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/**
* @file themes.cpp
*
* Implementation of the theme room placing algorithms.
*/
#include "themes.h"
#include "items.h"
#include "monster.h"
#include "objects.h"
#include "quests.h"
#include "trigs.h"
namespace devilution {
int numthemes;
bool armorFlag;
bool weaponFlag;
bool treasureFlag;
bool mFountainFlag;
bool cauldronFlag;
bool tFountainFlag;
int zharlib;
int themex;
int themey;
int themeVar1;
ThemeStruct themes[MAXTHEMES];
bool pFountainFlag;
bool bFountainFlag;
bool bCrossFlag;
/** Specifies the set of special theme IDs from which one will be selected at random. */
theme_id ThemeGood[4] = { THEME_GOATSHRINE, THEME_SHRINE, THEME_SKELROOM, THEME_LIBRARY };
/** Specifies a 5x5 area to fit theme objects. */
6 years ago
int trm5x[] = {
-2, -1, 0, 1, 2,
-2, -1, 0, 1, 2,
-2, -1, 0, 1, 2,
-2, -1, 0, 1, 2,
-2, -1, 0, 1, 2
};
/** Specifies a 5x5 area to fit theme objects. */
6 years ago
int trm5y[] = {
-2, -2, -2, -2, -2,
-1, -1, -1, -1, -1,
0, 0, 0, 0, 0,
1, 1, 1, 1, 1,
2, 2, 2, 2, 2
};
/** Specifies a 3x3 area to fit theme objects. */
6 years ago
int trm3x[] = {
-1, 0, 1,
-1, 0, 1,
-1, 0, 1
};
/** Specifies a 3x3 area to fit theme objects. */
6 years ago
int trm3y[] = {
-1, -1, -1,
0, 0, 0,
1, 1, 1
};
bool TFit_Shrine(int i)
{
int xp, yp, found;
xp = 0;
yp = 0;
found = 0;
while (found == 0) {
if (dTransVal[xp][yp] == themes[i].ttval) {
if (nTrapTable[dPiece[xp][yp - 1]]
&& !nSolidTable[dPiece[xp - 1][yp]]
&& !nSolidTable[dPiece[xp + 1][yp]]
&& dTransVal[xp - 1][yp] == themes[i].ttval
&& dTransVal[xp + 1][yp] == themes[i].ttval
&& dObject[xp - 1][yp - 1] == 0
&& dObject[xp + 1][yp - 1] == 0) {
found = 1;
}
6 years ago
if (found == 0
&& nTrapTable[dPiece[xp - 1][yp]]
&& !nSolidTable[dPiece[xp][yp - 1]]
&& !nSolidTable[dPiece[xp][yp + 1]]
&& dTransVal[xp][yp - 1] == themes[i].ttval
&& dTransVal[xp][yp + 1] == themes[i].ttval
&& dObject[xp - 1][yp - 1] == 0
&& dObject[xp - 1][yp + 1] == 0) {
found = 2;
}
}
if (found == 0) {
xp++;
if (xp == MAXDUNX) {
xp = 0;
yp++;
if (yp == MAXDUNY)
return false;
}
}
}
themex = xp;
themey = yp;
themeVar1 = found;
return true;
}
bool TFit_Obj5(int t)
{
int xp, yp;
int i, r, rs;
bool found;
xp = 0;
yp = 0;
r = GenerateRnd(5) + 1;
rs = r;
while (r > 0) {
found = false;
if (dTransVal[xp][yp] == themes[t].ttval && !nSolidTable[dPiece[xp][yp]]) {
found = true;
for (i = 0; found && i < 25; i++) {
if (nSolidTable[dPiece[xp + trm5x[i]][yp + trm5y[i]]]) {
found = false;
}
if (dTransVal[xp + trm5x[i]][yp + trm5y[i]] != themes[t].ttval) {
found = false;
}
}
}
if (!found) {
xp++;
if (xp == MAXDUNX) {
xp = 0;
yp++;
if (yp == MAXDUNY) {
if (r == rs) {
return false;
}
yp = 0;
}
}
continue;
}
r--;
}
themex = xp;
themey = yp;
return true;
}
bool TFit_SkelRoom(int t)
{
int i;
if (leveltype != DTYPE_CATHEDRAL && leveltype != DTYPE_CATACOMBS) {
return false;
}
for (i = 0; i < nummtypes; i++) {
if (IsSkel(Monsters[i].mtype)) {
themeVar1 = i;
return TFit_Obj5(t);
}
}
return false;
}
bool TFit_GoatShrine(int t)
{
int i;
for (i = 0; i < nummtypes; i++) {
if (IsGoat(Monsters[i].mtype)) {
themeVar1 = i;
return TFit_Obj5(t);
}
}
return false;
}
bool CheckThemeObj3(int xp, int yp, int t, int f)
{
int i;
for (i = 0; i < 9; i++) {
if (xp + trm3x[i] < 0 || yp + trm3y[i] < 0)
return false;
if (nSolidTable[dPiece[xp + trm3x[i]][yp + trm3y[i]]])
return false;
if (dTransVal[xp + trm3x[i]][yp + trm3y[i]] != themes[t].ttval)
return false;
if (dObject[xp + trm3x[i]][yp + trm3y[i]])
return false;
if (f != -1 && GenerateRnd(f) == 0)
return false;
}
return true;
}
bool TFit_Obj3(int t)
{
int xp, yp;
char objrnd[4] = { 4, 4, 3, 5 };
for (yp = 1; yp < MAXDUNY - 1; yp++) {
for (xp = 1; xp < MAXDUNX - 1; xp++) {
if (CheckThemeObj3(xp, yp, t, objrnd[leveltype - 1])) {
themex = xp;
themey = yp;
return true;
}
}
}
return false;
}
bool CheckThemeReqs(theme_id t)
{
bool rv;
rv = true;
switch (t) {
case THEME_SHRINE:
case THEME_SKELROOM:
case THEME_LIBRARY:
if (leveltype == DTYPE_CAVES || leveltype == DTYPE_HELL) {
rv = false;
}
break;
case THEME_BLOODFOUNTAIN:
if (!bFountainFlag) {
rv = false;
}
break;
case THEME_PURIFYINGFOUNTAIN:
if (!pFountainFlag) {
rv = false;
}
break;
case THEME_ARMORSTAND:
if (leveltype == DTYPE_CATHEDRAL) {
rv = false;
}
break;
case THEME_CAULDRON:
if (leveltype != DTYPE_HELL || !cauldronFlag) {
rv = false;
}
break;
case THEME_MURKYFOUNTAIN:
if (!mFountainFlag) {
rv = false;
}
break;
case THEME_TEARFOUNTAIN:
if (!tFountainFlag) {
rv = false;
}
break;
case THEME_WEAPONRACK:
if (leveltype == DTYPE_CATHEDRAL) {
rv = false;
}
break;
default:
break;
}
return rv;
}
static bool SpecialThemeFit(int i, theme_id t)
{
bool rv;
rv = CheckThemeReqs(t);
switch (t) {
case THEME_SHRINE:
case THEME_LIBRARY:
if (rv) {
rv = TFit_Shrine(i);
}
break;
case THEME_SKELROOM:
if (rv) {
rv = TFit_SkelRoom(i);
}
break;
case THEME_BLOODFOUNTAIN:
if (rv) {
rv = TFit_Obj5(i);
}
if (rv) {
bFountainFlag = false;
}
break;
case THEME_PURIFYINGFOUNTAIN:
if (rv) {
rv = TFit_Obj5(i);
}
if (rv) {
pFountainFlag = false;
}
break;
case THEME_MURKYFOUNTAIN:
if (rv) {
rv = TFit_Obj5(i);
}
if (rv) {
mFountainFlag = false;
}
break;
case THEME_TEARFOUNTAIN:
if (rv) {
rv = TFit_Obj5(i);
}
if (rv) {
tFountainFlag = false;
}
break;
case THEME_CAULDRON:
if (rv) {
rv = TFit_Obj5(i);
}
if (rv) {
cauldronFlag = false;
}
break;
case THEME_GOATSHRINE:
if (rv) {
rv = TFit_GoatShrine(i);
}
break;
case THEME_TORTURE:
case THEME_DECAPITATED:
case THEME_ARMORSTAND:
case THEME_BRNCROSS:
case THEME_WEAPONRACK:
if (rv) {
rv = TFit_Obj3(i);
}
break;
case THEME_TREASURE:
rv = treasureFlag;
if (rv) {
treasureFlag = false;
}
break;
default:
break;
}
return rv;
}
bool CheckThemeRoom(int tv)
{
int i, j, tarea;
for (i = 0; i < numtrigs; i++) {
if (dTransVal[trigs[i].position.x][trigs[i].position.y] == tv)
return false;
}
tarea = 0;
for (j = 0; j < MAXDUNY; j++) {
for (i = 0; i < MAXDUNX; i++) {
if (dTransVal[i][j] != tv)
continue;
if ((dFlags[i][j] & BFLAG_POPULATED) != 0)
return false;
tarea++;
}
}
if (leveltype == DTYPE_CATHEDRAL && (tarea < 9 || tarea > 100))
return false;
for (j = 0; j < MAXDUNY; j++) {
for (i = 0; i < MAXDUNX; i++) {
if (dTransVal[i][j] != tv || nSolidTable[dPiece[i][j]])
continue;
if (dTransVal[i - 1][j] != tv && !nSolidTable[dPiece[i - 1][j]])
return false;
if (dTransVal[i + 1][j] != tv && !nSolidTable[dPiece[i + 1][j]])
return false;
if (dTransVal[i][j - 1] != tv && !nSolidTable[dPiece[i][j - 1]])
return false;
if (dTransVal[i][j + 1] != tv && !nSolidTable[dPiece[i][j + 1]])
return false;
}
}
return true;
}
void InitThemes()
{
zharlib = -1;
numthemes = 0;
armorFlag = true;
bFountainFlag = true;
cauldronFlag = true;
mFountainFlag = true;
pFountainFlag = true;
tFountainFlag = true;
treasureFlag = true;
bCrossFlag = false;
weaponFlag = true;
if (currlevel == 16)
return;
if (leveltype == DTYPE_CATHEDRAL) {
for (size_t i = 0; i < 256 && numthemes < MAXTHEMES; i++) {
if (CheckThemeRoom(i)) {
themes[numthemes].ttval = i;
theme_id j = ThemeGood[GenerateRnd(4)];
while (!SpecialThemeFit(numthemes, j)) {
j = (theme_id)GenerateRnd(17);
}
themes[numthemes].ttype = j;
numthemes++;
}
}
}
if (leveltype == DTYPE_CATACOMBS || leveltype == DTYPE_CAVES || leveltype == DTYPE_HELL) {
for (int i = 0; i < themeCount; i++)
themes[i].ttype = THEME_NONE;
if (QuestStatus(Q_ZHAR)) {
for (int j = 0; j < themeCount; j++) {
themes[j].ttval = themeLoc[j].ttval;
if (SpecialThemeFit(j, THEME_LIBRARY)) {
themes[j].ttype = THEME_LIBRARY;
zharlib = j;
break;
}
}
}
for (int i = 0; i < themeCount; i++) {
if (themes[i].ttype == THEME_NONE) {
themes[i].ttval = themeLoc[i].ttval;
theme_id j = ThemeGood[GenerateRnd(4)];
while (!SpecialThemeFit(i, j)) {
j = (theme_id)GenerateRnd(17);
}
themes[i].ttype = j;
}
}
numthemes += themeCount;
}
}
/**
* @brief HoldThemeRooms marks theme rooms as populated.
*/
void HoldThemeRooms()
{
int i, x, y;
char v;
if (currlevel != 16) {
if (leveltype == DTYPE_CATHEDRAL) {
for (i = 0; i < numthemes; i++) {
v = themes[i].ttval;
for (y = 0; y < MAXDUNY; y++) {
for (x = 0; x < MAXDUNX; x++) {
if (dTransVal[x][y] == v) {
dFlags[x][y] |= BFLAG_POPULATED;
}
}
}
}
} else {
DRLG_HoldThemeRooms();
}
}
}
/**
* PlaceThemeMonsts places theme monsters with the specified frequency.
*
* @param t theme number (index into themes array).
* @param f frequency (1/f likelihood of adding monster).
*/
void PlaceThemeMonsts(int t, int f)
{
int xp, yp;
int scattertypes[138];
int numscattypes, mtype, i;
numscattypes = 0;
for (i = 0; i < nummtypes; i++) {
if ((Monsters[i].mPlaceFlags & PLACE_SCATTER) != 0) {
scattertypes[numscattypes] = i;
numscattypes++;
}
}
mtype = scattertypes[GenerateRnd(numscattypes)];
for (yp = 0; yp < MAXDUNY; yp++) {
for (xp = 0; xp < MAXDUNX; xp++) {
if (dTransVal[xp][yp] == themes[t].ttval && !nSolidTable[dPiece[xp][yp]] && dItem[xp][yp] == 0 && dObject[xp][yp] == 0) {
if (GenerateRnd(f) == 0) {
AddMonster({ xp, yp }, static_cast<Direction>(GenerateRnd(8)), mtype, true);
}
}
}
}
}
/**
* Theme_Barrel initializes the barrel theme.
*
* @param t theme number (index into themes array).
*/
void Theme_Barrel(int t)
{
int xp, yp;
char barrnd[4] = { 2, 6, 4, 8 };
char monstrnd[4] = { 5, 7, 3, 9 };
for (yp = 0; yp < MAXDUNY; yp++) {
for (xp = 0; xp < MAXDUNX; xp++) {
if (dTransVal[xp][yp] == themes[t].ttval && !nSolidTable[dPiece[xp][yp]]) {
if (GenerateRnd(barrnd[leveltype - 1]) == 0) {
_object_id r = OBJ_BARREL;
if (GenerateRnd(barrnd[leveltype - 1]) != 0) {
r = OBJ_BARRELEX;
}
AddObject(r, xp, yp);
}
}
}
}
PlaceThemeMonsts(t, monstrnd[leveltype - 1]);
}
/**
* Theme_Shrine initializes the shrine theme.
*
* @param t theme number (index into themes array).
*/
void Theme_Shrine(int t)
{
char monstrnd[4] = { 6, 6, 3, 9 };
TFit_Shrine(t);
if (themeVar1 == 1) {
AddObject(OBJ_CANDLE2, themex - 1, themey);
AddObject(OBJ_SHRINER, themex, themey);
AddObject(OBJ_CANDLE2, themex + 1, themey);
} else {
AddObject(OBJ_CANDLE2, themex, themey - 1);
AddObject(OBJ_SHRINEL, themex, themey);
AddObject(OBJ_CANDLE2, themex, themey + 1);
}
PlaceThemeMonsts(t, monstrnd[leveltype - 1]);
}
/**
* Theme_MonstPit initializes the monster pit theme.
*
* @param t theme number (index into themes array).
*/
void Theme_MonstPit(int t)
{
int r;
int ixp, iyp;
char monstrnd[4] = { 6, 7, 3, 9 };
r = GenerateRnd(100) + 1;
ixp = 0;
iyp = 0;
while (r > 0) {
if (dTransVal[ixp][iyp] == themes[t].ttval && !nSolidTable[dPiece[ixp][iyp]]) {
--r;
}
if (r <= 0)
continue;
ixp++;
if (ixp == MAXDUNX) {
ixp = 0;
iyp++;
if (iyp == MAXDUNY) {
iyp = 0;
}
}
}
5 years ago
CreateRndItem({ ixp, iyp }, true, false, true);
ItemNoFlippy();
PlaceThemeMonsts(t, monstrnd[leveltype - 1]);
}
/**
* Theme_SkelRoom initializes the skeleton room theme.
*
* @param t theme number (index into themes array).
*/
void Theme_SkelRoom(int t)
{
int xp, yp, i;
char monstrnd[4] = { 6, 7, 3, 9 };
TFit_SkelRoom(t);
xp = themex;
yp = themey;
AddObject(OBJ_SKFIRE, xp, yp);
if (GenerateRnd(monstrnd[leveltype - 1]) != 0) {
i = PreSpawnSkeleton();
SpawnSkeleton(i, { xp - 1, yp - 1 });
} else {
AddObject(OBJ_BANNERL, xp - 1, yp - 1);
}
i = PreSpawnSkeleton();
SpawnSkeleton(i, { xp, yp - 1 });
if (GenerateRnd(monstrnd[leveltype - 1]) != 0) {
i = PreSpawnSkeleton();
SpawnSkeleton(i, { xp + 1, yp - 1 });
} else {
AddObject(OBJ_BANNERR, xp + 1, yp - 1);
}
if (GenerateRnd(monstrnd[leveltype - 1]) != 0) {
i = PreSpawnSkeleton();
SpawnSkeleton(i, { xp - 1, yp });
} else {
AddObject(OBJ_BANNERM, xp - 1, yp);
}
if (GenerateRnd(monstrnd[leveltype - 1]) != 0) {
i = PreSpawnSkeleton();
SpawnSkeleton(i, { xp + 1, yp });
} else {
AddObject(OBJ_BANNERM, xp + 1, yp);
}
if (GenerateRnd(monstrnd[leveltype - 1]) != 0) {
i = PreSpawnSkeleton();
SpawnSkeleton(i, { xp - 1, yp + 1 });
} else {
AddObject(OBJ_BANNERR, xp - 1, yp + 1);
}
i = PreSpawnSkeleton();
SpawnSkeleton(i, { xp, yp + 1 });
if (GenerateRnd(monstrnd[leveltype - 1]) != 0) {
i = PreSpawnSkeleton();
SpawnSkeleton(i, { xp + 1, yp + 1 });
} else {
AddObject(OBJ_BANNERL, xp + 1, yp + 1);
}
if (dObject[xp][yp - 3] == 0) {
AddObject(OBJ_SKELBOOK, xp, yp - 2);
}
if (dObject[xp][yp + 3] == 0) {
AddObject(OBJ_SKELBOOK, xp, yp + 2);
}
}
/**
* Theme_Treasure initializes the treasure theme.
*
* @param t theme number (index into themes array).
*/
void Theme_Treasure(int t)
{
int xp, yp;
int i;
char treasrnd[4] = { 4, 9, 7, 10 };
char monstrnd[4] = { 6, 8, 3, 7 };
AdvanceRndSeed();
for (yp = 0; yp < MAXDUNY; yp++) {
for (xp = 0; xp < MAXDUNX; xp++) {
if (dTransVal[xp][yp] == themes[t].ttval && !nSolidTable[dPiece[xp][yp]]) {
int rv = GenerateRnd(treasrnd[leveltype - 1]);
// BUGFIX: the `2*` in `2*GenerateRnd(treasrnd...) == 0` has no effect, should probably be `GenerateRnd(2*treasrnd...) == 0`
if ((2 * GenerateRnd(treasrnd[leveltype - 1])) == 0) {
5 years ago
CreateTypeItem({ xp, yp }, false, ITYPE_GOLD, IMISC_NONE, false, true);
ItemNoFlippy();
}
if (rv == 0) {
5 years ago
CreateRndItem({ xp, yp }, false, false, true);
ItemNoFlippy();
}
if (rv == 0 || rv >= treasrnd[leveltype - 1] - 2) {
i = ItemNoFlippy();
if (rv >= treasrnd[leveltype - 1] - 2 && leveltype != DTYPE_CATHEDRAL) {
items[i]._ivalue /= 2;
}
}
}
}
}
PlaceThemeMonsts(t, monstrnd[leveltype - 1]);
}
/**
* Theme_Library initializes the library theme.
*
* @param t theme number (index into themes array).
*/
void Theme_Library(int t)
{
int xp, yp, oi;
char librnd[4] = { 1, 2, 2, 5 };
char monstrnd[4] = { 5, 7, 3, 9 };
TFit_Shrine(t);
if (themeVar1 == 1) {
AddObject(OBJ_BOOKCANDLE, themex - 1, themey);
AddObject(OBJ_BOOKCASER, themex, themey);
AddObject(OBJ_BOOKCANDLE, themex + 1, themey);
} else {
AddObject(OBJ_BOOKCANDLE, themex, themey - 1);
AddObject(OBJ_BOOKCASEL, themex, themey);
AddObject(OBJ_BOOKCANDLE, themex, themey + 1);
}
for (yp = 1; yp < MAXDUNY - 1; yp++) {
for (xp = 1; xp < MAXDUNX - 1; xp++) {
if (CheckThemeObj3(xp, yp, t, -1) && dMonster[xp][yp] == 0 && GenerateRnd(librnd[leveltype - 1]) == 0) {
AddObject(OBJ_BOOKSTAND, xp, yp);
if (GenerateRnd(2 * librnd[leveltype - 1]) != 0 && dObject[xp][yp]) { /// BUGFIX: check dObject[xp][yp] was populated by AddObject (fixed)
oi = dObject[xp][yp] - 1;
object[oi]._oSelFlag = 0;
object[oi]._oAnimFrame += 2;
}
}
}
}
if (QuestStatus(Q_ZHAR)) {
if (t == zharlib) {
return;
}
PlaceThemeMonsts(t, monstrnd[leveltype]); /// BUGFIX: `leveltype - 1`
} else {
PlaceThemeMonsts(t, monstrnd[leveltype]); /// BUGFIX: `leveltype - 1`
}
}
/**
* Theme_Torture initializes the torture theme.
*
* @param t theme number (index into themes array).
*/
void Theme_Torture(int t)
{
int xp, yp;
char tortrnd[4] = { 6, 8, 3, 8 };
char monstrnd[4] = { 6, 8, 3, 9 };
for (yp = 1; yp < MAXDUNY - 1; yp++) {
for (xp = 1; xp < MAXDUNX - 1; xp++) {
if (dTransVal[xp][yp] == themes[t].ttval && !nSolidTable[dPiece[xp][yp]]) {
if (CheckThemeObj3(xp, yp, t, -1)) {
if (GenerateRnd(tortrnd[leveltype - 1]) == 0) {
AddObject(OBJ_TNUDEM2, xp, yp);
}
}
}
}
}
PlaceThemeMonsts(t, monstrnd[leveltype - 1]);
}
/**
* Theme_BloodFountain initializes the blood fountain theme.
* @param t Theme number (index into themes array).
*/
void Theme_BloodFountain(int t)
{
char monstrnd[4] = { 6, 8, 3, 9 };
TFit_Obj5(t);
AddObject(OBJ_BLOODFTN, themex, themey);
PlaceThemeMonsts(t, monstrnd[leveltype - 1]);
}
/**
* Theme_Decap initializes the decapitated theme.
*
* @param t theme number (index into themes array).
*/
void Theme_Decap(int t)
{
int xp, yp;
char decaprnd[4] = { 6, 8, 3, 8 };
char monstrnd[4] = { 6, 8, 3, 9 };
for (yp = 1; yp < MAXDUNY - 1; yp++) {
for (xp = 1; xp < MAXDUNX - 1; xp++) {
if (dTransVal[xp][yp] == themes[t].ttval && !nSolidTable[dPiece[xp][yp]]) {
if (CheckThemeObj3(xp, yp, t, -1)) {
if (GenerateRnd(decaprnd[leveltype - 1]) == 0) {
AddObject(OBJ_DECAP, xp, yp);
}
}
}
}
}
PlaceThemeMonsts(t, monstrnd[leveltype - 1]);
}
/**
* Theme_PurifyingFountain initializes the purifying fountain theme.
*
* @param t theme number (index into themes array).
*/
void Theme_PurifyingFountain(int t)
{
char monstrnd[4] = { 6, 7, 3, 9 };
TFit_Obj5(t);
AddObject(OBJ_PURIFYINGFTN, themex, themey);
PlaceThemeMonsts(t, monstrnd[leveltype - 1]);
}
/**
* Theme_ArmorStand initializes the armor stand theme.
*
* @param t theme number (index into themes array).
*/
void Theme_ArmorStand(int t)
{
int xp, yp;
char armorrnd[4] = { 6, 8, 3, 8 };
char monstrnd[4] = { 6, 7, 3, 9 };
if (armorFlag) {
TFit_Obj3(t);
AddObject(OBJ_ARMORSTAND, themex, themey);
}
for (yp = 0; yp < MAXDUNY; yp++) {
for (xp = 0; xp < MAXDUNX; xp++) {
if (dTransVal[xp][yp] == themes[t].ttval && !nSolidTable[dPiece[xp][yp]]) {
if (CheckThemeObj3(xp, yp, t, -1)) {
if (GenerateRnd(armorrnd[leveltype - 1]) == 0) {
AddObject(OBJ_ARMORSTANDN, xp, yp);
}
}
}
}
}
PlaceThemeMonsts(t, monstrnd[leveltype - 1]);
armorFlag = false;
}
/**
* Theme_GoatShrine initializes the goat shrine theme.
*
* @param t theme number (index into themes array).
*/
void Theme_GoatShrine(int t)
{
int xx, yy;
TFit_GoatShrine(t);
AddObject(OBJ_GOATSHRINE, themex, themey);
for (yy = themey - 1; yy <= themey + 1; yy++) {
for (xx = themex - 1; xx <= themex + 1; xx++) {
if (dTransVal[xx][yy] == themes[t].ttval && !nSolidTable[dPiece[xx][yy]] && (xx != themex || yy != themey)) {
AddMonster({ xx, yy }, DIR_SW, themeVar1, true);
}
}
}
}
/**
* Theme_Cauldron initializes the cauldron theme.
*
* @param t theme number (index into themes array).
*/
void Theme_Cauldron(int t)
{
char monstrnd[4] = { 6, 7, 3, 9 };
TFit_Obj5(t);
AddObject(OBJ_CAULDRON, themex, themey);
PlaceThemeMonsts(t, monstrnd[leveltype - 1]);
}
/**
* Theme_MurkyFountain initializes the murky fountain theme.
*
* @param t theme number (index into themes array).
*/
void Theme_MurkyFountain(int t)
{
char monstrnd[4] = { 6, 7, 3, 9 };
TFit_Obj5(t);
AddObject(OBJ_MURKYFTN, themex, themey);
PlaceThemeMonsts(t, monstrnd[leveltype - 1]);
}
/**
* Theme_TearFountain initializes the tear fountain theme.
*
* @param t theme number (index into themes array).
*/
void Theme_TearFountain(int t)
{
char monstrnd[4] = { 6, 7, 3, 9 };
TFit_Obj5(t);
AddObject(OBJ_TEARFTN, themex, themey);
PlaceThemeMonsts(t, monstrnd[leveltype - 1]);
}
/**
* Theme_BrnCross initializes the burning cross theme.
*
* @param t theme number (index into themes array).
*/
void Theme_BrnCross(int t)
{
int xp, yp;
char monstrnd[4] = { 6, 8, 3, 9 };
char bcrossrnd[4] = { 5, 7, 3, 8 };
for (yp = 0; yp < MAXDUNY; yp++) {
for (xp = 0; xp < MAXDUNX; xp++) {
if (dTransVal[xp][yp] == themes[t].ttval && !nSolidTable[dPiece[xp][yp]]) {
if (CheckThemeObj3(xp, yp, t, -1)) {
if (GenerateRnd(bcrossrnd[leveltype - 1]) == 0) {
AddObject(OBJ_TBCROSS, xp, yp);
}
}
}
}
}
PlaceThemeMonsts(t, monstrnd[leveltype - 1]);
bCrossFlag = true;
}
/**
* Theme_WeaponRack initializes the weapon rack theme.
*
* @param t theme number (index into themes array).
*/
void Theme_WeaponRack(int t)
{
int xp, yp;
char weaponrnd[4] = { 6, 8, 5, 8 };
char monstrnd[4] = { 6, 7, 3, 9 };
if (weaponFlag) {
TFit_Obj3(t);
AddObject(OBJ_WEAPONRACK, themex, themey);
}
for (yp = 0; yp < MAXDUNY; yp++) {
for (xp = 0; xp < MAXDUNX; xp++) {
if (dTransVal[xp][yp] == themes[t].ttval && !nSolidTable[dPiece[xp][yp]]) {
if (CheckThemeObj3(xp, yp, t, -1)) {
if (GenerateRnd(weaponrnd[leveltype - 1]) == 0) {
AddObject(OBJ_WEAPONRACKN, xp, yp);
}
}
}
}
}
PlaceThemeMonsts(t, monstrnd[leveltype - 1]);
weaponFlag = false;
}
/**
* UpdateL4Trans sets each value of the transparency map to 1.
*/
void UpdateL4Trans()
{
int i, j;
for (j = 0; j < MAXDUNY; j++) {
for (i = 0; i < MAXDUNX; i++) {
if (dTransVal[i][j] != 0) {
dTransVal[i][j] = 1;
}
}
}
}
/**
* CreateThemeRooms adds thematic elements to rooms.
*/
void CreateThemeRooms()
{
int i;
if (currlevel == 16) {
return;
}
InitObjFlag = true;
for (i = 0; i < numthemes; i++) {
themex = 0;
themey = 0;
switch (themes[i].ttype) {
case THEME_BARREL:
Theme_Barrel(i);
break;
case THEME_SHRINE:
Theme_Shrine(i);
break;
case THEME_MONSTPIT:
Theme_MonstPit(i);
break;
case THEME_SKELROOM:
Theme_SkelRoom(i);
break;
case THEME_TREASURE:
Theme_Treasure(i);
break;
case THEME_LIBRARY:
Theme_Library(i);
break;
case THEME_TORTURE:
Theme_Torture(i);
break;
case THEME_BLOODFOUNTAIN:
Theme_BloodFountain(i);
break;
case THEME_DECAPITATED:
Theme_Decap(i);
break;
case THEME_PURIFYINGFOUNTAIN:
Theme_PurifyingFountain(i);
break;
case THEME_ARMORSTAND:
Theme_ArmorStand(i);
break;
case THEME_GOATSHRINE:
Theme_GoatShrine(i);
break;
case THEME_CAULDRON:
Theme_Cauldron(i);
break;
case THEME_MURKYFOUNTAIN:
Theme_MurkyFountain(i);
break;
case THEME_TEARFOUNTAIN:
Theme_TearFountain(i);
break;
case THEME_BRNCROSS:
Theme_BrnCross(i);
break;
case THEME_WEAPONRACK:
Theme_WeaponRack(i);
break;
case THEME_NONE:
app_fatal("Unknown theme type: %i", themes[i].ttype);
}
}
InitObjFlag = false;
if (leveltype == DTYPE_HELL && themeCount > 0) {
UpdateL4Trans();
}
}
} // namespace devilution