8794 Commits (master)

Author SHA1 Message Date
staphen f622ec1428 Fix typo: IsMonsterAvalible -> IsMonsterAvailable 10 months ago
Anders Jenbo 1fb58e4ff2 Load the correct number of monsters 10 months ago
staphen 45d7c79ba9 Remove unused function FreeRenderer() 11 months ago
Anders Jenbo 3b18dd35d9
Move some Hellfire differences to data files (#7943) 11 months ago
obligaron fe853e484e
Fix freezing the screen when changing the resolution by not recreating the renderer (#7953) 11 months ago
Gleb Mazovetskiy f1a9db8f59 Extract the vision algorithm to a separate library 11 months ago
obligaron 3a1eb6bed7 Decouple Golems from Players and use SpawnMonster for Golem 11 months ago
obligaron fee7f4749f Introduce FindGolemForPlayer and use goalVar3 to track golem <-> player relation 11 months ago
obligaron 0ea60bf46c Replace CMD_KILLGOLEM with CMD_MONSTDEATH 11 months ago
obligaron ef5986f4df Network: Decouple enemyId from max players 11 months ago
obligaron 6890ec3902 Decouple reserved golem slots from max players 11 months ago
Roman Penyaev efc46f3fab lighting: make `DoVision()` more generic 11 months ago
staphen 63ee653d2f Fix CmdIdString() based on changes to the _cmd_id enum 11 months ago
staphen 8774c12b13 Ignore held mouse button when pressing keymapper mouse buttons 11 months ago
Anders Jenbo 3fb8be385b Add support for MPQ packed mods and turn Hellfire into one 11 months ago
staphen ceec9900f3 [Debug] Keep trying when unique item fails to generate 11 months ago
staphen 887f68e2a7 Validate stash size to avoid in-game corruption 11 months ago
Peppersawce 9935921a27
Scrap Haiku-specific code, unneeded (#7931) 11 months ago
Roman Penyaev 5226d5546c lighting: fix vision through diagonally adjacent tiles 11 months ago
Peppersawce c1e3cede5b
Better asset path lookup for Haiku (#7927) 11 months ago
Nick Wicked 922fa6203b
BUGFIX: Search Effect not working with Minimap (#7919) 11 months ago
staphen a37f71425e Do not deactivate dlvl 15 pentagram 11 months ago
Roman Penyaev 88d0cb749f
lighting: fix long-standing issue with invisible objects (#7901) 11 months ago
Eric Robinson 3aaa414f07
Draw Hotkeys on Belt (#7911) 11 months ago
Eric Robinson 189a504578 Update format_int.hpp 11 months ago
Eric Robinson 675ae87fa0 Update format_int.cpp 11 months ago
Eric Robinson e13e1d94d1 FormatInteger (unsigned) 11 months ago
Yggdrasill a0ac104979 Add data() method to StaticVector 11 months ago
Eric Robinson 7fd701a761
Fix Rage (#7873) 11 months ago
Anders Jenbo 96112e675b
Handle loaded MPQ files in a map instead of bespoke globals (#7887) 11 months ago
Yggdrasill dbf7c77917
Left shift in StaticVector::erase(), add tests (#7879) 12 months ago
Eric Robinson 071303357e
Dynamic mod detection 12 months ago
staphen 0f35bd8ce2 Fix compiler warning in Player::RemoveInvItem() 12 months ago
chasedjones88 b47d97f14c
Rebase of #7876 - Shift item order when selling to keep consistent window order (#7886) 12 months ago
Andrew James b72327b972 Play the sound of the item we're pasting, not what we picked up 12 months ago
Eric Robinson 477389de3b
Lua: Add an item usertype 12 months ago
Yggdrasill 2df2c95839
Fix items.cpp:SortVendor() buffer overflow (#7875) 12 months ago
Yggdrasill 176819a072
Make RecreateItem() take whole dwBuff flag as argument (#7870) 1 year ago
Gleb Mazovetskiy 92e6d36b46 Lua: Add a player usertype 1 year ago
staphen 09f24ae0e8 Reindex all level cel blocks 1 year ago
staphen 729c794f7a Efficiently pack re-encoded level cel blocks 1 year ago
KPhoenix 6112ca46e6 Fix PVP Bow damage 1 year ago
staphen 5855b3149e More consistent gamepad context sensitivity 1 year ago
Eric Robinson c76dd84a10 Character Panel - CTH 1 year ago
staphen 8526f2e8f6 Fix warning about not handling enumeration value 'None' 1 year ago
staphen 0c0ec4aca1 Remove unused function in gamemenu.cpp 1 year ago
Eric Robinson f5d430fbf1 Stores - Unhardcode shop values 1 year ago
Eric Robinson 56fc060c89 Stores - Rename Global Vars 1 year ago
Eric Robinson 8eddf55c3f
Stores - IsPlayerInStore() (#7843) 1 year ago
Eric Robinson 681a066bfb
Character Panel Number spacing (#7706) 1 year ago