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Remove leftover firemen code

pull/4605/head
Anders Jenbo 4 years ago
parent
commit
c89d28fe47
  1. 86
      Source/monster.cpp

86
Source/monster.cpp

@ -1581,9 +1581,7 @@ bool MonsterFadeout(Monster &monster)
}
monster._mFlags &= ~MFLAG_LOCK_ANIMATION;
if (IsNoneOf(monster.MType->mtype, MT_INCIN, MT_FLAMLRD, MT_DOOMFIRE, MT_HELLBURN)) {
monster._mFlags |= MFLAG_HIDDEN;
}
monster._mFlags |= MFLAG_HIDDEN;
M_StartStand(monster, monster._mdir);
@ -4735,53 +4733,55 @@ void MissToMonst(Missile &missile, Point position)
monster._mdir = static_cast<Direction>(missile._mimfnum);
monster.position.tile = position;
M_StartStand(monster, monster._mdir);
if (IsAnyOf(monster.MType->mtype, MT_INCIN, MT_FLAMLRD, MT_DOOMFIRE, MT_HELLBURN)) {
StartFadein(monster, monster._mdir, false);
} else {
if ((monster._mFlags & MFLAG_TARGETS_MONSTER) == 0)
M_StartHit(m, -1, 0);
else
MonsterHitMonster(m, -1, 0);
}
if ((monster._mFlags & MFLAG_TARGETS_MONSTER) == 0)
M_StartHit(m, -1, 0);
else
MonsterHitMonster(m, -1, 0);
if (monster.MType->mtype == MT_GLOOM)
return;
if ((monster._mFlags & MFLAG_TARGETS_MONSTER) == 0) {
if (dPlayer[oldPosition.x][oldPosition.y] <= 0)
return;
int pnum = dPlayer[oldPosition.x][oldPosition.y] - 1;
if (dPlayer[oldPosition.x][oldPosition.y] > 0) {
if (IsNoneOf(monster.MType->mtype, MT_GLOOM, MT_INCIN, MT_FLAMLRD, MT_DOOMFIRE, MT_HELLBURN)) {
MonsterAttackPlayer(m, dPlayer[oldPosition.x][oldPosition.y] - 1, 500, monster.mMinDamage2, monster.mMaxDamage2);
if (pnum == dPlayer[oldPosition.x][oldPosition.y] - 1 && IsNoneOf(monster.MType->mtype, MT_NSNAKE, MT_RSNAKE, MT_BSNAKE, MT_GSNAKE)) {
auto &player = Players[pnum];
if (player._pmode != PM_GOTHIT && player._pmode != PM_DEATH)
StartPlrHit(pnum, 0, true);
Point newPosition = oldPosition + monster._mdir;
if (PosOkPlayer(player, newPosition)) {
player.position.tile = newPosition;
FixPlayerLocation(pnum, player._pdir);
FixPlrWalkTags(pnum);
dPlayer[newPosition.x][newPosition.y] = pnum + 1;
SetPlayerOld(player);
}
}
}
MonsterAttackPlayer(m, pnum, 500, monster.mMinDamage2, monster.mMaxDamage2);
if (IsAnyOf(monster.MType->mtype, MT_NSNAKE, MT_RSNAKE, MT_BSNAKE, MT_GSNAKE))
return;
Player &player = Players[pnum];
if (player._pmode != PM_GOTHIT && player._pmode != PM_DEATH)
StartPlrHit(pnum, 0, true);
Point newPosition = oldPosition + monster._mdir;
if (PosOkPlayer(player, newPosition)) {
player.position.tile = newPosition;
FixPlayerLocation(pnum, player._pdir);
FixPlrWalkTags(pnum);
dPlayer[newPosition.x][newPosition.y] = pnum + 1;
SetPlayerOld(player);
}
return;
}
if (dMonster[oldPosition.x][oldPosition.y] > 0) {
if (IsNoneOf(monster.MType->mtype, MT_GLOOM, MT_INCIN, MT_FLAMLRD, MT_DOOMFIRE, MT_HELLBURN)) {
MonsterAttackMonster(m, dMonster[oldPosition.x][oldPosition.y] - 1, 500, monster.mMinDamage2, monster.mMaxDamage2);
if (IsNoneOf(monster.MType->mtype, MT_NSNAKE, MT_RSNAKE, MT_BSNAKE, MT_GSNAKE)) {
Point newPosition = oldPosition + monster._mdir;
if (IsTileAvailable(Monsters[dMonster[oldPosition.x][oldPosition.y] - 1], newPosition)) {
m = dMonster[oldPosition.x][oldPosition.y];
dMonster[newPosition.x][newPosition.y] = m;
dMonster[oldPosition.x][oldPosition.y] = 0;
m--;
monster.position.tile = newPosition;
monster.position.future = newPosition;
}
}
}
if (dMonster[oldPosition.x][oldPosition.y] <= 0)
return;
int mid = dMonster[oldPosition.x][oldPosition.y] - 1;
MonsterAttackMonster(m, mid, 500, monster.mMinDamage2, monster.mMaxDamage2);
if (IsAnyOf(monster.MType->mtype, MT_NSNAKE, MT_RSNAKE, MT_BSNAKE, MT_GSNAKE))
return;
Point newPosition = oldPosition + monster._mdir;
if (IsTileAvailable(Monsters[mid], newPosition)) {
m = dMonster[oldPosition.x][oldPosition.y];
dMonster[newPosition.x][newPosition.y] = m;
dMonster[oldPosition.x][oldPosition.y] = 0;
m--;
monster.position.tile = newPosition;
monster.position.future = newPosition;
}
}

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