Browse Source

Clean up InitThemes

pull/88/head
Anders Jenbo 7 years ago
parent
commit
dade490e9f
  1. 2
      Source/objects.cpp
  2. 140
      Source/themes.cpp
  3. 2
      Source/themes.h
  4. 2
      structs.h

2
Source/objects.cpp

@ -370,7 +370,7 @@ void InitObjectGFX()
}
if (AllObjects[i].otheme != -1) {
for (j = 0; j < numthemes; j++) {
if ((char)themes[j].ttype == AllObjects[i].otheme)
if (themes[j].ttype == AllObjects[i].otheme)
fileload[AllObjects[i].ofindex] = TRUE;
}
}

140
Source/themes.cpp

@ -4,7 +4,7 @@
int numthemes; // idb
BOOL armorFlag;
int ThemeGoodIn[4];
WORD ThemeGoodIn[4];
BOOL weaponFlag;
BOOL treasureFlag;
BOOL mFountainFlag;
@ -415,111 +415,65 @@ BOOL CheckThemeRoom(int tv)
void InitThemes()
{
int v0; // esi
char v1; // bl
int v2; // edi
//int v3; // eax
int i; // ebx
//int v6; // eax
int v8; // esi
int v9; // ecx
int j; // eax
//int v11; // eax
int *v13; // edi
int v14; // esi
int *v15; // ebx
//int v16; // eax
int v17; // eax
int k; // esi
int l; // ebx
//int v20; // eax
int i, j;
zharlib = -1;
v0 = 0;
bCrossFlag = FALSE;
numthemes = 0;
bCrossFlag = FALSE;
armorFlag = TRUE;
bFountainFlag = 1;
cauldronFlag = 1;
mFountainFlag = 1;
pFountainFlag = 1;
tFountainFlag = 1;
treasureFlag = 1;
bFountainFlag = TRUE;
cauldronFlag = TRUE;
mFountainFlag = TRUE;
pFountainFlag = TRUE;
tFountainFlag = TRUE;
treasureFlag = TRUE;
weaponFlag = TRUE;
if (currlevel != 16) {
v1 = leveltype;
if (leveltype == DTYPE_CATHEDRAL) {
ThemeGoodIn[0] = 0;
ThemeGoodIn[1] = 0;
ThemeGoodIn[2] = 0;
ThemeGoodIn[3] = 0;
v2 = 0;
do {
if (v0 >= MAXTHEMES) {
break;
}
//_LOBYTE(v3) = CheckThemeRoom(v2);
if (CheckThemeRoom(v2)) {
themes[v0].ttval = v2;
for (i = ThemeGood[random(0, 4)];; i = random(0, 17)) {
//_LOBYTE(v6) = SpecialThemeFit(numthemes, i);
if (SpecialThemeFit(numthemes, i)) {
break;
}
if (currlevel == 16)
return;
if (leveltype == DTYPE_CATHEDRAL) {
for (i = 0; i < sizeof(ThemeGoodIn); i++)
ThemeGoodIn[i] = 0;
for (i = 0; i < 256 && numthemes < MAXTHEMES; i++) {
if (CheckThemeRoom(i)) {
themes[numthemes].ttval = i;
for (j = ThemeGood[random(0, 4)];; j = random(0, 17)) {
if (SpecialThemeFit(numthemes, j)) {
break;
}
v8 = numthemes;
themes[numthemes].ttype = i;
v1 = leveltype;
v0 = v8 + 1;
numthemes = v0;
}
++v2;
} while (v2 < 256);
themes[numthemes].ttype = j;
numthemes++;
}
}
if (v1 == 2 || v1 == 3 || v1 == 4) {
v9 = themeCount;
for (j = 0; j < v9; ++j)
themes[j].ttype = -1;
//_LOBYTE(v11) = QuestStatus(QTYPE_ZHAR);
v13 = &themeLoc[0].ttval;
if (QuestStatus(QTYPE_ZHAR)) {
v14 = 0;
if (themeCount > 0) {
v15 = &themeLoc[0].ttval;
while (1) {
themes[v14].ttval = *v15;
//_LOBYTE(v16) = SpecialThemeFit(v14, 5);
if (SpecialThemeFit(v14, 5)) {
break;
}
++v14;
v15 += 5;
if (v14 >= themeCount) {
goto LABEL_23;
}
}
themes[v14].ttype = 5;
zharlib = v14;
}
if (leveltype == 2 || leveltype == 3 || leveltype == 4) {
for (i = 0; i < themeCount; i++)
themes[i].ttype = -1;
if (QuestStatus(QTYPE_ZHAR)) {
for (j = 0; j < themeCount; j++) {
themes[j].ttval = themeLoc[j].ttval;
if (SpecialThemeFit(j, 5)) {
themes[j].ttype = 5;
zharlib = j;
break;
}
}
LABEL_23:
v17 = themeCount;
for (k = 0; k < themeCount; v13 += 5) {
if (themes[k].ttype == -1) {
themes[k].ttval = *v13;
for (l = ThemeGood[random(0, 4)];; l = random(0, 17)) {
//_LOBYTE(v20) = SpecialThemeFit(k, l);
if (SpecialThemeFit(k, l)) {
break;
}
}
for (i = 0; i < themeCount; i++) {
if (themes[i].ttype == -1) {
themes[i].ttval = themeLoc[i].ttval;
for (j = ThemeGood[random(0, 4)];; j = random(0, 17)) {
if (SpecialThemeFit(i, j)) {
break;
}
themes[k].ttype = l;
}
v17 = themeCount;
++k;
themes[i].ttype = j;
}
numthemes += v17;
}
numthemes += themeCount;
}
}
// 6AAA54: using guessed type int treasureFlag;
@ -1037,7 +991,7 @@ void CreateThemeRooms()
for (i = 0; i < numthemes; i++) {
themex = 0;
themey = 0;
switch ((char)themes[i].ttype) {
switch (themes[i].ttype) {
case THEME_BARREL:
Theme_Barrel(i);
break;

2
Source/themes.h

@ -4,7 +4,7 @@
extern int numthemes; // idb
extern BOOL armorFlag;
extern int ThemeGoodIn[4];
extern WORD ThemeGoodIn[4];
extern BOOL weaponFlag;
extern BOOL treasureFlag;
extern BOOL mFountainFlag;

2
structs.h

@ -1153,7 +1153,7 @@ typedef struct ROOMNODE {
//////////////////////////////////////////////////
typedef struct ThemeStruct {
int ttype; /* aligned 4 */
char ttype; /* aligned 4 */
int ttval;
} ThemeStruct;

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