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/**
* @file sound.cpp
*
* Implementation of functions setting up the audio pipeline.
*/
#include <cstdint>
#include <memory>
#include <aulib.h>
#include <Aulib/DecoderDrwav.h>
#include <Aulib/Stream.h>
#include <Aulib/ResamplerSpeex.h>
#include <SDL.h>
#include "init.h"
#include "options.h"
#include "storm/storm_sdl_rw.h"
#include "storm/storm.h"
#include "utils/log.hpp"
#include "utils/stdcompat/optional.hpp"
#include "utils/stubs.h"
namespace devilution {
bool gbSndInited;
/** Handle to the music Storm file. */
HANDLE sghMusic;
/** The active background music track id. */
_music_id sgnMusicTrack = NUM_MUSIC;
namespace {
std::optional<Aulib::Stream> music;
#ifdef DISABLE_STREAMING_MUSIC
char *musicBuffer;
#endif
void LoadMusic()
{
#ifndef DISABLE_STREAMING_MUSIC
SDL_RWops *musicRw = SFileRw_FromStormHandle(sghMusic);
#else
int bytestoread = SFileGetFileSize(sghMusic, 0);
musicBuffer = (char *)DiabloAllocPtr(bytestoread);
SFileReadFile(sghMusic, musicBuffer, bytestoread, NULL, 0);
SFileCloseFile(sghMusic);
sghMusic = NULL;
SDL_RWops *musicRw = SDL_RWFromConstMem(musicBuffer, bytestoread);
#endif
music.emplace(musicRw, std::make_unique<Aulib::DecoderDrwav>(),
std::make_unique<Aulib::ResamplerSpeex>(sgOptions.Audio.nResamplingQuality), /*closeRw=*/true);
}
void CleanupMusic()
{
music = std::nullopt;
sgnMusicTrack = NUM_MUSIC;
#ifndef DISABLE_STREAMING_MUSIC
SFileCloseFile(sghMusic);
sghMusic = nullptr;
#else
if (musicBuffer != nullptr) {
mem_free_dbg(musicBuffer);
musicBuffer = nullptr;
}
#endif
}
} // namespace
/* data */
bool gbMusicOn = true;
/** Specifies whether sound effects are enabled. */
bool gbSoundOn = true;
/** Maps from track ID to track name in spawn. */
const char *const sgszSpawnMusicTracks[NUM_MUSIC] = {
"Music\\sTowne.wav",
"Music\\sLvlA.wav",
"Music\\sLvlA.wav",
"Music\\sLvlA.wav",
"Music\\sLvlA.wav",
"Music\\DLvlE.wav",
"Music\\DLvlF.wav",
"Music\\sintro.wav",
};
/** Maps from track ID to track name. */
const char *const sgszMusicTracks[NUM_MUSIC] = {
"Music\\DTowne.wav",
"Music\\DLvlA.wav",
"Music\\DLvlB.wav",
"Music\\DLvlC.wav",
"Music\\DLvlD.wav",
"Music\\DLvlE.wav",
"Music\\DLvlF.wav",
"Music\\Dintro.wav",
};
static int CapVolume(int volume)
{
if (volume < VOLUME_MIN) {
volume = VOLUME_MIN;
} else if (volume > VOLUME_MAX) {
volume = VOLUME_MAX;
}
return volume - volume % 100;
}
bool snd_playing(TSnd *pSnd)
{
if (pSnd == nullptr || pSnd->DSB == nullptr)
return false;
return pSnd->DSB->IsPlaying();
}
void snd_play_snd(TSnd *pSnd, int lVolume, int lPan)
{
SoundSample *DSB;
DWORD tc;
if (pSnd == nullptr || !gbSoundOn) {
return;
}
DSB = pSnd->DSB;
if (DSB == nullptr) {
return;
}
tc = SDL_GetTicks();
if (tc - pSnd->start_tc < 80) {
return;
}
lVolume = CapVolume(lVolume + sgOptions.Audio.nSoundVolume);
DSB->Play(lVolume, lPan);
pSnd->start_tc = tc;
}
TSnd *sound_file_load(const char *path, bool stream)
{
HANDLE file;
TSnd *pSnd;
int error = 0;
if (!SFileOpenFile(path, &file)) {
ErrDlg("SFileOpenFile failed", path, __FILE__, __LINE__);
}
pSnd = (TSnd *)DiabloAllocPtr(sizeof(TSnd));
memset(pSnd, 0, sizeof(TSnd));
pSnd->sound_path = path;
pSnd->start_tc = SDL_GetTicks() - 80 - 1;
pSnd->DSB = new SoundSample();
if (stream) {
pSnd->file_handle = file;
error = pSnd->DSB->SetChunkStream(file);
if (error != 0) {
SFileCloseFile(file);
ErrSdl();
}
} else {
DWORD dwBytes = SFileGetFileSize(file, nullptr);
auto wave_file = std::make_unique<std::uint8_t[]>(dwBytes);
SFileReadFile(file, wave_file.get(), dwBytes, nullptr, nullptr);
error = pSnd->DSB->SetChunk(std::move(wave_file), dwBytes);
SFileCloseFile(file);
}
if (error != 0) {
ErrSdl();
}
return pSnd;
}
void sound_file_cleanup(TSnd *sound_file)
{
if (sound_file != nullptr) {
if (sound_file->DSB != nullptr) {
sound_file->DSB->Stop();
sound_file->DSB->Release();
delete sound_file->DSB;
sound_file->DSB = nullptr;
}
if (sound_file->file_handle != nullptr)
SFileCloseFile(sound_file->file_handle);
mem_free_dbg(sound_file);
}
}
void snd_init()
{
sgOptions.Audio.nSoundVolume = CapVolume(sgOptions.Audio.nSoundVolume);
gbSoundOn = sgOptions.Audio.nSoundVolume > VOLUME_MIN;
sgbSaveSoundOn = gbSoundOn;
sgOptions.Audio.nMusicVolume = CapVolume(sgOptions.Audio.nMusicVolume);
gbMusicOn = sgOptions.Audio.nMusicVolume > VOLUME_MIN;
// Initialize the SDL_audiolib library. Set the output sample rate to
// 22kHz, the audio format to 16-bit signed, use 2 output channels
// (stereo), and a 2KiB output buffer.
if (!Aulib::init(sgOptions.Audio.nSampleRate, AUDIO_S16, sgOptions.Audio.nChannels, sgOptions.Audio.nBufferSize)) {
LogError(LogCategory::Audio, "Failed to initialize audio (Aulib::init): {}", SDL_GetError());
return;
}
LogVerbose(LogCategory::Audio, "Aulib sampleRate={} channels={} frameSize={} format={:#x}",
Aulib::sampleRate(), Aulib::channelCount(), Aulib::frameSize(), Aulib::sampleFormat());
gbSndInited = true;
}
void snd_deinit() {
if (gbSndInited) {
Aulib::quit();
}
gbSndInited = false;
}
void music_stop()
{
if (music)
CleanupMusic();
}
void music_start(uint8_t nTrack)
{
bool success;
const char *trackPath;
assert((DWORD)nTrack < NUM_MUSIC);
music_stop();
if (gbMusicOn) {
if (spawn_mpq != nullptr)
trackPath = sgszSpawnMusicTracks[nTrack];
else
trackPath = sgszMusicTracks[nTrack];
success = SFileOpenFile(trackPath, &sghMusic);
if (!success) {
sghMusic = nullptr;
} else {
LoadMusic();
if (!music->open()) {
LogError(LogCategory::Audio, "Aulib::Stream::open (from music_start): {}", SDL_GetError());
CleanupMusic();
return;
}
music->setVolume(1.F - static_cast<float>(sgOptions.Audio.nMusicVolume) / VOLUME_MIN);
if (!music->play(/*iterations=*/0)) {
LogError(LogCategory::Audio, "Aulib::Stream::play (from music_start): {}", SDL_GetError());
CleanupMusic();
return;
}
sgnMusicTrack = (_music_id)nTrack;
}
}
}
void sound_disable_music(bool disable)
{
if (disable) {
music_stop();
} else if (sgnMusicTrack != NUM_MUSIC) {
music_start(sgnMusicTrack);
}
}
int sound_get_or_set_music_volume(int volume)
{
if (volume == 1)
return sgOptions.Audio.nMusicVolume;
sgOptions.Audio.nMusicVolume = volume;
if (music)
music->setVolume(1.F - static_cast<float>(sgOptions.Audio.nMusicVolume) / VOLUME_MIN);
return sgOptions.Audio.nMusicVolume;
}
int sound_get_or_set_sound_volume(int volume)
{
if (volume == 1)
return sgOptions.Audio.nSoundVolume;
sgOptions.Audio.nSoundVolume = volume;
return sgOptions.Audio.nSoundVolume;
}
} // namespace devilution