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Reorder towners.cpp

pull/914/head
Anders Jenbo 5 years ago
parent
commit
55cd299d75
  1. 54
      Source/towners.cpp
  2. 38
      Source/towners.h

54
Source/towners.cpp

@ -158,6 +158,33 @@ QuestTalkData Qtalklist[] = {
/** Specifies the active sound effect ID for interacting with cows. */
int CowPlaying = -1;
static void CowSFX(int pnum)
{
if (CowPlaying == -1 || !effect_is_playing(CowPlaying)) {
sgdwCowClicks++;
#ifdef SPAWN
if (sgdwCowClicks == 4) {
sgdwCowClicks = 0;
CowPlaying = TSFX_COW2;
} else {
CowPlaying = TSFX_COW1;
}
#else
if (sgdwCowClicks >= 8) {
PlaySfxLoc(TSFX_COW1, plr[pnum]._px, plr[pnum]._py + 5);
sgdwCowClicks = 4;
CowPlaying = snSFX[sgnCowMsg][plr[pnum]._pClass]; /* snSFX is local */
sgnCowMsg++;
if (sgnCowMsg >= 3)
sgnCowMsg = 0;
} else {
CowPlaying = sgdwCowClicks == 4 ? TSFX_COW2 : TSFX_COW1;
}
#endif
PlaySfxLoc(CowPlaying, plr[pnum]._px, plr[pnum]._py);
}
}
int GetActiveTowner(int t)
{
int i;
@ -1387,30 +1414,3 @@ void TalkToTowner(int p, int t)
#endif
}
}
void CowSFX(int pnum)
{
if (CowPlaying == -1 || !effect_is_playing(CowPlaying)) {
sgdwCowClicks++;
#ifdef SPAWN
if (sgdwCowClicks == 4) {
sgdwCowClicks = 0;
CowPlaying = TSFX_COW2;
} else {
CowPlaying = TSFX_COW1;
}
#else
if (sgdwCowClicks >= 8) {
PlaySfxLoc(TSFX_COW1, plr[pnum]._px, plr[pnum]._py + 5);
sgdwCowClicks = 4;
CowPlaying = snSFX[sgnCowMsg][plr[pnum]._pClass]; /* snSFX is local */
sgnCowMsg++;
if (sgnCowMsg >= 3)
sgnCowMsg = 0;
} else {
CowPlaying = sgdwCowClicks == 4 ? TSFX_COW2 : TSFX_COW1;
}
#endif
PlaySfxLoc(CowPlaying, plr[pnum]._px, plr[pnum]._py);
}
}

38
Source/towners.h

@ -8,49 +8,11 @@
extern TownerStruct towner[NUM_TOWNERS];
int GetActiveTowner(int t);
void SetTownerGPtrs(BYTE *pData, BYTE **pAnim);
void NewTownerAnim(int tnum, BYTE *pAnim, int numFrames, int Delay);
void InitTownerInfo(int i, int w, int sel, int t, int x, int y, int ao, int tp);
void InitQstSnds(int i);
void InitSmith();
void InitBarOwner();
void InitTownDead();
void InitWitch();
void InitBarmaid();
void InitBoy();
void InitHealer();
void InitTeller();
void InitDrunk();
void InitCows();
#ifdef HELLFIRE
void InitFarmer();
void InitCowFarmer();
void InitGirl();
#endif
void InitTowners();
void FreeTownerGFX();
void TownCtrlMsg(int i);
void TownBlackSmith();
void TownBarOwner();
void TownDead();
void TownHealer();
void TownStory();
void TownDrunk();
void TownBoy();
void TownWitch();
void TownBarMaid();
void TownCow();
#ifdef HELLFIRE
void TownFarmer();
void TownCowFarmer();
void TownGirl();
#endif
void ProcessTowners();
ItemStruct *PlrHasItem(int pnum, int item, int &i);
void TownerTalk(int first, int t);
void TalkToTowner(int p, int t);
void CowSFX(int pnum);
/* data */

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