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#include "towners.h"
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#include <algorithm>
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#include <cstdint>
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#include <unordered_map>
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#include "cursor.h"
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#include "engine/clx_sprite.hpp"
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#include "engine/load_cel.hpp"
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#include "engine/load_file.hpp"
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#include "engine/random.hpp"
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#include "game_mode.hpp"
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#include "inv.h"
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#include "minitext.h"
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#include "stores.h"
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#include "tables/textdat.h"
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#include "tables/townerdat.hpp"
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#include "utils/is_of.hpp"
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#include "utils/language.h"
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#include "utils/str_case.hpp"
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namespace devilution {
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namespace {
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OptionalOwnedClxSpriteSheet CowSprites;
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int CowMsg;
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int CowClicks;
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/** Specifies the active sound effect ID for interacting with cows. */
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SfxID CowPlaying = SfxID::None;
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/** Storage for animation order data loaded from TSV (needs stable addresses for span). */
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std::vector<std::vector<uint8_t>> TownerAnimOrderStorage;
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/**
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* @brief Defines the behavior (init and talk functions) for each towner type.
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*
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* The actual data (position, animation, gossip) comes from TSV files.
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* This struct only holds the code that can't be data-driven.
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*/
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struct TownerData {
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_talker_id type;
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/** Custom initialization function, or nullptr to use the default InitTownerFromData. */
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void (*init)(Towner &towner, const TownerDataEntry &entry);
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/** Function called when the player talks to this towner. */
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void (*talk)(Player &player, Towner &towner);
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};
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/**
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* @brief Lookup table from towner type to its behavior data.
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*
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* Populated during InitTowners() from the TownersData array.
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*/
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std::unordered_map<_talker_id, const TownerData *> TownerBehaviors;
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/**
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* @brief Default towner initialization using TSV data.
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*
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* Sets up animation, gossip texts, and other properties from the TSV entry.
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* Used for most towners; special cases (cows, cow farmer) have custom init functions.
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*/
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void InitTownerFromData(Towner &towner, const TownerDataEntry &entry);
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#ifdef _DEBUG
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/**
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* @brief Finds the towner data entry from TSV for a given type.
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*/
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const TownerDataEntry *FindTownerDataEntry(_talker_id type, Point position = {})
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{
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for (const auto &entry : TownersDataEntries) {
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if (entry.type == type) {
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// For types with multiple instances (like cows), match by position
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if (position != Point {} && entry.position != position)
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continue;
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return &entry;
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}
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}
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return nullptr;
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}
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#endif
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void NewTownerAnim(Towner &towner, ClxSpriteList sprites, uint8_t numFrames, int delay)
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{
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towner.anim.emplace(sprites);
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towner._tAnimLen = numFrames;
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towner._tAnimFrame = 0;
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towner._tAnimCnt = 0;
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towner._tAnimDelay = delay;
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}
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void InitTownerInfo(Towner &towner, const TownerData &townerData, const TownerDataEntry &entry)
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{
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towner._ttype = townerData.type;
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auto nameIt = TownerLongNames.find(townerData.type);
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towner.name = nameIt != TownerLongNames.end() ? _(nameIt->second.c_str()) : std::string_view(entry.name);
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towner.position = entry.position;
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towner.talk = townerData.talk;
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if (townerData.init != nullptr) {
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townerData.init(towner, entry);
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} else {
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InitTownerFromData(towner, entry);
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}
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}
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void LoadTownerAnimations(Towner &towner, const char *path, int frames, int delay)
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{
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towner.ownedAnim = std::nullopt;
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towner.ownedAnim = LoadCel(path, towner._tAnimWidth);
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NewTownerAnim(towner, *towner.ownedAnim, frames, delay);
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}
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/**
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* @brief Default towner initialization using TSV data.
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*/
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void InitTownerFromData(Towner &towner, const TownerDataEntry &entry)
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{
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towner._tAnimWidth = entry.animWidth;
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// Store animation order and set the span
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if (!entry.animOrder.empty()) {
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TownerAnimOrderStorage.push_back(entry.animOrder);
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towner.animOrder = { TownerAnimOrderStorage.back() };
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} else {
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towner.animOrder = {};
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}
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if (!entry.animPath.empty()) {
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LoadTownerAnimations(towner, entry.animPath.c_str(), entry.animFrames, entry.animDelay);
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}
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// Set gossip from TSV data
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if (!entry.gossipTexts.empty()) {
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const auto index = std::max<int32_t>(GenerateRnd(static_cast<int32_t>(entry.gossipTexts.size())), 0);
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towner.gossip = entry.gossipTexts[index];
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}
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}
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/**
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* @brief Special initialization for cows.
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*
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* Cows differ from other towners:
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* - They share a sprite sheet (CowSprites) instead of loading individual animations
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* - They occupy multiple tiles (4 tiles for collision purposes)
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* - Animation frame is randomized on spawn
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*/
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void InitCows(Towner &towner, const TownerDataEntry &entry)
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{
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// Cows use a shared sprite sheet and need special handling
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towner._tAnimWidth = entry.animWidth;
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towner.animOrder = {};
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NewTownerAnim(towner, (*CowSprites)[static_cast<size_t>(entry.direction)], 12, 3);
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towner._tAnimFrame = GenerateRnd(11);
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const Point position = entry.position;
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const int16_t cowId = dMonster[position.x][position.y];
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// Cows are large sprites so take up multiple tiles. Vanilla Diablo/Hellfire allowed the player to stand adjacent
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// to a cow facing an ordinal direction (the two top-right cows) which leads to visual clipping. It's easier to
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// treat all cows as 4 tile sprites since this works for all facings.
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// The active tile is always the south tile as this is closest to the camera, we mark the other 3 tiles as occupied
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// using -id to match the convention used for moving/large monsters and players.
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Point offset = position + Direction::NorthWest;
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dMonster[offset.x][offset.y] = -cowId;
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offset = position + Direction::NorthEast;
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dMonster[offset.x][offset.y] = -cowId;
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offset = position + Direction::North;
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dMonster[offset.x][offset.y] = -cowId;
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}
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/**
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* @brief Special initialization for the cow farmer (Complete Nut).
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*
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* Uses different sprites depending on whether the Jersey quest is complete.
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*/
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void InitCowFarmer(Towner &towner, const TownerDataEntry &entry)
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{
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towner._tAnimWidth = entry.animWidth;
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towner.animOrder = {};
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// CowFarmer has special logic for quest state
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const char *celPath = "towners\\farmer\\cfrmrn2";
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if (Quests[Q_JERSEY]._qactive == QUEST_DONE) {
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celPath = "towners\\farmer\\mfrmrn2";
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}
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LoadTownerAnimations(towner, celPath, 15, 3);
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}
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void TownDead(Towner &towner)
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{
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if (qtextflag) {
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if (Quests[Q_BUTCHER]._qvar1 == 1)
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towner._tAnimCnt = 0; // Freeze while speaking
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return;
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}
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if ((Quests[Q_BUTCHER]._qactive == QUEST_DONE || Quests[Q_BUTCHER]._qvar1 == 1) && towner._tAnimLen != 1) {
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towner._tAnimLen = 1;
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towner.name = _("Slain Townsman");
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}
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}
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void TownerTalk(_speech_id message)
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{
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CowClicks = 0;
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CowMsg = 0;
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InitQTextMsg(message);
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}
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void TalkToBarOwner(Player &player, Towner &barOwner)
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{
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if (!player._pLvlVisited[0]) {
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InitQTextMsg(TEXT_INTRO);
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return;
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}
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auto &kingQuest = Quests[Q_SKELKING];
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if (kingQuest._qactive != QUEST_NOTAVAIL) {
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if (player._pLvlVisited[2] || player._pLvlVisited[4]) {
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if (kingQuest._qvar2 == 0) {
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kingQuest._qvar2 = 1;
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kingQuest._qlog = true;
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if (kingQuest._qactive == QUEST_INIT) {
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kingQuest._qactive = QUEST_ACTIVE;
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kingQuest._qvar1 = 1;
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}
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InitQTextMsg(TEXT_KING2);
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NetSendCmdQuest(true, kingQuest);
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return;
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}
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if (kingQuest._qactive == QUEST_DONE && kingQuest._qvar2 == 1) {
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kingQuest._qvar2 = 2;
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kingQuest._qvar1 = 2;
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InitQTextMsg(TEXT_KING4);
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NetSendCmdQuest(true, kingQuest);
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return;
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}
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}
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}
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auto &bannerQuest = Quests[Q_LTBANNER];
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if (bannerQuest._qactive != QUEST_NOTAVAIL) {
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if ((player._pLvlVisited[3] || player._pLvlVisited[4]) && bannerQuest._qactive != QUEST_DONE) {
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if (bannerQuest._qvar2 == 0) {
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bannerQuest._qvar2 = 1;
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if (bannerQuest._qactive == QUEST_INIT) {
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bannerQuest._qvar1 = 1;
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bannerQuest._qactive = QUEST_ACTIVE;
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}
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bannerQuest._qlog = true;
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NetSendCmdQuest(true, bannerQuest);
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InitQTextMsg(TEXT_BANNER2);
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return;
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}
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if (bannerQuest._qvar2 == 1 && RemoveInventoryItemById(player, IDI_BANNER)) {
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bannerQuest._qactive = QUEST_DONE;
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bannerQuest._qvar1 = 3;
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NetSendCmdQuest(true, bannerQuest);
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SpawnUnique(UITEM_HARCREST, barOwner.position + Direction::SouthWest, bannerQuest._qlevel);
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InitQTextMsg(TEXT_BANNER3);
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return;
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}
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}
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}
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TownerTalk(TEXT_OGDEN1);
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StartStore(TalkID::Tavern);
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}
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void TalkToDeadguy(Player &player, Towner & /*deadguy*/)
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{
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auto &quest = Quests[Q_BUTCHER];
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if (quest._qactive == QUEST_DONE)
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return;
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if (quest._qvar1 == 1) {
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player.SaySpecific(HeroSpeech::YourDeathWillBeAvenged);
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return;
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}
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quest._qactive = QUEST_ACTIVE;
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quest._qlog = true;
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quest._qmsg = TEXT_BUTCH9;
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quest._qvar1 = 1;
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InitQTextMsg(TEXT_BUTCH9);
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NetSendCmdQuest(true, quest);
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}
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void TalkToBlackSmith(Player &player, Towner &blackSmith)
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{
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if (Quests[Q_ROCK]._qactive != QUEST_NOTAVAIL) {
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if ((player._pLvlVisited[4] || player._pLvlVisited[5]) && Quests[Q_ROCK]._qactive != QUEST_DONE) {
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if (Quests[Q_ROCK]._qvar2 == 0) {
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Quests[Q_ROCK]._qvar2 = 1;
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Quests[Q_ROCK]._qlog = true;
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if (Quests[Q_ROCK]._qactive == QUEST_INIT) {
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Quests[Q_ROCK]._qactive = QUEST_ACTIVE;
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}
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NetSendCmdQuest(true, Quests[Q_ROCK]);
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InitQTextMsg(TEXT_INFRA5);
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return;
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}
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if (Quests[Q_ROCK]._qvar2 == 1 && RemoveInventoryItemById(player, IDI_ROCK)) {
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Quests[Q_ROCK]._qactive = QUEST_DONE;
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NetSendCmdQuest(true, Quests[Q_ROCK]);
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SpawnUnique(UITEM_INFRARING, blackSmith.position + Direction::SouthWest, Quests[Q_ROCK]._qlevel);
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InitQTextMsg(TEXT_INFRA7);
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return;
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}
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}
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}
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if (IsNoneOf(Quests[Q_ANVIL]._qactive, QUEST_NOTAVAIL, QUEST_DONE)) {
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if ((player._pLvlVisited[9] || player._pLvlVisited[10]) && Quests[Q_ANVIL]._qvar2 == 0) {
|
|
|
|
|
Quests[Q_ANVIL]._qvar2 = 1;
|
|
|
|
|
Quests[Q_ANVIL]._qlog = true;
|
|
|
|
|
if (Quests[Q_ANVIL]._qactive == QUEST_INIT) {
|
|
|
|
|
Quests[Q_ANVIL]._qactive = QUEST_ACTIVE;
|
|
|
|
|
}
|
|
|
|
|
NetSendCmdQuest(true, Quests[Q_ANVIL]);
|
|
|
|
|
InitQTextMsg(TEXT_ANVIL5);
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (Quests[Q_ANVIL]._qvar2 == 1 && RemoveInventoryItemById(player, IDI_ANVIL)) {
|
|
|
|
|
Quests[Q_ANVIL]._qactive = QUEST_DONE;
|
|
|
|
|
NetSendCmdQuest(true, Quests[Q_ANVIL]);
|
|
|
|
|
SpawnUnique(UITEM_GRISWOLD, blackSmith.position + Direction::SouthWest, Quests[Q_ANVIL]._qlevel);
|
|
|
|
|
InitQTextMsg(TEXT_ANVIL7);
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
TownerTalk(TEXT_GRISWOLD1);
|
|
|
|
|
StartStore(TalkID::Smith);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void TalkToWitch(Player &player, Towner & /*witch*/)
|
|
|
|
|
{
|
|
|
|
|
if (Quests[Q_MUSHROOM]._qactive != QUEST_NOTAVAIL) {
|
|
|
|
|
if (Quests[Q_MUSHROOM]._qactive == QUEST_INIT && RemoveInventoryItemById(player, IDI_FUNGALTM)) {
|
|
|
|
|
Quests[Q_MUSHROOM]._qactive = QUEST_ACTIVE;
|
|
|
|
|
Quests[Q_MUSHROOM]._qlog = true;
|
|
|
|
|
Quests[Q_MUSHROOM]._qvar1 = QS_TOMEGIVEN;
|
|
|
|
|
NetSendCmdQuest(true, Quests[Q_MUSHROOM]);
|
|
|
|
|
InitQTextMsg(TEXT_MUSH8);
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
if (Quests[Q_MUSHROOM]._qactive == QUEST_ACTIVE) {
|
|
|
|
|
if (Quests[Q_MUSHROOM]._qvar1 >= QS_TOMEGIVEN && Quests[Q_MUSHROOM]._qvar1 < QS_MUSHGIVEN) {
|
|
|
|
|
if (RemoveInventoryItemById(player, IDI_MUSHROOM)) {
|
|
|
|
|
Quests[Q_MUSHROOM]._qvar1 = QS_MUSHGIVEN;
|
|
|
|
|
SetTownerQuestDialog(TOWN_HEALER, Q_MUSHROOM, TEXT_MUSH3);
|
|
|
|
|
SetTownerQuestDialog(TOWN_WITCH, Q_MUSHROOM, TEXT_NONE);
|
|
|
|
|
Quests[Q_MUSHROOM]._qmsg = TEXT_MUSH10;
|
|
|
|
|
NetSendCmdQuest(true, Quests[Q_MUSHROOM]);
|
|
|
|
|
InitQTextMsg(TEXT_MUSH10);
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
if (Quests[Q_MUSHROOM]._qmsg != TEXT_MUSH9) {
|
|
|
|
|
Quests[Q_MUSHROOM]._qmsg = TEXT_MUSH9;
|
|
|
|
|
NetSendCmdQuest(true, Quests[Q_MUSHROOM]);
|
|
|
|
|
InitQTextMsg(TEXT_MUSH9);
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (Quests[Q_MUSHROOM]._qvar1 >= QS_MUSHGIVEN) {
|
|
|
|
|
if (HasInventoryItemWithId(player, IDI_BRAIN)) {
|
|
|
|
|
Quests[Q_MUSHROOM]._qmsg = TEXT_MUSH11;
|
|
|
|
|
NetSendCmdQuest(true, Quests[Q_MUSHROOM]);
|
|
|
|
|
InitQTextMsg(TEXT_MUSH11);
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
if (HasInventoryOrBeltItemWithId(player, IDI_SPECELIX)) {
|
|
|
|
|
Quests[Q_MUSHROOM]._qactive = QUEST_DONE;
|
|
|
|
|
NetSendCmdQuest(true, Quests[Q_MUSHROOM]);
|
|
|
|
|
InitQTextMsg(TEXT_MUSH12);
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
TownerTalk(TEXT_ADRIA1);
|
|
|
|
|
StartStore(TalkID::Witch);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void TalkToBarmaid(Player &player, Towner & /*barmaid*/)
|
|
|
|
|
{
|
|
|
|
|
if (!player._pLvlVisited[21] && HasInventoryItemWithId(player, IDI_MAPOFDOOM) && Quests[Q_GRAVE]._qmsg != TEXT_GRAVE8) {
|
|
|
|
|
Quests[Q_GRAVE]._qactive = QUEST_ACTIVE;
|
|
|
|
|
Quests[Q_GRAVE]._qlog = true;
|
|
|
|
|
Quests[Q_GRAVE]._qmsg = TEXT_GRAVE8;
|
|
|
|
|
NetSendCmdQuest(true, Quests[Q_GRAVE]);
|
|
|
|
|
InitQTextMsg(TEXT_GRAVE8);
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
TownerTalk(TEXT_GILLIAN1);
|
|
|
|
|
StartStore(TalkID::Barmaid);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void TalkToDrunk(Player & /*player*/, Towner & /*drunk*/)
|
|
|
|
|
{
|
|
|
|
|
TownerTalk(TEXT_FARNHAM1);
|
|
|
|
|
StartStore(TalkID::Drunk);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void TalkToHealer(Player &player, Towner &healer)
|
|
|
|
|
{
|
|
|
|
|
Quest &poisonWater = Quests[Q_PWATER];
|
|
|
|
|
if (poisonWater._qactive != QUEST_NOTAVAIL) {
|
|
|
|
|
if ((poisonWater._qactive == QUEST_INIT && (player._pLvlVisited[1] || player._pLvlVisited[5])) || (poisonWater._qactive == QUEST_ACTIVE && !poisonWater._qlog)) {
|
|
|
|
|
// Play the dialog and make the quest visible in the log if the player has not started the quest but has
|
|
|
|
|
// visited the dungeon at least once, or if they've found the poison water cave before speaking to Pepin
|
|
|
|
|
poisonWater._qactive = QUEST_ACTIVE;
|
|
|
|
|
poisonWater._qlog = true;
|
|
|
|
|
poisonWater._qmsg = TEXT_POISON3;
|
|
|
|
|
InitQTextMsg(TEXT_POISON3);
|
|
|
|
|
NetSendCmdQuest(true, poisonWater);
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
if (poisonWater._qactive == QUEST_DONE && poisonWater._qvar1 != 2) {
|
|
|
|
|
poisonWater._qvar1 = 2;
|
|
|
|
|
InitQTextMsg(TEXT_POISON5);
|
|
|
|
|
SpawnUnique(UITEM_TRING, healer.position + Direction::SouthWest, poisonWater._qlevel);
|
|
|
|
|
NetSendCmdQuest(true, poisonWater);
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
Quest &blackMushroom = Quests[Q_MUSHROOM];
|
|
|
|
|
if (blackMushroom._qactive == QUEST_ACTIVE) {
|
|
|
|
|
if (blackMushroom._qvar1 >= QS_MUSHGIVEN && blackMushroom._qvar1 < QS_BRAINGIVEN && RemoveInventoryItemById(player, IDI_BRAIN)) {
|
|
|
|
|
SpawnQuestItem(IDI_SPECELIX, healer.position + Displacement { 0, 1 }, 0, SelectionRegion::None, true);
|
|
|
|
|
InitQTextMsg(TEXT_MUSH4);
|
|
|
|
|
blackMushroom._qvar1 = QS_BRAINGIVEN;
|
|
|
|
|
SetTownerQuestDialog(TOWN_HEALER, Q_MUSHROOM, TEXT_NONE);
|
|
|
|
|
NetSendCmdQuest(true, blackMushroom);
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
TownerTalk(TEXT_PEPIN1);
|
|
|
|
|
StartStore(TalkID::Healer);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void TalkToBoy(Player & /*player*/, Towner & /*boy*/)
|
|
|
|
|
{
|
|
|
|
|
TownerTalk(TEXT_WIRT1);
|
|
|
|
|
StartStore(TalkID::Boy);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void TalkToStoryteller(Player &player, Towner & /*storyteller*/)
|
|
|
|
|
{
|
|
|
|
|
auto &betrayerQuest = Quests[Q_BETRAYER];
|
|
|
|
|
if (!UseMultiplayerQuests()) {
|
|
|
|
|
if (betrayerQuest._qactive == QUEST_INIT && RemoveInventoryItemById(player, IDI_LAZSTAFF)) {
|
|
|
|
|
InitQTextMsg(TEXT_VILE1);
|
|
|
|
|
betrayerQuest._qlog = true;
|
|
|
|
|
betrayerQuest._qactive = QUEST_ACTIVE;
|
|
|
|
|
betrayerQuest._qvar1 = 2;
|
|
|
|
|
NetSendCmdQuest(true, betrayerQuest);
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
if (betrayerQuest._qactive == QUEST_ACTIVE && !betrayerQuest._qlog) {
|
|
|
|
|
InitQTextMsg(TEXT_VILE1);
|
|
|
|
|
betrayerQuest._qlog = true;
|
|
|
|
|
NetSendCmdQuest(true, betrayerQuest);
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (betrayerQuest._qactive == QUEST_DONE && betrayerQuest._qvar1 == 7) {
|
|
|
|
|
betrayerQuest._qvar1 = 8;
|
|
|
|
|
InitQTextMsg(TEXT_VILE3);
|
|
|
|
|
auto &diabloQuest = Quests[Q_DIABLO];
|
|
|
|
|
diabloQuest._qlog = true;
|
|
|
|
|
if (gbIsMultiplayer) {
|
|
|
|
|
NetSendCmdQuest(true, betrayerQuest);
|
|
|
|
|
NetSendCmdQuest(true, diabloQuest);
|
|
|
|
|
}
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
TownerTalk(TEXT_STORY1);
|
|
|
|
|
StartStore(TalkID::Storyteller);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void TalkToCow(Player &player, Towner &cow)
|
|
|
|
|
{
|
|
|
|
|
if (CowPlaying != SfxID::None && effect_is_playing(CowPlaying))
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
CowClicks++;
|
|
|
|
|
|
|
|
|
|
CowPlaying = SfxID::Cow1;
|
|
|
|
|
if (CowClicks == 4) {
|
|
|
|
|
if (gbIsSpawn)
|
|
|
|
|
CowClicks = 0;
|
|
|
|
|
|
|
|
|
|
CowPlaying = SfxID::Cow2;
|
|
|
|
|
} else if (CowClicks >= 8 && !gbIsSpawn) {
|
|
|
|
|
CowClicks = 4;
|
|
|
|
|
|
|
|
|
|
static const HeroSpeech SnSfx[3] = {
|
|
|
|
|
HeroSpeech::YepThatsACowAlright,
|
|
|
|
|
HeroSpeech::ImNotThirsty,
|
|
|
|
|
HeroSpeech::ImNoMilkmaid,
|
|
|
|
|
};
|
|
|
|
|
player.SaySpecific(SnSfx[CowMsg]);
|
|
|
|
|
CowMsg++;
|
|
|
|
|
if (CowMsg >= 3)
|
|
|
|
|
CowMsg = 0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
PlaySfxLoc(CowPlaying, cow.position);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void TalkToFarmer(Player &player, Towner &farmer)
|
|
|
|
|
{
|
|
|
|
|
auto &quest = Quests[Q_FARMER];
|
|
|
|
|
switch (quest._qactive) {
|
|
|
|
|
case QUEST_NOTAVAIL:
|
|
|
|
|
case QUEST_INIT:
|
|
|
|
|
if (HasInventoryItemWithId(player, IDI_RUNEBOMB)) {
|
|
|
|
|
InitQTextMsg(TEXT_FARMER2);
|
|
|
|
|
quest._qactive = QUEST_ACTIVE;
|
|
|
|
|
quest._qvar1 = 1;
|
|
|
|
|
quest._qmsg = TEXT_FARMER1;
|
|
|
|
|
quest._qlog = true;
|
|
|
|
|
if (gbIsMultiplayer)
|
|
|
|
|
NetSendCmdQuest(true, quest);
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (!player._pLvlVisited[9] && player.getCharacterLevel() < 15) {
|
|
|
|
|
_speech_id qt = TEXT_FARMER8;
|
|
|
|
|
if (player._pLvlVisited[2])
|
|
|
|
|
qt = TEXT_FARMER5;
|
|
|
|
|
if (player._pLvlVisited[5])
|
|
|
|
|
qt = TEXT_FARMER7;
|
|
|
|
|
if (player._pLvlVisited[7])
|
|
|
|
|
qt = TEXT_FARMER9;
|
|
|
|
|
InitQTextMsg(qt);
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
InitQTextMsg(TEXT_FARMER1);
|
|
|
|
|
quest._qactive = QUEST_ACTIVE;
|
|
|
|
|
quest._qvar1 = 1;
|
|
|
|
|
quest._qlog = true;
|
|
|
|
|
quest._qmsg = TEXT_FARMER1;
|
|
|
|
|
SpawnRuneBomb(farmer.position + Displacement { 1, 0 }, true);
|
|
|
|
|
if (gbIsMultiplayer)
|
|
|
|
|
NetSendCmdQuest(true, quest);
|
|
|
|
|
break;
|
|
|
|
|
case QUEST_ACTIVE:
|
|
|
|
|
InitQTextMsg(HasInventoryItemWithId(player, IDI_RUNEBOMB) ? TEXT_FARMER2 : TEXT_FARMER3);
|
|
|
|
|
break;
|
|
|
|
|
case QUEST_DONE:
|
|
|
|
|
InitQTextMsg(TEXT_FARMER4);
|
|
|
|
|
SpawnRewardItem(IDI_AURIC, farmer.position + Displacement { 1, 0 }, true);
|
|
|
|
|
quest._qactive = QUEST_HIVE_DONE;
|
|
|
|
|
if (gbIsMultiplayer)
|
|
|
|
|
NetSendCmdQuest(true, quest);
|
|
|
|
|
break;
|
|
|
|
|
case QUEST_HIVE_DONE:
|
|
|
|
|
break;
|
|
|
|
|
default:
|
|
|
|
|
InitQTextMsg(TEXT_FARMER4);
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void TalkToCowFarmer(Player &player, Towner &cowFarmer)
|
|
|
|
|
{
|
|
|
|
|
if (RemoveInventoryItemById(player, IDI_GREYSUIT)) {
|
|
|
|
|
InitQTextMsg(TEXT_JERSEY7);
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
auto &quest = Quests[Q_JERSEY];
|
|
|
|
|
|
|
|
|
|
if (RemoveInventoryItemById(player, IDI_BROWNSUIT)) {
|
|
|
|
|
SpawnUnique(UITEM_BOVINE, cowFarmer.position + Direction::SouthEast, quest._qlevel);
|
|
|
|
|
InitQTextMsg(TEXT_JERSEY8);
|
|
|
|
|
quest._qactive = QUEST_DONE;
|
|
|
|
|
UpdateCowFarmerAnimAfterQuestComplete();
|
|
|
|
|
NetSendCmdQuest(true, quest);
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (HasInventoryItemWithId(player, IDI_RUNEBOMB)) {
|
|
|
|
|
InitQTextMsg(TEXT_JERSEY5);
|
|
|
|
|
quest._qactive = QUEST_ACTIVE;
|
|
|
|
|
quest._qvar1 = 1;
|
|
|
|
|
quest._qmsg = TEXT_JERSEY4;
|
|
|
|
|
quest._qlog = true;
|
|
|
|
|
NetSendCmdQuest(true, quest);
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
switch (quest._qactive) {
|
|
|
|
|
case QUEST_NOTAVAIL:
|
|
|
|
|
case QUEST_INIT:
|
|
|
|
|
InitQTextMsg(TEXT_JERSEY1);
|
|
|
|
|
quest._qactive = QUEST_HIVE_TEASE1;
|
|
|
|
|
if (gbIsMultiplayer)
|
|
|
|
|
NetSendCmdQuest(true, quest);
|
|
|
|
|
break;
|
|
|
|
|
case QUEST_DONE:
|
|
|
|
|
InitQTextMsg(TEXT_JERSEY1);
|
|
|
|
|
break;
|
|
|
|
|
case QUEST_HIVE_TEASE1:
|
|
|
|
|
InitQTextMsg(TEXT_JERSEY2);
|
|
|
|
|
quest._qactive = QUEST_HIVE_TEASE2;
|
|
|
|
|
if (gbIsMultiplayer)
|
|
|
|
|
NetSendCmdQuest(true, quest);
|
|
|
|
|
break;
|
|
|
|
|
case QUEST_HIVE_TEASE2:
|
|
|
|
|
InitQTextMsg(TEXT_JERSEY3);
|
|
|
|
|
quest._qactive = QUEST_HIVE_ACTIVE;
|
|
|
|
|
if (gbIsMultiplayer)
|
|
|
|
|
NetSendCmdQuest(true, quest);
|
|
|
|
|
break;
|
|
|
|
|
case QUEST_HIVE_ACTIVE:
|
|
|
|
|
if (!player._pLvlVisited[9] && player.getCharacterLevel() < 15) {
|
|
|
|
|
InitQTextMsg(PickRandomlyAmong({ TEXT_JERSEY9, TEXT_JERSEY10, TEXT_JERSEY11, TEXT_JERSEY12 }));
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
InitQTextMsg(TEXT_JERSEY4);
|
|
|
|
|
quest._qactive = QUEST_ACTIVE;
|
|
|
|
|
quest._qvar1 = 1;
|
|
|
|
|
quest._qmsg = TEXT_JERSEY4;
|
|
|
|
|
quest._qlog = true;
|
|
|
|
|
SpawnRuneBomb(cowFarmer.position + Displacement { 1, 0 }, true);
|
|
|
|
|
if (gbIsMultiplayer)
|
|
|
|
|
NetSendCmdQuest(true, quest);
|
|
|
|
|
break;
|
|
|
|
|
default:
|
|
|
|
|
InitQTextMsg(TEXT_JERSEY5);
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void TalkToGirl(Player &player, Towner &girl)
|
|
|
|
|
{
|
|
|
|
|
auto &quest = Quests[Q_GIRL];
|
|
|
|
|
|
|
|
|
|
if (quest._qactive != QUEST_DONE && RemoveInventoryItemById(player, IDI_THEODORE)) {
|
|
|
|
|
InitQTextMsg(TEXT_GIRL4);
|
|
|
|
|
CreateAmulet(girl.position, 13, false, false, true);
|
|
|
|
|
quest._qactive = QUEST_DONE;
|
|
|
|
|
UpdateGirlAnimAfterQuestComplete();
|
|
|
|
|
if (gbIsMultiplayer)
|
|
|
|
|
NetSendCmdQuest(true, quest);
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
switch (quest._qactive) {
|
|
|
|
|
case QUEST_NOTAVAIL:
|
|
|
|
|
case QUEST_INIT:
|
|
|
|
|
InitQTextMsg(TEXT_GIRL2);
|
|
|
|
|
quest._qactive = QUEST_ACTIVE;
|
|
|
|
|
quest._qvar1 = 1;
|
|
|
|
|
quest._qlog = true;
|
|
|
|
|
quest._qmsg = TEXT_GIRL2;
|
|
|
|
|
if (gbIsMultiplayer)
|
|
|
|
|
NetSendCmdQuest(true, quest);
|
|
|
|
|
return;
|
|
|
|
|
case QUEST_ACTIVE:
|
|
|
|
|
InitQTextMsg(TEXT_GIRL3);
|
|
|
|
|
return;
|
|
|
|
|
default:
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
const TownerData TownersData[] = {
|
|
|
|
|
// clang-format off
|
|
|
|
|
// type init (nullptr = default) talk
|
|
|
|
|
{ TOWN_SMITH, nullptr, TalkToBlackSmith },
|
|
|
|
|
{ TOWN_HEALER, nullptr, TalkToHealer },
|
|
|
|
|
{ TOWN_DEADGUY, nullptr, TalkToDeadguy },
|
|
|
|
|
{ TOWN_TAVERN, nullptr, TalkToBarOwner },
|
|
|
|
|
{ TOWN_STORY, nullptr, TalkToStoryteller },
|
|
|
|
|
{ TOWN_DRUNK, nullptr, TalkToDrunk },
|
|
|
|
|
{ TOWN_WITCH, nullptr, TalkToWitch },
|
|
|
|
|
{ TOWN_BMAID, nullptr, TalkToBarmaid },
|
|
|
|
|
{ TOWN_PEGBOY, nullptr, TalkToBoy },
|
|
|
|
|
{ TOWN_COW, InitCows, TalkToCow },
|
|
|
|
|
{ TOWN_COWFARM, InitCowFarmer, TalkToCowFarmer },
|
|
|
|
|
{ TOWN_FARMER, nullptr, TalkToFarmer },
|
|
|
|
|
{ TOWN_GIRL, nullptr, TalkToGirl },
|
|
|
|
|
// clang-format on
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
} // namespace
|
|
|
|
|
|
|
|
|
|
std::vector<Towner> Towners;
|
|
|
|
|
|
|
|
|
|
std::unordered_map<_talker_id, std::string> TownerLongNames;
|
|
|
|
|
|
|
|
|
|
size_t GetNumTownerTypes()
|
|
|
|
|
{
|
|
|
|
|
return TownerLongNames.size();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
size_t GetNumTowners()
|
|
|
|
|
{
|
|
|
|
|
return Towners.size();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool IsTownerPresent(_talker_id npc)
|
|
|
|
|
{
|
|
|
|
|
switch (npc) {
|
|
|
|
|
case TOWN_DEADGUY:
|
|
|
|
|
return Quests[Q_BUTCHER]._qactive != QUEST_NOTAVAIL && Quests[Q_BUTCHER]._qactive != QUEST_DONE;
|
|
|
|
|
case TOWN_FARMER:
|
|
|
|
|
return gbIsHellfire && sgGameInitInfo.bCowQuest == 0 && Quests[Q_FARMER]._qactive != QUEST_HIVE_DONE;
|
|
|
|
|
case TOWN_COWFARM:
|
|
|
|
|
return gbIsHellfire && sgGameInitInfo.bCowQuest != 0;
|
|
|
|
|
case TOWN_GIRL:
|
|
|
|
|
return gbIsHellfire && sgGameInitInfo.bTheoQuest != 0 && MyPlayer->_pLvlVisited[17] && Quests[Q_GIRL]._qactive != QUEST_DONE;
|
|
|
|
|
default:
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Towner *GetTowner(_talker_id type)
|
|
|
|
|
{
|
|
|
|
|
for (Towner &towner : Towners) {
|
|
|
|
|
if (towner._ttype == type)
|
|
|
|
|
return &towner;
|
|
|
|
|
}
|
|
|
|
|
return nullptr;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void InitTowners()
|
|
|
|
|
{
|
|
|
|
|
assert(!CowSprites);
|
|
|
|
|
|
|
|
|
|
// Load towner data from TSV files
|
|
|
|
|
LoadTownerData();
|
|
|
|
|
TownerAnimOrderStorage.clear();
|
|
|
|
|
|
|
|
|
|
// Build lookup table for towner behaviors
|
|
|
|
|
TownerBehaviors.clear();
|
|
|
|
|
for (const auto &behavior : TownersData) {
|
|
|
|
|
TownerBehaviors[behavior.type] = &behavior;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Build TownerLongNames from TSV data (first occurrence of each type wins)
|
|
|
|
|
TownerLongNames.clear();
|
|
|
|
|
for (const auto &entry : TownersDataEntries) {
|
|
|
|
|
TownerLongNames.try_emplace(entry.type, entry.name);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
CowSprites.emplace(LoadCelSheet("towners\\animals\\cow", 128));
|
|
|
|
|
|
|
|
|
|
Towners.clear();
|
|
|
|
|
Towners.reserve(TownersDataEntries.size());
|
|
|
|
|
int16_t i = 0;
|
|
|
|
|
for (const auto &entry : TownersDataEntries) {
|
|
|
|
|
if (!IsTownerPresent(entry.type))
|
|
|
|
|
continue;
|
|
|
|
|
|
|
|
|
|
auto behaviorIt = TownerBehaviors.find(entry.type);
|
|
|
|
|
if (behaviorIt == TownerBehaviors.end() || behaviorIt->second == nullptr)
|
|
|
|
|
continue;
|
|
|
|
|
|
|
|
|
|
// It's necessary to assign this before invoking townerData.init()
|
|
|
|
|
// specifically for the cows that need to read this value to fill adjacent tiles
|
|
|
|
|
dMonster[entry.position.x][entry.position.y] = i + 1;
|
|
|
|
|
|
|
|
|
|
Towners.emplace_back();
|
|
|
|
|
InitTownerInfo(Towners.back(), *behaviorIt->second, entry);
|
|
|
|
|
i++;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void FreeTownerGFX()
|
|
|
|
|
{
|
|
|
|
|
for (Towner &towner : Towners) {
|
|
|
|
|
towner.ownedAnim = std::nullopt;
|
|
|
|
|
}
|
|
|
|
|
CowSprites = std::nullopt;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void ProcessTowners()
|
|
|
|
|
{
|
|
|
|
|
// BUGFIX: should be `i < numtowners`, was `i < NUM_TOWNERS`
|
|
|
|
|
for (auto &towner : Towners) {
|
|
|
|
|
if (towner._ttype == TOWN_DEADGUY) {
|
|
|
|
|
TownDead(towner);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
towner._tAnimCnt++;
|
|
|
|
|
if (towner._tAnimCnt < towner._tAnimDelay) {
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
towner._tAnimCnt = 0;
|
|
|
|
|
|
|
|
|
|
if (!towner.animOrder.empty()) {
|
|
|
|
|
towner._tAnimFrameCnt++;
|
|
|
|
|
if (towner._tAnimFrameCnt > towner.animOrder.size() - 1)
|
|
|
|
|
towner._tAnimFrameCnt = 0;
|
|
|
|
|
|
|
|
|
|
towner._tAnimFrame = towner.animOrder[towner._tAnimFrameCnt];
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
towner._tAnimFrame++;
|
|
|
|
|
if (towner._tAnimFrame >= towner._tAnimLen)
|
|
|
|
|
towner._tAnimFrame = 0;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void TalkToTowner(Player &player, int t)
|
|
|
|
|
{
|
|
|
|
|
auto &towner = Towners[t];
|
|
|
|
|
|
|
|
|
|
if (player.position.tile.WalkingDistance(towner.position) >= 2)
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
if (!player.HoldItem.isEmpty()) {
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
towner.talk(player, towner);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void UpdateGirlAnimAfterQuestComplete()
|
|
|
|
|
{
|
|
|
|
|
Towner *girl = GetTowner(TOWN_GIRL);
|
|
|
|
|
if (girl == nullptr || !girl->ownedAnim)
|
|
|
|
|
return; // Girl is not spawned in town yet
|
|
|
|
|
auto curFrame = girl->_tAnimFrame;
|
|
|
|
|
LoadTownerAnimations(*girl, "towners\\girl\\girls1", 20, 6);
|
|
|
|
|
girl->_tAnimFrame = std::min<uint8_t>(curFrame, girl->_tAnimLen - 1);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void UpdateCowFarmerAnimAfterQuestComplete()
|
|
|
|
|
{
|
|
|
|
|
Towner *cowFarmer = GetTowner(TOWN_COWFARM);
|
|
|
|
|
auto curFrame = cowFarmer->_tAnimFrame;
|
|
|
|
|
LoadTownerAnimations(*cowFarmer, "towners\\farmer\\mfrmrn2", 15, 3);
|
|
|
|
|
cowFarmer->_tAnimFrame = std::min<uint8_t>(curFrame, cowFarmer->_tAnimLen - 1);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#ifdef _DEBUG
|
|
|
|
|
bool DebugTalkToTowner(_talker_id type)
|
|
|
|
|
{
|
|
|
|
|
if (!IsTownerPresent(type))
|
|
|
|
|
return false;
|
|
|
|
|
// cows have an init function that differs from the rest and isn't compatible with this code, skip them :(
|
|
|
|
|
if (type == TOWN_COW)
|
|
|
|
|
return false;
|
|
|
|
|
|
|
|
|
|
const TownerData *behavior = TownerBehaviors[type];
|
|
|
|
|
if (behavior == nullptr)
|
|
|
|
|
return false;
|
|
|
|
|
|
|
|
|
|
const TownerDataEntry *entry = FindTownerDataEntry(type);
|
|
|
|
|
if (entry == nullptr)
|
|
|
|
|
return false;
|
|
|
|
|
|
|
|
|
|
SetupTownStores();
|
|
|
|
|
Player &myPlayer = *MyPlayer;
|
|
|
|
|
Towner fakeTowner;
|
|
|
|
|
InitTownerInfo(fakeTowner, *behavior, *entry);
|
|
|
|
|
fakeTowner.position = myPlayer.position.tile;
|
|
|
|
|
behavior->talk(myPlayer, fakeTowner);
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
} // namespace devilution
|