60 Commits (LineClear-test)

Author SHA1 Message Date
Anders Jenbo 14a22612b5 Test LineClearSolid 5 years ago
Anders Jenbo 2200a78c11 Add 4 unique items to test suite 5 years ago
Anders Jenbo 8a7ec56d3a Player by reference part 2 5 years ago
obligaron d97131349e Unify player_graphic memory handling 5 years ago
obligaron 61ba5009ac Convert to CelSprite 5 years ago
obligaron 3067aeacb8 Remove PlayerStruct._pXYZWidth and replace it with calls to GetAnimationWidth 5 years ago
Anders Jenbo 6ce8f13751 Apply clang-tidy to more code and do some related cleanups 5 years ago
Juliano Leal Goncalves d55cd99dd5 🚚 Rename 'direction' enum to 'Direction' 5 years ago
qndel 69b903743a fix typos 5 years ago
Anders Jenbo 34744c068f ♻️Consitantly use %i and not %d 5 years ago
obligaron 76103eeb7f Replace C++ RUN_TEST define with gbQuietMode 5 years ago
obligaron 6fb1b0fed9 Seperate main(...) for binary and tests 5 years ago
Anders Jenbo 6c8b116f6c 🐛 Evaluate item names the same as the original 5 years ago
Anders Jenbo e665a0c4b0 ♻️Draw info box text using DrawString 5 years ago
obligaron b94e599f5e ADL: Advance skipped Frames in SetNewAnimation and remove logic from PM_XYZ 5 years ago
Anders Jenbo 4a7ba94702 🎨 Run clang-format 5 years ago
Anders Jenbo c11945e62b 🎨 Fix line endings 5 years ago
obligaron 8e5996cfca run clang-format 5 years ago
Anders Jenbo 6321bf04d5 ♻️Pass player to towner by reference instead of index 5 years ago
obligaron cb7819a75c Introduce AnimationDistributionFlags::RepeatedAction 5 years ago
obligaron b5954eb34b Change AnimationDistributionParams to AnimationDistributionFlags 5 years ago
obligaron b08e0c20dc In repeated Animations show skipped Frames from previous Animation (repeated Attack/RangeAttack/Spell) 5 years ago
obligaron ffc3c66e68 AnimationInfoTest: Add repeated attack test 5 years ago
Anders Jenbo 92db72719d 🔥 Remove some unused code 5 years ago
thebigMuh 24f32a1d53
Fix sound volume/panning attenuation (#1789) 5 years ago
Anders Jenbo 654a2b8834 ♻️Clean up automap code 5 years ago
obligaron 406a2bd260 Use AnimationInfo directly in tests 5 years ago
obligaron ff995adc2b Move ProcessPlayerAnimation to AnimationInfo 5 years ago
obligaron 16b3b38908 Move NewPlrAnim logic to AnimationInfo 5 years ago
obligaron 3b87433fc2 Move GetFrameToUseForPlayerRendering to AnimationInfo 5 years ago
obligaron 1de46a8495 Rename member variables 5 years ago
obligaron 0b5183f63e Introduce AnimationInfo 5 years ago
Vladimir Olteanu b6c8db9de4 Update dead_test.cpp 5 years ago
Vladimir Olteanu 2a3cf98850 Slight cleanup of dead{.h,.cpp} 5 years ago
Jmgr d4f62870b8 Remove globals from paths.h 5 years ago
obligaron 239a43cc1c
Remove "AnimWidth2" expect for missiles (#1680) 5 years ago
obligaron 08233cc31b player_test - Fix wrong extern definition for PM_DoGotHit 5 years ago
Jmgr c33182d6de Modernize deprecated headers 5 years ago
Anders Jenbo f77c52941a ♻️Make GetDirection take Points instead of ints 5 years ago
Anders Jenbo 2bd13451a1 ♻️Apply point positioning to all remaning entities 5 years ago
Anders Jenbo 7912e510f0 🎨 Clean up overuse of SDL types 5 years ago
Anders Jenbo 275404029e ♻️Cleanup player temp variables 5 years ago
obligaron b1ee8c00b3 change AnimationDistributionFlags to enum class and rename to AnimationDistributionParams 5 years ago
obligaron 93d487d3ed move comments to own line 5 years ago
obligaron 1930b0f1a6 rename enum AnimationFlags to AnimationDistributionFlags 5 years ago
obligaron eb3d8f05e5 add more comments to unittest 5 years ago
obligaron f51759b827 Include UnitTests 5 years ago
Anders Jenbo a5f062b747 🎨 Use stdint instead of SDL types 5 years ago
Anders Jenbo e4cfad3196 ♻️Use points instead of individual fileds for player structure 5 years ago
Anders Jenbo bd389e9ef6 ♻️ Clean up bool logic in engine.cpp 5 years ago