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/**
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* @file gendung.cpp
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*
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* Implementation of general dungeon generation code.
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*/
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#include "gendung.h"
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#include "engine/load_file.hpp"
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#include "engine/random.hpp"
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#include "init.h"
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#include "lighting.h"
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#include "options.h"
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namespace devilution {
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uint8_t dungeon[DMAXX][DMAXY];
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uint8_t pdungeon[DMAXX][DMAXY];
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uint8_t dflags[DMAXX][DMAXY];
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int setpc_x;
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int setpc_y;
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int setpc_w;
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int setpc_h;
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std::unique_ptr<uint16_t[]> pSetPiece;
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bool setloadflag;
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std::optional<CelSprite> pSpecialCels;
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std::unique_ptr<MegaTile[]> pMegaTiles;
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std::unique_ptr<uint16_t[]> pLevelPieces;
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std::unique_ptr<byte[]> pDungeonCels;
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std::array<uint8_t, MAXTILES + 1> block_lvid;
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std::array<bool, MAXTILES + 1> nBlockTable;
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std::array<bool, MAXTILES + 1> nSolidTable;
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std::array<bool, MAXTILES + 1> nTransTable;
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std::array<bool, MAXTILES + 1> nMissileTable;
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std::array<bool, MAXTILES + 1> nTrapTable;
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Point dminPosition;
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Point dmaxPosition;
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dungeon_type leveltype;
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uint8_t currlevel;
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bool setlevel;
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_setlevels setlvlnum;
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dungeon_type setlvltype;
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Point ViewPosition;
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ScrollStruct ScrollInfo;
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int MicroTileLen;
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char TransVal;
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bool TransList[256];
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int dPiece[MAXDUNX][MAXDUNY];
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MICROS dpiece_defs_map_2[MAXDUNX][MAXDUNY];
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int8_t dTransVal[MAXDUNX][MAXDUNY];
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char dLight[MAXDUNX][MAXDUNY];
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char dPreLight[MAXDUNX][MAXDUNY];
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DungeonFlag dFlags[MAXDUNX][MAXDUNY];
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int8_t dPlayer[MAXDUNX][MAXDUNY];
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int16_t dMonster[MAXDUNX][MAXDUNY];
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int8_t dCorpse[MAXDUNX][MAXDUNY];
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char dObject[MAXDUNX][MAXDUNY];
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int8_t dItem[MAXDUNX][MAXDUNY];
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char dSpecial[MAXDUNX][MAXDUNY];
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int themeCount;
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THEME_LOC themeLoc[MAXTHEMES];
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namespace {
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std::unique_ptr<uint8_t[]> LoadLevelSOLData(size_t &tileCount)
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{
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switch (leveltype) {
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case DTYPE_TOWN:
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if (gbIsHellfire)
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return LoadFileInMem<uint8_t>("NLevels\\TownData\\Town.SOL", &tileCount);
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return LoadFileInMem<uint8_t>("Levels\\TownData\\Town.SOL", &tileCount);
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case DTYPE_CATHEDRAL:
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if (currlevel < 17)
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return LoadFileInMem<uint8_t>("Levels\\L1Data\\L1.SOL", &tileCount);
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return LoadFileInMem<uint8_t>("NLevels\\L5Data\\L5.SOL", &tileCount);
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case DTYPE_CATACOMBS:
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return LoadFileInMem<uint8_t>("Levels\\L2Data\\L2.SOL", &tileCount);
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case DTYPE_CAVES:
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if (currlevel < 17)
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return LoadFileInMem<uint8_t>("Levels\\L3Data\\L3.SOL", &tileCount);
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return LoadFileInMem<uint8_t>("NLevels\\L6Data\\L6.SOL", &tileCount);
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case DTYPE_HELL:
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return LoadFileInMem<uint8_t>("Levels\\L4Data\\L4.SOL", &tileCount);
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default:
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app_fatal("FillSolidBlockTbls");
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}
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}
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bool WillThemeRoomFit(int floor, int x, int y, int minSize, int maxSize, int *width, int *height)
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{
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bool yFlag = true;
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bool xFlag = true;
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int xCount = 0;
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int yCount = 0;
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if (x + maxSize > DMAXX && y + maxSize > DMAXY) {
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return false; // Original broken bounds check, avoids lower right corner
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}
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if (x + minSize > DMAXX || y + minSize > DMAXY) {
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return false; // Skip definit OOB cases
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}
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if (!SkipThemeRoom(x, y)) {
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return false;
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}
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int xArray[20] = {};
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int yArray[20] = {};
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for (int ii = 0; ii < maxSize; ii++) {
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if (xFlag && y + ii < DMAXY) {
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for (int xx = x; xx < x + maxSize && xx < DMAXX; xx++) {
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if (dungeon[xx][y + ii] != floor) {
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if (xx >= minSize) {
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break;
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}
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xFlag = false;
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} else {
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xCount++;
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}
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}
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if (xFlag) {
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xArray[ii] = xCount;
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xCount = 0;
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}
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}
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if (yFlag && x + ii < DMAXX) {
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for (int yy = y; yy < y + maxSize && yy < DMAXY; yy++) {
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if (dungeon[x + ii][yy] != floor) {
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if (yy >= minSize) {
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break;
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}
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yFlag = false;
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} else {
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yCount++;
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}
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}
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if (yFlag) {
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yArray[ii] = yCount;
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yCount = 0;
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}
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}
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}
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for (int ii = 0; ii < minSize; ii++) {
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if (xArray[ii] < minSize || yArray[ii] < minSize) {
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return false;
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}
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}
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int xSmallest = xArray[0];
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int ySmallest = yArray[0];
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for (int ii = 0; ii < maxSize; ii++) {
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if (xArray[ii] < minSize || yArray[ii] < minSize) {
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break;
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}
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if (xArray[ii] < xSmallest) {
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xSmallest = xArray[ii];
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}
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if (yArray[ii] < ySmallest) {
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ySmallest = yArray[ii];
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}
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}
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*width = xSmallest - 2;
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*height = ySmallest - 2;
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return true;
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}
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void CreateThemeRoom(int themeIndex)
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{
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const int lx = themeLoc[themeIndex].x;
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const int ly = themeLoc[themeIndex].y;
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const int hx = lx + themeLoc[themeIndex].width;
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const int hy = ly + themeLoc[themeIndex].height;
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for (int yy = ly; yy < hy; yy++) {
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for (int xx = lx; xx < hx; xx++) {
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if (leveltype == DTYPE_CATACOMBS) {
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if (yy == ly || yy == hy - 1) {
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dungeon[xx][yy] = 2;
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} else if (xx == lx || xx == hx - 1) {
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dungeon[xx][yy] = 1;
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} else {
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dungeon[xx][yy] = 3;
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}
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}
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if (leveltype == DTYPE_CAVES) {
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if (yy == ly || yy == hy - 1) {
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dungeon[xx][yy] = 134;
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} else if (xx == lx || xx == hx - 1) {
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dungeon[xx][yy] = 137;
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} else {
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dungeon[xx][yy] = 7;
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}
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}
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if (leveltype == DTYPE_HELL) {
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if (yy == ly || yy == hy - 1) {
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dungeon[xx][yy] = 2;
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} else if (xx == lx || xx == hx - 1) {
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dungeon[xx][yy] = 1;
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} else {
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dungeon[xx][yy] = 6;
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}
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}
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}
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}
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if (leveltype == DTYPE_CATACOMBS) {
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dungeon[lx][ly] = 8;
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dungeon[hx - 1][ly] = 7;
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dungeon[lx][hy - 1] = 9;
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dungeon[hx - 1][hy - 1] = 6;
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}
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if (leveltype == DTYPE_CAVES) {
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dungeon[lx][ly] = 150;
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dungeon[hx - 1][ly] = 151;
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dungeon[lx][hy - 1] = 152;
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dungeon[hx - 1][hy - 1] = 138;
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}
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if (leveltype == DTYPE_HELL) {
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dungeon[lx][ly] = 9;
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dungeon[hx - 1][ly] = 16;
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dungeon[lx][hy - 1] = 15;
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dungeon[hx - 1][hy - 1] = 12;
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}
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if (leveltype == DTYPE_CATACOMBS) {
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switch (GenerateRnd(2)) {
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case 0:
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dungeon[hx - 1][(ly + hy) / 2] = 4;
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break;
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case 1:
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dungeon[(lx + hx) / 2][hy - 1] = 5;
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break;
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}
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}
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if (leveltype == DTYPE_CAVES) {
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switch (GenerateRnd(2)) {
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case 0:
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dungeon[hx - 1][(ly + hy) / 2] = 147;
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break;
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case 1:
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dungeon[(lx + hx) / 2][hy - 1] = 146;
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break;
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}
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}
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if (leveltype == DTYPE_HELL) {
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switch (GenerateRnd(2)) {
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case 0: {
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int yy = (ly + hy) / 2;
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dungeon[hx - 1][yy - 1] = 53;
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dungeon[hx - 1][yy] = 6;
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dungeon[hx - 1][yy + 1] = 52;
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dungeon[hx - 2][yy - 1] = 54;
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} break;
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case 1: {
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int xx = (lx + hx) / 2;
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dungeon[xx - 1][hy - 1] = 57;
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dungeon[xx][hy - 1] = 6;
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dungeon[xx + 1][hy - 1] = 56;
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dungeon[xx][hy - 2] = 59;
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dungeon[xx - 1][hy - 2] = 58;
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} break;
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}
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}
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}
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void FindTransparencyValues(int i, int j, int x, int y, int d, uint8_t floorID)
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{
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if (dTransVal[x][y] != 0 || dungeon[i][j] != floorID) {
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if (d == 1) {
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dTransVal[x][y] = TransVal;
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dTransVal[x][y + 1] = TransVal;
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}
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if (d == 2) {
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dTransVal[x + 1][y] = TransVal;
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dTransVal[x + 1][y + 1] = TransVal;
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}
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if (d == 3) {
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dTransVal[x][y] = TransVal;
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dTransVal[x + 1][y] = TransVal;
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}
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if (d == 4) {
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dTransVal[x][y + 1] = TransVal;
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dTransVal[x + 1][y + 1] = TransVal;
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}
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if (d == 5) {
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dTransVal[x + 1][y + 1] = TransVal;
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}
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if (d == 6) {
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dTransVal[x][y + 1] = TransVal;
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}
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if (d == 7) {
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dTransVal[x + 1][y] = TransVal;
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}
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if (d == 8) {
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dTransVal[x][y] = TransVal;
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}
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return;
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}
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dTransVal[x][y] = TransVal;
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dTransVal[x + 1][y] = TransVal;
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dTransVal[x][y + 1] = TransVal;
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dTransVal[x + 1][y + 1] = TransVal;
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FindTransparencyValues(i + 1, j, x + 2, y, 1, floorID);
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FindTransparencyValues(i - 1, j, x - 2, y, 2, floorID);
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FindTransparencyValues(i, j + 1, x, y + 2, 3, floorID);
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FindTransparencyValues(i, j - 1, x, y - 2, 4, floorID);
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FindTransparencyValues(i - 1, j - 1, x - 2, y - 2, 5, floorID);
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FindTransparencyValues(i + 1, j - 1, x + 2, y - 2, 6, floorID);
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FindTransparencyValues(i - 1, j + 1, x - 2, y + 2, 7, floorID);
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FindTransparencyValues(i + 1, j + 1, x + 2, y + 2, 8, floorID);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
} // namespace
|
|
|
|
|
|
|
|
|
|
void FillSolidBlockTbls()
|
|
|
|
|
{
|
|
|
|
|
size_t tileCount;
|
|
|
|
|
auto pSBFile = LoadLevelSOLData(tileCount);
|
|
|
|
|
|
|
|
|
|
for (unsigned i = 0; i < tileCount; i++) {
|
|
|
|
|
uint8_t bv = pSBFile[i];
|
|
|
|
|
nSolidTable[i + 1] = (bv & 0x01) != 0;
|
|
|
|
|
nBlockTable[i + 1] = (bv & 0x02) != 0;
|
|
|
|
|
nMissileTable[i + 1] = (bv & 0x04) != 0;
|
|
|
|
|
nTransTable[i + 1] = (bv & 0x08) != 0;
|
|
|
|
|
nTrapTable[i + 1] = (bv & 0x80) != 0;
|
|
|
|
|
block_lvid[i + 1] = (bv & 0x70) >> 4;
|
|
|
|
|
}
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|
|
|
|
}
|
|
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|
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|
|
void SetDungeonMicros()
|
|
|
|
|
{
|
|
|
|
|
MicroTileLen = 10;
|
|
|
|
|
int blocks = 10;
|
|
|
|
|
|
|
|
|
|
if (leveltype == DTYPE_TOWN) {
|
|
|
|
|
MicroTileLen = 16;
|
|
|
|
|
blocks = 16;
|
|
|
|
|
} else if (leveltype == DTYPE_HELL) {
|
|
|
|
|
MicroTileLen = 12;
|
|
|
|
|
blocks = 16;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
for (int y = 0; y < MAXDUNY; y++) {
|
|
|
|
|
for (int x = 0; x < MAXDUNX; x++) {
|
|
|
|
|
int lv = dPiece[x][y];
|
|
|
|
|
MICROS µs = dpiece_defs_map_2[x][y];
|
|
|
|
|
if (lv != 0) {
|
|
|
|
|
lv--;
|
|
|
|
|
uint16_t *pieces = &pLevelPieces[blocks * lv];
|
|
|
|
|
for (int i = 0; i < blocks; i++)
|
|
|
|
|
micros.mt[i] = SDL_SwapLE16(pieces[blocks - 2 + (i & 1) - (i & 0xE)]);
|
|
|
|
|
} else {
|
|
|
|
|
for (int i = 0; i < blocks; i++)
|
|
|
|
|
micros.mt[i] = 0;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void DRLG_InitTrans()
|
|
|
|
|
{
|
|
|
|
|
memset(dTransVal, 0, sizeof(dTransVal));
|
|
|
|
|
memset(TransList, 0, sizeof(TransList));
|
|
|
|
|
TransVal = 1;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void DRLG_MRectTrans(int x1, int y1, int x2, int y2)
|
|
|
|
|
{
|
|
|
|
|
x1 = 2 * x1 + 17;
|
|
|
|
|
y1 = 2 * y1 + 17;
|
|
|
|
|
x2 = 2 * x2 + 16;
|
|
|
|
|
y2 = 2 * y2 + 16;
|
|
|
|
|
|
|
|
|
|
for (int j = y1; j <= y2; j++) {
|
|
|
|
|
for (int i = x1; i <= x2; i++) {
|
|
|
|
|
dTransVal[i][j] = TransVal;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
TransVal++;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void DRLG_RectTrans(int x1, int y1, int x2, int y2)
|
|
|
|
|
{
|
|
|
|
|
for (int j = y1; j <= y2; j++) {
|
|
|
|
|
for (int i = x1; i <= x2; i++) {
|
|
|
|
|
dTransVal[i][j] = TransVal;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
TransVal++;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void DRLG_CopyTrans(int sx, int sy, int dx, int dy)
|
|
|
|
|
{
|
|
|
|
|
dTransVal[dx][dy] = dTransVal[sx][sy];
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void DRLG_ListTrans(int num, BYTE *list)
|
|
|
|
|
{
|
|
|
|
|
for (int i = 0; i < num; i++) {
|
|
|
|
|
uint8_t x1 = *list++;
|
|
|
|
|
uint8_t y1 = *list++;
|
|
|
|
|
uint8_t x2 = *list++;
|
|
|
|
|
uint8_t y2 = *list++;
|
|
|
|
|
DRLG_RectTrans(x1, y1, x2, y2);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void DRLG_AreaTrans(int num, BYTE *list)
|
|
|
|
|
{
|
|
|
|
|
for (int i = 0; i < num; i++) {
|
|
|
|
|
uint8_t x1 = *list++;
|
|
|
|
|
uint8_t y1 = *list++;
|
|
|
|
|
uint8_t x2 = *list++;
|
|
|
|
|
uint8_t y2 = *list++;
|
|
|
|
|
DRLG_RectTrans(x1, y1, x2, y2);
|
|
|
|
|
TransVal--;
|
|
|
|
|
}
|
|
|
|
|
TransVal++;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void DRLG_InitSetPC()
|
|
|
|
|
{
|
|
|
|
|
setpc_x = 0;
|
|
|
|
|
setpc_y = 0;
|
|
|
|
|
setpc_w = 0;
|
|
|
|
|
setpc_h = 0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void DRLG_SetPC()
|
|
|
|
|
{
|
|
|
|
|
int w = 2 * setpc_w;
|
|
|
|
|
int h = 2 * setpc_h;
|
|
|
|
|
int x = 2 * setpc_x + 16;
|
|
|
|
|
int y = 2 * setpc_y + 16;
|
|
|
|
|
|
|
|
|
|
for (int j = 0; j < h; j++) {
|
|
|
|
|
for (int i = 0; i < w; i++) {
|
|
|
|
|
dFlags[i + x][j + y] |= DungeonFlag::Populated;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void Make_SetPC(int x, int y, int w, int h)
|
|
|
|
|
{
|
|
|
|
|
int dw = 2 * w;
|
|
|
|
|
int dh = 2 * h;
|
|
|
|
|
int dx = 2 * x + 16;
|
|
|
|
|
int dy = 2 * y + 16;
|
|
|
|
|
|
|
|
|
|
for (int j = 0; j < dh; j++) {
|
|
|
|
|
for (int i = 0; i < dw; i++) {
|
|
|
|
|
dFlags[i + dx][j + dy] |= DungeonFlag::Populated;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void DRLG_PlaceThemeRooms(int minSize, int maxSize, int floor, int freq, bool rndSize)
|
|
|
|
|
{
|
|
|
|
|
themeCount = 0;
|
|
|
|
|
memset(themeLoc, 0, sizeof(*themeLoc));
|
|
|
|
|
for (int j = 0; j < DMAXY; j++) {
|
|
|
|
|
for (int i = 0; i < DMAXX; i++) {
|
|
|
|
|
int themeW = 0;
|
|
|
|
|
int themeH = 0;
|
|
|
|
|
if (dungeon[i][j] == floor && GenerateRnd(freq) == 0 && WillThemeRoomFit(floor, i, j, minSize, maxSize, &themeW, &themeH)) {
|
|
|
|
|
if (rndSize) {
|
|
|
|
|
int min = minSize - 2;
|
|
|
|
|
int max = maxSize - 2;
|
|
|
|
|
themeW = min + GenerateRnd(GenerateRnd(themeW - min + 1));
|
|
|
|
|
if (themeW < min || themeW > max)
|
|
|
|
|
themeW = min;
|
|
|
|
|
themeH = min + GenerateRnd(GenerateRnd(themeH - min + 1));
|
|
|
|
|
if (themeH < min || themeH > max)
|
|
|
|
|
themeH = min;
|
|
|
|
|
}
|
|
|
|
|
themeLoc[themeCount].x = i + 1;
|
|
|
|
|
themeLoc[themeCount].y = j + 1;
|
|
|
|
|
themeLoc[themeCount].width = themeW;
|
|
|
|
|
themeLoc[themeCount].height = themeH;
|
|
|
|
|
if (leveltype == DTYPE_CAVES)
|
|
|
|
|
DRLG_RectTrans(2 * i + 20, 2 * j + 20, 2 * (i + themeW) + 15, 2 * (j + themeH) + 15);
|
|
|
|
|
else
|
|
|
|
|
DRLG_MRectTrans(i + 1, j + 1, i + themeW, j + themeH);
|
|
|
|
|
themeLoc[themeCount].ttval = TransVal - 1;
|
|
|
|
|
CreateThemeRoom(themeCount);
|
|
|
|
|
themeCount++;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void DRLG_HoldThemeRooms()
|
|
|
|
|
{
|
|
|
|
|
for (int i = 0; i < themeCount; i++) {
|
|
|
|
|
for (int y = themeLoc[i].y; y < themeLoc[i].y + themeLoc[i].height - 1; y++) {
|
|
|
|
|
for (int x = themeLoc[i].x; x < themeLoc[i].x + themeLoc[i].width - 1; x++) {
|
|
|
|
|
int xx = 2 * x + 16;
|
|
|
|
|
int yy = 2 * y + 16;
|
|
|
|
|
dFlags[xx][yy] |= DungeonFlag::Populated;
|
|
|
|
|
dFlags[xx + 1][yy] |= DungeonFlag::Populated;
|
|
|
|
|
dFlags[xx][yy + 1] |= DungeonFlag::Populated;
|
|
|
|
|
dFlags[xx + 1][yy + 1] |= DungeonFlag::Populated;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void DRLG_LPass3(int lv)
|
|
|
|
|
{
|
|
|
|
|
{
|
|
|
|
|
MegaTile mega = pMegaTiles[lv];
|
|
|
|
|
int v1 = SDL_SwapLE16(mega.micro1) + 1;
|
|
|
|
|
int v2 = SDL_SwapLE16(mega.micro2) + 1;
|
|
|
|
|
int v3 = SDL_SwapLE16(mega.micro3) + 1;
|
|
|
|
|
int v4 = SDL_SwapLE16(mega.micro4) + 1;
|
|
|
|
|
|
|
|
|
|
for (int j = 0; j < MAXDUNY; j += 2) {
|
|
|
|
|
for (int i = 0; i < MAXDUNX; i += 2) {
|
|
|
|
|
dPiece[i + 0][j + 0] = v1;
|
|
|
|
|
dPiece[i + 1][j + 0] = v2;
|
|
|
|
|
dPiece[i + 0][j + 1] = v3;
|
|
|
|
|
dPiece[i + 1][j + 1] = v4;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
int yy = 16;
|
|
|
|
|
for (int j = 0; j < DMAXY; j++) {
|
|
|
|
|
int xx = 16;
|
|
|
|
|
for (int i = 0; i < DMAXX; i++) { // NOLINT(modernize-loop-convert)
|
|
|
|
|
int v1 = 0;
|
|
|
|
|
int v2 = 0;
|
|
|
|
|
int v3 = 0;
|
|
|
|
|
int v4 = 0;
|
|
|
|
|
|
|
|
|
|
int tileId = dungeon[i][j] - 1;
|
|
|
|
|
if (tileId >= 0) {
|
|
|
|
|
MegaTile mega = pMegaTiles[tileId];
|
|
|
|
|
v1 = SDL_SwapLE16(mega.micro1) + 1;
|
|
|
|
|
v2 = SDL_SwapLE16(mega.micro2) + 1;
|
|
|
|
|
v3 = SDL_SwapLE16(mega.micro3) + 1;
|
|
|
|
|
v4 = SDL_SwapLE16(mega.micro4) + 1;
|
|
|
|
|
}
|
|
|
|
|
dPiece[xx + 0][yy + 0] = v1;
|
|
|
|
|
dPiece[xx + 1][yy + 0] = v2;
|
|
|
|
|
dPiece[xx + 0][yy + 1] = v3;
|
|
|
|
|
dPiece[xx + 1][yy + 1] = v4;
|
|
|
|
|
xx += 2;
|
|
|
|
|
}
|
|
|
|
|
yy += 2;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void DRLG_Init_Globals()
|
|
|
|
|
{
|
|
|
|
|
memset(dFlags, 0, sizeof(dFlags));
|
|
|
|
|
memset(dPlayer, 0, sizeof(dPlayer));
|
|
|
|
|
memset(dMonster, 0, sizeof(dMonster));
|
|
|
|
|
memset(dCorpse, 0, sizeof(dCorpse));
|
|
|
|
|
memset(dObject, 0, sizeof(dObject));
|
|
|
|
|
memset(dItem, 0, sizeof(dItem));
|
|
|
|
|
memset(dSpecial, 0, sizeof(dSpecial));
|
|
|
|
|
int8_t c = DisableLighting ? 0 : 15;
|
|
|
|
|
memset(dLight, c, sizeof(dLight));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool SkipThemeRoom(int x, int y)
|
|
|
|
|
{
|
|
|
|
|
for (int i = 0; i < themeCount; i++) {
|
|
|
|
|
if (x >= themeLoc[i].x - 2 && x <= themeLoc[i].x + themeLoc[i].width + 2
|
|
|
|
|
&& y >= themeLoc[i].y - 2 && y <= themeLoc[i].y + themeLoc[i].height + 2)
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void InitLevels()
|
|
|
|
|
{
|
|
|
|
|
currlevel = 0;
|
|
|
|
|
leveltype = DTYPE_TOWN;
|
|
|
|
|
setlevel = false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void FloodTransparencyValues(uint8_t floorID)
|
|
|
|
|
{
|
|
|
|
|
int yy = 16;
|
|
|
|
|
for (int j = 0; j < DMAXY; j++) {
|
|
|
|
|
int xx = 16;
|
|
|
|
|
for (int i = 0; i < DMAXX; i++) {
|
|
|
|
|
if (dungeon[i][j] == floorID && dTransVal[xx][yy] == 0) {
|
|
|
|
|
FindTransparencyValues(i, j, xx, yy, 0, floorID);
|
|
|
|
|
TransVal++;
|
|
|
|
|
}
|
|
|
|
|
xx += 2;
|
|
|
|
|
}
|
|
|
|
|
yy += 2;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
} // namespace devilution
|