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Cleanup array literals based on feedback from @galaxyhaxz.

pull/25/head
Robin Eklind 7 years ago
parent
commit
ee5ffd74f6
  1. 175
      Source/themes.cpp

175
Source/themes.cpp

@ -702,17 +702,9 @@ void __fastcall Theme_Barrel(int t)
int xp;
int yp;
int r;
char barrnd[4];
char monstrnd[4];
barrnd[0] = 2;
barrnd[1] = 6;
barrnd[2] = 4;
barrnd[3] = 8;
monstrnd[0] = 5;
monstrnd[1] = 7;
monstrnd[2] = 3;
monstrnd[3] = 9;
char barrnd[4] = { 2, 6, 4, 8 };
char monstrnd[4] = { 5, 7, 3, 9 };
for (yp = 0; yp < 112; yp++) {
for (xp = 0; xp < 112; xp++) {
if (dung_map[xp][yp] == themes[t].ttval && !nSolidTable[dPiece[xp][yp]]) {
@ -733,12 +725,8 @@ void __fastcall Theme_Barrel(int t)
// - t: theme number (index into themes array).
void __fastcall Theme_Shrine(int t)
{
char monstrnd[4];
char monstrnd[4] = { 6, 6, 3, 9 };
monstrnd[0] = 6;
monstrnd[1] = 6;
monstrnd[2] = 3;
monstrnd[3] = 9;
TFit_Shrine(t);
if (themeVar1 == 1) {
AddObject(OBJ_CANDLE2, themex - 1, themey);
@ -761,12 +749,8 @@ void __fastcall Theme_MonstPit(int t)
int r;
int ixp;
int iyp;
char monstrnd[4];
char monstrnd[4] = { 6, 7, 3, 9 };
monstrnd[0] = 6;
monstrnd[1] = 7;
monstrnd[2] = 3;
monstrnd[3] = 9;
r = random(0, 100) + 1;
ixp = 0;
iyp = 0;
@ -802,12 +786,8 @@ void __fastcall Theme_SkelRoom(int t)
int xp;
int yp;
char monstrnd[4];
char monstrnd[4] = { 6, 7, 3, 9 };
monstrnd[0] = 6;
monstrnd[1] = 7;
monstrnd[2] = 3;
monstrnd[3] = 9;
TFit_SkelRoom(t);
xp = themex;
yp = themey;
@ -859,20 +839,11 @@ void __fastcall Theme_SkelRoom(int t)
// - t: theme number (index into themes array).
void __fastcall Theme_Treasure(int t)
{
int xp;
int yp;
int xp, yp;
int i;
char treasrnd[4];
char monstrnd[4];
treasrnd[0] = 4;
treasrnd[1] = 9;
treasrnd[2] = 7;
treasrnd[3] = 10;
monstrnd[0] = 6;
monstrnd[1] = 8;
monstrnd[2] = 3;
monstrnd[3] = 7;
char treasrnd[4] = { 4, 9, 7, 10 };
char monstrnd[4] = { 6, 8, 3, 7 };
GetRndSeed();
for (yp = 0; yp < 112; yp++) {
for (xp = 0; xp < 112; xp++) {
@ -886,14 +857,12 @@ void __fastcall Theme_Treasure(int t)
if (rv == 0) {
CreateRndItem(xp, yp, FALSE, FALSE, TRUE);
ItemNoFlippy();
} else {
if (rv < treasrnd[leveltype - 1]-2) {
continue;
}
}
i = ItemNoFlippy();
if (rv >= treasrnd[leveltype - 1] - 2 && leveltype != DTYPE_CATHEDRAL) {
item[i]._ivalue >>= 1;
if (rv == 0 || rv >= treasrnd[leveltype-1] - 2) {
i = ItemNoFlippy();
if (rv >= treasrnd[leveltype-1] - 2 && leveltype != DTYPE_CATHEDRAL) {
item[i]._ivalue >>= 1;
}
}
}
}
@ -910,17 +879,9 @@ void __fastcall Theme_Library(int t)
int xp;
int yp;
int oi;
char librnd[4];
char monstrnd[4];
librnd[0] = 1;
librnd[1] = 2;
librnd[2] = 2;
librnd[3] = 5;
monstrnd[0] = 5;
monstrnd[1] = 7;
monstrnd[2] = 3;
monstrnd[3] = 9;
char librnd[4] = { 1, 2, 2, 5 };
char monstrnd[4] = { 5, 7, 3, 9 };
TFit_Shrine(t);
if (themeVar1 == 1) {
AddObject(OBJ_BOOKCANDLE, themex-1, themey);
@ -960,17 +921,9 @@ void __fastcall Theme_Torture(int t)
{
int xp;
int yp;
char tortrnd[4];
char monstrnd[4];
tortrnd[0] = 6;
tortrnd[1] = 8;
tortrnd[2] = 3;
tortrnd[3] = 8;
monstrnd[0] = 6;
monstrnd[1] = 8;
monstrnd[2] = 3;
monstrnd[3] = 9;
char tortrnd[4] = { 6, 8, 3, 8 };
char monstrnd[4] = { 6, 8, 3, 9 };
for (yp = 1; yp < 112-1; yp++) {
for (xp = 1; xp < 112-1; xp++) {
if (dung_map[xp][yp] == themes[t].ttval && !nSolidTable[dPiece[xp][yp]]) {
@ -991,12 +944,8 @@ void __fastcall Theme_Torture(int t)
// - t: theme number (index into themes array).
void __fastcall Theme_BloodFountain(int t)
{
char monstrnd[4];
char monstrnd[4] = { 6, 8, 3, 9 };
monstrnd[0] = 6;
monstrnd[1] = 8;
monstrnd[2] = 3;
monstrnd[3] = 9;
TFit_Obj5(t);
AddObject(OBJ_BLOODFTN, themex, themey);
PlaceThemeMonsts(t, monstrnd[leveltype - 1]);
@ -1010,17 +959,9 @@ void __fastcall Theme_Decap(int t)
{
int xp;
int yp;
char decaprnd[4];
char monstrnd[4];
decaprnd[0] = 6;
decaprnd[1] = 8;
decaprnd[2] = 3;
decaprnd[3] = 8;
monstrnd[0] = 6;
monstrnd[1] = 8;
monstrnd[2] = 3;
monstrnd[3] = 9;
char decaprnd[4] = { 6, 8, 3, 8 };
char monstrnd[4] = { 6, 8, 3, 9 };
for (yp = 1; yp < 112-1; yp++) {
for (xp = 1; xp < 112-1; xp++) {
if (dung_map[xp][yp] == themes[t].ttval && !nSolidTable[dPiece[xp][yp]]) {
@ -1041,12 +982,8 @@ void __fastcall Theme_Decap(int t)
// - t: theme number (index into themes array).
void __fastcall Theme_PurifyingFountain(int t)
{
char monstrnd[4];
char monstrnd[4] = { 6, 7, 3, 9 };
monstrnd[0] = 6;
monstrnd[1] = 7;
monstrnd[2] = 3;
monstrnd[3] = 9;
TFit_Obj5(t);
AddObject(OBJ_PURIFYINGFTN, themex, themey);
PlaceThemeMonsts(t, monstrnd[leveltype - 1]);
@ -1060,17 +997,9 @@ void __fastcall Theme_ArmorStand(int t)
{
int xp;
int yp;
char armorrnd[4];
char monstrnd[4];
armorrnd[0] = 6;
armorrnd[1] = 8;
armorrnd[2] = 3;
armorrnd[3] = 8;
monstrnd[0] = 6;
monstrnd[1] = 7;
monstrnd[2] = 3;
monstrnd[3] = 9;
char armorrnd[4] = { 6, 8, 3, 8 };
char monstrnd[4] = { 6, 7, 3, 9 };
if (armorFlag) {
TFit_Obj3(t);
AddObject(OBJ_ARMORSTAND, themex, themey);
@ -1116,12 +1045,8 @@ void __fastcall Theme_GoatShrine(int t)
// - t: theme number (index into themes array).
void __fastcall Theme_Cauldron(int t)
{
char monstrnd[4];
char monstrnd[4] = { 6, 7, 3, 9 };
monstrnd[0] = 6;
monstrnd[1] = 7;
monstrnd[2] = 3;
monstrnd[3] = 9;
TFit_Obj5(t);
AddObject(OBJ_CAULDRON, themex, themey);
PlaceThemeMonsts(t, monstrnd[leveltype - 1]);
@ -1133,12 +1058,8 @@ void __fastcall Theme_Cauldron(int t)
// - t: theme number (index into themes array).
void __fastcall Theme_MurkyFountain(int t)
{
char monstrnd[4];
char monstrnd[4] = { 6, 7, 3, 9 };
monstrnd[0] = 6;
monstrnd[1] = 7;
monstrnd[2] = 3;
monstrnd[3] = 9;
TFit_Obj5(t);
AddObject(OBJ_MURKYFTN, themex, themey);
PlaceThemeMonsts(t, monstrnd[leveltype - 1]);
@ -1150,12 +1071,8 @@ void __fastcall Theme_MurkyFountain(int t)
// - t: theme number (index into themes array).
void __fastcall Theme_TearFountain(int t)
{
char monstrnd[4];
char monstrnd[4] = { 6, 7, 3, 9 };
monstrnd[0] = 6;
monstrnd[1] = 7;
monstrnd[2] = 3;
monstrnd[3] = 9;
TFit_Obj5(t);
AddObject(OBJ_TEARFTN, themex, themey);
PlaceThemeMonsts(t, monstrnd[leveltype - 1]);
@ -1169,17 +1086,9 @@ void __fastcall Theme_BrnCross(int t)
{
int xp;
int yp;
char monstrnd[4];
char bcrossrnd[4];
monstrnd[0] = 6;
monstrnd[1] = 8;
monstrnd[2] = 3;
monstrnd[3] = 9;
bcrossrnd[0] = 5;
bcrossrnd[1] = 7;
bcrossrnd[2] = 3;
bcrossrnd[3] = 8;
char monstrnd[4] = { 6, 8, 3, 9 };
char bcrossrnd[4] = { 5, 7, 3, 8 };
for (yp = 0; yp < 112; yp++) {
for (xp = 0; xp < 112; xp++) {
if (dung_map[xp][yp] == themes[t].ttval && !nSolidTable[dPiece[xp][yp]]) {
@ -1203,17 +1112,9 @@ void __fastcall Theme_WeaponRack(int t)
{
int xp;
int yp;
char weaponrnd[4];
char monstrnd[4];
weaponrnd[0] = 6;
weaponrnd[1] = 8;
weaponrnd[2] = 5;
weaponrnd[3] = 8;
monstrnd[0] = 6;
monstrnd[1] = 7;
monstrnd[2] = 3;
monstrnd[3] = 9;
char weaponrnd[4] = { 6, 8, 5, 8 };
char monstrnd[4] = { 6, 7, 3, 9 };
if (weaponFlag) {
TFit_Obj3(t);
AddObject(OBJ_WEAPONRACK, themex, themey);

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