9245 Commits (dyn-players-param2)
 

Author SHA1 Message Date
Gleb Mazovetskiy ba71949ebb Add 2 options to reduce static memory use 4 years ago
ephphatha 0fc06924fb Restructure test conditions to avoid tautology warnings 4 years ago
Andrew James 13a3424ff0
Add helpers for creating/using Rectangles in UI contexts (#4734) 4 years ago
Gleb Mazovetskiy ee3096d2da Fix heap-use-after in hero selection 4 years ago
Andrew James 60b835214b
Address warnings in Utf8 functions (#4748) 4 years ago
Gleb Mazovetskiy de10b96bfb Fix PCX `LoadFrameOffsets` 4 years ago
Gleb Mazovetskiy c1ea8d58e0 Fix wide-screen background paths 4 years ago
obligaron 7eb8bc8832 Fix building unit tests with msvc (SOLData needs DVL_API_FOR_TEST) 4 years ago
Anders Jenbo 4cc3a5264c Make dPiece zero-indexed 4 years ago
Anders Jenbo 615c8d1eb9 Unload mega tiles after generating town 4 years ago
Anders Jenbo 446a56d655 Reduce dPiece from int to uint16_t 4 years ago
Anders Jenbo 98e4310cad Index Minis by tile instead of by coordinate 4 years ago
Anders Jenbo d8c65a8c31 [diablo] Fix some floor tiles in hell being marked as solid 4 years ago
Anders Jenbo 860bd1cebf Operate directly on SOL data 4 years ago
Vladimir Olteanu 4f1e6b76e0
Refactor MI_Apoca (#4730) 4 years ago
obligaron 22010f12a7 Set quest unique monsters location depending on setlevel 4 years ago
obligaron 184290a977 Support setlevel in multiplayer 4 years ago
obligaron e151274fdf Introduce IsValidLevel 4 years ago
obligaron 22a113d3a6 Introduce GetLevelForMultiplayer 4 years ago
obligaron 766fdf74df Change IOwnLevel from nReqLevel to player 4 years ago
obligaron 6210f57e82 Change DeltaSyncObject and DeltaPutItem from bLevel to Player 4 years ago
obligaron 8637e05650 Remove bLevel from delta_kill_monster_ and delta_monster_hp 4 years ago
obligaron ceb08d783f Introduce Player::plrIsOnSetLevel 4 years ago
obligaron 783db07cbf Replace CMD_DLEVEL_0/_1/... with generic CMD_DLEVEL 4 years ago
obligaron 303735777e Store delta level information in unordered_map 4 years ago
obligaron 29e4ec4ef1 Move delta structs to msg.cpp 4 years ago
obligaron 316279fdd2 Reduce use of sgLevels 4 years ago
obligaron d0c14fe92f Introduce Player::setlevel 4 years ago
obligaron 9ac04314f4 Introduce Player::isOnLevel 4 years ago
obligaron 19749420b5 Introduce Player::isOnActiveLevel 4 years ago
Andrew James 0add7a8af6
Define sizes using Size type in control.cpp/stash.cpp (#4737) 4 years ago
Gleb Mazovetskiy b7404af9c7 Fix build with NONET and no exceptions 4 years ago
ephphatha e246ac78db Simplify character test in UiValidPlayerName 4 years ago
ephphatha 771beeb82d Use string_view for UiValidPlayerName 4 years ago
ephphatha 34b7d85263 Add IsLeadUtf8CodeUnit to complement trail byte detection 4 years ago
ephphatha 3c173df83b Update comment on IsTrailUtf8CodeUnit 4 years ago
ephphatha 956fe7c093 Add tests for IsTrailUtf8CodeUnit 4 years ago
Gleb Mazovetskiy 563ee3af7c Optimize `FormatInteger` 4 years ago
Gleb Mazovetskiy a939b12f97 monstdat: Fix incompatible enum warning 4 years ago
Vladimir Olteanu 2cc9d70fa6
Use decimal separators for gold and XP (#4722) 4 years ago
obligaron 0efebc2cc8 Fix PlaceUniqueMonsters off by one monstertype 4 years ago
Anders Jenbo 73e84c9a44
Update Assets.cmake 4 years ago
Anders Jenbo 76704ac65f Correct name of Bone Chamber transparancy data 4 years ago
obligaron 9713441b69 Fix PlaceUniqueMonsters when unique monster type is not active on the level 4 years ago
obligaron b2714da91e Fix: Disable lightning in town 4 years ago
Vladimir Olteanu 6f4fe8a142 Fix typo in CanPlaceRandomObject 4 years ago
Vladimir Olteanu 5d3274de45 Consolidate random object placement 4 years ago
Vladimir Olteanu 4d6ff58c22
Reduce reliance on `bool done` for control flow (part 1 of x) (#4720) 4 years ago
Oleksandr Kalko 31d43b3b84
UK TL: Translate new audio options 4 years ago
ephphatha 6a0fc6627e Use LANGUAGE as a preference list if available 4 years ago