
  1. 2
      Source/objects.cpp

2
Source/objects.cpp

@ -2469,7 +2469,7 @@ void OperateSlainHero(int pnum, int i)
if (player._pClass == HeroClass::Warrior) {
CreateMagicArmor(Objects[i].position, ItemType::HeavyArmor, ICURS_BREAST_PLATE, false, true);
} else if (player._pClass == HeroClass::Rogue) {
CreateMagicWeapon(Objects[i].position, ItemType::Bow, ICURS_LONG_WAR_BOW, false, true);
CreateMagicWeapon(Objects[i].position, ItemType::Bow, ICURS_LONG_BATTLE_BOW, false, true);
} else if (player._pClass == HeroClass::Sorcerer) {
CreateSpellBook(Objects[i].position, SPL_LIGHTNING, false, true);
} else if (player._pClass == HeroClass::Monk) {

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