Browse Source

run clang-format

pull/1894/head
obligaron 5 years ago committed by Anders Jenbo
parent
commit
8e5996cfca
  1. 4
      test/animationinfo_test.cpp

4
test/animationinfo_test.cpp

@ -111,7 +111,7 @@ TEST(AnimationInfo, AttackSwordWarrior) // ProcessAnimationPending should be con
{
RunAnimationTest(
{
new SetNewAnimationData(16, 0, AnimationDistributionFlags::ProcessAnimationPending, 0, 9),
new SetNewAnimationData(16, 0, AnimationDistributionFlags::ProcessAnimationPending, 0, 9),
// ProcessAnimation directly after StartAttack (in same GameTick). So we don't see any rendering before.
new GameTickData(2, 0),
new RenderingData(0.0f, 1),
@ -274,7 +274,7 @@ TEST(AnimationInfo, AttackSwordWarriorRepeated)
new GameTickData(10, 0),
new RenderingData(0.3f, 10),
// Start of repeated attack, cause plr[pnum].AnimInfo.CurrentFrame > plr[myplr]._pAFNum
// Start of repeated attack, cause plr[pnum].AnimInfo.CurrentFrame > plr[myplr]._pAFNum
new SetNewAnimationData(16, 0, static_cast<AnimationDistributionFlags>(AnimationDistributionFlags::ProcessAnimationPending | AnimationDistributionFlags::RepeatedAction), 0, 9),
// ProcessAnimation directly after StartAttack (in same GameTick). So we don't see any rendering before.
new GameTickData(2, 0),

Loading…
Cancel
Save