215 Commits (ps2)

Author SHA1 Message Date
Anders Jenbo a29fc3a074 Correct casing for Player::isWalking() 3 years ago
qndel c05c4c0f55 fix typos 4 years ago
Anders Jenbo e348fa3b1e Implement town map 4 years ago
Anders Jenbo f9fae00958 Fix formatting 4 years ago
zaid-ismail031 b0c9a8024e Refactor missiles.cpp to use Direction enum instead of magic Point/Displacement constants. 4 years ago
Gleb Mazovetskiy 188dc79f6e Make `Players` a vector 4 years ago
Gleb Mazovetskiy 6327e713e0 Lowercase all file paths 4 years ago
obligaron 2493f06116 ActorPosition: Remove offset, offset2 and velocity 4 years ago
obligaron a410e989bf Remove ScrollInfo 4 years ago
Vladimir Olteanu 77353d2db9 Turn AmLine* into inline function 4 years ago
Anders Jenbo d1189388f5 Use user by reference 4 years ago
Anders Jenbo f6f05da485 Clean up game name and password variables 4 years ago
Gleb Mazovetskiy 04c3d85179 Remove `MAX_PATH` 4 years ago
Gleb Mazovetskiy 643c707c55 Remove strncmp 4 years ago
Anders Jenbo 3ae834148a Split event handeling from general miniwin features 4 years ago
Cesar Canassa 6579aa53c5
Normalise the player and monster walking function naming (#4877) 4 years ago
Anders Jenbo 72656b3011 Move path and palette to the engine folder 4 years ago
Anders Jenbo 6d56058708 Move level generation to subfolder 4 years ago
obligaron 19749420b5 Introduce Player::isOnActiveLevel 4 years ago
Gleb Mazovetskiy 1fc8ecb6f6 Add fmt::runtime annotations for C++20 support 4 years ago
Gleb Mazovetskiy 779ccaca17 Overhaul translation fetching 4 years ago
Anders Jenbo 1203514383 Clean up use of currlevel 4 years ago
qndel 354e329644 Players[MyPlayerId] -> MyPlayer 4 years ago
obligaron bc15bdf3a9 Remove PANEL_ defines and replace them with GetMainPanel() 4 years ago
obligaron 1124dd1bd2 Don't show hostile players in automap 4 years ago
obligaron 70c5cf6cad
Fix item label text with open stash (#4595) 4 years ago
Anders Jenbo 0645d9b2a1 Correct missing hellfire level mapping in leveltype 4 years ago
Anders Jenbo 1409e604f5 Reduce string conversions 4 years ago
KPhoenix d544a467e6
Show game Difficulty in Automap (#3867) 4 years ago
Andrew James 796e2813cf
Use scoped enums for DungeonFlags/BFLAG (#3135) 4 years ago
qndel 7250aeae66 tweak automap colors 4 years ago
Anders Jenbo b9b4b9eea0 Fix OOB in DrawAutomapTile 4 years ago
qndel e567953bc9 Sharing automap exploration in multiplayer 4 years ago
staphen ffbbcc6d62 Support unencrypted multiplayer games with no password 4 years ago
qndel 9f7c69f4f5 improve southeast arrow 5 years ago
qndel 560066585a center automap arrow 5 years ago
qndel 6bd48907e0 fix jumping arrow 5 years ago
ephphatha b12de6fe12 Use scoped enum for Direction 5 years ago
Anders Jenbo 7169882b1f Implement new font rendering 5 years ago
Juliano Leal Goncalves 940a120bf9 ♻️ Replace 'ViewX' and 'ViewY' globals with single 'ViewPosition' 5 years ago
Anders Jenbo df636c0afc Remove DIR_OMNI 5 years ago
Anders Jenbo 23fdb5aa27 [vanilla] Fix missing dirt corners in automap 5 years ago
Anders Jenbo 0b68a8b2d3 Fix missing dirt tiles in automap 5 years ago
Andrew James 8d9c46290d Automap: Scoped enums and wrappers to minimise bitwise operations (#2534) 5 years ago
Anders Jenbo 26756b82dc ♻️Split up DrawAutomapTile 5 years ago
Anders Jenbo f2d858af4b Cleanup magic numbers in automap.cpp 5 years ago
obligaron cb62e7bf2d Fix automap jiggling for player arrow 5 years ago
obligaron dae9d7eff5 Enable ADL (GetOffsetForWalking) for automap 5 years ago
Anders Jenbo 9ebdb6db69 General clean up 5 years ago
Anders Jenbo 9b8bf92575 Rename quest globals 5 years ago