49 Commits (M_RoundWalk)

Author SHA1 Message Date
qndel a1710ff51e
pass item to CelDrawItem (#2265) 5 years ago
Anders Jenbo 8e07ef8fe5 Clang-tidy: misc-unused-parameters 5 years ago
Anders Jenbo 2bdb6caa07
Cleanup majority of remaning implicit bool conversions (#2234) 5 years ago
Anders Jenbo 2417d3d333 🔥 Remove unused code 5 years ago
Anders Jenbo af254601d6 ♻️ Apply clang-tidy to engine 5 years ago
Andrew James 60a47caf1b
Refactor Draw* functions to use Rectangle and Point types 5 years ago
Gleb Mazovetskiy 14218080b6 🚚 engine.h: Extract `CelGetFrame` and friends 5 years ago
Gleb Mazovetskiy e40b1963f9 🚚 engine.h: Extract `CelSprite` and file loading 5 years ago
Gleb Mazovetskiy f9f301b054 🚚 engine.h: Extract `Point`, `Direction`, `clamp` 5 years ago
ephphatha b478d8295c Remove dead code, FreeText() is never called 5 years ago
Chance4us 608c231f46
Draw black drop shadow for automap (#2090) 5 years ago
Kalebe Alves 118efe8e6d
Use Point/SDL_Rect for control functions coordinate system 5 years ago
Kalebe Alves 0461529176 Move byte from engine.h 5 years ago
qndel b1d74d2791
alt highlighting (#2060) 5 years ago
Anders Jenbo 6ce8f13751 Apply clang-tidy to more code and do some related cleanups 5 years ago
Gleb Mazovetskiy b76f7656f3 🧹 LoadArt: BYTE -> uint8_t 5 years ago
qndel 69b903743a fix typos 5 years ago
qndel faae9a65c7
fix typos (#2038) 5 years ago
Gleb Mazovetskiy bb95e0c337 cl2_render: Use memset when rendering outline 5 years ago
Anders Jenbo 6acb49bea4 Render quest and menu text using common text rendering 5 years ago
Anders Jenbo 4c6ddc79a1 Clean up text render 5 years ago
Anders Jenbo a03a2c2634 Render chat panel using common text rendering 5 years ago
Anders Jenbo d723ebce1a Render help text using common text rendering 5 years ago
thebigMuh 7fbcfeb35c Adding text rendering flag to adjust spacing to fit horizontally 5 years ago
Anders Jenbo 18aa04fa4f ♻️Use common text rendering for store menus 5 years ago
qndel 610d5319bd
swap if in drawing inventory items (#1968) 5 years ago
qndel 89c40eaa7b
inventory items rendering cleanup (#1938) 5 years ago
Gleb Mazovetskiy 8ac9047b4f 🧹 Clean up CEL outline clipping 5 years ago
Anders Jenbo 7667880de4 🐛 Implement letter spacing in new font rendering 5 years ago
Gleb Mazovetskiy 29a488738e 🔥 Mark core CL2 and CEL functions as inline hot 5 years ago
Gleb Mazovetskiy f624b9788c 🔥 Mark `dun_render` functions as `hot` 5 years ago
Gleb Mazovetskiy 4d10642b3d 🧹 Add and use a DVL_ALWAYS_INLINE macro 5 years ago
Gleb Mazovetskiy e53a79259d 🐞 CL2 outline: Fix left clip 5 years ago
Gleb Mazovetskiy 537e056111 🐞 CL2 outline: Skip color index 0 5 years ago
Gleb Mazovetskiy fb27ee3907 💨 dun_render.cpp: Faster RenderLine 5 years ago
Gleb Mazovetskiy 64ad9aeacf 🎉 cl2_render.cpp: Clip the outline 5 years ago
Anders Jenbo e3c0c0a216 Fix some compiler warnings 5 years ago
Gleb Mazovetskiy 99dc016ec1 🧹 cel_render: Move internal functions to anon ns 5 years ago
Gleb Mazovetskiy 1838eb43f2 🎉 cl2_render.cpp: Clip the drawing functions 5 years ago
Gleb Mazovetskiy ad18ecc21b 🎉 cel_render.cpp: Clip stippled transparency 5 years ago
Gleb Mazovetskiy be7880c4db 🎉 cel_render.cpp: Clip outline 5 years ago
Anders Jenbo 0b3d1c68fa Precompute font color tables 5 years ago
Anders Jenbo 68923c6c33 Generic game text render function 5 years ago
Anders Jenbo bcbaeba2f0 📝 Correct file header 5 years ago
Gleb Mazovetskiy 710ddb9af6 ♻️ Make SetPixel a method 5 years ago
Gleb Mazovetskiy 9a9941efdd 🚚 Move CL2 rendering to engine/render/cl2_render.cpp 5 years ago
Gleb Mazovetskiy 0edfa3de66 🚚 Move CEL rendering to engine/render/cel_render.cpp 5 years ago
Gleb Mazovetskiy 59dd42692f 🚚 Move render.cpp to engine/render/dun_render.cpp 5 years ago
Gleb Mazovetskiy 6474dea0a9 ♻️ Move automap_render to engine/, rename 2->Steep 5 years ago