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/**
* @file plrmsg.h
*
* Interface of functionality for printing the ingame chat messages.
*/
#pragma once
#include "SDL.h"
#include <cstdint>
#include "engine.h"
namespace devilution {
struct _plrmsg {
Uint32 time;
uint8_t player;
char str[144];
};
void plrmsg_delay(bool delay);
void ErrorPlrMsg(const char *pszMsg);
size_t EventPlrMsg(const char *pszFmt, ...);
void SendPlrMsg(int pnum, const char *pszStr);
void ClearPlrMsg();
void InitPlrMsg();
void DrawPlrMsg(const CelOutputBuffer &out);
} // namespace devilution