9069 Commits (dun-data2)
 

Author SHA1 Message Date
obligaron 702fd7ba32 Fireball/Elemental: Use missile start position instead of current caster position to check block for explosions 4 years ago
obligaron ef9dcccb86 Simplify MI_Element explosion calculation 4 years ago
staphen 7b0ae932b0 Blit UI surface to game surface when waiting for game data 4 years ago
obligaron 2f629b6315 Unify cost of wisdom shrines (Fascinating, Sacred and Ornate) 4 years ago
qndel e049ca0c2e
replace slash with proper character (#4610) 4 years ago
Oleksandr Kalko 766acd5baf Upgrade Android build tool versions 4 years ago
Anders Jenbo 895057584e Use mtype instead of index id to check for golem monsters 4 years ago
Anders Jenbo c89d28fe47 Remove leftover firemen code 4 years ago
Anders Jenbo d6b258926e Apply type checking on monster type 4 years ago
staphen 0c4940fc00 Skip touch interactions with stash when stash is not open 4 years ago
staphen 0b41ce271f Skip touch interactions with main panel when not in a game session 4 years ago
Anders Jenbo 8c03e4a73b Fix code style in IsPossibleToHit 4 years ago
Anders Jenbo fcfb701ba0 Extract identical MonsterDeath code 4 years ago
Anders Jenbo 5f51092f15 [hellfire] Fix spiderloard not leaving acid when killed by monsters 4 years ago
Anders Jenbo b99521b376 Do not change animation state for petrified monsters during death 4 years ago
k-bar 4a4e3a5404 Unwindle If-Elses around petrify monster 4 years ago
k-bar 5b29eda518 Remove of CheckMonsterHit (aka LiftGargoylesAndIgnoreMages) 4 years ago
k-bar 417c4c9ce2 Extract duplicated code to functions related to monster 4 years ago
obligaron 8bc89f9b9f Show hostile players red in talk panel (instead of muted players) 4 years ago
obligaron 1124dd1bd2 Don't show hostile players in automap 4 years ago
obligaron 2b0b944afb Manage friendly mode per player and sync state between clients 4 years ago
ephphatha 4eb42ad0fc Update switch instructions 4 years ago
obligaron 70c5cf6cad
Fix item label text with open stash (#4595) 4 years ago
Dmitry Lukhtionov 63b529a19a Removed mention of "Linux" because the game runs on BSD systems as well 4 years ago
Dmitry Marakasov 446ec5f95d
check for either linux or BSDs as defined(__unix__) 4 years ago
Dmitry Marakasov 04d0950c9e Fix UB in random generator 4 years ago
Oleksandr Kalko d56ca5daec Ukrainian Translation 100% complete 4 years ago
ephphatha 6fd7e2aa41 Enable gcov support in codecov uploader 4 years ago
Stephen C. Wills 99ab06776c
Apply clang-format to inv.cpp (#4581) 4 years ago
Nick Tholin 5fd93408f8 Move identical belt items down belt as they are used. 4 years ago
ephphatha af3187a15e Provide sound cue when gold is auto-placed into the open inventory 4 years ago
Andrew James c0217aea5a
Use github workflow for Codecov.io report 4 years ago
Andrew James df8643ccf5
Use the count of store items instead of repairOk flag (#4576) 4 years ago
Anders Jenbo 6c6999235f Add debug command for testing custom levels 4 years ago
staphen 7c28029d1a Fix condition for set pieces in AddL2Torches() 4 years ago
Anders Jenbo 17f3f3930b Correct typo 4 years ago
Anders Jenbo 457f804f10 [vanilla] Fix missing tource light in Lazarus' chamber 4 years ago
Anders Jenbo e32dd690ae Clean up object update code 4 years ago
qndel 944655ff94
fix typos (#4568) 4 years ago
Gleb Mazovetskiy 85f0802f01 printInConsole: Add string_view support 4 years ago
Anders Jenbo 134791af3f Remove pointless math related to finding monsters for levels 4 years ago
staphen f2e5f62909 Pass object by reference to AddBarrel() 4 years ago
Anders Jenbo 9872c7be05 Only load relevant object graphics 4 years ago
DakkJaniels 1b83d68dc7 remove two includes that didn't need to be added. 4 years ago
DakkJaniels 1fb712c63a fix clang formatting 4 years ago
DakkJaniels 3f9b385a1d revised for date/time stamps instead. 4 years ago
DakkJaniels 1d4f91c9e1 add parenthesis to max 4 years ago
DakkJaniels dd3da0a639 change to std::numeric_limits 4 years ago
DakkJaniels c4d5068e3e Take up to 4.29B screenshots 4 years ago
Anders Jenbo 9d082389d8 Clean up music track selection 4 years ago