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/**
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* @file themes.cpp
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*
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* Implementation of the theme room placing algorithms.
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*/
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#include "levels/themes.h"
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#include <fmt/core.h>
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#include "engine/path.h"
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#include "engine/points_in_rectangle_range.hpp"
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#include "engine/random.hpp"
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#include "items.h"
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#include "levels/trigs.h"
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#include "monster.h"
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#include "objects.h"
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#include "quests.h"
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#include "utils/str_cat.hpp"
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namespace devilution {
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int numthemes;
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bool armorFlag;
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bool weaponFlag;
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int zharlib;
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ThemeStruct themes[MAXTHEMES];
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namespace {
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bool cauldronFlag;
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bool bFountainFlag;
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bool mFountainFlag;
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bool pFountainFlag;
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bool tFountainFlag;
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bool treasureFlag;
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int themex;
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int themey;
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int themeVar1;
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bool TFit_Shrine(int i)
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{
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int xp = 0;
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int yp = 0;
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int found = 0;
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while (found == 0) {
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Point testPosition { xp, yp };
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if (dTransVal[xp][yp] == themes[i].ttval) {
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if (TileHasAny(dPiece[xp][yp - 1], TileProperties::Trap)
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&& IsTileNotSolid(testPosition + Direction::NorthWest)
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&& IsTileNotSolid(testPosition + Direction::SouthEast)
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&& dTransVal[xp - 1][yp] == themes[i].ttval
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&& dTransVal[xp + 1][yp] == themes[i].ttval
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&& !IsObjectAtPosition(testPosition + Direction::North)
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&& !IsObjectAtPosition(testPosition + Direction::East)) {
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found = 1;
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}
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if (found == 0
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&& TileHasAny(dPiece[xp - 1][yp], TileProperties::Trap)
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&& IsTileNotSolid(testPosition + Direction::NorthEast)
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&& IsTileNotSolid(testPosition + Direction::SouthWest)
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&& dTransVal[xp][yp - 1] == themes[i].ttval
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&& dTransVal[xp][yp + 1] == themes[i].ttval
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&& !IsObjectAtPosition(testPosition + Direction::North)
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&& !IsObjectAtPosition(testPosition + Direction::West)) {
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found = 2;
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}
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}
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if (found == 0) {
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xp++;
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if (xp == MAXDUNX) {
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xp = 0;
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yp++;
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if (yp == MAXDUNY)
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return false;
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}
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}
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}
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themex = xp;
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themey = yp;
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themeVar1 = found;
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return true;
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}
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bool CheckThemeObj5(Point origin, int8_t regionId)
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{
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const auto searchArea = PointsInRectangle(Rectangle { origin, 2 });
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return std::all_of(searchArea.cbegin(), searchArea.cend(), [regionId](Point testPosition) {
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// note out-of-bounds tiles are not solid, this function relies on the guard in TFit_Obj5 and dungeon border
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if (IsTileSolid(testPosition)) {
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return false;
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}
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// If the theme object would extend into a different region then it doesn't fit.
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if (dTransVal[testPosition.x][testPosition.y] != regionId) {
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return false;
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}
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return true;
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});
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}
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bool TFit_Obj5(int t)
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{
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const int targetCandidates = GenerateRnd(5);
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if (targetCandidates < 0) {
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// vanilla rng can return -3 for GenerateRnd(5), default behaviour is to set the output to 0,0 and return true in this case...
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themex = 0;
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themey = 0;
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return true;
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}
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int candidatesFound = 0;
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for (Point tile : PointsInRectangle(Rectangle { { 0, 0 }, { MAXDUNX, MAXDUNY } })) {
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if (dTransVal[tile.x][tile.y] == themes[t].ttval && IsTileNotSolid(tile) && CheckThemeObj5(tile, themes[t].ttval)) {
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// Use themex/y to keep track of the last candidate area found, in case we end up with fewer candidates than the target
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themex = tile.x;
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themey = tile.y;
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candidatesFound++;
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if (candidatesFound > targetCandidates)
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return true;
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}
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}
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return candidatesFound > 0;
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}
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bool TFit_SkelRoom(int t)
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{
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if (IsNoneOf(leveltype, DTYPE_CATHEDRAL, DTYPE_CATACOMBS)) {
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return false;
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}
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for (size_t i = 0; i < LevelMonsterTypeCount; i++) {
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if (IsSkel(LevelMonsterTypes[i].type)) {
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themeVar1 = i;
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return TFit_Obj5(t);
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}
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}
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return false;
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}
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bool TFit_GoatShrine(int t)
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{
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for (size_t i = 0; i < LevelMonsterTypeCount; i++) {
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if (IsGoat(LevelMonsterTypes[i].type)) {
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themeVar1 = i;
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return TFit_Obj5(t);
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}
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}
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return false;
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}
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bool CheckThemeObj3(Point origin, int8_t regionId, unsigned frequency = 0)
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{
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const auto searchArea = PointsInRectangle(Rectangle { origin, 1 });
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return std::all_of(searchArea.cbegin(), searchArea.cend(), [regionId, frequency](Point testPosition) {
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if (!InDungeonBounds(testPosition)) {
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return false;
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}
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if (IsTileSolid(testPosition)) {
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return false;
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}
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// If the theme object would extend into a different region then it doesn't fit.
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if (dTransVal[testPosition.x][testPosition.y] != regionId) {
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return false;
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}
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if (IsObjectAtPosition(testPosition)) {
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return false;
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}
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if (frequency > 0 && FlipCoin(frequency)) {
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return false;
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}
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return true;
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});
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}
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bool TFit_Obj3(int8_t regionId)
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{
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constexpr unsigned objrnd[4] = { 4, 4, 3, 5 };
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for (int yp = 1; yp < MAXDUNY - 1; yp++) {
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for (int xp = 1; xp < MAXDUNX - 1; xp++) {
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if (CheckThemeObj3({ xp, yp }, regionId, objrnd[leveltype - 1])) {
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themex = xp;
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themey = yp;
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return true;
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}
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}
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}
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return false;
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}
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bool CheckThemeReqs(theme_id t)
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{
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switch (t) {
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case THEME_SHRINE:
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case THEME_SKELROOM:
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case THEME_LIBRARY:
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return IsNoneOf(leveltype, DTYPE_CAVES, DTYPE_HELL);
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case THEME_ARMORSTAND:
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case THEME_WEAPONRACK:
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return IsNoneOf(leveltype, DTYPE_CATHEDRAL);
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case THEME_CAULDRON:
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return leveltype == DTYPE_HELL && cauldronFlag;
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case THEME_BLOODFOUNTAIN:
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return bFountainFlag;
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case THEME_PURIFYINGFOUNTAIN:
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return pFountainFlag;
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case THEME_MURKYFOUNTAIN:
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return mFountainFlag;
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case THEME_TEARFOUNTAIN:
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return tFountainFlag;
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case THEME_TREASURE:
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return treasureFlag;
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default:
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return true;
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}
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}
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bool SpecialThemeFit(int i, theme_id t)
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{
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bool rv = CheckThemeReqs(t);
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switch (t) {
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case THEME_SHRINE:
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case THEME_LIBRARY:
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if (rv) {
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rv = TFit_Shrine(i);
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}
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break;
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case THEME_SKELROOM:
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if (rv) {
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rv = TFit_SkelRoom(i);
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}
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break;
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case THEME_BLOODFOUNTAIN:
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if (rv) {
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rv = TFit_Obj5(i);
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}
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if (rv) {
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bFountainFlag = false;
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}
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break;
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case THEME_PURIFYINGFOUNTAIN:
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if (rv) {
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rv = TFit_Obj5(i);
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}
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if (rv) {
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pFountainFlag = false;
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}
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break;
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case THEME_MURKYFOUNTAIN:
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if (rv) {
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rv = TFit_Obj5(i);
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}
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if (rv) {
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mFountainFlag = false;
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}
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break;
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case THEME_TEARFOUNTAIN:
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if (rv) {
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rv = TFit_Obj5(i);
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}
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if (rv) {
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tFountainFlag = false;
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}
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break;
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case THEME_CAULDRON:
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if (rv) {
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rv = TFit_Obj5(i);
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}
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if (rv) {
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cauldronFlag = false;
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}
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break;
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case THEME_GOATSHRINE:
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if (rv) {
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rv = TFit_GoatShrine(i);
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}
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break;
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case THEME_TORTURE:
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case THEME_DECAPITATED:
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case THEME_ARMORSTAND:
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case THEME_BRNCROSS:
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case THEME_WEAPONRACK:
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if (rv) {
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rv = TFit_Obj3(themes[i].ttval);
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}
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break;
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case THEME_TREASURE:
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if (rv) {
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treasureFlag = false;
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}
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break;
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default:
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break;
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}
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return rv;
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}
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bool CheckThemeRoom(int tv)
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{
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for (int i = 0; i < numtrigs; i++) {
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if (dTransVal[trigs[i].position.x][trigs[i].position.y] == tv)
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return false;
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}
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int tarea = 0;
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for (int j = 0; j < MAXDUNY; j++) {
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for (int i = 0; i < MAXDUNX; i++) {
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if (dTransVal[i][j] != tv)
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continue;
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if (TileContainsSetPiece({ i, j }))
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return false;
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tarea++;
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}
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}
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if (leveltype == DTYPE_CATHEDRAL && (tarea < 9 || tarea > 100))
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return false;
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for (int j = 0; j < MAXDUNY; j++) {
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for (int i = 0; i < MAXDUNX; i++) {
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if (dTransVal[i][j] != tv || TileHasAny(dPiece[i][j], TileProperties::Solid))
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continue;
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if (dTransVal[i - 1][j] != tv && IsTileNotSolid({ i - 1, j }))
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return false;
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if (dTransVal[i + 1][j] != tv && IsTileNotSolid({ i + 1, j }))
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return false;
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if (dTransVal[i][j - 1] != tv && IsTileNotSolid({ i, j - 1 }))
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return false;
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if (dTransVal[i][j + 1] != tv && IsTileNotSolid({ i, j + 1 }))
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return false;
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}
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}
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return true;
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}
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/**
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|
|
* PlaceThemeMonsts places theme monsters with the specified frequency.
|
|
|
|
|
*
|
|
|
|
|
* @param t theme number (index into themes array).
|
|
|
|
|
* @param f frequency (1/f likelihood of adding monster).
|
|
|
|
|
*/
|
|
|
|
|
void PlaceThemeMonsts(int t, int f)
|
|
|
|
|
{
|
|
|
|
|
int scattertypes[138];
|
|
|
|
|
|
|
|
|
|
int numscattypes = 0;
|
|
|
|
|
for (size_t i = 0; i < LevelMonsterTypeCount; i++) {
|
|
|
|
|
if ((LevelMonsterTypes[i].placeFlags & PLACE_SCATTER) != 0) {
|
|
|
|
|
scattertypes[numscattypes] = i;
|
|
|
|
|
numscattypes++;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
int mtype = scattertypes[GenerateRnd(numscattypes)];
|
|
|
|
|
for (int yp = 0; yp < MAXDUNY; yp++) {
|
|
|
|
|
for (int xp = 0; xp < MAXDUNX; xp++) {
|
|
|
|
|
if (dTransVal[xp][yp] == themes[t].ttval && IsTileNotSolid({ xp, yp }) && dItem[xp][yp] == 0 && !IsObjectAtPosition({ xp, yp })) {
|
|
|
|
|
if (FlipCoin(f)) {
|
|
|
|
|
AddMonster({ xp, yp }, static_cast<Direction>(GenerateRnd(8)), mtype, true);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Theme_Barrel initializes the barrel theme.
|
|
|
|
|
*
|
|
|
|
|
* @param t theme number (index into themes array).
|
|
|
|
|
*/
|
|
|
|
|
void Theme_Barrel(int t)
|
|
|
|
|
{
|
|
|
|
|
int barrnd[4] = { 2, 6, 4, 8 };
|
|
|
|
|
int monstrnd[4] = { 5, 7, 3, 9 };
|
|
|
|
|
|
|
|
|
|
for (int yp = 0; yp < MAXDUNY; yp++) {
|
|
|
|
|
for (int xp = 0; xp < MAXDUNX; xp++) {
|
|
|
|
|
if (dTransVal[xp][yp] == themes[t].ttval && IsTileNotSolid({ xp, yp })) {
|
|
|
|
|
if (FlipCoin(barrnd[leveltype - 1])) {
|
|
|
|
|
_object_id r = FlipCoin(barrnd[leveltype - 1]) ? OBJ_BARREL : OBJ_BARRELEX;
|
|
|
|
|
AddObject(r, { xp, yp });
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
PlaceThemeMonsts(t, monstrnd[leveltype - 1]);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Theme_Shrine initializes the shrine theme.
|
|
|
|
|
*
|
|
|
|
|
* @param t theme number (index into themes array).
|
|
|
|
|
*/
|
|
|
|
|
void Theme_Shrine(int t)
|
|
|
|
|
{
|
|
|
|
|
int monstrnd[4] = { 6, 6, 3, 9 };
|
|
|
|
|
|
|
|
|
|
TFit_Shrine(t);
|
|
|
|
|
if (themeVar1 == 1) {
|
|
|
|
|
AddObject(OBJ_CANDLE2, { themex - 1, themey });
|
|
|
|
|
AddObject(OBJ_SHRINER, { themex, themey });
|
|
|
|
|
AddObject(OBJ_CANDLE2, { themex + 1, themey });
|
|
|
|
|
} else {
|
|
|
|
|
AddObject(OBJ_CANDLE2, { themex, themey - 1 });
|
|
|
|
|
AddObject(OBJ_SHRINEL, { themex, themey });
|
|
|
|
|
AddObject(OBJ_CANDLE2, { themex, themey + 1 });
|
|
|
|
|
}
|
|
|
|
|
PlaceThemeMonsts(t, monstrnd[leveltype - 1]);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Theme_MonstPit initializes the monster pit theme.
|
|
|
|
|
*
|
|
|
|
|
* @param t theme number (index into themes array).
|
|
|
|
|
*/
|
|
|
|
|
void Theme_MonstPit(int t)
|
|
|
|
|
{
|
|
|
|
|
int monstrnd[4] = { 6, 7, 3, 9 };
|
|
|
|
|
|
|
|
|
|
int r = GenerateRnd(100) + 1;
|
|
|
|
|
int ixp = 0;
|
|
|
|
|
int iyp = 0;
|
|
|
|
|
while (r > 0) {
|
|
|
|
|
if (dTransVal[ixp][iyp] == themes[t].ttval && IsTileNotSolid({ ixp, iyp })) {
|
|
|
|
|
--r;
|
|
|
|
|
}
|
|
|
|
|
if (r <= 0)
|
|
|
|
|
continue;
|
|
|
|
|
ixp++;
|
|
|
|
|
if (ixp == MAXDUNX) {
|
|
|
|
|
ixp = 0;
|
|
|
|
|
iyp++;
|
|
|
|
|
if (iyp == MAXDUNY) {
|
|
|
|
|
iyp = 0;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
CreateRndItem({ ixp, iyp }, true, false, true);
|
|
|
|
|
ItemNoFlippy();
|
|
|
|
|
PlaceThemeMonsts(t, monstrnd[leveltype - 1]);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void SpawnObjectOrSkeleton(unsigned frequency, _object_id objectType, Point tile)
|
|
|
|
|
{
|
|
|
|
|
if (FlipCoin(frequency)) {
|
|
|
|
|
AddObject(objectType, tile);
|
|
|
|
|
} else {
|
|
|
|
|
Monster *skeleton = PreSpawnSkeleton();
|
|
|
|
|
if (skeleton != nullptr)
|
|
|
|
|
ActivateSkeleton(*skeleton, tile);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Theme_SkelRoom initializes the skeleton room theme.
|
|
|
|
|
*
|
|
|
|
|
* @param t theme number (index into themes array).
|
|
|
|
|
*/
|
|
|
|
|
void Theme_SkelRoom(int t)
|
|
|
|
|
{
|
|
|
|
|
constexpr unsigned monstrnd[4] = { 6, 7, 3, 9 };
|
|
|
|
|
|
|
|
|
|
TFit_SkelRoom(t);
|
|
|
|
|
|
|
|
|
|
int xp = themex;
|
|
|
|
|
int yp = themey;
|
|
|
|
|
|
|
|
|
|
AddObject(OBJ_SKFIRE, { xp, yp });
|
|
|
|
|
|
|
|
|
|
SpawnObjectOrSkeleton(monstrnd[leveltype - 1], OBJ_BANNERL, { xp - 1, yp - 1 });
|
|
|
|
|
|
|
|
|
|
{
|
|
|
|
|
Monster *skeleton = PreSpawnSkeleton();
|
|
|
|
|
if (skeleton != nullptr)
|
|
|
|
|
ActivateSkeleton(*skeleton, { xp, yp - 1 });
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
SpawnObjectOrSkeleton(monstrnd[leveltype - 1], OBJ_BANNERR, { xp + 1, yp - 1 });
|
|
|
|
|
|
|
|
|
|
SpawnObjectOrSkeleton(monstrnd[leveltype - 1], OBJ_BANNERM, { xp - 1, yp });
|
|
|
|
|
|
|
|
|
|
SpawnObjectOrSkeleton(monstrnd[leveltype - 1], OBJ_BANNERM, { xp + 1, yp });
|
|
|
|
|
|
|
|
|
|
SpawnObjectOrSkeleton(monstrnd[leveltype - 1], OBJ_BANNERR, { xp - 1, yp + 1 });
|
|
|
|
|
|
|
|
|
|
{
|
|
|
|
|
Monster *skeleton = PreSpawnSkeleton();
|
|
|
|
|
if (skeleton != nullptr)
|
|
|
|
|
ActivateSkeleton(*skeleton, { xp, yp + 1 });
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
SpawnObjectOrSkeleton(monstrnd[leveltype - 1], OBJ_BANNERL, { xp + 1, yp + 1 });
|
|
|
|
|
|
|
|
|
|
if (!IsObjectAtPosition({ xp, yp - 3 })) {
|
|
|
|
|
AddObject(OBJ_SKELBOOK, { xp, yp - 2 });
|
|
|
|
|
}
|
|
|
|
|
if (!IsObjectAtPosition({ xp, yp + 3 })) {
|
|
|
|
|
AddObject(OBJ_SKELBOOK, { xp, yp + 2 });
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Theme_Treasure initializes the treasure theme.
|
|
|
|
|
*
|
|
|
|
|
* @param t theme number (index into themes array).
|
|
|
|
|
*/
|
|
|
|
|
void Theme_Treasure(int t)
|
|
|
|
|
{
|
|
|
|
|
int treasrnd[4] = { 4, 9, 7, 10 };
|
|
|
|
|
int monstrnd[4] = { 6, 8, 3, 7 };
|
|
|
|
|
|
|
|
|
|
AdvanceRndSeed();
|
|
|
|
|
for (int yp = 0; yp < MAXDUNY; yp++) {
|
|
|
|
|
for (int xp = 0; xp < MAXDUNX; xp++) {
|
|
|
|
|
if (dTransVal[xp][yp] == themes[t].ttval && IsTileNotSolid({ xp, yp })) {
|
|
|
|
|
int8_t treasureType = treasrnd[leveltype - 1];
|
|
|
|
|
int rv = GenerateRnd(treasureType);
|
|
|
|
|
// BUGFIX: this used to be `2*GenerateRnd(treasureType) == 0` however 2*0 has no effect, should probably be `FlipCoin(2*treasureType)`
|
|
|
|
|
if (FlipCoin(treasureType)) {
|
|
|
|
|
CreateTypeItem({ xp, yp }, false, ItemType::Gold, IMISC_NONE, false, true);
|
|
|
|
|
ItemNoFlippy();
|
|
|
|
|
}
|
|
|
|
|
if (rv == 0) {
|
|
|
|
|
CreateRndItem({ xp, yp }, false, false, true);
|
|
|
|
|
ItemNoFlippy();
|
|
|
|
|
}
|
|
|
|
|
// BUGFIX: the following code is likely not working as intended.
|
|
|
|
|
// `rv >= treasureType - 2` is not connected to either
|
|
|
|
|
// of the item creation branches above, thus the last (unrelated)
|
|
|
|
|
// item spawned/dropped on ground would be halved in value.
|
|
|
|
|
if (rv >= treasureType - 2 && leveltype != DTYPE_CATHEDRAL) {
|
|
|
|
|
Item &item = Items[ActiveItems[ActiveItemCount - 1]];
|
|
|
|
|
if (item.IDidx == IDI_GOLD) {
|
|
|
|
|
item._ivalue = std::max(item._ivalue / 2, 1);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
PlaceThemeMonsts(t, monstrnd[leveltype - 1]);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Theme_Library initializes the library theme.
|
|
|
|
|
*
|
|
|
|
|
* @param t theme number (index into themes array).
|
|
|
|
|
*/
|
|
|
|
|
void Theme_Library(int t)
|
|
|
|
|
{
|
|
|
|
|
constexpr unsigned librnd[4] = { 1, 2, 2, 5 };
|
|
|
|
|
int monstrnd[4] = { 5, 7, 3, 9 };
|
|
|
|
|
|
|
|
|
|
TFit_Shrine(t);
|
|
|
|
|
|
|
|
|
|
if (themeVar1 == 1) {
|
|
|
|
|
AddObject(OBJ_BOOKCANDLE, { themex - 1, themey });
|
|
|
|
|
AddObject(OBJ_BOOKCASER, { themex, themey });
|
|
|
|
|
AddObject(OBJ_BOOKCANDLE, { themex + 1, themey });
|
|
|
|
|
} else {
|
|
|
|
|
AddObject(OBJ_BOOKCANDLE, { themex, themey - 1 });
|
|
|
|
|
AddObject(OBJ_BOOKCASEL, { themex, themey });
|
|
|
|
|
AddObject(OBJ_BOOKCANDLE, { themex, themey + 1 });
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
for (int yp = 1; yp < MAXDUNY - 1; yp++) {
|
|
|
|
|
for (int xp = 1; xp < MAXDUNX - 1; xp++) {
|
|
|
|
|
if (CheckThemeObj3({ xp, yp }, themes[t].ttval) && dMonster[xp][yp] == 0 && FlipCoin(librnd[leveltype - 1])) {
|
|
|
|
|
Object *bookstand = AddObject(OBJ_BOOKSTAND, { xp, yp });
|
|
|
|
|
if (!FlipCoin(2 * librnd[leveltype - 1])) {
|
|
|
|
|
if (bookstand != nullptr) {
|
|
|
|
|
bookstand->_oSelFlag = 0;
|
|
|
|
|
bookstand->_oAnimFrame += 2;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (Quests[Q_ZHAR].IsAvailable() && t == zharlib) {
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
PlaceThemeMonsts(t, monstrnd[leveltype - 1]);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Theme_Torture initializes the torture theme.
|
|
|
|
|
*
|
|
|
|
|
* @param t theme number (index into themes array).
|
|
|
|
|
*/
|
|
|
|
|
void Theme_Torture(int t)
|
|
|
|
|
{
|
|
|
|
|
constexpr unsigned tortrnd[4] = { 6, 8, 3, 8 };
|
|
|
|
|
int monstrnd[4] = { 6, 8, 3, 9 };
|
|
|
|
|
|
|
|
|
|
for (int yp = 1; yp < MAXDUNY - 1; yp++) {
|
|
|
|
|
for (int xp = 1; xp < MAXDUNX - 1; xp++) {
|
|
|
|
|
if (dTransVal[xp][yp] == themes[t].ttval && IsTileNotSolid({ xp, yp })) {
|
|
|
|
|
if (CheckThemeObj3({ xp, yp }, themes[t].ttval)) {
|
|
|
|
|
if (FlipCoin(tortrnd[leveltype - 1])) {
|
|
|
|
|
AddObject(OBJ_TNUDEM2, { xp, yp });
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
PlaceThemeMonsts(t, monstrnd[leveltype - 1]);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Theme_BloodFountain initializes the blood fountain theme.
|
|
|
|
|
* @param t Theme number (index into themes array).
|
|
|
|
|
*/
|
|
|
|
|
void Theme_BloodFountain(int t)
|
|
|
|
|
{
|
|
|
|
|
int monstrnd[4] = { 6, 8, 3, 9 };
|
|
|
|
|
|
|
|
|
|
TFit_Obj5(t);
|
|
|
|
|
AddObject(OBJ_BLOODFTN, { themex, themey });
|
|
|
|
|
PlaceThemeMonsts(t, monstrnd[leveltype - 1]);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Theme_Decap initializes the decapitated theme.
|
|
|
|
|
*
|
|
|
|
|
* @param t theme number (index into themes array).
|
|
|
|
|
*/
|
|
|
|
|
void Theme_Decap(int t)
|
|
|
|
|
{
|
|
|
|
|
constexpr unsigned decaprnd[4] = { 6, 8, 3, 8 };
|
|
|
|
|
int monstrnd[4] = { 6, 8, 3, 9 };
|
|
|
|
|
|
|
|
|
|
for (int yp = 1; yp < MAXDUNY - 1; yp++) {
|
|
|
|
|
for (int xp = 1; xp < MAXDUNX - 1; xp++) {
|
|
|
|
|
if (dTransVal[xp][yp] == themes[t].ttval && IsTileNotSolid({ xp, yp })) {
|
|
|
|
|
if (CheckThemeObj3({ xp, yp }, themes[t].ttval)) {
|
|
|
|
|
if (FlipCoin(decaprnd[leveltype - 1])) {
|
|
|
|
|
AddObject(OBJ_DECAP, { xp, yp });
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
PlaceThemeMonsts(t, monstrnd[leveltype - 1]);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Theme_PurifyingFountain initializes the purifying fountain theme.
|
|
|
|
|
*
|
|
|
|
|
* @param t theme number (index into themes array).
|
|
|
|
|
*/
|
|
|
|
|
void Theme_PurifyingFountain(int t)
|
|
|
|
|
{
|
|
|
|
|
int monstrnd[4] = { 6, 7, 3, 9 };
|
|
|
|
|
|
|
|
|
|
TFit_Obj5(t);
|
|
|
|
|
AddObject(OBJ_PURIFYINGFTN, { themex, themey });
|
|
|
|
|
PlaceThemeMonsts(t, monstrnd[leveltype - 1]);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Theme_ArmorStand initializes the armor stand theme.
|
|
|
|
|
*
|
|
|
|
|
* @param t theme number (index into themes array).
|
|
|
|
|
*/
|
|
|
|
|
void Theme_ArmorStand(int t)
|
|
|
|
|
{
|
|
|
|
|
constexpr unsigned armorrnd[4] = { 6, 8, 3, 8 };
|
|
|
|
|
int monstrnd[4] = { 6, 7, 3, 9 };
|
|
|
|
|
|
|
|
|
|
if (armorFlag) {
|
|
|
|
|
TFit_Obj3(themes[t].ttval);
|
|
|
|
|
AddObject(OBJ_ARMORSTAND, { themex, themey });
|
|
|
|
|
}
|
|
|
|
|
for (int yp = 0; yp < MAXDUNY; yp++) {
|
|
|
|
|
for (int xp = 0; xp < MAXDUNX; xp++) {
|
|
|
|
|
if (dTransVal[xp][yp] == themes[t].ttval && IsTileNotSolid({ xp, yp })) {
|
|
|
|
|
if (CheckThemeObj3({ xp, yp }, themes[t].ttval)) {
|
|
|
|
|
if (FlipCoin(armorrnd[leveltype - 1])) {
|
|
|
|
|
AddObject(OBJ_ARMORSTANDN, { xp, yp });
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
PlaceThemeMonsts(t, monstrnd[leveltype - 1]);
|
|
|
|
|
armorFlag = false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Theme_GoatShrine initializes the goat shrine theme.
|
|
|
|
|
*
|
|
|
|
|
* @param t theme number (index into themes array).
|
|
|
|
|
*/
|
|
|
|
|
void Theme_GoatShrine(int t)
|
|
|
|
|
{
|
|
|
|
|
TFit_GoatShrine(t);
|
|
|
|
|
AddObject(OBJ_GOATSHRINE, { themex, themey });
|
|
|
|
|
for (int yy = themey - 1; yy <= themey + 1; yy++) {
|
|
|
|
|
for (int xx = themex - 1; xx <= themex + 1; xx++) {
|
|
|
|
|
if (dTransVal[xx][yy] == themes[t].ttval && IsTileNotSolid({ xx, yy }) && (xx != themex || yy != themey)) {
|
|
|
|
|
AddMonster({ xx, yy }, Direction::SouthWest, themeVar1, true);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Theme_Cauldron initializes the cauldron theme.
|
|
|
|
|
*
|
|
|
|
|
* @param t theme number (index into themes array).
|
|
|
|
|
*/
|
|
|
|
|
void Theme_Cauldron(int t)
|
|
|
|
|
{
|
|
|
|
|
int monstrnd[4] = { 6, 7, 3, 9 };
|
|
|
|
|
|
|
|
|
|
TFit_Obj5(t);
|
|
|
|
|
AddObject(OBJ_CAULDRON, { themex, themey });
|
|
|
|
|
PlaceThemeMonsts(t, monstrnd[leveltype - 1]);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Theme_MurkyFountain initializes the murky fountain theme.
|
|
|
|
|
*
|
|
|
|
|
* @param t theme number (index into themes array).
|
|
|
|
|
*/
|
|
|
|
|
void Theme_MurkyFountain(int t)
|
|
|
|
|
{
|
|
|
|
|
int monstrnd[4] = { 6, 7, 3, 9 };
|
|
|
|
|
|
|
|
|
|
TFit_Obj5(t);
|
|
|
|
|
AddObject(OBJ_MURKYFTN, { themex, themey });
|
|
|
|
|
PlaceThemeMonsts(t, monstrnd[leveltype - 1]);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Theme_TearFountain initializes the tear fountain theme.
|
|
|
|
|
*
|
|
|
|
|
* @param t theme number (index into themes array).
|
|
|
|
|
*/
|
|
|
|
|
void Theme_TearFountain(int t)
|
|
|
|
|
{
|
|
|
|
|
int monstrnd[4] = { 6, 7, 3, 9 };
|
|
|
|
|
|
|
|
|
|
TFit_Obj5(t);
|
|
|
|
|
AddObject(OBJ_TEARFTN, { themex, themey });
|
|
|
|
|
PlaceThemeMonsts(t, monstrnd[leveltype - 1]);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Theme_BrnCross initializes the burning cross theme.
|
|
|
|
|
*
|
|
|
|
|
* @param t theme number (index into themes array).
|
|
|
|
|
*/
|
|
|
|
|
void Theme_BrnCross(int t)
|
|
|
|
|
{
|
|
|
|
|
int8_t regionId = themes[t].ttval;
|
|
|
|
|
int monstrnd[4] = { 6, 8, 3, 9 };
|
|
|
|
|
constexpr unsigned bcrossrnd[4] = { 5, 7, 3, 8 };
|
|
|
|
|
|
|
|
|
|
for (int yp = 0; yp < MAXDUNY; yp++) {
|
|
|
|
|
for (int xp = 0; xp < MAXDUNX; xp++) {
|
|
|
|
|
if (dTransVal[xp][yp] == regionId && IsTileNotSolid({ xp, yp })) {
|
|
|
|
|
if (CheckThemeObj3({ xp, yp }, regionId)) {
|
|
|
|
|
if (FlipCoin(bcrossrnd[leveltype - 1])) {
|
|
|
|
|
AddObject(OBJ_TBCROSS, { xp, yp });
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
PlaceThemeMonsts(t, monstrnd[leveltype - 1]);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Theme_WeaponRack initializes the weapon rack theme.
|
|
|
|
|
*
|
|
|
|
|
* @param t theme number (index into themes array).
|
|
|
|
|
*/
|
|
|
|
|
void Theme_WeaponRack(int t)
|
|
|
|
|
{
|
|
|
|
|
int8_t regionId = themes[t].ttval;
|
|
|
|
|
constexpr unsigned weaponrnd[4] = { 6, 8, 5, 8 };
|
|
|
|
|
int monstrnd[4] = { 6, 7, 3, 9 };
|
|
|
|
|
|
|
|
|
|
if (weaponFlag) {
|
|
|
|
|
TFit_Obj3(regionId);
|
|
|
|
|
AddObject(OBJ_WEAPONRACK, { themex, themey });
|
|
|
|
|
}
|
|
|
|
|
for (int yp = 0; yp < MAXDUNY; yp++) {
|
|
|
|
|
for (int xp = 0; xp < MAXDUNX; xp++) {
|
|
|
|
|
if (dTransVal[xp][yp] == regionId && IsTileNotSolid({ xp, yp })) {
|
|
|
|
|
if (CheckThemeObj3({ xp, yp }, regionId)) {
|
|
|
|
|
if (FlipCoin(weaponrnd[leveltype - 1])) {
|
|
|
|
|
AddObject(OBJ_WEAPONRACKN, { xp, yp });
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
PlaceThemeMonsts(t, monstrnd[leveltype - 1]);
|
|
|
|
|
weaponFlag = false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* UpdateL4Trans sets each value of the transparency map to 1.
|
|
|
|
|
*/
|
|
|
|
|
void UpdateL4Trans()
|
|
|
|
|
{
|
|
|
|
|
for (int j = 0; j < MAXDUNY; j++) {
|
|
|
|
|
for (int i = 0; i < MAXDUNX; i++) { // NOLINT(modernize-loop-convert)
|
|
|
|
|
if (dTransVal[i][j] != 0) {
|
|
|
|
|
dTransVal[i][j] = 1;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
} // namespace
|
|
|
|
|
|
|
|
|
|
void InitThemes()
|
|
|
|
|
{
|
|
|
|
|
zharlib = -1;
|
|
|
|
|
numthemes = 0;
|
|
|
|
|
armorFlag = true;
|
|
|
|
|
bFountainFlag = true;
|
|
|
|
|
cauldronFlag = true;
|
|
|
|
|
mFountainFlag = true;
|
|
|
|
|
pFountainFlag = true;
|
|
|
|
|
tFountainFlag = true;
|
|
|
|
|
treasureFlag = true;
|
|
|
|
|
weaponFlag = true;
|
|
|
|
|
|
|
|
|
|
if (currlevel == 16 || IsAnyOf(leveltype, DTYPE_NEST, DTYPE_CRYPT)) {
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/** Specifies the set of special theme IDs from which one will be selected at random. */
|
|
|
|
|
constexpr theme_id ThemeGood[4] = { THEME_GOATSHRINE, THEME_SHRINE, THEME_SKELROOM, THEME_LIBRARY };
|
|
|
|
|
|
|
|
|
|
if (leveltype == DTYPE_CATHEDRAL) {
|
|
|
|
|
for (size_t i = 0; i < 256 && numthemes < MAXTHEMES; i++) {
|
|
|
|
|
if (CheckThemeRoom(i)) {
|
|
|
|
|
themes[numthemes].ttval = i;
|
|
|
|
|
theme_id j = ThemeGood[GenerateRnd(4)];
|
|
|
|
|
while (!SpecialThemeFit(numthemes, j)) {
|
|
|
|
|
j = (theme_id)GenerateRnd(17);
|
|
|
|
|
}
|
|
|
|
|
themes[numthemes].ttype = j;
|
|
|
|
|
numthemes++;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
for (int i = 0; i < themeCount; i++) {
|
|
|
|
|
themes[i].ttype = THEME_NONE;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (Quests[Q_ZHAR].IsAvailable()) {
|
|
|
|
|
for (int j = 0; j < themeCount; j++) {
|
|
|
|
|
themes[j].ttval = themeLoc[j].ttval;
|
|
|
|
|
if (SpecialThemeFit(j, THEME_LIBRARY)) {
|
|
|
|
|
themes[j].ttype = THEME_LIBRARY;
|
|
|
|
|
zharlib = j;
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
for (int i = 0; i < themeCount; i++) {
|
|
|
|
|
if (themes[i].ttype == THEME_NONE) {
|
|
|
|
|
themes[i].ttval = themeLoc[i].ttval;
|
|
|
|
|
theme_id j = ThemeGood[GenerateRnd(4)];
|
|
|
|
|
while (!SpecialThemeFit(i, j)) {
|
|
|
|
|
j = (theme_id)GenerateRnd(17);
|
|
|
|
|
}
|
|
|
|
|
themes[i].ttype = j;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
numthemes += themeCount;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void HoldThemeRooms()
|
|
|
|
|
{
|
|
|
|
|
if (currlevel == 16 || IsAnyOf(leveltype, DTYPE_NEST, DTYPE_CRYPT)) {
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (leveltype != DTYPE_CATHEDRAL) {
|
|
|
|
|
DRLG_HoldThemeRooms();
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
for (int i = 0; i < numthemes; i++) {
|
|
|
|
|
int8_t v = themes[i].ttval;
|
|
|
|
|
for (int y = 0; y < MAXDUNY; y++) {
|
|
|
|
|
for (int x = 0; x < MAXDUNX; x++) {
|
|
|
|
|
if (dTransVal[x][y] == v) {
|
|
|
|
|
dFlags[x][y] |= DungeonFlag::Populated;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void CreateThemeRooms()
|
|
|
|
|
{
|
|
|
|
|
if (currlevel == 16 || IsAnyOf(leveltype, DTYPE_NEST, DTYPE_CRYPT)) {
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
ApplyObjectLighting = true;
|
|
|
|
|
for (int i = 0; i < numthemes; i++) {
|
|
|
|
|
themex = 0;
|
|
|
|
|
themey = 0;
|
|
|
|
|
switch (themes[i].ttype) {
|
|
|
|
|
case THEME_BARREL:
|
|
|
|
|
Theme_Barrel(i);
|
|
|
|
|
break;
|
|
|
|
|
case THEME_SHRINE:
|
|
|
|
|
Theme_Shrine(i);
|
|
|
|
|
break;
|
|
|
|
|
case THEME_MONSTPIT:
|
|
|
|
|
Theme_MonstPit(i);
|
|
|
|
|
break;
|
|
|
|
|
case THEME_SKELROOM:
|
|
|
|
|
Theme_SkelRoom(i);
|
|
|
|
|
break;
|
|
|
|
|
case THEME_TREASURE:
|
|
|
|
|
Theme_Treasure(i);
|
|
|
|
|
break;
|
|
|
|
|
case THEME_LIBRARY:
|
|
|
|
|
Theme_Library(i);
|
|
|
|
|
break;
|
|
|
|
|
case THEME_TORTURE:
|
|
|
|
|
Theme_Torture(i);
|
|
|
|
|
break;
|
|
|
|
|
case THEME_BLOODFOUNTAIN:
|
|
|
|
|
Theme_BloodFountain(i);
|
|
|
|
|
break;
|
|
|
|
|
case THEME_DECAPITATED:
|
|
|
|
|
Theme_Decap(i);
|
|
|
|
|
break;
|
|
|
|
|
case THEME_PURIFYINGFOUNTAIN:
|
|
|
|
|
Theme_PurifyingFountain(i);
|
|
|
|
|
break;
|
|
|
|
|
case THEME_ARMORSTAND:
|
|
|
|
|
Theme_ArmorStand(i);
|
|
|
|
|
break;
|
|
|
|
|
case THEME_GOATSHRINE:
|
|
|
|
|
Theme_GoatShrine(i);
|
|
|
|
|
break;
|
|
|
|
|
case THEME_CAULDRON:
|
|
|
|
|
Theme_Cauldron(i);
|
|
|
|
|
break;
|
|
|
|
|
case THEME_MURKYFOUNTAIN:
|
|
|
|
|
Theme_MurkyFountain(i);
|
|
|
|
|
break;
|
|
|
|
|
case THEME_TEARFOUNTAIN:
|
|
|
|
|
Theme_TearFountain(i);
|
|
|
|
|
break;
|
|
|
|
|
case THEME_BRNCROSS:
|
|
|
|
|
Theme_BrnCross(i);
|
|
|
|
|
break;
|
|
|
|
|
case THEME_WEAPONRACK:
|
|
|
|
|
Theme_WeaponRack(i);
|
|
|
|
|
break;
|
|
|
|
|
case THEME_NONE:
|
|
|
|
|
app_fatal(StrCat("Unknown theme type: ", static_cast<int>(themes[i].ttype)));
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
ApplyObjectLighting = false;
|
|
|
|
|
if (leveltype == DTYPE_HELL && themeCount > 0) {
|
|
|
|
|
UpdateL4Trans();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
} // namespace devilution
|