Browse Source

Clean up drlg_l1.cpp

pull/100/head
Anders Jenbo 7 years ago
parent
commit
5cc368376f
  1. 106
      Source/drlg_l1.cpp
  2. 24
      Source/drlg_l1.h
  3. 2
      Source/drlg_l2.cpp
  4. 2
      Source/drlg_l3.cpp
  5. 32
      Source/drlg_l4.cpp
  6. 6
      Source/gendung.cpp
  7. 2
      Source/gendung.h

106
Source/drlg_l1.cpp

@ -1,15 +1,15 @@
#include "diablo.h"
char L5dungeon[80][80];
unsigned char L5dflags[DMAXX][DMAXY];
int setloadflag; // weak
BYTE L5dflags[DMAXX][DMAXY];
BOOL setloadflag;
int HR1;
int HR2;
int HR3;
int VR1;
int VR2;
int VR3;
void *pSetPiece; // idb
BYTE *pSetPiece;
const ShadowStruct SPATS[37] = {
// clang-format off
@ -53,7 +53,7 @@ const ShadowStruct SPATS[37] = {
{ 3, 13, 11, 12, 150, 0, 0 }
// clang-format on
};
const unsigned char BSTYPES[206] = {
const BYTE BSTYPES[206] = {
0, 1, 2, 3, 4, 5, 6, 7, 8, 9,
10, 11, 12, 13, 14, 15, 16, 17, 0, 0,
0, 0, 0, 0, 0, 1, 2, 10, 4, 5,
@ -76,7 +76,7 @@ const unsigned char BSTYPES[206] = {
28, 1, 2, 25, 26, 22, 22, 25, 26, 0,
0, 0, 0, 0, 0, 0
};
const unsigned char L5BTYPES[206] = {
const BYTE L5BTYPES[206] = {
0, 1, 2, 3, 4, 5, 6, 7, 8, 9,
10, 11, 12, 13, 14, 15, 16, 17, 0, 0,
0, 0, 0, 0, 0, 25, 26, 0, 28, 0,
@ -99,14 +99,14 @@ const unsigned char L5BTYPES[206] = {
0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0
};
const unsigned char STAIRSUP[] = { 4, 4, 13, 13, 13, 13, 2, 2, 2, 2, 13, 13, 13, 13, 13, 13, 13, 13, 0, 66, 6, 0, 63, 64, 65, 0, 0, 67, 68, 0, 0, 0, 0, 0 };
const unsigned char L5STAIRSUP[] = { 4, 4, 22, 22, 22, 22, 2, 2, 2, 2, 13, 13, 13, 13, 13, 13, 13, 13, 0, 66, 23, 0, 63, 64, 65, 0, 0, 67, 68, 0, 0, 0, 0, 0 };
const unsigned char STAIRSDOWN[] = { 4, 3, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 62, 57, 58, 0, 61, 59, 60, 0, 0, 0, 0, 0 };
const unsigned char LAMPS[] = { 2, 2, 13, 0, 13, 13, 129, 0, 130, 128 };
const unsigned char PWATERIN[] = { 6, 6, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 0, 0, 0, 0, 0, 0, 0, 202, 200, 200, 84, 0, 0, 199, 203, 203, 83, 0, 0, 85, 206, 80, 81, 0, 0, 0, 134, 135, 0, 0, 0, 0, 0, 0, 0, 0 };
const BYTE STAIRSUP[] = { 4, 4, 13, 13, 13, 13, 2, 2, 2, 2, 13, 13, 13, 13, 13, 13, 13, 13, 0, 66, 6, 0, 63, 64, 65, 0, 0, 67, 68, 0, 0, 0, 0, 0 };
const BYTE L5STAIRSUP[] = { 4, 4, 22, 22, 22, 22, 2, 2, 2, 2, 13, 13, 13, 13, 13, 13, 13, 13, 0, 66, 23, 0, 63, 64, 65, 0, 0, 67, 68, 0, 0, 0, 0, 0 };
const BYTE STAIRSDOWN[] = { 4, 3, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 62, 57, 58, 0, 61, 59, 60, 0, 0, 0, 0, 0 };
const BYTE LAMPS[] = { 2, 2, 13, 0, 13, 13, 129, 0, 130, 128 };
const BYTE PWATERIN[] = { 6, 6, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 0, 0, 0, 0, 0, 0, 0, 202, 200, 200, 84, 0, 0, 199, 203, 203, 83, 0, 0, 85, 206, 80, 81, 0, 0, 0, 134, 135, 0, 0, 0, 0, 0, 0, 0, 0 };
/* data */
unsigned char L5ConvTbl[16] = { 22u, 13u, 1u, 13u, 2u, 13u, 13u, 13u, 4u, 13u, 1u, 13u, 2u, 13u, 16u, 13u };
BYTE L5ConvTbl[16] = { 22u, 13u, 1u, 13u, 2u, 13u, 13u, 13u, 4u, 13u, 1u, 13u, 2u, 13u, 16u, 13u };
void DRLG_Init_Globals()
{
@ -126,8 +126,6 @@ void DRLG_Init_Globals()
c = 0;
memset(dLight, c, sizeof(dLight));
}
// 525728: using guessed type int light4flag;
// 646A28: using guessed type int lightflag;
void LoadL1Dungeon(char *sFileName, int vx, int vy)
{
@ -177,10 +175,6 @@ void LoadL1Dungeon(char *sFileName, int vx, int vy)
SetMapObjects(pLevelMap, 0, 0);
mem_free_dbg(pLevelMap);
}
// 5CF328: using guessed type int dmaxx;
// 5CF32C: using guessed type int dmaxy;
// 5D2458: using guessed type int dminx;
// 5D245C: using guessed type int dminy;
void DRLG_L1Floor()
{
@ -249,7 +243,7 @@ void DRLG_L1Pass3()
for (j = 0; j < DMAXY; j++) {
xx = 16;
for (i = 0; i < DMAXX; i++) {
lv = (unsigned char)dungeon[i][j] - 1;
lv = dungeon[i][j] - 1;
/// ASSERT: assert(lv >= 0);
#ifdef USE_ASM
__asm {
@ -376,10 +370,6 @@ void LoadPreL1Dungeon(char *sFileName, int vx, int vy)
mem_free_dbg(pLevelMap);
}
// 5CF328: using guessed type int dmaxx;
// 5CF32C: using guessed type int dmaxy;
// 5D2458: using guessed type int dminx;
// 5D245C: using guessed type int dminy;
void CreateL5Dungeon(int rseed, int entry)
{
@ -399,29 +389,23 @@ void CreateL5Dungeon(int rseed, int entry)
DRLG_InitL1Vals();
DRLG_SetPC();
}
// 5CF328: using guessed type int dmaxx;
// 5CF32C: using guessed type int dmaxy;
// 5D2458: using guessed type int dminx;
// 5D245C: using guessed type int dminy;
void DRLG_LoadL1SP()
{
setloadflag = 0;
setloadflag = FALSE;
if (QuestStatus(QTYPE_BUTCH)) {
pSetPiece = LoadFileInMem("Levels\\L1Data\\rnd6.DUN", 0);
setloadflag = 1;
setloadflag = TRUE;
}
if (QuestStatus(QTYPE_KING) && gbMaxPlayers == 1) {
pSetPiece = LoadFileInMem("Levels\\L1Data\\SKngDO.DUN", 0);
setloadflag = 1;
setloadflag = TRUE;
}
if (QuestStatus(QTYPE_BOL)) {
pSetPiece = LoadFileInMem("Levels\\L1Data\\Banner2.DUN", 0);
setloadflag = 1;
setloadflag = TRUE;
}
}
// 5276A4: using guessed type int setloadflag;
// 679660: using guessed type char gbMaxPlayers;
void DRLG_FreeL1SP()
{
@ -542,9 +526,9 @@ void DRLG_L5(int entry)
void DRLG_PlaceDoor(int x, int y)
{
if ((L5dflags[x][y] & 0x80) == 0) { /* todo: unsigned */
unsigned char df = L5dflags[x][y] & 0x7F;
unsigned char c = dungeon[x][y];
if ((L5dflags[x][y] & 0x80) == 0) {
BYTE df = L5dflags[x][y] & 0x7F;
BYTE c = dungeon[x][y];
if (df == 1) {
if (y != 1 && c == 2)
@ -602,16 +586,16 @@ void DRLG_PlaceDoor(int x, int y)
void DRLG_L1Shadows()
{
int x, y, i;
unsigned char sd[2][2];
unsigned char tnv3;
BYTE sd[2][2];
BYTE tnv3;
BOOL patflag;
for (y = 1; y < DMAXY; y++) {
for (x = 1; x < DMAXX; x++) {
sd[0][0] = BSTYPES[(unsigned char)dungeon[x][y]];
sd[1][0] = BSTYPES[(unsigned char)dungeon[x - 1][y]];
sd[0][1] = BSTYPES[(unsigned char)dungeon[x][y - 1]];
sd[1][1] = BSTYPES[(unsigned char)dungeon[x - 1][y - 1]];
sd[0][0] = BSTYPES[dungeon[x][y]];
sd[1][0] = BSTYPES[dungeon[x - 1][y]];
sd[0][1] = BSTYPES[dungeon[x][y - 1]];
sd[1][1] = BSTYPES[dungeon[x - 1][y - 1]];
for (i = 0; i < 37; i++) {
if (SPATS[i].strig == sd[0][0]) {
@ -639,7 +623,7 @@ void DRLG_L1Shadows()
for (y = 1; y < DMAXY; y++) {
for (x = 1; x < DMAXX; x++) {
if ((unsigned char)dungeon[x - 1][y] == 139 && !L5dflags[x - 1][y]) {
if (dungeon[x - 1][y] == 139 && !L5dflags[x - 1][y]) {
tnv3 = 139;
if (dungeon[x][y] == 29)
tnv3 = 141;
@ -655,7 +639,7 @@ void DRLG_L1Shadows()
tnv3 = 141;
dungeon[x - 1][y] = tnv3;
}
if ((unsigned char)dungeon[x - 1][y] == 149 && !L5dflags[x - 1][y]) {
if (dungeon[x - 1][y] == 149 && !L5dflags[x - 1][y]) {
tnv3 = 149;
if (dungeon[x][y] == 29)
tnv3 = 153;
@ -671,7 +655,7 @@ void DRLG_L1Shadows()
tnv3 = 153;
dungeon[x - 1][y] = tnv3;
}
if ((unsigned char)dungeon[x - 1][y] == 148 && !L5dflags[x - 1][y]) {
if (dungeon[x - 1][y] == 148 && !L5dflags[x - 1][y]) {
tnv3 = 148;
if (dungeon[x][y] == 29)
tnv3 = 154;
@ -691,7 +675,7 @@ void DRLG_L1Shadows()
}
}
int DRLG_PlaceMiniSet(const unsigned char *miniset, int tmin, int tmax, int cx, int cy, BOOL setview, int noquad, int ldir)
int DRLG_PlaceMiniSet(const BYTE *miniset, int tmin, int tmax, int cx, int cy, BOOL setview, int noquad, int ldir)
{
int xx, yy, sx, sy;
int ii, i, t, found;
@ -746,7 +730,7 @@ int DRLG_PlaceMiniSet(const unsigned char *miniset, int tmin, int tmax, int cx,
for (yy = 0; yy < sh && abort == TRUE; yy++) {
for (xx = 0; xx < sw && abort == TRUE; xx++) {
if (miniset[ii] && (unsigned char)dungeon[xx + sx][sy + yy] != miniset[ii])
if (miniset[ii] && dungeon[xx + sx][sy + yy] != miniset[ii])
abort = FALSE;
if (L5dflags[xx + sx][sy + yy])
abort = FALSE;
@ -805,9 +789,6 @@ int DRLG_PlaceMiniSet(const unsigned char *miniset, int tmin, int tmax, int cx,
else
return 3;
}
// 5A5590: using guessed type char TransVal;
// 5CF320: using guessed type int LvlViewY;
// 5CF324: using guessed type int LvlViewX;
void InitL5Dungeon()
{
@ -1114,9 +1095,9 @@ int L5HWallOk(int i, int j)
}
wallok = FALSE;
if ((unsigned char)dungeon[i + x][j] >= 3 && (unsigned char)dungeon[i + x][j] <= 7) /* todo: unsigned */
if (dungeon[i + x][j] >= 3 && dungeon[i + x][j] <= 7)
wallok = TRUE;
if ((unsigned char)dungeon[i + x][j] >= 16 && (unsigned char)dungeon[i + x][j] <= 24)
if (dungeon[i + x][j] >= 16 && dungeon[i + x][j] <= 24)
wallok = TRUE;
if (dungeon[i + x][j] == 22)
wallok = FALSE;
@ -1140,9 +1121,9 @@ int L5VWallOk(int i, int j)
}
wallok = FALSE;
if ((unsigned char)dungeon[i][j + y] >= 3 && (unsigned char)dungeon[i][j + y] <= 7) /* todo: unsigned */
if (dungeon[i][j + y] >= 3 && dungeon[i][j + y] <= 7)
wallok = TRUE;
if ((unsigned char)dungeon[i][j + y] >= 16 && (unsigned char)dungeon[i][j + y] <= 24)
if (dungeon[i][j + y] >= 16 && dungeon[i][j + y] <= 24)
wallok = TRUE;
if (dungeon[i][j + y] == 22)
wallok = FALSE;
@ -1368,7 +1349,7 @@ void DRLG_L5Subs()
for (y = 0; y < DMAXY; y++) {
for (x = 0; x < DMAXX; x++) {
if (!random(0, 4)) {
unsigned char c = L5BTYPES[(unsigned char)dungeon[x][y]]; /* todo: changed to unsigned */
BYTE c = L5BTYPES[dungeon[x][y]];
if (c && !L5dflags[x][y]) {
rv = random(0, 16);
@ -1382,13 +1363,13 @@ void DRLG_L5Subs()
}
if (i == 89) {
if (L5BTYPES[(unsigned char)dungeon[x][y - 1]] != 79 || L5dflags[x][y - 1])
if (L5BTYPES[dungeon[x][y - 1]] != 79 || L5dflags[x][y - 1])
i = 79;
else
dungeon[x][y - 1] = 90;
}
if (i == 91) {
if (L5BTYPES[(unsigned char)dungeon[x + 1][y]] != 80 || L5dflags[x + 1][y])
if (L5BTYPES[dungeon[x + 1][y]] != 80 || L5dflags[x + 1][y])
i = 80;
else
dungeon[x + 1][y] = 92;
@ -1509,7 +1490,6 @@ void L5FillChambers()
}
}
}
// 5276A4: using guessed type int setloadflag;
void DRLG_L5GChamber(int sx, int sy, BOOL topflag, BOOL bottomflag, BOOL leftflag, BOOL rightflag)
{
@ -1589,17 +1569,17 @@ void DRLG_L5GHall(int x1, int y1, int x2, int y2)
void DRLG_L5SetRoom(int rx1, int ry1)
{
int rw, rh, i, j;
unsigned char *sp;
BYTE *sp;
rw = *(unsigned char *)pSetPiece; /* todo: BYTE */
rh = *((unsigned char *)pSetPiece + 2);
rw = *pSetPiece;
rh = *(pSetPiece + 2);
setpc_x = rx1;
setpc_y = ry1;
setpc_w = rw;
setpc_h = rh;
sp = (unsigned char *)pSetPiece + 4;
sp = pSetPiece + 4;
for (j = 0; j < rh; j++) {
for (i = 0; i < rw; i++) {
@ -1613,8 +1593,6 @@ void DRLG_L5SetRoom(int rx1, int ry1)
}
}
}
// 5CF330: using guessed type int setpc_h;
// 5CF334: using guessed type int setpc_w;
void DRLG_L5FloodTVal()
{
@ -1635,7 +1613,6 @@ void DRLG_L5FloodTVal()
yy += 2;
}
}
// 5A5590: using guessed type char TransVal;
void DRLG_L5FTVR(int i, int j, int x, int y, int d)
{
@ -1679,7 +1656,6 @@ void DRLG_L5FTVR(int i, int j, int x, int y, int d)
DRLG_L5FTVR(i + 1, j + 1, x + 2, y + 2, 8);
}
}
// 5A5590: using guessed type char TransVal;
void DRLG_L5TransFix()
{

24
Source/drlg_l1.h

@ -3,15 +3,15 @@
#define __DRLG_L1_H__
extern char L5dungeon[80][80];
extern unsigned char L5dflags[40][40];
extern int setloadflag; // weak
extern BYTE L5dflags[40][40];
extern BOOL setloadflag;
extern int HR1;
extern int HR2;
extern int HR3;
extern int VR1;
extern int VR2;
extern int VR3;
extern void *pSetPiece; // idb
extern BYTE *pSetPiece;
void DRLG_Init_Globals();
void LoadL1Dungeon(char *sFileName, int vx, int vy);
@ -25,7 +25,7 @@ void DRLG_FreeL1SP();
void DRLG_L5(int entry);
void DRLG_PlaceDoor(int x, int y);
void DRLG_L1Shadows();
int DRLG_PlaceMiniSet(const unsigned char *miniset, int tmin, int tmax, int cx, int cy, BOOL setview, int noquad, int ldir);
int DRLG_PlaceMiniSet(const BYTE *miniset, int tmin, int tmax, int cx, int cy, BOOL setview, int noquad, int ldir);
void InitL5Dungeon();
void L5ClearFlags();
void L5firstRoom();
@ -54,15 +54,15 @@ void DRLG_L5CornerFix();
/* rdata */
extern const ShadowStruct SPATS[37];
extern const unsigned char BSTYPES[206];
extern const unsigned char L5BTYPES[206];
extern const unsigned char STAIRSUP[];
extern const unsigned char L5STAIRSUP[];
extern const unsigned char STAIRSDOWN[];
extern const unsigned char LAMPS[];
extern const unsigned char PWATERIN[];
extern const BYTE BSTYPES[206];
extern const BYTE L5BTYPES[206];
extern const BYTE STAIRSUP[];
extern const BYTE L5STAIRSUP[];
extern const BYTE STAIRSDOWN[];
extern const BYTE LAMPS[];
extern const BYTE PWATERIN[];
/* data */
extern unsigned char L5ConvTbl[16];
extern BYTE L5ConvTbl[16];
#endif /* __DRLG_L1_H__ */

2
Source/drlg_l2.cpp

@ -465,7 +465,7 @@ void DRLG_L2Pass3()
for (j = 0; j < DMAXY; j++) {
xx = 16;
for (i = 0; i < DMAXX; i++) {
lv = (unsigned char)dungeon[i][j] - 1;
lv = dungeon[i][j] - 1;
#ifdef USE_ASM
__asm {
mov esi, pMegaTiles

2
Source/drlg_l3.cpp

@ -1678,7 +1678,7 @@ void DRLG_L3Pass3()
for (j = 0; j < DMAXY; j++) {
xx = 16;
for (i = 0; i < DMAXX; i++) {
lv = (unsigned char)dungeon[i][j] - 1;
lv = dungeon[i][j] - 1;
#ifdef USE_ASM
if (lv >= 0) {
__asm {

32
Source/drlg_l4.cpp

@ -384,10 +384,10 @@ void L4SaveQuads()
// 528A34: using guessed type int l4holdx;
// 528A38: using guessed type int l4holdy;
void DRLG_L4SetRoom(unsigned char *pSetPiece, int rx1, int ry1)
void DRLG_L4SetRoom(BYTE *pSetPiece, int rx1, int ry1)
{
int rw, rh, i, j;
unsigned char *sp;
BYTE *sp;
rw = pSetPiece[0];
rh = pSetPiece[2];
@ -446,10 +446,6 @@ void DRLG_LoadDiabQuads(BOOL preflag)
DRLG_L4SetRoom(lpSetPiece, diabquad4x, diabquad4y);
mem_free_dbg(lpSetPiece);
}
// 5289C4: using guessed type int diabquad1x;
// 5289C8: using guessed type int diabquad1y;
// 528A34: using guessed type int l4holdx;
// 528A38: using guessed type int l4holdy;
BOOL IsDURWall(char d)
{
@ -492,7 +488,6 @@ void L4FixRim()
dung[0][j] = 0;
}
}
// 52A4DC: using guessed type int dword_52A4DC;
void DRLG_L4GeneralFix()
{
@ -526,10 +521,6 @@ void CreateL4Dungeon(unsigned int rseed, int entry)
DRLG_FreeL4SP();
DRLG_SetPC();
}
// 5CF328: using guessed type int dmaxx;
// 5CF32C: using guessed type int dmaxy;
// 5D2458: using guessed type int dminx;
// 5D245C: using guessed type int dminy;
void DRLG_L4(int entry)
{
@ -683,10 +674,6 @@ void DRLG_L4(int entry)
DRLG_LoadDiabQuads(FALSE);
}
}
// 528A40: using guessed type int SP4x2;
// 528A48: using guessed type int SP4y2;
// 5B50D8: using guessed type int setloadflag_2;
// 679660: using guessed type char gbMaxPlayers;
void DRLG_L4Shadows()
{
@ -1399,7 +1386,7 @@ void L4tileFix()
void DRLG_L4Subs()
{
int x, y, i, rv;
unsigned char c;
BYTE c;
for(y = 0; y < 40; y++) {
for(x = 0; x < 40; x++) {
@ -1636,11 +1623,6 @@ void L4firstRoom()
L4drawRoom(x, y, w, h);
L4roomGen(x, y, w, h, random(0, 2));
}
// 528A34: using guessed type int l4holdx;
// 528A38: using guessed type int l4holdy;
// 528A40: using guessed type int SP4x2;
// 528A48: using guessed type int SP4y2;
// 679660: using guessed type char gbMaxPlayers;
void L4drawRoom(int x, int y, int width, int height)
{
@ -1818,10 +1800,6 @@ BOOL DRLG_L4PlaceMiniSet(const unsigned char *miniset, int tmin, int tmax, int c
return TRUE;
}
// 528A40: using guessed type int SP4x2;
// 528A48: using guessed type int SP4y2;
// 5CF320: using guessed type int LvlViewY;
// 5CF324: using guessed type int LvlViewX;
void DRLG_L4FloodTVal()
{
@ -1840,7 +1818,6 @@ void DRLG_L4FloodTVal()
yy += 2;
}
}
// 5A5590: using guessed type char TransVal;
void DRLG_L4FTVR(int i, int j, int x, int y, int d)
{
@ -1888,7 +1865,6 @@ void DRLG_L4FTVR(int i, int j, int x, int y, int d)
DRLG_L4FTVR(i + 1, j + 1, x + 2, y + 2, 8);
}
}
// 5A5590: using guessed type char TransVal;
void DRLG_L4TransFix()
{
@ -1998,7 +1974,7 @@ void DRLG_L4Pass3()
for (j = 0; j < DMAXY; j++) {
xx = 16;
for (i = 0; i < DMAXX; i++) {
lv = (unsigned char)dungeon[i][j] - 1;
lv = dungeon[i][j] - 1;
#ifdef USE_ASM
if (lv >= 0) {
__asm {

6
Source/gendung.cpp

@ -5,7 +5,7 @@ int themeCount;
char nTransTable[2049];
//int dword_52D204;
int dMonster[MAXDUNX][MAXDUNY];
unsigned char dungeon[40][40];
BYTE dungeon[40][40];
char dObject[MAXDUNX][MAXDUNY];
BYTE *pSpeedCels;
int nlevel_frames; // weak
@ -709,7 +709,7 @@ BOOL DRLG_WillThemeRoomFit(int floor, int x, int y, int minSize, int maxSize, in
for (ii = 0; ii < maxSize; ii++) {
if (xFlag) {
for (xx = x; xx < x + maxSize; xx++) {
if ((unsigned char)dungeon[xx][y + ii] != floor) {
if (dungeon[xx][y + ii] != floor) {
if (xx >= minSize) {
break;
}
@ -725,7 +725,7 @@ BOOL DRLG_WillThemeRoomFit(int floor, int x, int y, int minSize, int maxSize, in
}
if (yFlag) {
for (yy = y; yy < y + maxSize; yy++) {
if ((unsigned char)dungeon[x + ii][yy] != floor) {
if (dungeon[x + ii][yy] != floor) {
if (yy >= minSize) {
break;
}

2
Source/gendung.h

@ -7,7 +7,7 @@ extern int themeCount;
extern char nTransTable[2049];
//int dword_52D204;
extern int dMonster[MAXDUNX][MAXDUNY];
extern unsigned char dungeon[40][40];
extern BYTE dungeon[40][40];
extern char dObject[MAXDUNX][MAXDUNY];
extern BYTE *pSpeedCels;
extern int nlevel_frames; // weak

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