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/**
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* @file towners.cpp
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*
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* Implementation of functionality for loading and spawning towners.
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*/
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#include "towners.h"
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#include "cursor.h"
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#include "inv.h"
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#include "minitext.h"
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#include "stores.h"
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#include "utils/language.h"
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namespace devilution {
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namespace {
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std::unique_ptr<byte[]> CowCels;
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int CowMsg;
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int CowClicks;
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/**
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* Maps from active cow sound effect index and player class to sound
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* effect ID for interacting with cows in Tristram.
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*
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* ref: enum _sfx_id
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* ref: enum HeroClass
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*/
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const _sfx_id SnSfx[3][enum_size<HeroClass>::value] = {
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{ PS_WARR52, PS_ROGUE52, PS_MAGE52, PS_MONK52, PS_ROGUE52, PS_WARR52 },
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{ PS_WARR49, PS_ROGUE49, PS_MAGE49, PS_MONK49, PS_ROGUE49, PS_WARR49 },
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{ PS_WARR50, PS_ROGUE50, PS_MAGE50, PS_MONK50, PS_ROGUE50, PS_WARR50 },
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};
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/** Specifies the animation frame sequence of a given NPC. */
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char AnimOrder[6][148] = {
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{ 5, 6, 7, 8, 9, 10, 11, 12, 13, 14,
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14, 13, 12, 11, 10, 9, 8, 7, 6, 5,
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5, 6, 7, 8, 9, 10, 11, 12, 13, 14,
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14, 13, 12, 11, 10, 9, 8, 7, 6, 5,
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5, 6, 7, 8, 9, 10, 11, 12, 13, 14,
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14, 13, 12, 11, 10, 9, 8, 7, 6, 5,
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5, 6, 7, 8, 9, 10, 11, 12, 13, 14,
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14, 13, 12, 11, 10, 9, 8, 7, 6, 5,
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5, 6, 7, 8, 9, 10, 11, 12, 13, 14,
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14, 13, 12, 11, 10, 9, 8, 7, 6, 5,
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5, 6, 7, 8, 9, 10, 11, 12, 13, 14,
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15, 16, 1, 1, 1, 1, 1, 1, 1, 1,
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1, 1, 1, 1, 1, 1, 1, 2, 3, 4,
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-1 },
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{ 1, 2, 3, 3, 2, 1, 20, 19, 19, 20,
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1, 2, 3, 3, 2, 1, 20, 19, 19, 20,
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1, 2, 3, 3, 2, 1, 20, 19, 19, 20,
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1, 2, 3, 3, 2, 1, 20, 19, 19, 20,
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1, 2, 3, 4, 5, 6, 7, 8, 9, 10,
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11, 12, 13, 14, 15, 16, 15, 14, 13, 12,
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11, 10, 9, 8, 7, 6, 5, 4, 5, 6,
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7, 8, 9, 10, 11, 12, 13, 14, 15, 16,
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15, 14, 13, 12, 11, 10, 9, 8, 7, 6,
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5, 4, 5, 6, 7, 8, 9, 10, 11, 12,
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13, 14, 15, 16, 17, 18, 19, 20, -1 },
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{ 1, 1, 25, 25, 24, 23, 22, 21, 20, 19,
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18, 17, 16, 15, 16, 17, 18, 19, 20, 21,
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22, 23, 24, 25, 25, 25, 1, 1, 1, 25,
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1, 2, 3, 4, 5, 6, 7, 8, 9, 10,
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11, 12, 13, 14, 15, 14, 13, 12, 11, 10,
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9, 8, 7, 6, 5, 4, 3, 2, 1, -1 },
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{ 1, 2, 3, 3, 2, 1, 16, 15, 14, 14,
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16, 1, 2, 3, 3, 2, 1, 16, 15, 14,
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14, 15, 16, 1, 2, 3, 3, 2, 1, 16,
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15, 14, 14, 15, 16, 1, 2, 3, 3, 2,
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1, 16, 15, 14, 14, 15, 16, 1, 2, 3,
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3, 2, 1, 16, 15, 14, 14, 15, 16, 1,
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2, 3, 3, 2, 1, 16, 15, 14, 14, 15,
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16, 1, 2, 3, 3, 2, 1, 16, 15, 14,
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14, 15, 16, 1, 2, 3, 2, 1, 16, 15,
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14, 14, 15, 16, 1, 2, 3, 4, 5, 6,
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7, 8, 9, 10, 11, 12, 13, 14, 15, 16,
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-1 },
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{ 1, 1, 1, 2, 3, 4, 5, 6, 7, 8,
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9, 10, 11, 11, 11, 11, 12, 13, 14, 15,
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16, 17, 18, 18, 1, 1, 1, 18, 17, 16,
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15, 14, 13, 12, 11, 10, 11, 12, 13, 14,
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15, 16, 17, 18, 1, 2, 3, 4, 5, 5,
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5, 4, 3, 2, -1 },
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{ 4, 4, 4, 5, 6, 6, 6, 5, 4, 15,
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14, 13, 13, 13, 14, 15, 4, 5, 6, 6,
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6, 5, 4, 4, 4, 5, 6, 6, 6, 5,
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4, 15, 14, 13, 13, 13, 14, 15, 4, 5,
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6, 6, 6, 5, 4, 4, 4, 5, 6, 6,
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6, 5, 4, 15, 14, 13, 13, 13, 14, 15,
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4, 5, 6, 6, 6, 5, 4, 3, 2, 1,
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19, 18, 19, 1, 2, 1, 19, 18, 19, 1,
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2, 1, 2, 3, 4, 5, 6, 7, 8, 9,
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10, 11, 12, 13, 14, 15, 15, 15, 14, 13,
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13, 13, 13, 14, 15, 15, 15, 14, 13, 12,
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12, 12, 11, 10, 10, 10, 9, 8, 9, 10,
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10, 11, 12, 13, 14, 15, 16, 17, 18, 19,
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1, 2, 1, 19, 18, 19, 1, 2, 1, 2,
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3, -1 }
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};
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/**
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* Maps from direction to coordinate delta, which is used when
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* placing cows in Tristram. A single cow may require space of up
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* to three tiles when being placed on the map.
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*/
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Point CowOffsets[8] = { { -1, -1 }, { 0, -1 }, { -1, -1 }, { -1, 0 }, { -1, -1 }, { 0, -1 }, { -1, -1 }, { -1, 0 } };
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/** Specifies the active sound effect ID for interacting with cows. */
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_sfx_id CowPlaying = SFX_NONE;
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struct TownerInit {
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_talker_id type;
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Point position;
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direction dir;
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void (*init)(TownerStruct &towner, const TownerInit &initData);
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};
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void NewTownerAnim(TownerStruct &towner, byte *pAnim, uint8_t numFrames, int delay)
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{
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towner._tAnimData = pAnim;
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towner._tAnimLen = numFrames;
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towner._tNFrames = numFrames;
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towner._tAnimFrame = 1;
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towner._tAnimCnt = 0;
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towner._tAnimDelay = delay;
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}
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void InitTownerInfo(int i, const TownerInit &initData)
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{
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TownerStruct &towner = towners[i];
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towner._tSelFlag = true;
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towner._tMsgSaid = false;
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towner._ttype = initData.type;
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towner.position = initData.position;
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towner._tSeed = AdvanceRndSeed();
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dMonster[towner.position.x][towner.position.y] = i + 1;
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initData.init(towner, initData);
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}
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void InitQstSnds(TownerStruct &towner, _talker_id type)
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{
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for (int i = 0; i < MAXQUESTS; i++) {
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towner.qsts[i]._qsttype = quests[i]._qtype;
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towner.qsts[i]._qstmsg = Qtalklist[type][i];
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towner.qsts[i]._qstmsgact = Qtalklist[type][i] != TEXT_NONE;
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}
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}
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void LoadTownerAnimations(TownerStruct &towner, const char *path, int frames, direction dir, int animationOrder)
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{
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towner._tNData = LoadFileInMem(path);
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for (auto &animation : towner._tNAnim) {
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animation = towner._tNData.get();
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}
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NewTownerAnim(towner, towner._tNAnim[dir], frames, animationOrder);
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}
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/**
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* @brief Load Griswold into the game
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*/
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void InitSmith(TownerStruct &towner, const TownerInit &initData)
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{
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InitQstSnds(towner, initData.type);
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towner._tAnimWidth = 96;
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towner._tAnimOrder = 0;
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LoadTownerAnimations(towner, "Towners\\Smith\\SmithN.CEL", 16, initData.dir, 3);
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towner._tName = _("Griswold the Blacksmith");
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}
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void InitBarOwner(TownerStruct &towner, const TownerInit &initData)
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{
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InitQstSnds(towner, initData.type);
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towner._tAnimWidth = 96;
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towner._tAnimOrder = 3;
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LoadTownerAnimations(towner, "Towners\\TwnF\\TwnFN.CEL", 16, initData.dir, 3);
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towner._tName = _("Ogden the Tavern owner");
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}
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void InitTownDead(TownerStruct &towner, const TownerInit &initData)
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{
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InitQstSnds(towner, initData.type);
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towner._tAnimWidth = 96;
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towner._tAnimOrder = -1;
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LoadTownerAnimations(towner, "Towners\\Butch\\Deadguy.CEL", 8, initData.dir, 6);
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towner._tName = _("Wounded Townsman");
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}
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void InitWitch(TownerStruct &towner, const TownerInit &initData)
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{
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InitQstSnds(towner, initData.type);
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towner._tAnimWidth = 96;
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towner._tAnimOrder = 5;
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LoadTownerAnimations(towner, "Towners\\TownWmn1\\Witch.CEL", 19, initData.dir, 6);
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towner._tName = _("Adria the Witch");
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}
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void InitBarmaid(TownerStruct &towner, const TownerInit &initData)
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{
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InitQstSnds(towner, initData.type);
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towner._tAnimWidth = 96;
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towner._tAnimOrder = -1;
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LoadTownerAnimations(towner, "Towners\\TownWmn1\\WmnN.CEL", 18, initData.dir, 6);
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towner._tName = _("Gillian the Barmaid");
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}
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void InitBoy(TownerStruct &towner, const TownerInit &initData)
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{
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InitQstSnds(towner, initData.type);
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towner._tAnimWidth = 96;
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towner._tAnimOrder = -1;
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LoadTownerAnimations(towner, "Towners\\TownBoy\\PegKid1.CEL", 20, initData.dir, 6);
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towner._tName = _("Wirt the Peg-legged boy");
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}
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void InitHealer(TownerStruct &towner, const TownerInit &initData)
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{
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InitQstSnds(towner, initData.type);
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towner._tAnimWidth = 96;
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towner._tAnimOrder = 1;
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LoadTownerAnimations(towner, "Towners\\Healer\\Healer.CEL", 20, initData.dir, 6);
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towner._tName = _("Pepin the Healer");
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}
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void InitTeller(TownerStruct &towner, const TownerInit &initData)
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{
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InitQstSnds(towner, initData.type);
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towner._tAnimWidth = 96;
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towner._tAnimOrder = 2;
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LoadTownerAnimations(towner, "Towners\\Strytell\\Strytell.CEL", 25, initData.dir, 3);
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towner._tName = _("Cain the Elder");
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}
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void InitDrunk(TownerStruct &towner, const TownerInit &initData)
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{
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InitQstSnds(towner, initData.type);
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towner._tAnimWidth = 96;
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towner._tAnimOrder = 4;
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LoadTownerAnimations(towner, "Towners\\Drunk\\TwnDrunk.CEL", 18, initData.dir, 3);
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towner._tName = _("Farnham the Drunk");
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}
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void InitCows(TownerStruct &towner, const TownerInit &initData)
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{
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towner._tAnimWidth = 128;
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towner._tAnimOrder = -1;
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for (int i = 0; i < 8; i++) {
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towner._tNAnim[i] = CelGetFrameStart(CowCels.get(), i);
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}
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NewTownerAnim(towner, towner._tNAnim[initData.dir], 12, 3);
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towner._tAnimFrame = GenerateRnd(11) + 1;
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towner._tName = _("Cow");
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const Point position = initData.position;
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const Point offset = position + CowOffsets[initData.dir];
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int index = -dMonster[position.x][position.y];
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if (dMonster[position.x][offset.y] == 0)
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dMonster[position.x][offset.y] = index;
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if (dMonster[offset.x][position.y] == 0)
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dMonster[offset.x][position.y] = index;
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if (dMonster[offset.x][offset.y] == 0)
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dMonster[offset.x][offset.y] = index;
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}
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void InitFarmer(TownerStruct &towner, const TownerInit &initData)
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{
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InitQstSnds(towner, initData.type);
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towner._tAnimWidth = 96;
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towner._tAnimOrder = -1;
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LoadTownerAnimations(towner, "Towners\\Farmer\\Farmrn2.CEL", 15, initData.dir, 3);
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towner._tName = _("Lester the farmer");
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}
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void InitCowFarmer(TownerStruct &towner, const TownerInit &initData)
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{
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InitQstSnds(towner, initData.type);
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const char *celPath = "Towners\\Farmer\\cfrmrn2.CEL";
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if (quests[Q_JERSEY]._qactive == QUEST_DONE) {
|
|
|
|
|
celPath = "Towners\\Farmer\\mfrmrn2.CEL";
|
|
|
|
|
}
|
|
|
|
|
towner._tAnimWidth = 96;
|
|
|
|
|
towner._tAnimOrder = -1;
|
|
|
|
|
LoadTownerAnimations(towner, celPath, 15, initData.dir, 3);
|
|
|
|
|
towner._tName = _("Complete Nut");
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void InitGirl(TownerStruct &towner, const TownerInit &initData)
|
|
|
|
|
{
|
|
|
|
|
InitQstSnds(towner, initData.type);
|
|
|
|
|
const char *celPath = "Towners\\Girl\\Girlw1.CEL";
|
|
|
|
|
if (quests[Q_GIRL]._qactive == QUEST_DONE) {
|
|
|
|
|
celPath = "Towners\\Girl\\Girls1.CEL";
|
|
|
|
|
}
|
|
|
|
|
towner._tAnimWidth = 96;
|
|
|
|
|
towner._tAnimOrder = -1;
|
|
|
|
|
LoadTownerAnimations(towner, celPath, 20, initData.dir, 6);
|
|
|
|
|
towner._tName = "Celia";
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
const TownerInit TownerInitList[] = {
|
|
|
|
|
{ TOWN_SMITH, { 62, 63 }, DIR_SW, InitSmith },
|
|
|
|
|
{ TOWN_HEALER, { 55, 79 }, DIR_SE, InitHealer },
|
|
|
|
|
{ TOWN_DEADGUY, { 24, 32 }, DIR_N, InitTownDead },
|
|
|
|
|
{ TOWN_TAVERN, { 55, 62 }, DIR_SW, InitBarOwner },
|
|
|
|
|
{ TOWN_STORY, { 62, 71 }, DIR_S, InitTeller },
|
|
|
|
|
{ TOWN_DRUNK, { 71, 84 }, DIR_S, InitDrunk },
|
|
|
|
|
{ TOWN_WITCH, { 80, 20 }, DIR_S, InitWitch },
|
|
|
|
|
{ TOWN_BMAID, { 43, 66 }, DIR_S, InitBarmaid },
|
|
|
|
|
{ TOWN_PEGBOY, { 11, 53 }, DIR_S, InitBoy },
|
|
|
|
|
{ TOWN_COW, { 58, 16 }, DIR_SW, InitCows },
|
|
|
|
|
{ TOWN_COW, { 56, 14 }, DIR_NW, InitCows },
|
|
|
|
|
{ TOWN_COW, { 59, 20 }, DIR_N, InitCows },
|
|
|
|
|
{ TOWN_COWFARM, { 61, 22 }, DIR_SW, InitCowFarmer },
|
|
|
|
|
{ TOWN_FARMER, { 62, 16 }, DIR_S, InitFarmer },
|
|
|
|
|
{ TOWN_GIRL, { 77, 43 }, DIR_S, InitGirl },
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
void TownCtrlMsg(TownerStruct &towner)
|
|
|
|
|
{
|
|
|
|
|
if (!towner._tbtcnt) {
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
PlayerStruct *player = towner._tTalkingToPlayer;
|
|
|
|
|
int dx = abs(towner.position.x - player->position.tile.x);
|
|
|
|
|
int dy = abs(towner.position.y - player->position.tile.y);
|
|
|
|
|
if (dx < 2 && dy < 2) {
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
towner._tbtcnt = false;
|
|
|
|
|
qtextflag = false;
|
|
|
|
|
stream_stop();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void TownDead(TownerStruct &towner)
|
|
|
|
|
{
|
|
|
|
|
if (!qtextflag) {
|
|
|
|
|
if (quests[Q_BUTCHER]._qactive == QUEST_ACTIVE && !quests[Q_BUTCHER]._qlog) {
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
if (quests[Q_BUTCHER]._qactive != QUEST_INIT) {
|
|
|
|
|
towner._tAnimDelay = 1000;
|
|
|
|
|
towner._tAnimFrame = 1;
|
|
|
|
|
towner._tName = _("Slain Townsman");
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (quests[Q_BUTCHER]._qactive != QUEST_INIT)
|
|
|
|
|
towner._tAnimCnt = 0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void TownerTalk(_speech_id message)
|
|
|
|
|
{
|
|
|
|
|
CowClicks = 0;
|
|
|
|
|
CowMsg = 0;
|
|
|
|
|
InitQTextMsg(message);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void TalkToBarOwner(PlayerStruct &player, TownerStruct &barOwner)
|
|
|
|
|
{
|
|
|
|
|
if (!player._pLvlVisited[0] && !barOwner._tMsgSaid) {
|
|
|
|
|
barOwner._tbtcnt = true;
|
|
|
|
|
barOwner._tTalkingToPlayer = &player;
|
|
|
|
|
InitQTextMsg(TEXT_INTRO);
|
|
|
|
|
barOwner._tMsgSaid = true;
|
|
|
|
|
}
|
|
|
|
|
if ((player._pLvlVisited[2] || player._pLvlVisited[4]) && quests[Q_SKELKING]._qactive != QUEST_NOTAVAIL) {
|
|
|
|
|
if (quests[Q_SKELKING]._qactive != QUEST_NOTAVAIL) {
|
|
|
|
|
if (quests[Q_SKELKING]._qvar2 == 0 && !barOwner._tMsgSaid) {
|
|
|
|
|
quests[Q_SKELKING]._qvar2 = 1;
|
|
|
|
|
quests[Q_SKELKING]._qlog = true;
|
|
|
|
|
if (quests[Q_SKELKING]._qactive == QUEST_INIT) {
|
|
|
|
|
quests[Q_SKELKING]._qactive = QUEST_ACTIVE;
|
|
|
|
|
quests[Q_SKELKING]._qvar1 = 1;
|
|
|
|
|
}
|
|
|
|
|
barOwner._tbtcnt = true;
|
|
|
|
|
barOwner._tTalkingToPlayer = &player;
|
|
|
|
|
InitQTextMsg(TEXT_KING2);
|
|
|
|
|
barOwner._tMsgSaid = true;
|
|
|
|
|
NetSendCmdQuest(true, Q_SKELKING);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (quests[Q_SKELKING]._qactive == QUEST_DONE && quests[Q_SKELKING]._qvar2 == 1 && !barOwner._tMsgSaid) {
|
|
|
|
|
quests[Q_SKELKING]._qvar2 = 2;
|
|
|
|
|
quests[Q_SKELKING]._qvar1 = 2;
|
|
|
|
|
barOwner._tbtcnt = true;
|
|
|
|
|
barOwner._tTalkingToPlayer = &player;
|
|
|
|
|
InitQTextMsg(TEXT_KING4);
|
|
|
|
|
barOwner._tMsgSaid = true;
|
|
|
|
|
NetSendCmdQuest(true, Q_SKELKING);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (!gbIsMultiplayer) {
|
|
|
|
|
if (player._pLvlVisited[3] && quests[Q_LTBANNER]._qactive != QUEST_NOTAVAIL) {
|
|
|
|
|
if ((quests[Q_LTBANNER]._qactive == QUEST_INIT || quests[Q_LTBANNER]._qactive == QUEST_ACTIVE) && quests[Q_LTBANNER]._qvar2 == 0 && !barOwner._tMsgSaid) {
|
|
|
|
|
quests[Q_LTBANNER]._qvar2 = 1;
|
|
|
|
|
if (quests[Q_LTBANNER]._qactive == QUEST_INIT) {
|
|
|
|
|
quests[Q_LTBANNER]._qvar1 = 1;
|
|
|
|
|
quests[Q_LTBANNER]._qactive = QUEST_ACTIVE;
|
|
|
|
|
}
|
|
|
|
|
quests[Q_LTBANNER]._qlog = true;
|
|
|
|
|
barOwner._tbtcnt = true;
|
|
|
|
|
barOwner._tTalkingToPlayer = &player;
|
|
|
|
|
InitQTextMsg(TEXT_BANNER2);
|
|
|
|
|
barOwner._tMsgSaid = true;
|
|
|
|
|
}
|
|
|
|
|
int i;
|
|
|
|
|
if (quests[Q_LTBANNER]._qvar2 == 1 && player.HasItem(IDI_BANNER, &i) && !barOwner._tMsgSaid) {
|
|
|
|
|
quests[Q_LTBANNER]._qactive = QUEST_DONE;
|
|
|
|
|
quests[Q_LTBANNER]._qvar1 = 3;
|
|
|
|
|
player.RemoveInvItem(i);
|
|
|
|
|
SpawnUnique(UITEM_HARCREST, barOwner.position.x, barOwner.position.y + 1);
|
|
|
|
|
barOwner._tbtcnt = true;
|
|
|
|
|
barOwner._tTalkingToPlayer = &player;
|
|
|
|
|
InitQTextMsg(TEXT_BANNER3);
|
|
|
|
|
barOwner._tMsgSaid = true;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (!qtextflag) {
|
|
|
|
|
TownerTalk(TEXT_OGDEN1);
|
|
|
|
|
StartStore(STORE_TAVERN);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void TalkToDeadguy(PlayerStruct &player, TownerStruct &deadguy)
|
|
|
|
|
{
|
|
|
|
|
if (quests[Q_BUTCHER]._qactive == QUEST_ACTIVE && quests[Q_BUTCHER]._qvar1 == 1) {
|
|
|
|
|
deadguy._tbtcnt = true;
|
|
|
|
|
deadguy._tTalkingToPlayer = &player;
|
|
|
|
|
quests[Q_BUTCHER]._qvar1 = 1;
|
|
|
|
|
player.PlaySpecificSpeach(8);
|
|
|
|
|
deadguy._tMsgSaid = true;
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (quests[Q_BUTCHER]._qactive == QUEST_DONE && quests[Q_BUTCHER]._qvar1 == 1) {
|
|
|
|
|
quests[Q_BUTCHER]._qvar1 = 1;
|
|
|
|
|
deadguy._tbtcnt = true;
|
|
|
|
|
deadguy._tTalkingToPlayer = &player;
|
|
|
|
|
deadguy._tMsgSaid = true;
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (quests[Q_BUTCHER]._qactive == QUEST_INIT || (quests[Q_BUTCHER]._qactive == QUEST_ACTIVE && quests[Q_BUTCHER]._qvar1 == 0)) {
|
|
|
|
|
quests[Q_BUTCHER]._qactive = QUEST_ACTIVE;
|
|
|
|
|
quests[Q_BUTCHER]._qlog = true;
|
|
|
|
|
quests[Q_BUTCHER]._qmsg = TEXT_BUTCH9;
|
|
|
|
|
quests[Q_BUTCHER]._qvar1 = 1;
|
|
|
|
|
deadguy._tbtcnt = true;
|
|
|
|
|
deadguy._tTalkingToPlayer = &player;
|
|
|
|
|
InitQTextMsg(TEXT_BUTCH9);
|
|
|
|
|
deadguy._tMsgSaid = true;
|
|
|
|
|
NetSendCmdQuest(true, Q_BUTCHER);
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void TalkToBlackSmith(PlayerStruct &player, TownerStruct &blackSmith)
|
|
|
|
|
{
|
|
|
|
|
if (!gbIsMultiplayer) {
|
|
|
|
|
if (player._pLvlVisited[4] && quests[Q_ROCK]._qactive != QUEST_NOTAVAIL) {
|
|
|
|
|
if (quests[Q_ROCK]._qvar2 == 0) {
|
|
|
|
|
quests[Q_ROCK]._qvar2 = 1;
|
|
|
|
|
quests[Q_ROCK]._qlog = true;
|
|
|
|
|
if (quests[Q_ROCK]._qactive == QUEST_INIT) {
|
|
|
|
|
quests[Q_ROCK]._qactive = QUEST_ACTIVE;
|
|
|
|
|
quests[Q_ROCK]._qvar1 = 1;
|
|
|
|
|
}
|
|
|
|
|
blackSmith._tbtcnt = true;
|
|
|
|
|
blackSmith._tTalkingToPlayer = &player;
|
|
|
|
|
InitQTextMsg(TEXT_INFRA5);
|
|
|
|
|
blackSmith._tMsgSaid = true;
|
|
|
|
|
}
|
|
|
|
|
int i;
|
|
|
|
|
if (quests[Q_ROCK]._qvar2 == 1 && player.HasItem(IDI_ROCK, &i) && !blackSmith._tMsgSaid) {
|
|
|
|
|
quests[Q_ROCK]._qactive = QUEST_DONE;
|
|
|
|
|
quests[Q_ROCK]._qvar2 = 2;
|
|
|
|
|
quests[Q_ROCK]._qvar1 = 2;
|
|
|
|
|
player.RemoveInvItem(i);
|
|
|
|
|
SpawnUnique(UITEM_INFRARING, blackSmith.position.x, blackSmith.position.y + 1);
|
|
|
|
|
blackSmith._tbtcnt = true;
|
|
|
|
|
blackSmith._tTalkingToPlayer = &player;
|
|
|
|
|
InitQTextMsg(TEXT_INFRA7);
|
|
|
|
|
blackSmith._tMsgSaid = true;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (player._pLvlVisited[9] && quests[Q_ANVIL]._qactive != QUEST_NOTAVAIL) {
|
|
|
|
|
if ((quests[Q_ANVIL]._qactive == QUEST_INIT || quests[Q_ANVIL]._qactive == QUEST_ACTIVE) && quests[Q_ANVIL]._qvar2 == 0 && !blackSmith._tMsgSaid) {
|
|
|
|
|
if (quests[Q_ROCK]._qvar2 == 2 || (quests[Q_ROCK]._qactive == QUEST_ACTIVE && quests[Q_ROCK]._qvar2 == 1)) {
|
|
|
|
|
quests[Q_ANVIL]._qvar2 = 1;
|
|
|
|
|
quests[Q_ANVIL]._qlog = true;
|
|
|
|
|
if (quests[Q_ANVIL]._qactive == QUEST_INIT) {
|
|
|
|
|
quests[Q_ANVIL]._qactive = QUEST_ACTIVE;
|
|
|
|
|
quests[Q_ANVIL]._qvar1 = 1;
|
|
|
|
|
}
|
|
|
|
|
blackSmith._tbtcnt = true;
|
|
|
|
|
blackSmith._tTalkingToPlayer = &player;
|
|
|
|
|
InitQTextMsg(TEXT_ANVIL5);
|
|
|
|
|
blackSmith._tMsgSaid = true;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
int i;
|
|
|
|
|
if (quests[Q_ANVIL]._qvar2 == 1 && player.HasItem(IDI_ANVIL, &i)) {
|
|
|
|
|
if (!blackSmith._tMsgSaid) {
|
|
|
|
|
quests[Q_ANVIL]._qactive = QUEST_DONE;
|
|
|
|
|
quests[Q_ANVIL]._qvar2 = 2;
|
|
|
|
|
quests[Q_ANVIL]._qvar1 = 2;
|
|
|
|
|
player.RemoveInvItem(i);
|
|
|
|
|
SpawnUnique(UITEM_GRISWOLD, blackSmith.position.x, blackSmith.position.y + 1);
|
|
|
|
|
blackSmith._tbtcnt = true;
|
|
|
|
|
blackSmith._tTalkingToPlayer = &player;
|
|
|
|
|
InitQTextMsg(TEXT_ANVIL7);
|
|
|
|
|
blackSmith._tMsgSaid = true;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (!qtextflag) {
|
|
|
|
|
TownerTalk(TEXT_GRISWOLD1);
|
|
|
|
|
StartStore(STORE_SMITH);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void TalkToWitch(PlayerStruct &player, TownerStruct &witch)
|
|
|
|
|
{
|
|
|
|
|
int i;
|
|
|
|
|
if (quests[Q_MUSHROOM]._qactive == QUEST_INIT && player.HasItem(IDI_FUNGALTM, &i)) {
|
|
|
|
|
player.RemoveInvItem(i);
|
|
|
|
|
quests[Q_MUSHROOM]._qactive = QUEST_ACTIVE;
|
|
|
|
|
quests[Q_MUSHROOM]._qlog = true;
|
|
|
|
|
quests[Q_MUSHROOM]._qvar1 = QS_TOMEGIVEN;
|
|
|
|
|
witch._tbtcnt = true;
|
|
|
|
|
witch._tTalkingToPlayer = &player;
|
|
|
|
|
InitQTextMsg(TEXT_MUSH8);
|
|
|
|
|
witch._tMsgSaid = true;
|
|
|
|
|
} else if (quests[Q_MUSHROOM]._qactive == QUEST_ACTIVE) {
|
|
|
|
|
if (quests[Q_MUSHROOM]._qvar1 >= QS_TOMEGIVEN && quests[Q_MUSHROOM]._qvar1 <= QS_MUSHPICKED) {
|
|
|
|
|
int i;
|
|
|
|
|
if (player.HasItem(IDI_MUSHROOM, &i)) {
|
|
|
|
|
player.RemoveInvItem(i);
|
|
|
|
|
quests[Q_MUSHROOM]._qvar1 = QS_MUSHGIVEN;
|
|
|
|
|
Qtalklist[TOWN_HEALER][Q_MUSHROOM] = TEXT_MUSH3;
|
|
|
|
|
Qtalklist[TOWN_WITCH][Q_MUSHROOM] = TEXT_NONE;
|
|
|
|
|
witch._tbtcnt = true;
|
|
|
|
|
witch._tTalkingToPlayer = &player;
|
|
|
|
|
quests[Q_MUSHROOM]._qmsg = TEXT_MUSH10;
|
|
|
|
|
InitQTextMsg(TEXT_MUSH10);
|
|
|
|
|
witch._tMsgSaid = true;
|
|
|
|
|
} else if (quests[Q_MUSHROOM]._qmsg != TEXT_MUSH9) {
|
|
|
|
|
witch._tbtcnt = true;
|
|
|
|
|
witch._tTalkingToPlayer = &player;
|
|
|
|
|
quests[Q_MUSHROOM]._qmsg = TEXT_MUSH9;
|
|
|
|
|
InitQTextMsg(TEXT_MUSH9);
|
|
|
|
|
witch._tMsgSaid = true;
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
if (player.HasItem(IDI_SPECELIX)) {
|
|
|
|
|
witch._tbtcnt = true;
|
|
|
|
|
witch._tTalkingToPlayer = &player;
|
|
|
|
|
InitQTextMsg(TEXT_MUSH12);
|
|
|
|
|
quests[Q_MUSHROOM]._qactive = QUEST_DONE;
|
|
|
|
|
witch._tMsgSaid = true;
|
|
|
|
|
AllItemsList[IDI_SPECELIX].iUsable = true;
|
|
|
|
|
} else if (player.HasItem(IDI_BRAIN) && quests[Q_MUSHROOM]._qvar2 != TEXT_MUSH11) {
|
|
|
|
|
witch._tbtcnt = true;
|
|
|
|
|
witch._tTalkingToPlayer = &player;
|
|
|
|
|
quests[Q_MUSHROOM]._qvar2 = TEXT_MUSH11;
|
|
|
|
|
InitQTextMsg(TEXT_MUSH11);
|
|
|
|
|
witch._tMsgSaid = true;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (!qtextflag) {
|
|
|
|
|
TownerTalk(TEXT_ADRIA1);
|
|
|
|
|
StartStore(STORE_WITCH);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void TalkToBarmaid(PlayerStruct &player, TownerStruct &barmaid)
|
|
|
|
|
{
|
|
|
|
|
if (!player._pLvlVisited[21] && player.HasItem(IDI_MAPOFDOOM)) {
|
|
|
|
|
quests[Q_GRAVE]._qactive = QUEST_ACTIVE;
|
|
|
|
|
quests[Q_GRAVE]._qlog = true;
|
|
|
|
|
quests[Q_GRAVE]._qmsg = TEXT_GRAVE8;
|
|
|
|
|
InitQTextMsg(TEXT_GRAVE8);
|
|
|
|
|
barmaid._tMsgSaid = true;
|
|
|
|
|
}
|
|
|
|
|
if (!qtextflag) {
|
|
|
|
|
TownerTalk(TEXT_GILLIAN1);
|
|
|
|
|
StartStore(STORE_BARMAID);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void TalkToDrunk()
|
|
|
|
|
{
|
|
|
|
|
TownerTalk(TEXT_FARNHAM1);
|
|
|
|
|
StartStore(STORE_DRUNK);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void TalkToHealer(PlayerStruct &player, TownerStruct &healer)
|
|
|
|
|
{
|
|
|
|
|
if (!gbIsMultiplayer) {
|
|
|
|
|
if (player._pLvlVisited[1] || (gbIsHellfire && player._pLvlVisited[5])) {
|
|
|
|
|
if (!healer._tMsgSaid) {
|
|
|
|
|
if (quests[Q_PWATER]._qactive == QUEST_INIT) {
|
|
|
|
|
quests[Q_PWATER]._qactive = QUEST_ACTIVE;
|
|
|
|
|
quests[Q_PWATER]._qlog = true;
|
|
|
|
|
quests[Q_PWATER]._qmsg = TEXT_POISON3;
|
|
|
|
|
quests[Q_PWATER]._qvar1 = 1;
|
|
|
|
|
healer._tbtcnt = true;
|
|
|
|
|
healer._tTalkingToPlayer = &player;
|
|
|
|
|
InitQTextMsg(TEXT_POISON3);
|
|
|
|
|
healer._tMsgSaid = true;
|
|
|
|
|
} else if (quests[Q_PWATER]._qactive == QUEST_DONE && quests[Q_PWATER]._qvar1 != 2) {
|
|
|
|
|
quests[Q_PWATER]._qvar1 = 2;
|
|
|
|
|
healer._tbtcnt = true;
|
|
|
|
|
healer._tTalkingToPlayer = &player;
|
|
|
|
|
InitQTextMsg(TEXT_POISON5);
|
|
|
|
|
SpawnUnique(UITEM_TRING, healer.position.x, healer.position.y + 1);
|
|
|
|
|
healer._tMsgSaid = true;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
int i;
|
|
|
|
|
if (quests[Q_MUSHROOM]._qactive == QUEST_ACTIVE && quests[Q_MUSHROOM]._qmsg == TEXT_MUSH10 && player.HasItem(IDI_BRAIN, &i)) {
|
|
|
|
|
player.RemoveInvItem(i);
|
|
|
|
|
SpawnQuestItem(IDI_SPECELIX, healer.position.x, healer.position.y + 1, 0, 0);
|
|
|
|
|
InitQTextMsg(TEXT_MUSH4);
|
|
|
|
|
quests[Q_MUSHROOM]._qvar1 = QS_BRAINGIVEN;
|
|
|
|
|
Qtalklist[TOWN_HEALER][Q_MUSHROOM] = TEXT_NONE;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (!qtextflag) {
|
|
|
|
|
TownerTalk(TEXT_PEPIN1);
|
|
|
|
|
StartStore(STORE_HEALER);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void TalkToBoy()
|
|
|
|
|
{
|
|
|
|
|
TownerTalk(TEXT_WIRT1);
|
|
|
|
|
StartStore(STORE_BOY);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void TalkToStoryteller(PlayerStruct &player, TownerStruct &storyteller)
|
|
|
|
|
{
|
|
|
|
|
if (!gbIsMultiplayer) {
|
|
|
|
|
int i;
|
|
|
|
|
if (quests[Q_BETRAYER]._qactive == QUEST_INIT && player.HasItem(IDI_LAZSTAFF, &i)) {
|
|
|
|
|
player.RemoveInvItem(i);
|
|
|
|
|
quests[Q_BETRAYER]._qvar1 = 2;
|
|
|
|
|
storyteller._tbtcnt = true;
|
|
|
|
|
storyteller._tTalkingToPlayer = &player;
|
|
|
|
|
InitQTextMsg(TEXT_VILE1);
|
|
|
|
|
storyteller._tMsgSaid = true;
|
|
|
|
|
quests[Q_BETRAYER]._qactive = QUEST_ACTIVE;
|
|
|
|
|
quests[Q_BETRAYER]._qlog = true;
|
|
|
|
|
} else if (quests[Q_BETRAYER]._qactive == QUEST_DONE && quests[Q_BETRAYER]._qvar1 == 7) {
|
|
|
|
|
quests[Q_BETRAYER]._qvar1 = 8;
|
|
|
|
|
storyteller._tbtcnt = true;
|
|
|
|
|
storyteller._tTalkingToPlayer = &player;
|
|
|
|
|
InitQTextMsg(TEXT_VILE3);
|
|
|
|
|
storyteller._tMsgSaid = true;
|
|
|
|
|
quests[Q_DIABLO]._qlog = true;
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
if (quests[Q_BETRAYER]._qactive == QUEST_ACTIVE && !quests[Q_BETRAYER]._qlog) {
|
|
|
|
|
storyteller._tbtcnt = true;
|
|
|
|
|
storyteller._tTalkingToPlayer = &player;
|
|
|
|
|
InitQTextMsg(TEXT_VILE1);
|
|
|
|
|
storyteller._tMsgSaid = true;
|
|
|
|
|
quests[Q_BETRAYER]._qlog = true;
|
|
|
|
|
NetSendCmdQuest(true, Q_BETRAYER);
|
|
|
|
|
} else if (quests[Q_BETRAYER]._qactive == QUEST_DONE && quests[Q_BETRAYER]._qvar1 == 7) {
|
|
|
|
|
quests[Q_BETRAYER]._qvar1 = 8;
|
|
|
|
|
storyteller._tbtcnt = true;
|
|
|
|
|
storyteller._tTalkingToPlayer = &player;
|
|
|
|
|
InitQTextMsg(TEXT_VILE3);
|
|
|
|
|
storyteller._tMsgSaid = true;
|
|
|
|
|
NetSendCmdQuest(true, Q_BETRAYER);
|
|
|
|
|
quests[Q_DIABLO]._qlog = true;
|
|
|
|
|
NetSendCmdQuest(true, Q_DIABLO);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (!qtextflag) {
|
|
|
|
|
TownerTalk(TEXT_STORY1);
|
|
|
|
|
StartStore(STORE_STORY);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void TalkToCow(PlayerStruct &player)
|
|
|
|
|
{
|
|
|
|
|
if (CowPlaying != -1 && effect_is_playing(CowPlaying))
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
CowClicks++;
|
|
|
|
|
|
|
|
|
|
if (gbIsSpawn) {
|
|
|
|
|
if (CowClicks == 4) {
|
|
|
|
|
CowClicks = 0;
|
|
|
|
|
CowPlaying = TSFX_COW2;
|
|
|
|
|
} else {
|
|
|
|
|
CowPlaying = TSFX_COW1;
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
if (CowClicks >= 8) {
|
|
|
|
|
PlaySfxLoc(TSFX_COW1, player.position.tile.x, player.position.tile.y + 5);
|
|
|
|
|
CowClicks = 4;
|
|
|
|
|
CowPlaying = SnSfx[CowMsg][static_cast<std::size_t>(player._pClass)]; /* snSFX is local */
|
|
|
|
|
CowMsg++;
|
|
|
|
|
if (CowMsg >= 3)
|
|
|
|
|
CowMsg = 0;
|
|
|
|
|
} else {
|
|
|
|
|
CowPlaying = CowClicks == 4 ? TSFX_COW2 : TSFX_COW1;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
PlaySfxLoc(CowPlaying, player.position.tile.x, player.position.tile.y);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void TalkToFarmer(PlayerStruct &player, TownerStruct &farmer)
|
|
|
|
|
{
|
|
|
|
|
_speech_id qt = TEXT_FARMER1;
|
|
|
|
|
bool t2 = true;
|
|
|
|
|
switch (quests[Q_FARMER]._qactive) {
|
|
|
|
|
case QUEST_NOTAVAIL:
|
|
|
|
|
if (player.HasItem(IDI_RUNEBOMB)) {
|
|
|
|
|
qt = TEXT_FARMER2;
|
|
|
|
|
quests[Q_FARMER]._qactive = QUEST_ACTIVE;
|
|
|
|
|
quests[Q_FARMER]._qvar1 = 1;
|
|
|
|
|
quests[Q_FARMER]._qlog = true;
|
|
|
|
|
quests[Q_FARMER]._qmsg = TEXT_FARMER1;
|
|
|
|
|
break;
|
|
|
|
|
} else if (!player._pLvlVisited[9] && player._pLevel < 15) {
|
|
|
|
|
qt = TEXT_FARMER8;
|
|
|
|
|
if (player._pLvlVisited[2])
|
|
|
|
|
qt = TEXT_FARMER5;
|
|
|
|
|
if (player._pLvlVisited[5])
|
|
|
|
|
qt = TEXT_FARMER7;
|
|
|
|
|
if (player._pLvlVisited[7])
|
|
|
|
|
qt = TEXT_FARMER9;
|
|
|
|
|
} else {
|
|
|
|
|
qt = TEXT_FARMER1;
|
|
|
|
|
quests[Q_FARMER]._qactive = QUEST_ACTIVE;
|
|
|
|
|
quests[Q_FARMER]._qvar1 = 1;
|
|
|
|
|
quests[Q_FARMER]._qlog = true;
|
|
|
|
|
quests[Q_FARMER]._qmsg = TEXT_FARMER1;
|
|
|
|
|
SpawnRuneBomb(farmer.position.x + 1, farmer.position.y);
|
|
|
|
|
t2 = true;
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
case QUEST_ACTIVE:
|
|
|
|
|
if (player.HasItem(IDI_RUNEBOMB))
|
|
|
|
|
qt = TEXT_FARMER2;
|
|
|
|
|
else
|
|
|
|
|
qt = TEXT_FARMER3;
|
|
|
|
|
break;
|
|
|
|
|
case QUEST_INIT:
|
|
|
|
|
if (player.HasItem(IDI_RUNEBOMB)) {
|
|
|
|
|
qt = TEXT_FARMER2;
|
|
|
|
|
quests[Q_FARMER]._qactive = QUEST_ACTIVE;
|
|
|
|
|
quests[Q_FARMER]._qvar1 = 1;
|
|
|
|
|
quests[Q_FARMER]._qmsg = TEXT_FARMER1;
|
|
|
|
|
quests[Q_FARMER]._qlog = true;
|
|
|
|
|
} else if (!player._pLvlVisited[9] && player._pLevel < 15) {
|
|
|
|
|
qt = TEXT_FARMER8;
|
|
|
|
|
if (player._pLvlVisited[2]) {
|
|
|
|
|
qt = TEXT_FARMER5;
|
|
|
|
|
}
|
|
|
|
|
if (player._pLvlVisited[5]) {
|
|
|
|
|
qt = TEXT_FARMER7;
|
|
|
|
|
}
|
|
|
|
|
if (player._pLvlVisited[7]) {
|
|
|
|
|
qt = TEXT_FARMER9;
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
qt = TEXT_FARMER1;
|
|
|
|
|
quests[Q_FARMER]._qactive = QUEST_ACTIVE;
|
|
|
|
|
quests[Q_FARMER]._qvar1 = 1;
|
|
|
|
|
quests[Q_FARMER]._qlog = true;
|
|
|
|
|
quests[Q_FARMER]._qmsg = TEXT_FARMER1;
|
|
|
|
|
SpawnRuneBomb(farmer.position.x + 1, farmer.position.y);
|
|
|
|
|
t2 = true;
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
case QUEST_DONE:
|
|
|
|
|
qt = TEXT_FARMER4;
|
|
|
|
|
SpawnRewardItem(IDI_AURIC, farmer.position.x + 1, farmer.position.y);
|
|
|
|
|
quests[Q_FARMER]._qactive = QUEST_HIVE_DONE;
|
|
|
|
|
quests[Q_FARMER]._qlog = false;
|
|
|
|
|
t2 = true;
|
|
|
|
|
break;
|
|
|
|
|
case QUEST_HIVE_DONE:
|
|
|
|
|
qt = TEXT_NONE;
|
|
|
|
|
break;
|
|
|
|
|
default:
|
|
|
|
|
quests[Q_FARMER]._qactive = QUEST_NOTAVAIL;
|
|
|
|
|
qt = TEXT_FARMER4;
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
if (qt != TEXT_NONE) {
|
|
|
|
|
if (t2) {
|
|
|
|
|
InitQTextMsg(qt);
|
|
|
|
|
} else {
|
|
|
|
|
PlaySFX(alltext[qt].sfxnr);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (gbIsMultiplayer) {
|
|
|
|
|
NetSendCmdQuest(true, Q_FARMER);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void TalkToCowFarmer(PlayerStruct &player, TownerStruct &cowFarmer)
|
|
|
|
|
{
|
|
|
|
|
_speech_id qt = TEXT_JERSEY1;
|
|
|
|
|
bool t2 = true;
|
|
|
|
|
int i;
|
|
|
|
|
if (player.HasItem(IDI_GREYSUIT, &i)) {
|
|
|
|
|
qt = TEXT_JERSEY7;
|
|
|
|
|
player.RemoveInvItem(i);
|
|
|
|
|
} else if (player.HasItem(IDI_BROWNSUIT, &i)) {
|
|
|
|
|
SpawnUnique(UITEM_BOVINE, cowFarmer.position.x + 1, cowFarmer.position.y);
|
|
|
|
|
player.RemoveInvItem(i);
|
|
|
|
|
qt = TEXT_JERSEY8;
|
|
|
|
|
quests[Q_JERSEY]._qactive = QUEST_DONE;
|
|
|
|
|
} else if (player.HasItem(IDI_RUNEBOMB)) {
|
|
|
|
|
qt = TEXT_JERSEY5;
|
|
|
|
|
quests[Q_JERSEY]._qactive = QUEST_ACTIVE;
|
|
|
|
|
quests[Q_JERSEY]._qvar1 = 1;
|
|
|
|
|
quests[Q_JERSEY]._qmsg = TEXT_JERSEY4;
|
|
|
|
|
quests[Q_JERSEY]._qlog = true;
|
|
|
|
|
} else {
|
|
|
|
|
switch (quests[Q_JERSEY]._qactive) {
|
|
|
|
|
case QUEST_NOTAVAIL:
|
|
|
|
|
case QUEST_INIT:
|
|
|
|
|
qt = TEXT_JERSEY1;
|
|
|
|
|
quests[Q_JERSEY]._qactive = QUEST_HIVE_TEASE1;
|
|
|
|
|
break;
|
|
|
|
|
case QUEST_ACTIVE:
|
|
|
|
|
qt = TEXT_JERSEY5;
|
|
|
|
|
break;
|
|
|
|
|
case QUEST_DONE:
|
|
|
|
|
qt = TEXT_JERSEY1;
|
|
|
|
|
break;
|
|
|
|
|
case QUEST_HIVE_TEASE1:
|
|
|
|
|
qt = TEXT_JERSEY2;
|
|
|
|
|
quests[Q_JERSEY]._qactive = QUEST_HIVE_TEASE2;
|
|
|
|
|
break;
|
|
|
|
|
case QUEST_HIVE_TEASE2:
|
|
|
|
|
qt = TEXT_JERSEY3;
|
|
|
|
|
quests[Q_JERSEY]._qactive = QUEST_HIVE_ACTIVE;
|
|
|
|
|
break;
|
|
|
|
|
case QUEST_HIVE_ACTIVE:
|
|
|
|
|
if (!player._pLvlVisited[9] && player._pLevel < 15) {
|
|
|
|
|
switch (GenerateRnd(4)) {
|
|
|
|
|
case 0:
|
|
|
|
|
qt = TEXT_JERSEY9;
|
|
|
|
|
break;
|
|
|
|
|
case 1:
|
|
|
|
|
qt = TEXT_JERSEY10;
|
|
|
|
|
break;
|
|
|
|
|
case 2:
|
|
|
|
|
qt = TEXT_JERSEY11;
|
|
|
|
|
break;
|
|
|
|
|
default:
|
|
|
|
|
qt = TEXT_JERSEY12;
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
} else {
|
|
|
|
|
qt = TEXT_JERSEY4;
|
|
|
|
|
quests[Q_JERSEY]._qactive = QUEST_ACTIVE;
|
|
|
|
|
quests[Q_JERSEY]._qvar1 = 1;
|
|
|
|
|
quests[Q_JERSEY]._qmsg = TEXT_JERSEY4;
|
|
|
|
|
quests[Q_JERSEY]._qlog = true;
|
|
|
|
|
SpawnRuneBomb(cowFarmer.position.x + 1, cowFarmer.position.y);
|
|
|
|
|
t2 = true;
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
default:
|
|
|
|
|
qt = TEXT_JERSEY5;
|
|
|
|
|
quests[Q_JERSEY]._qactive = QUEST_NOTAVAIL;
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (qt != TEXT_NONE) {
|
|
|
|
|
if (t2) {
|
|
|
|
|
InitQTextMsg(qt);
|
|
|
|
|
} else {
|
|
|
|
|
PlaySFX(alltext[qt].sfxnr);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (gbIsMultiplayer) {
|
|
|
|
|
NetSendCmdQuest(true, Q_JERSEY);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void TalkToGirl(PlayerStruct &player, TownerStruct &girl)
|
|
|
|
|
{
|
|
|
|
|
_speech_id qt = TEXT_GIRL1;
|
|
|
|
|
bool t2 = false;
|
|
|
|
|
int i;
|
|
|
|
|
if (!player.HasItem(IDI_THEODORE, &i) || quests[Q_GIRL]._qactive == QUEST_DONE) {
|
|
|
|
|
switch (quests[Q_GIRL]._qactive) {
|
|
|
|
|
case 0:
|
|
|
|
|
qt = TEXT_GIRL2;
|
|
|
|
|
quests[Q_GIRL]._qactive = QUEST_ACTIVE;
|
|
|
|
|
quests[Q_GIRL]._qvar1 = 1;
|
|
|
|
|
quests[Q_GIRL]._qlog = true;
|
|
|
|
|
quests[Q_GIRL]._qmsg = TEXT_GIRL2;
|
|
|
|
|
t2 = true;
|
|
|
|
|
break;
|
|
|
|
|
case 1:
|
|
|
|
|
qt = TEXT_GIRL2;
|
|
|
|
|
quests[Q_GIRL]._qvar1 = 1;
|
|
|
|
|
quests[Q_GIRL]._qlog = true;
|
|
|
|
|
quests[Q_GIRL]._qmsg = TEXT_GIRL2;
|
|
|
|
|
quests[Q_GIRL]._qactive = QUEST_ACTIVE;
|
|
|
|
|
t2 = true;
|
|
|
|
|
break;
|
|
|
|
|
case 2:
|
|
|
|
|
qt = TEXT_GIRL3;
|
|
|
|
|
t2 = true;
|
|
|
|
|
break;
|
|
|
|
|
case 3:
|
|
|
|
|
qt = TEXT_NONE;
|
|
|
|
|
break;
|
|
|
|
|
default:
|
|
|
|
|
quests[Q_GIRL]._qactive = QUEST_NOTAVAIL;
|
|
|
|
|
qt = TEXT_GIRL1;
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
qt = TEXT_GIRL4;
|
|
|
|
|
player.RemoveInvItem(i);
|
|
|
|
|
CreateAmulet(girl.position, 13, false, true);
|
|
|
|
|
quests[Q_GIRL]._qlog = false;
|
|
|
|
|
quests[Q_GIRL]._qactive = QUEST_DONE;
|
|
|
|
|
t2 = true;
|
|
|
|
|
}
|
|
|
|
|
if (qt != TEXT_NONE) {
|
|
|
|
|
if (t2) {
|
|
|
|
|
InitQTextMsg(qt);
|
|
|
|
|
} else {
|
|
|
|
|
PlaySFX(alltext[qt].sfxnr);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (gbIsMultiplayer) {
|
|
|
|
|
NetSendCmdQuest(true, Q_GIRL);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
} // namespace
|
|
|
|
|
|
|
|
|
|
TownerStruct towners[NUM_TOWNERS];
|
|
|
|
|
|
|
|
|
|
/** Contains the data related to quest gossip for each towner ID. */
|
|
|
|
|
_speech_id Qtalklist[NUM_TOWNER_TYPES][MAXQUESTS] = {
|
|
|
|
|
// clang-format off
|
|
|
|
|
// Q_ROCK, Q_MUSHROOM, Q_GARBUD, Q_ZHAR, Q_VEIL, Q_DIABLO, Q_BUTCHER, Q_LTBANNER, Q_BLIND, Q_BLOOD, Q_ANVIL, Q_WARLORD, Q_SKELKING, Q_PWATER, Q_SCHAMB, Q_BETRAYER, Q_GRAVE, Q_FARMER, Q_GIRL, Q_TRADER, Q_DEFILER, Q_NAKRUL, Q_CORNSTN, Q_JERSEY
|
|
|
|
|
/*TOWN_SMITH*/ { TEXT_INFRA6, TEXT_MUSH6, TEXT_NONE, TEXT_NONE, TEXT_VEIL5, TEXT_NONE, TEXT_BUTCH5, TEXT_BANNER6, TEXT_BLIND5, TEXT_BLOOD5, TEXT_ANVIL6, TEXT_WARLRD5, TEXT_KING7, TEXT_POISON7, TEXT_BONE5, TEXT_VILE9, TEXT_GRAVE2, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE },
|
|
|
|
|
/*TOWN_HEALER*/ { TEXT_INFRA3, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_VEIL3, TEXT_NONE, TEXT_BUTCH3, TEXT_BANNER4, TEXT_BLIND3, TEXT_BLOOD3, TEXT_ANVIL3, TEXT_WARLRD3, TEXT_KING5, TEXT_POISON4, TEXT_BONE3, TEXT_VILE7, TEXT_GRAVE3, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE },
|
|
|
|
|
/*TOWN_DEADGUY*/ { TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE },
|
|
|
|
|
/*TOWN_TAVERN*/ { TEXT_INFRA2, TEXT_MUSH2, TEXT_NONE, TEXT_NONE, TEXT_VEIL2, TEXT_NONE, TEXT_BUTCH2, TEXT_NONE, TEXT_BLIND2, TEXT_BLOOD2, TEXT_ANVIL2, TEXT_WARLRD2, TEXT_KING3, TEXT_POISON2, TEXT_BONE2, TEXT_VILE4, TEXT_GRAVE5, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE },
|
|
|
|
|
/*TOWN_STORY*/ { TEXT_INFRA1, TEXT_MUSH1, TEXT_NONE, TEXT_NONE, TEXT_VEIL1, TEXT_VILE3, TEXT_BUTCH1, TEXT_BANNER1, TEXT_BLIND1, TEXT_BLOOD1, TEXT_ANVIL1, TEXT_WARLRD1, TEXT_KING1, TEXT_POISON1, TEXT_BONE1, TEXT_VILE2, TEXT_GRAVE6, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE },
|
|
|
|
|
/*TOWN_DRUNK*/ { TEXT_INFRA8, TEXT_MUSH7, TEXT_NONE, TEXT_NONE, TEXT_VEIL6, TEXT_NONE, TEXT_BUTCH6, TEXT_BANNER7, TEXT_BLIND6, TEXT_BLOOD6, TEXT_ANVIL8, TEXT_WARLRD6, TEXT_KING8, TEXT_POISON8, TEXT_BONE6, TEXT_VILE10, TEXT_GRAVE7, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE },
|
|
|
|
|
/*TOWN_WITCH*/ { TEXT_INFRA9, TEXT_MUSH9, TEXT_NONE, TEXT_NONE, TEXT_VEIL7, TEXT_NONE, TEXT_BUTCH7, TEXT_BANNER8, TEXT_BLIND7, TEXT_BLOOD7, TEXT_ANVIL9, TEXT_WARLRD7, TEXT_KING9, TEXT_POISON9, TEXT_BONE7, TEXT_VILE11, TEXT_GRAVE1, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE },
|
|
|
|
|
/*TOWN_BMAID*/ { TEXT_INFRA4, TEXT_MUSH5, TEXT_NONE, TEXT_NONE, TEXT_VEIL4, TEXT_NONE, TEXT_BUTCH4, TEXT_BANNER5, TEXT_BLIND4, TEXT_BLOOD4, TEXT_ANVIL4, TEXT_WARLRD4, TEXT_KING6, TEXT_POISON6, TEXT_BONE4, TEXT_VILE8, TEXT_GRAVE8, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE },
|
|
|
|
|
/*TOWN_PEGBOY*/ { TEXT_INFRA10, TEXT_MUSH13, TEXT_NONE, TEXT_NONE, TEXT_VEIL8, TEXT_NONE, TEXT_BUTCH8, TEXT_BANNER9, TEXT_BLIND8, TEXT_BLOOD8, TEXT_ANVIL10, TEXT_WARLRD8, TEXT_KING10, TEXT_POISON10, TEXT_BONE8, TEXT_VILE12, TEXT_GRAVE9, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE },
|
|
|
|
|
/*TOWN_COW*/ { TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE },
|
|
|
|
|
/*TOWN_FARMER*/ { TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE },
|
|
|
|
|
/*TOWN_GIRL*/ { TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE },
|
|
|
|
|
/*TOWN_COWFARM*/ { TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE },
|
|
|
|
|
// clang-format on
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
void InitTowners()
|
|
|
|
|
{
|
|
|
|
|
assert(CowCels == nullptr);
|
|
|
|
|
|
|
|
|
|
CowCels = LoadFileInMem("Towners\\Animals\\Cow.CEL");
|
|
|
|
|
|
|
|
|
|
int i = 0;
|
|
|
|
|
for (auto &townerInit : TownerInitList) {
|
|
|
|
|
switch (townerInit.type) {
|
|
|
|
|
case TOWN_DEADGUY:
|
|
|
|
|
if (quests[Q_BUTCHER]._qactive == QUEST_NOTAVAIL || quests[Q_BUTCHER]._qactive == QUEST_DONE)
|
|
|
|
|
continue;
|
|
|
|
|
break;
|
|
|
|
|
case TOWN_FARMER:
|
|
|
|
|
if (!gbIsHellfire || sgGameInitInfo.bCowQuest)
|
|
|
|
|
continue;
|
|
|
|
|
break;
|
|
|
|
|
case TOWN_COWFARM:
|
|
|
|
|
if (!gbIsHellfire || !sgGameInitInfo.bCowQuest || quests[Q_FARMER]._qactive == 10)
|
|
|
|
|
continue;
|
|
|
|
|
break;
|
|
|
|
|
case TOWN_GIRL:
|
|
|
|
|
if (!gbIsHellfire || !sgGameInitInfo.bTheoQuest || !plr->_pLvlVisited[17])
|
|
|
|
|
continue;
|
|
|
|
|
break;
|
|
|
|
|
default:
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
InitTownerInfo(i, townerInit);
|
|
|
|
|
i++;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void FreeTownerGFX()
|
|
|
|
|
{
|
|
|
|
|
for (auto &animation : towners) {
|
|
|
|
|
animation._tNData = nullptr;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
CowCels = nullptr;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void ProcessTowners()
|
|
|
|
|
{
|
|
|
|
|
for (auto &towner : towners) {
|
|
|
|
|
TownCtrlMsg(towner);
|
|
|
|
|
if (towner._ttype == TOWN_DEADGUY) {
|
|
|
|
|
TownDead(towner);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
towner._tAnimCnt++;
|
|
|
|
|
if (towner._tAnimCnt < towner._tAnimDelay) {
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
towner._tAnimCnt = 0;
|
|
|
|
|
|
|
|
|
|
if (towner._tAnimOrder >= 0) {
|
|
|
|
|
int ao = towner._tAnimOrder;
|
|
|
|
|
towner._tAnimFrameCnt++;
|
|
|
|
|
if (AnimOrder[ao][towner._tAnimFrameCnt] == -1)
|
|
|
|
|
towner._tAnimFrameCnt = 0;
|
|
|
|
|
|
|
|
|
|
towner._tAnimFrame = AnimOrder[ao][towner._tAnimFrameCnt];
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
towner._tAnimFrame++;
|
|
|
|
|
if (towner._tAnimFrame > towner._tAnimLen)
|
|
|
|
|
towner._tAnimFrame = 1;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void TalkToTowner(PlayerStruct &player, int t)
|
|
|
|
|
{
|
|
|
|
|
auto &towner = towners[t];
|
|
|
|
|
|
|
|
|
|
int dx = abs(player.position.tile.x - towner.position.x);
|
|
|
|
|
int dy = abs(player.position.tile.y - towner.position.y);
|
|
|
|
|
#ifdef _DEBUG
|
|
|
|
|
if (!debug_mode_key_d) {
|
|
|
|
|
#endif
|
|
|
|
|
if (dx >= 2 || dy >= 2)
|
|
|
|
|
return;
|
|
|
|
|
#ifdef _DEBUG
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
if (qtextflag) {
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
towner._tMsgSaid = false;
|
|
|
|
|
|
|
|
|
|
if (pcurs >= CURSOR_FIRSTITEM) {
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
switch (towner._ttype) {
|
|
|
|
|
case TOWN_TAVERN:
|
|
|
|
|
TalkToBarOwner(player, towner);
|
|
|
|
|
break;
|
|
|
|
|
case TOWN_DEADGUY:
|
|
|
|
|
TalkToDeadguy(player, towner);
|
|
|
|
|
break;
|
|
|
|
|
case TOWN_SMITH:
|
|
|
|
|
TalkToBlackSmith(player, towner);
|
|
|
|
|
break;
|
|
|
|
|
case TOWN_WITCH:
|
|
|
|
|
TalkToWitch(player, towner);
|
|
|
|
|
break;
|
|
|
|
|
case TOWN_BMAID:
|
|
|
|
|
TalkToBarmaid(player, towner);
|
|
|
|
|
break;
|
|
|
|
|
case TOWN_DRUNK:
|
|
|
|
|
TalkToDrunk();
|
|
|
|
|
break;
|
|
|
|
|
case TOWN_HEALER:
|
|
|
|
|
TalkToHealer(player, towner);
|
|
|
|
|
break;
|
|
|
|
|
case TOWN_PEGBOY:
|
|
|
|
|
TalkToBoy();
|
|
|
|
|
break;
|
|
|
|
|
case TOWN_STORY:
|
|
|
|
|
TalkToStoryteller(player, towner);
|
|
|
|
|
break;
|
|
|
|
|
case TOWN_COW:
|
|
|
|
|
TalkToCow(player);
|
|
|
|
|
break;
|
|
|
|
|
case TOWN_FARMER:
|
|
|
|
|
TalkToFarmer(player, towner);
|
|
|
|
|
break;
|
|
|
|
|
case TOWN_COWFARM:
|
|
|
|
|
TalkToCowFarmer(player, towner);
|
|
|
|
|
break;
|
|
|
|
|
case TOWN_GIRL:
|
|
|
|
|
TalkToGirl(player, towner);
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
} // namespace devilution
|