11769 Commits (01507d532cdf6c3187742d1d1770f9a172b68350)
 

Author SHA1 Message Date
Anders Jenbo 01507d532c
Add basic DOS port (#8155) 7 months ago
Gleb Mazovetskiy 50e35166a6 Add a `--log-to-file` flag 7 months ago
Gleb Mazovetskiy fd02564a85 magic_enum: Customize enums where they're declared 7 months ago
Trihedraf 82fbeca6ed
Simplifying MinGW instructions (#8154) 7 months ago
Trihedraf 0dc534a74e Fix mingw-prep.sh sdl2 not working for non-sudo 7 months ago
Cyril SIX 5fd8af76ee log.hpp: fix lack of return when FMT_EXCEPTIONS is disabled 7 months ago
Rodrigo Vegas Sánchez-Ferrero 644e42140d Spanish terms adapted to fit well in menu options 7 months ago
dependabot[bot] 5ee16cf030 Bump actions/checkout from 4 to 5 7 months ago
dependabot[bot] cdcdbc911c Bump actions/setup-java from 4 to 5 7 months ago
Rodrigo Vegas Sánchez-Ferrero 1962101104
Small text corrections. es.po 7 months ago
Andrettin 76feb78b4e
Parse Text/Speech Data from TSV (#8138) 7 months ago
Gleb Mazovetskiy f6036a544a Amiga workflow: remove ccache 7 months ago
Gleb Mazovetskiy 79b74f6f72 Add `AsHexPad2` to `utils/str_cat` 7 months ago
Gleb Mazovetskiy a3d2b360f9 Palette KD-tree: Fix compilation speed 7 months ago
Andrettin 0c3fe1345c
Parse Quest Data from TSV 7 months ago
Andrettin 7d1aebd91b Added support for mapping IDs for item types 7 months ago
Andrettin 19f50e34f4 Added support for defining additional unique base items via TSV loading 7 months ago
Andrettin ae4264b202 Added Lua binding for defining new item types 7 months ago
Andrettin 528c1ad0e6 Use the size of the AllItemsList vector instead of IDI_LAST for getting how many items are there 7 months ago
Andrettin e2e8446be1
Added Lua Bindings for Adding Unique Items 7 months ago
Anders Jenbo e7b91432ba clang-tidy: simple clean up of missiles 7 months ago
Anders Jenbo 04ce8a97c5 clang-tidy: simple cleanup of items 7 months ago
Anders Jenbo a977a76392 clang-tidy: simple cleanup of monsters 7 months ago
Anders Jenbo 62d2ff607c Only resize monster data vectors when needed 7 months ago
Andrettin 20b63ba201 Simplified ParseAiId(), ParseMonsterClass() and ParseMonsterResistance(), ParseUniqueMonsterPack() with magic_enum 7 months ago
Andrettin 1ca8fcf460 Removed the unused ParseMonsterIdIfNotEmpty() function 7 months ago
Andrettin 5d21bfae37 Reworked the unique monster Lua bindings to load from a TSV file 7 months ago
Andrettin be956f0608
Added Lua Bindings for Adding New Monster Types 7 months ago
Anders Jenbo df82616df1 clang-tidy: auto fix headers for DiabloUI 7 months ago
Anders Jenbo 1c76897f2c Apply simple const rules using clang-tidy 7 months ago
Anders Jenbo 14c0f86b4f Clear old dmg builds before each build 7 months ago
staphen 0363c512f0 Adjust build documentation to target current Windows SDK version 7 months ago
staphen 5b425edc27 Update Windows Target Platform to the SDK version on Windows Server 2025 CI runners 7 months ago
staphen c265dd1e14 Add dependency to prevent trim from deleting intermediate lang files 7 months ago
Eatitup_86 b7da47f9c3 Resolved Controller Inventory Issue 7 months ago
wkdgmr c92c768787 standardizing more ini indicators 7 months ago
Anders Jenbo 6a4c5e42ec Clean up const and shadow variables 7 months ago
Nick Wicked 120993c9a9
Fix Automap movement being hardcoded to right stick on gamepad (#7921) 7 months ago
Anders Jenbo 2d710174b2 Extract Hellfire table text for translation 7 months ago
Andrettin 1724f8a68f
Fixed IsUniqueMonsterValid() so that it doesn't wrongly return false for Zhar the Mad and the Warlord of Blood (#8104) 7 months ago
Andrettin d7404c070c
Simplified ParseMonsterId() by using the magic_enum library 7 months ago
staphen b4020e82e8 Automatically trim retired assets from the build folder 7 months ago
Anders Jenbo 5fce934bdc Fix linting 7 months ago
Andrettin 07c89a08eb Made the unpacked mod init.lua path in DiscoverMods() be the same as the path used for actual mod loading 7 months ago
Andrettin 0da7f26ceb
Small Refactor for the Item Floating/Non-Floating Infobox Writing Code (#8107) 7 months ago
Andrettin 0e005c87a4 Fixed item properties not being written to the "normal" infobox if the floating infobox option is disabled 7 months ago
Andrettin 62a45a26fc Fixed the GetMissileType() switch-case for MonsterAIID::GoatRanged 7 months ago
Anders Jenbo f19d341519 Do not assert SFX count as it's not fixed size 7 months ago
Andrettin cfb52ee239
Added support for mods to add unique monsters without replacing any data (#8092) 7 months ago
Stephen C. Wills a563b65642
Fix compiler warnings (#8098) 7 months ago