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Updated `CalcPlrItemVals` with the new player class enum vals

and completed docs.
pull/4/head
Dennis Duda 8 years ago
parent
commit
634ae12ede
  1. 13
      Source/items.cpp

13
Source/items.cpp

@ -757,6 +757,7 @@ void __cdecl InitItems()
void __fastcall CalcPlrItemVals(int p, BOOL Loadgfx)
{
// note: didn't find any obvious use for the `unsigned long l` from the PSX symbols.
int mind = 0; // min damage
int maxd = 0; // max damage
@ -767,7 +768,7 @@ void __fastcall CalcPlrItemVals(int p, BOOL Loadgfx)
int bac = 0; // bonus accuracy
// note that the order of these next 5 variables does not
// align with the order in the PSX SYM files.
// align with the order in the PSX SYM files or the use in the code.
// with the current optimization settings this order
// generates the var initialization code closest to the
// original binary, however.
@ -923,7 +924,7 @@ void __fastcall CalcPlrItemVals(int p, BOOL Loadgfx)
plr[myplr]._pVitality = 0;
}
if ( ptrplr->_pClass == UI_ROGUE )
if ( ptrplr->_pClass == PC_ROGUE )
{
ptrplr->_pDamageMod = (ptrplr->_pStrength + ptrplr->_pDexterity) * ptrplr->_pLevel / 200;
}
@ -972,21 +973,21 @@ void __fastcall CalcPlrItemVals(int p, BOOL Loadgfx)
}
ptrplr->_pLghtResist = lr;
if ( ptrplr->_pClass == UI_WARRIOR )
if ( ptrplr->_pClass == PC_WARRIOR )
{
vadd *= 2;
}
if ( ptrplr->_pClass == UI_ROGUE )
if ( ptrplr->_pClass == PC_ROGUE )
{
vadd += vadd >> 1;
}
ihp = (vadd << 6) + ihp;
if ( ptrplr->_pClass == UI_SORCERER )
if ( ptrplr->_pClass == PC_SORCERER )
{
madd *= 2;
}
if ( ptrplr->_pClass == UI_ROGUE )
if ( ptrplr->_pClass == PC_ROGUE )
{
madd += madd >> 1;
}

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