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/**
* @file plrmsg.h
*
* Interface of functionality for printing the ingame chat messages.
*/
#ifndef __PLRMSG_H__
#define __PLRMSG_H__
#include "engine.h"
namespace dvl {
#ifdef __cplusplus
extern "C" {
#endif
typedef struct _plrmsg {
Uint32 time;
Uint8 player;
char str[144];
} _plrmsg;
void plrmsg_delay(BOOL delay);
void ErrorPlrMsg(const char *pszMsg);
size_t EventPlrMsg(const char *pszFmt, ...);
void SendPlrMsg(int pnum, const char *pszStr);
void ClearPlrMsg();
void InitPlrMsg();
void DrawPlrMsg(CelOutputBuffer out);
#ifdef __cplusplus
}
#endif
}
#endif /* __PLRMSG_H__ */