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@ -1174,9 +1174,8 @@ void StartDeathFromMonster(int i, int mid)
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dMonster[monster.position.tile.x][monster.position.tile.y] = mid + 1; |
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CheckQuestKill(monster, true); |
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M_FallenFear(monster.position.tile); |
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if (monster.MType->mtype >= MT_NACID && monster.MType->mtype <= MT_XACID) |
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if ((monster.MType->mtype >= MT_NACID && monster.MType->mtype <= MT_XACID) || monster.MType->mtype == MT_SPIDLORD) |
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AddMissile(monster.position.tile, { 0, 0 }, Direction::South, MIS_ACIDPUD, TARGET_PLAYERS, mid, monster._mint + 1, 0); |
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if (gbIsHellfire) |
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M_StartStand(killer, killer._mdir); |
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} |
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