obligaron
702fd7ba32
Fireball/Elemental: Use missile start position instead of current caster position to check block for explosions
4 years ago
obligaron
ef9dcccb86
Simplify MI_Element explosion calculation
4 years ago
staphen
7b0ae932b0
Blit UI surface to game surface when waiting for game data
4 years ago
obligaron
2f629b6315
Unify cost of wisdom shrines (Fascinating, Sacred and Ornate)
4 years ago
qndel
e049ca0c2e
replace slash with proper character ( #4610 )
4 years ago
Oleksandr Kalko
766acd5baf
Upgrade Android build tool versions
4 years ago
Anders Jenbo
895057584e
Use mtype instead of index id to check for golem monsters
4 years ago
Anders Jenbo
c89d28fe47
Remove leftover firemen code
4 years ago
Anders Jenbo
d6b258926e
Apply type checking on monster type
4 years ago
staphen
0c4940fc00
Skip touch interactions with stash when stash is not open
4 years ago
staphen
0b41ce271f
Skip touch interactions with main panel when not in a game session
4 years ago
Anders Jenbo
8c03e4a73b
Fix code style in IsPossibleToHit
4 years ago
Anders Jenbo
fcfb701ba0
Extract identical MonsterDeath code
4 years ago
Anders Jenbo
5f51092f15
[hellfire] Fix spiderloard not leaving acid when killed by monsters
4 years ago
Anders Jenbo
b99521b376
Do not change animation state for petrified monsters during death
4 years ago
k-bar
4a4e3a5404
Unwindle If-Elses around petrify monster
4 years ago
k-bar
5b29eda518
Remove of CheckMonsterHit (aka LiftGargoylesAndIgnoreMages)
4 years ago
k-bar
417c4c9ce2
Extract duplicated code to functions related to monster
4 years ago
obligaron
8bc89f9b9f
Show hostile players red in talk panel (instead of muted players)
4 years ago
obligaron
1124dd1bd2
Don't show hostile players in automap
4 years ago
obligaron
2b0b944afb
Manage friendly mode per player and sync state between clients
4 years ago
ephphatha
4eb42ad0fc
Update switch instructions
4 years ago
obligaron
70c5cf6cad
Fix item label text with open stash ( #4595 )
...
* Item labels: check if stash is open in IsMouseOverGameArea
* Add IsLeft/RightPanelOpen
4 years ago
Dmitry Lukhtionov
63b529a19a
Removed mention of "Linux" because the game runs on BSD systems as well
...
Add Russian and Ukrainian tips
4 years ago
Dmitry Marakasov
446ec5f95d
check for either linux or BSDs as defined(__unix__)
4 years ago
Dmitry Marakasov
04d0950c9e
Fix UB in random generator
...
abs(INT_MIN) is undefined behavior, so process this case without
calling abs()
4 years ago
Oleksandr Kalko
d56ca5daec
Ukrainian Translation 100% complete
4 years ago
ephphatha
6fd7e2aa41
Enable gcov support in codecov uploader
...
Appears this was added in v3 and wasn't available in v2. Doesn't appear to be active by default?
4 years ago
Stephen C. Wills
99ab06776c
Apply clang-format to inv.cpp ( #4581 )
4 years ago
Nick Tholin
5fd93408f8
Move identical belt items down belt as they are used.
4 years ago
ephphatha
af3187a15e
Provide sound cue when gold is auto-placed into the open inventory
4 years ago
Andrew James
c0217aea5a
Use github workflow for Codecov.io report
4 years ago
Andrew James
df8643ccf5
Use the count of store items instead of repairOk flag ( #4576 )
...
Cursed items (with an item value of 0) will not be added to the list of items by AddStoreHoldRepair. This results in a situation where a player can try repair a null/invalid item because StartSmithRepair doesn't realise that no items are available to be repaired.
4 years ago
Anders Jenbo
6c6999235f
Add debug command for testing custom levels
4 years ago
staphen
7c28029d1a
Fix condition for set pieces in AddL2Torches()
4 years ago
Anders Jenbo
17f3f3930b
Correct typo
4 years ago
Anders Jenbo
457f804f10
[vanilla] Fix missing tource light in Lazarus' chamber
4 years ago
Anders Jenbo
e32dd690ae
Clean up object update code
4 years ago
qndel
944655ff94
fix typos ( #4568 )
4 years ago
Gleb Mazovetskiy
85f0802f01
printInConsole: Add string_view support
...
Also print `\r\n` instead of `\n` on Windows.
4 years ago
Anders Jenbo
134791af3f
Remove pointless math related to finding monsters for levels
4 years ago
staphen
f2e5f62909
Pass object by reference to AddBarrel()
4 years ago
Anders Jenbo
9872c7be05
Only load relevant object graphics
...
Some object graphics where loaded despite not being used on the given
levels
4 years ago
DakkJaniels
1b83d68dc7
remove two includes that didn't need to be added.
4 years ago
DakkJaniels
1fb712c63a
fix clang formatting
4 years ago
DakkJaniels
3f9b385a1d
revised for date/time stamps instead.
4 years ago
DakkJaniels
1d4f91c9e1
add parenthesis to max
4 years ago
DakkJaniels
dd3da0a639
change to std::numeric_limits
4 years ago
DakkJaniels
c4d5068e3e
Take up to 4.29B screenshots
4 years ago
Anders Jenbo
9d082389d8
Clean up music track selection
4 years ago