galaxyhaxz
1ec606131c
render.cpp -> add bug notes
8 years ago
galaxyhaxz
8a4196fe76
render.cpp -> remove all garbage vars
8 years ago
galaxyhaxz
d2f109801c
render.cpp -> remove last asm and cleanup
8 years ago
galaxyhaxz
14a0241d4d
render.cpp -> take out the trash
8 years ago
galaxyhaxz
b62d9c72c4
Update scrollrt.cpp
8 years ago
Anders Jenbo
71c4c71796
Clean up player NewPlrAnim and ClearPlrPVars
8 years ago
galaxyhaxz
5abc4058a0
render.cpp -> add comments on cel type
8 years ago
galaxyhaxz
60c065ca93
render.cpp -> i don't even remember
8 years ago
Dennis Duda
c056e67de7
Some minor adjustments from more asm comparison work
8 years ago
Dennis Duda
93ee15d70f
Removed `ptrplr` since that was only used in the PSX version.
8 years ago
Dennis Duda
258b6fe7ec
Reverted the Str/Mag/Dex/Vit checks back to `plr[myplr]`
8 years ago
Dennis Duda
dbd4b11821
Further cleanup of `CalcPlrItemVals`
...
The stack var setup is now 100% correct, and the function is only 5 bytes larger than the original now.
Some minor differences remain, but it's very close now!
8 years ago
Dennis Duda
634ae12ede
Updated `CalcPlrItemVals` with the new player class enum vals
...
and completed docs.
8 years ago
Dennis Duda
5eae298035
Cleaned up `CalcPlrItemVals`
8 years ago
galaxyhaxz
6713958b0d
render.cpp -> fix left-shifting
8 years ago
galaxyhaxz
c255a70eac
render.cpp -> fix right-bit macro
8 years ago
galaxyhaxz
bb3ab09f9a
render.cpp -> OFSUB fix
8 years ago
galaxyhaxz
0d5a7f6878
render.cpp -> fix switch/case
8 years ago
galaxyhaxz
d49bdeaae6
Fix portals/quests in multiplayer
8 years ago
galaxyhaxz
6fbb559a30
Fix sgJunk array ( #177 )
8 years ago
galaxyhaxz
5ed2336e90
Fix types of animation data ( #176 )
8 years ago
galaxyhaxz
5ff8756116
Fix junk ( #174 )
8 years ago
Dennis Duda
4272b18daf
Cleaned up `SetPlrHandItem`
...
Binary exact
8 years ago
galaxyhaxz
0a3503dd55
Fix operating objects from top (sarcophagus)
8 years ago
galaxyhaxz
3d80117763
Fix tile transparency in "Hell" ( #172 )
8 years ago
galaxyhaxz
05ccc9e2ec
Prevent confusion with local types using pkplr
8 years ago
galaxyhaxz
0699ff0402
Update multi.h
8 years ago
nomdenom
b8eb6c54fb
Fix signature of multi_send_pinfo(...) ( #164 )
8 years ago
galaxyhaxz
c68923ae33
Fix catacombs generation ( #167 )
...
All dungeons are working now.
8 years ago
galaxyhaxz
9f5883f4c4
Fix dungeon generation of the Cathedral ( #165 )
...
Devilicious!!
8 years ago
Dennis Duda
9d31a6e29c
Flip check in `AddMonsterType` to make it near binary perfect
8 years ago
Dennis Duda
50cbbded0c
Flipped setlevel check for better matching with the original binary
8 years ago
Dennis Duda
4391b247a8
Moved `monst->MData` to temporary variable to get the code very close to the original
8 years ago
Dennis Duda
302d1c6507
Flipped branches of PlaceQuestMonster to make it near byte-perfect.
8 years ago
Dennis Duda
22fcf9a074
Fixed stuff after rebase
8 years ago
Dennis Duda
834db70385
Cleaned up `PlaceGroup`
8 years ago
Dennis Duda
2e3a2f7544
Cleaned up `PlaceUniqueMonst`
8 years ago
Dennis Duda
375d0d469b
Fixed InitMonsterGFX, it now actually works!
8 years ago
Dennis Duda
0603e3e042
Cleaned up InitMonsterGFX, InitMonster, MonstPlace
8 years ago
Dennis Duda
66f522f34e
Small corrections/cleanups (thanks @galaxyhaxz :))
...
- Removed the `mt` variable since it didn't exist in the earlier PSX version
- Replaced raw constants with the proper defines
- Reworked the likely use of `numskeltypes`.
- Added `NUM_MTYPES` to `_monster_id` to represent the number of monster types
8 years ago
Dennis Duda
4c4fe6834c
Fixed missing quest enum value.
8 years ago
Dennis Duda
5d03a27248
Cleaned up `GetLevelMTypes`.
...
This had interesting compiler optimizations like
local array merging, which threw off IDA a bit.
By looking into older versions and the PSX symbols
I'm pretty sure I found the correct sizes for both arrays.
There are still minor differences, such as different parameter
loading for function calls. In other places, this solved itself with
time. (VC seems to generate different code base on a lot of
things, even down to alignment).
8 years ago
Dennis Duda
d78ffef5fa
Cleaned up `InitLevelMonsters` and `AddMonsterType`
8 years ago
Dennis Duda
f5675d7fec
Fixed formatting in `InitMonsterTRN`
8 years ago
Dennis Duda
df44956a78
Cleaned up InitMonsterTRN.
...
Including changed types used by that function.
8 years ago
nomdenom
f3fc93491a
Use WNDPROC type for window procedures ( #162 )
8 years ago
galaxyhaxz
fa64b2148d
Add defines [W.I.P] ( #160 )
8 years ago
galaxyhaxz
a08be06427
Fix decompilation in player pathing
...
Doesn't fix any bugs sadly, the code still generates the same :(
8 years ago
galaxyhaxz
775ae59e18
Fix function signatures and others ( #158 )
...
Fix InitObjects, themes.cpp, names
8 years ago
galaxyhaxz
a336c38226
Fix random(idx,v) calls ( #157 )
8 years ago