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/**
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* @file drlg_l1.cpp
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*
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* Implementation of the cathedral level generation algorithms.
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*/
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#include "drlg_l1.h"
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#include "engine/load_file.hpp"
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#include "engine/point.hpp"
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#include "engine/random.hpp"
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#include "gendung.h"
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#include "player.h"
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#include "quests.h"
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namespace devilution {
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int UberRow;
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int UberCol;
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bool IsUberRoomOpened;
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bool IsUberLeverActivated;
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int UberDiabloMonsterIndex;
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namespace {
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/** Represents a tile ID map of twice the size, repeating each tile of the original map in blocks of 4. */
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BYTE L5dungeon[80][80];
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BYTE L5dflags[DMAXX][DMAXY];
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/** Specifies whether a single player quest DUN has been loaded. */
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bool L5setloadflag;
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/** Specifies whether to generate a horizontal room at position 1 in the Cathedral. */
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bool HR1;
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/** Specifies whether to generate a horizontal room at position 2 in the Cathedral. */
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bool HR2;
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/** Specifies whether to generate a horizontal room at position 3 in the Cathedral. */
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bool HR3;
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/** Specifies whether to generate a vertical room at position 1 in the Cathedral. */
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bool VR1;
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/** Specifies whether to generate a vertical room at position 2 in the Cathedral. */
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bool VR2;
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/** Specifies whether to generate a vertical room at position 3 in the Cathedral. */
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bool VR3;
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/** Contains the contents of the single player quest DUN file. */
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std::unique_ptr<uint16_t[]> L5pSetPiece;
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/** Contains shadows for 2x2 blocks of base tile IDs in the Cathedral. */
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const ShadowStruct SPATS[37] = {
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// clang-format off
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// strig, s1, s2, s3, nv1, nv2, nv3
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{ 7, 13, 0, 13, 144, 0, 142 },
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{ 16, 13, 0, 13, 144, 0, 142 },
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{ 15, 13, 0, 13, 145, 0, 142 },
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{ 5, 13, 13, 13, 152, 140, 139 },
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{ 5, 13, 1, 13, 143, 146, 139 },
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{ 5, 13, 13, 2, 143, 140, 148 },
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{ 5, 0, 1, 2, 0, 146, 148 },
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{ 5, 13, 11, 13, 143, 147, 139 },
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{ 5, 13, 13, 12, 143, 140, 149 },
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{ 5, 13, 11, 12, 150, 147, 149 },
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{ 5, 13, 1, 12, 143, 146, 149 },
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{ 5, 13, 11, 2, 143, 147, 148 },
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{ 9, 13, 13, 13, 144, 140, 142 },
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{ 9, 13, 1, 13, 144, 146, 142 },
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{ 9, 13, 11, 13, 151, 147, 142 },
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{ 8, 13, 0, 13, 144, 0, 139 },
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{ 8, 13, 0, 12, 143, 0, 149 },
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{ 8, 0, 0, 2, 0, 0, 148 },
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{ 11, 0, 0, 13, 0, 0, 139 },
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{ 11, 13, 0, 13, 139, 0, 139 },
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{ 11, 2, 0, 13, 148, 0, 139 },
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{ 11, 12, 0, 13, 149, 0, 139 },
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{ 11, 13, 11, 12, 139, 0, 149 },
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{ 14, 0, 0, 13, 0, 0, 139 },
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{ 14, 13, 0, 13, 139, 0, 139 },
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{ 14, 2, 0, 13, 148, 0, 139 },
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{ 14, 12, 0, 13, 149, 0, 139 },
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{ 14, 13, 11, 12, 139, 0, 149 },
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{ 10, 0, 13, 0, 0, 140, 0 },
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{ 10, 13, 13, 0, 140, 140, 0 },
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{ 10, 0, 1, 0, 0, 146, 0 },
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{ 10, 13, 11, 0, 140, 147, 0 },
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{ 12, 0, 13, 0, 0, 140, 0 },
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{ 12, 13, 13, 0, 140, 140, 0 },
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{ 12, 0, 1, 0, 0, 146, 0 },
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{ 12, 13, 11, 0, 140, 147, 0 },
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{ 3, 13, 11, 12, 150, 0, 0 }
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// clang-format on
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};
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// BUGFIX: This array should contain an additional 0 (207 elements).
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/** Maps tile IDs to their corresponding base tile ID. */
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const BYTE BSTYPES[] = {
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0, 1, 2, 3, 4, 5, 6, 7, 8, 9,
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10, 11, 12, 13, 14, 15, 16, 17, 0, 0,
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0, 0, 0, 0, 0, 1, 2, 10, 4, 5,
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6, 7, 8, 9, 10, 11, 12, 14, 5, 14,
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10, 4, 14, 4, 5, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 1,
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2, 3, 4, 1, 6, 7, 16, 17, 2, 1,
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1, 2, 2, 1, 1, 2, 2, 2, 2, 2,
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1, 1, 11, 1, 13, 13, 13, 1, 2, 1,
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2, 1, 2, 1, 2, 2, 2, 2, 12, 0,
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0, 11, 1, 11, 1, 13, 0, 0, 0, 0,
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0, 0, 0, 13, 13, 13, 13, 13, 13, 13,
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13, 13, 13, 13, 13, 13, 1, 11, 2, 12,
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13, 13, 13, 12, 2, 1, 2, 2, 4, 14,
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4, 10, 13, 13, 4, 4, 1, 1, 4, 2,
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2, 13, 13, 13, 13, 25, 26, 28, 30, 31,
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41, 43, 40, 41, 42, 43, 25, 41, 43, 28,
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28, 1, 2, 25, 26, 22, 22, 25, 26, 0,
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0, 0, 0, 0, 0, 0, 0
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};
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// BUGFIX: This array should contain an additional 0 (207 elements) (fixed).
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/** Maps tile IDs to their corresponding undecorated tile ID. */
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const BYTE L5BTYPES[] = {
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0, 1, 2, 3, 4, 5, 6, 7, 8, 9,
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10, 11, 12, 13, 14, 15, 16, 17, 0, 0,
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0, 0, 0, 0, 0, 25, 26, 0, 28, 0,
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30, 31, 0, 0, 0, 0, 0, 0, 0, 0,
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40, 41, 42, 43, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 79,
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80, 0, 82, 0, 0, 0, 0, 0, 0, 79,
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0, 80, 0, 0, 79, 80, 0, 2, 2, 2,
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1, 1, 11, 25, 13, 13, 13, 1, 2, 1,
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2, 1, 2, 1, 2, 2, 2, 2, 12, 0,
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0, 11, 1, 11, 1, 13, 0, 0, 0, 0,
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0, 0, 0, 13, 13, 13, 13, 13, 13, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0
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};
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/** Miniset: stairs up on a corner wall. */
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const BYTE STAIRSUP[] = {
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// clang-format off
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4, 4, // width, height
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13, 13, 13, 13, // search
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2, 2, 2, 2,
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13, 13, 13, 13,
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13, 13, 13, 13,
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0, 66, 6, 0, // replace
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63, 64, 65, 0,
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0, 67, 68, 0,
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0, 0, 0, 0,
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// clang-format on
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};
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const BYTE L5STAIRSUPHF[] = {
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// clang-format off
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4, 5, // width, height
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22, 22, 22, 22, // search
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22, 22, 22, 22,
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2, 2, 2, 2,
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13, 13, 13, 13,
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13, 13, 13, 13,
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0, 54, 23, 0, // replace
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0, 53, 18, 0,
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55, 56, 57, 0,
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58, 59, 60, 0,
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0, 0, 0, 0
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// clang-format on
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};
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/** Miniset: stairs up. */
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const BYTE L5STAIRSUP[] = {
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// clang-format off
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4, 4, // width, height
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22, 22, 22, 22, // search
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2, 2, 2, 2,
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13, 13, 13, 13,
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13, 13, 13, 13,
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0, 66, 23, 0, // replace
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63, 64, 65, 0,
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0, 67, 68, 0,
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0, 0, 0, 0,
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// clang-format on
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};
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/** Miniset: stairs down. */
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const BYTE STAIRSDOWN[] = {
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// clang-format off
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4, 3, // width, height
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13, 13, 13, 13, // search
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13, 13, 13, 13,
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13, 13, 13, 13,
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62, 57, 58, 0, // replace
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61, 59, 60, 0,
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0, 0, 0, 0,
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// clang-format on
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};
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const BYTE L5STAIRSDOWN[] = {
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// clang-format off
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4, 5, // width, height
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13, 13, 13, 13, // search
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13, 13, 13, 13,
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13, 13, 13, 13,
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13, 13, 13, 13,
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13, 13, 13, 13,
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0, 0, 52, 0, // replace
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0, 48, 51, 0,
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0, 47, 50, 0,
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45, 46, 49, 0,
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0, 0, 0, 0,
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// clang-format on
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};
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const BYTE L5STAIRSTOWN[] = {
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// clang-format off
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4, 5, // width, height
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22, 22, 22, 22, // search
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22, 22, 22, 22,
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2, 2, 2, 2,
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13, 13, 13, 13,
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13, 13, 13, 13,
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0, 62, 23, 0, // replace
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0, 61, 18, 0,
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63, 64, 65, 0,
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66, 67, 68, 0,
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0, 0, 0, 0,
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// clang-format on
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};
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/** Miniset: candlestick. */
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const BYTE LAMPS[] = {
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// clang-format off
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2, 2, // width, height
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13, 0, // search
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13, 13,
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129, 0, // replace
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130, 128,
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// clang-format on
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};
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/** Miniset: Poisoned Water Supply entrance. */
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const BYTE PWATERIN[] = {
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// clang-format off
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6, 6, // width, height
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13, 13, 13, 13, 13, 13, // search
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13, 13, 13, 13, 13, 13,
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13, 13, 13, 13, 13, 13,
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13, 13, 13, 13, 13, 13,
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13, 13, 13, 13, 13, 13,
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13, 13, 13, 13, 13, 13,
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0, 0, 0, 0, 0, 0, // replace
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0, 202, 200, 200, 84, 0,
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0, 199, 203, 203, 83, 0,
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0, 85, 206, 80, 81, 0,
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0, 0, 134, 135, 0, 0,
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0, 0, 0, 0, 0, 0,
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// clang-format on
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};
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const BYTE CryptPattern1[4] = { 1, 1, 11, 95 };
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const BYTE CryptPattern2[8] = { 1, 1, 12, 96 };
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const BYTE CryptPattern3[8] = {
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// clang-format off
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1, 3, // width, height
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1, // search
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1,
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1,
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91, // replace
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90,
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89,
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// clang-format on
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};
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const BYTE CryptPattern4[8] = {
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// clang-format off
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3, 1, // width, height
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2, 2, 2, // search
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94, 93, 92, // replace
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// clang-format on
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};
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const BYTE CryptPattern5[4] = { 1, 1, 13, 97 };
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const BYTE CryptPattern6[4] = { 1, 1, 13, 98 };
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const BYTE CryptPattern7[4] = { 1, 1, 13, 99 };
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const BYTE CryptPattern8[4] = { 1, 1, 13, 100 };
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const BYTE CryptPattern9[20] = {
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// clang-format off
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3, 3, // width, height
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13, 13, 13, // search
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13, 13, 13,
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13, 13, 13,
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0, 0, 0, // replace
|
|
|
|
|
0, 101, 0,
|
|
|
|
|
0, 0, 0,
|
|
|
|
|
// clang-format on
|
|
|
|
|
};
|
|
|
|
|
const BYTE CryptPattern10[4] = { 1, 1, 11, 185 };
|
|
|
|
|
const BYTE CryptPattern11[4] = { 1, 1, 11, 186 };
|
|
|
|
|
const BYTE CryptPattern12[4] = { 1, 1, 12, 187 };
|
|
|
|
|
const BYTE CryptPattern13[4] = { 1, 1, 12, 188 };
|
|
|
|
|
const BYTE CryptPattern14[4] = { 1, 1, 89, 173 };
|
|
|
|
|
const BYTE CryptPattern15[4] = { 1, 1, 89, 174 };
|
|
|
|
|
const BYTE CryptPattern16[4] = { 1, 1, 90, 175 };
|
|
|
|
|
const BYTE CryptPattern17[4] = { 1, 1, 90, 176 };
|
|
|
|
|
const BYTE CryptPattern18[4] = { 1, 1, 91, 177 };
|
|
|
|
|
const BYTE CryptPattern19[4] = { 1, 1, 91, 178 };
|
|
|
|
|
const BYTE CryptPattern20[4] = { 1, 1, 92, 179 };
|
|
|
|
|
const BYTE CryptPattern21[4] = { 1, 1, 92, 180 };
|
|
|
|
|
const BYTE CryptPattern22[4] = { 1, 1, 92, 181 };
|
|
|
|
|
const BYTE CryptPattern23[4] = { 1, 1, 92, 182 };
|
|
|
|
|
const BYTE CryptPattern24[4] = { 1, 1, 92, 183 };
|
|
|
|
|
const BYTE CryptPattern25[4] = { 1, 1, 92, 184 };
|
|
|
|
|
const BYTE CryptPattern26[4] = { 1, 1, 98, 189 };
|
|
|
|
|
const BYTE CryptPattern27[4] = { 1, 1, 98, 190 };
|
|
|
|
|
const BYTE CryptPattern28[4] = { 1, 1, 97, 191 };
|
|
|
|
|
const BYTE CryptPattern29[4] = { 1, 1, 15, 192 };
|
|
|
|
|
const BYTE CryptPattern30[4] = { 1, 1, 99, 193 };
|
|
|
|
|
const BYTE CryptPattern31[4] = { 1, 1, 99, 194 };
|
|
|
|
|
const BYTE CryptPattern32[4] = { 1, 1, 100, 195 };
|
|
|
|
|
const BYTE CryptPattern33[4] = { 1, 1, 101, 196 };
|
|
|
|
|
const BYTE CryptPattern34[4] = { 1, 1, 101, 197 };
|
|
|
|
|
const BYTE CryptPattern35[8] = { 1, 1, 101, 198 };
|
|
|
|
|
const BYTE CryptPattern36[24] = {
|
|
|
|
|
// clang-format off
|
|
|
|
|
3, 3, // width, height
|
|
|
|
|
|
|
|
|
|
13, 13, 13, // search
|
|
|
|
|
13, 13, 13,
|
|
|
|
|
13, 13, 13,
|
|
|
|
|
|
|
|
|
|
0, 0, 0, // replace
|
|
|
|
|
0, 167, 0,
|
|
|
|
|
0, 0, 0,
|
|
|
|
|
// clang-format on
|
|
|
|
|
};
|
|
|
|
|
const BYTE CryptPattern37[24] = {
|
|
|
|
|
// clang-format off
|
|
|
|
|
3, 3, // width, height
|
|
|
|
|
|
|
|
|
|
13, 13, 13, // search
|
|
|
|
|
13, 13, 13,
|
|
|
|
|
13, 13, 13,
|
|
|
|
|
|
|
|
|
|
0, 0, 0, // replace
|
|
|
|
|
0, 168, 0,
|
|
|
|
|
0, 0, 0,
|
|
|
|
|
// clang-format on
|
|
|
|
|
};
|
|
|
|
|
const BYTE CryptPattern38[24] = {
|
|
|
|
|
// clang-format off
|
|
|
|
|
3, 3, // width, height
|
|
|
|
|
|
|
|
|
|
13, 13, 13, // search
|
|
|
|
|
13, 13, 13,
|
|
|
|
|
13, 13, 13,
|
|
|
|
|
|
|
|
|
|
0, 0, 0, // replace
|
|
|
|
|
0, 169, 0,
|
|
|
|
|
0, 0, 0,
|
|
|
|
|
};
|
|
|
|
|
const BYTE CryptPattern39[24] = {
|
|
|
|
|
// clang-format off
|
|
|
|
|
3, 3, // width, height
|
|
|
|
|
|
|
|
|
|
13, 13, 13, // search
|
|
|
|
|
13, 13, 13,
|
|
|
|
|
13, 13, 13,
|
|
|
|
|
|
|
|
|
|
0, 0, 0, // replace
|
|
|
|
|
0, 170, 0,
|
|
|
|
|
0, 0, 0,
|
|
|
|
|
// clang-format on
|
|
|
|
|
};
|
|
|
|
|
const BYTE CryptPattern40[24] = {
|
|
|
|
|
// clang-format off
|
|
|
|
|
3, 3, // width, height
|
|
|
|
|
|
|
|
|
|
13, 13, 13, // search
|
|
|
|
|
13, 13, 13,
|
|
|
|
|
13, 13, 13,
|
|
|
|
|
|
|
|
|
|
0, 0, 0, // replace
|
|
|
|
|
0, 171, 0,
|
|
|
|
|
0, 0, 0,
|
|
|
|
|
// clang-format on
|
|
|
|
|
};
|
|
|
|
|
const BYTE CryptPattern41[20] = {
|
|
|
|
|
// clang-format off
|
|
|
|
|
3, 3, // width, height
|
|
|
|
|
|
|
|
|
|
13, 13, 13, // search
|
|
|
|
|
13, 13, 13,
|
|
|
|
|
13, 13, 13,
|
|
|
|
|
|
|
|
|
|
0, 0, 0, // replace
|
|
|
|
|
0, 172, 0,
|
|
|
|
|
0, 0, 0,
|
|
|
|
|
// clang-format on
|
|
|
|
|
};
|
|
|
|
|
const BYTE CryptPattern42[4] = { 1, 1, 13, 163 };
|
|
|
|
|
const BYTE CryptPattern43[4] = { 1, 1, 13, 164 };
|
|
|
|
|
const BYTE CryptPattern44[4] = { 1, 1, 13, 165 };
|
|
|
|
|
const BYTE CryptPattern45[4] = { 1, 1, 13, 166 };
|
|
|
|
|
const BYTE CryptPattern46[4] = { 1, 1, 1, 112 };
|
|
|
|
|
const BYTE CryptPattern47[4] = { 1, 1, 2, 113 };
|
|
|
|
|
const BYTE CryptPattern48[4] = { 1, 1, 3, 114 };
|
|
|
|
|
const BYTE CryptPattern49[4] = { 1, 1, 4, 115 };
|
|
|
|
|
const BYTE CryptPattern50[4] = { 1, 1, 5, 116 };
|
|
|
|
|
const BYTE CryptPattern51[4] = { 1, 1, 6, 117 };
|
|
|
|
|
const BYTE CryptPattern52[4] = { 1, 1, 7, 118 };
|
|
|
|
|
const BYTE CryptPattern53[4] = { 1, 1, 8, 119 };
|
|
|
|
|
const BYTE CryptPattern54[4] = { 1, 1, 9, 120 };
|
|
|
|
|
const BYTE CryptPattern55[4] = { 1, 1, 10, 121 };
|
|
|
|
|
const BYTE CryptPattern56[4] = { 1, 1, 11, 122 };
|
|
|
|
|
const BYTE CryptPattern57[4] = { 1, 1, 12, 123 };
|
|
|
|
|
const BYTE CryptPattern58[4] = { 1, 1, 13, 124 };
|
|
|
|
|
const BYTE CryptPattern59[4] = { 1, 1, 14, 125 };
|
|
|
|
|
const BYTE CryptPattern60[4] = { 1, 1, 15, 126 };
|
|
|
|
|
const BYTE CryptPattern61[4] = { 1, 1, 16, 127 };
|
|
|
|
|
const BYTE CryptPattern62[4] = { 1, 1, 17, 128 };
|
|
|
|
|
const BYTE CryptPattern63[4] = { 1, 1, 1, 129 };
|
|
|
|
|
const BYTE CryptPattern64[4] = { 1, 1, 2, 130 };
|
|
|
|
|
const BYTE CryptPattern65[4] = { 1, 1, 3, 131 };
|
|
|
|
|
const BYTE CryptPattern66[4] = { 1, 1, 4, 132 };
|
|
|
|
|
const BYTE CryptPattern67[4] = { 1, 1, 5, 133 };
|
|
|
|
|
const BYTE CryptPattern68[4] = { 1, 1, 6, 134 };
|
|
|
|
|
const BYTE CryptPattern69[4] = { 1, 1, 7, 135 };
|
|
|
|
|
const BYTE CryptPattern70[4] = { 1, 1, 8, 136 };
|
|
|
|
|
const BYTE CryptPattern71[4] = { 1, 1, 9, 137 };
|
|
|
|
|
const BYTE CryptPattern72[4] = { 1, 1, 10, 138 };
|
|
|
|
|
const BYTE CryptPattern73[4] = { 1, 1, 11, 139 };
|
|
|
|
|
const BYTE CryptPattern74[4] = { 1, 1, 12, 140 };
|
|
|
|
|
const BYTE CryptPattern75[4] = { 1, 1, 13, 141 };
|
|
|
|
|
const BYTE CryptPattern76[4] = { 1, 1, 14, 142 };
|
|
|
|
|
const BYTE CryptPattern77[4] = { 1, 1, 15, 143 };
|
|
|
|
|
const BYTE CryptPattern78[4] = { 1, 1, 16, 144 };
|
|
|
|
|
const BYTE CryptPattern79[4] = { 1, 1, 17, 145 };
|
|
|
|
|
const BYTE CryptPattern80[4] = { 1, 1, 1, 146 };
|
|
|
|
|
const BYTE CryptPattern81[4] = { 1, 1, 2, 147 };
|
|
|
|
|
const BYTE CryptPattern82[4] = { 1, 1, 3, 148 };
|
|
|
|
|
const BYTE CryptPattern83[4] = { 1, 1, 4, 149 };
|
|
|
|
|
const BYTE CryptPattern84[4] = { 1, 1, 5, 150 };
|
|
|
|
|
const BYTE CryptPattern85[4] = { 1, 1, 6, 151 };
|
|
|
|
|
const BYTE CryptPattern86[4] = { 1, 1, 7, 152 };
|
|
|
|
|
const BYTE CryptPattern87[4] = { 1, 1, 8, 153 };
|
|
|
|
|
const BYTE CryptPattern88[4] = { 1, 1, 9, 154 };
|
|
|
|
|
const BYTE CryptPattern89[4] = { 1, 1, 10, 155 };
|
|
|
|
|
const BYTE CryptPattern90[4] = { 1, 1, 11, 156 };
|
|
|
|
|
const BYTE CryptPattern91[4] = { 1, 1, 12, 157 };
|
|
|
|
|
const BYTE CryptPattern92[4] = { 1, 1, 13, 158 };
|
|
|
|
|
const BYTE CryptPattern93[4] = { 1, 1, 14, 159 };
|
|
|
|
|
const BYTE CryptPattern94[4] = { 1, 1, 15, 160 };
|
|
|
|
|
const BYTE CryptPattern95[4] = { 1, 1, 16, 161 };
|
|
|
|
|
const BYTE CryptPattern96[4] = { 1, 1, 17, 162 };
|
|
|
|
|
const BYTE CryptPattern97[4] = { 1, 1, 1, 199 };
|
|
|
|
|
const BYTE CryptPattern98[4] = { 1, 1, 1, 201 };
|
|
|
|
|
const BYTE CryptPattern99[4] = { 1, 1, 2, 200 };
|
|
|
|
|
const BYTE CryptPattern100[4] = { 1, 1, 2, 202 };
|
|
|
|
|
|
|
|
|
|
/* data */
|
|
|
|
|
|
|
|
|
|
BYTE UberRoomPattern[26] = {
|
|
|
|
|
// clang-format off
|
|
|
|
|
4, 6, // width, height
|
|
|
|
|
|
|
|
|
|
115, 130, 6, 13, // pattern
|
|
|
|
|
129, 108, 1, 13,
|
|
|
|
|
1, 107, 103, 13,
|
|
|
|
|
146, 106, 102, 13,
|
|
|
|
|
129, 168, 1, 13,
|
|
|
|
|
7, 2, 3, 13,
|
|
|
|
|
// clang-format on
|
|
|
|
|
};
|
|
|
|
|
BYTE CornerstoneRoomPattern[27] = {
|
|
|
|
|
// clang-format off
|
|
|
|
|
5, 5, // width, height
|
|
|
|
|
|
|
|
|
|
4, 2, 2, 2, 6, // pattern
|
|
|
|
|
1, 111, 172, 0, 1,
|
|
|
|
|
1, 172, 0, 0, 25,
|
|
|
|
|
1, 0, 0, 0, 1,
|
|
|
|
|
7, 2, 2, 2, 3,
|
|
|
|
|
// clang-format on
|
|
|
|
|
};
|
|
|
|
|
/**
|
|
|
|
|
* A lookup table for the 16 possible patterns of a 2x2 area,
|
|
|
|
|
* where each cell either contains a SW wall or it doesn't.
|
|
|
|
|
*/
|
|
|
|
|
BYTE L5ConvTbl[16] = { 22, 13, 1, 13, 2, 13, 13, 13, 4, 13, 1, 13, 2, 13, 16, 13 };
|
|
|
|
|
|
|
|
|
|
void InitCryptPieces()
|
|
|
|
|
{
|
|
|
|
|
for (int j = 0; j < MAXDUNY; j++) {
|
|
|
|
|
for (int i = 0; i < MAXDUNX; i++) {
|
|
|
|
|
if (dPiece[i][j] == 77) {
|
|
|
|
|
dSpecial[i][j] = 1;
|
|
|
|
|
} else if (dPiece[i][j] == 80) {
|
|
|
|
|
dSpecial[i][j] = 2;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void PlaceDoor(int x, int y)
|
|
|
|
|
{
|
|
|
|
|
if ((L5dflags[x][y] & DLRG_PROTECTED) == 0) {
|
|
|
|
|
BYTE df = L5dflags[x][y] & 0x7F;
|
|
|
|
|
BYTE c = dungeon[x][y];
|
|
|
|
|
|
|
|
|
|
if (df == 1) {
|
|
|
|
|
if (y != 1 && c == 2)
|
|
|
|
|
dungeon[x][y] = 26;
|
|
|
|
|
if (y != 1 && c == 7)
|
|
|
|
|
dungeon[x][y] = 31;
|
|
|
|
|
if (y != 1 && c == 14)
|
|
|
|
|
dungeon[x][y] = 42;
|
|
|
|
|
if (y != 1 && c == 4)
|
|
|
|
|
dungeon[x][y] = 43;
|
|
|
|
|
if (x != 1 && c == 1)
|
|
|
|
|
dungeon[x][y] = 25;
|
|
|
|
|
if (x != 1 && c == 10)
|
|
|
|
|
dungeon[x][y] = 40;
|
|
|
|
|
if (x != 1 && c == 6)
|
|
|
|
|
dungeon[x][y] = 30;
|
|
|
|
|
}
|
|
|
|
|
if (df == 2) {
|
|
|
|
|
if (x != 1 && c == 1)
|
|
|
|
|
dungeon[x][y] = 25;
|
|
|
|
|
if (x != 1 && c == 6)
|
|
|
|
|
dungeon[x][y] = 30;
|
|
|
|
|
if (x != 1 && c == 10)
|
|
|
|
|
dungeon[x][y] = 40;
|
|
|
|
|
if (x != 1 && c == 4)
|
|
|
|
|
dungeon[x][y] = 41;
|
|
|
|
|
if (y != 1 && c == 2)
|
|
|
|
|
dungeon[x][y] = 26;
|
|
|
|
|
if (y != 1 && c == 14)
|
|
|
|
|
dungeon[x][y] = 42;
|
|
|
|
|
if (y != 1 && c == 7)
|
|
|
|
|
dungeon[x][y] = 31;
|
|
|
|
|
}
|
|
|
|
|
if (df == 3) {
|
|
|
|
|
if (x != 1 && y != 1 && c == 4)
|
|
|
|
|
dungeon[x][y] = 28;
|
|
|
|
|
if (x != 1 && c == 10)
|
|
|
|
|
dungeon[x][y] = 40;
|
|
|
|
|
if (y != 1 && c == 14)
|
|
|
|
|
dungeon[x][y] = 42;
|
|
|
|
|
if (y != 1 && c == 2)
|
|
|
|
|
dungeon[x][y] = 26;
|
|
|
|
|
if (x != 1 && c == 1)
|
|
|
|
|
dungeon[x][y] = 25;
|
|
|
|
|
if (y != 1 && c == 7)
|
|
|
|
|
dungeon[x][y] = 31;
|
|
|
|
|
if (x != 1 && c == 6)
|
|
|
|
|
dungeon[x][y] = 30;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
L5dflags[x][y] = DLRG_PROTECTED;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void CryptLavafloor()
|
|
|
|
|
{
|
|
|
|
|
for (int j = 1; j < 40; j++) {
|
|
|
|
|
for (int i = 1; i < 40; i++) {
|
|
|
|
|
switch (dungeon[i][j]) {
|
|
|
|
|
case 5:
|
|
|
|
|
case 116:
|
|
|
|
|
case 133:
|
|
|
|
|
if (dungeon[i - 1][j] == 13)
|
|
|
|
|
dungeon[i - 1][j] = 203;
|
|
|
|
|
if (dungeon[i - 1][j - 1] == 13)
|
|
|
|
|
dungeon[i - 1][j - 1] = 204;
|
|
|
|
|
if (dungeon[i][j - 1] == 13)
|
|
|
|
|
dungeon[i][j - 1] = 205;
|
|
|
|
|
break;
|
|
|
|
|
case 7:
|
|
|
|
|
case 15:
|
|
|
|
|
case 17:
|
|
|
|
|
case 118:
|
|
|
|
|
case 126:
|
|
|
|
|
case 128:
|
|
|
|
|
case 135:
|
|
|
|
|
case 152:
|
|
|
|
|
case 160:
|
|
|
|
|
if (dungeon[i - 1][j] == 13)
|
|
|
|
|
dungeon[i - 1][j] = 206;
|
|
|
|
|
if (dungeon[i - 1][j - 1] == 13)
|
|
|
|
|
dungeon[i - 1][j - 1] = 207;
|
|
|
|
|
break;
|
|
|
|
|
case 8:
|
|
|
|
|
case 11:
|
|
|
|
|
case 14:
|
|
|
|
|
case 95:
|
|
|
|
|
case 119:
|
|
|
|
|
case 125:
|
|
|
|
|
case 136:
|
|
|
|
|
case 142:
|
|
|
|
|
case 153:
|
|
|
|
|
case 156:
|
|
|
|
|
case 159:
|
|
|
|
|
case 185:
|
|
|
|
|
case 186:
|
|
|
|
|
if (dungeon[i - 1][j] == 13)
|
|
|
|
|
dungeon[i - 1][j] = 203;
|
|
|
|
|
if (dungeon[i - 1][j - 1] == 13)
|
|
|
|
|
dungeon[i - 1][j - 1] = 204;
|
|
|
|
|
break;
|
|
|
|
|
case 9:
|
|
|
|
|
case 120:
|
|
|
|
|
case 154:
|
|
|
|
|
if (dungeon[i - 1][j] == 13)
|
|
|
|
|
dungeon[i - 1][j] = 206;
|
|
|
|
|
if (dungeon[i - 1][j - 1] == 13)
|
|
|
|
|
dungeon[i - 1][j - 1] = 207;
|
|
|
|
|
if (dungeon[i][j - 1] == 13)
|
|
|
|
|
dungeon[i][j - 1] = 205;
|
|
|
|
|
break;
|
|
|
|
|
case 10:
|
|
|
|
|
case 12:
|
|
|
|
|
case 121:
|
|
|
|
|
case 123:
|
|
|
|
|
case 138:
|
|
|
|
|
case 155:
|
|
|
|
|
if (dungeon[i][j - 1] == 13)
|
|
|
|
|
dungeon[i][j - 1] = 205;
|
|
|
|
|
break;
|
|
|
|
|
case 96:
|
|
|
|
|
case 187:
|
|
|
|
|
if (dungeon[i][j - 1] == 13)
|
|
|
|
|
dungeon[i][j - 1] = 208;
|
|
|
|
|
break;
|
|
|
|
|
case 122:
|
|
|
|
|
if (dungeon[i - 1][j] == 13)
|
|
|
|
|
dungeon[i - 1][j] = 211;
|
|
|
|
|
if (dungeon[i - 1][j - 1] == 13)
|
|
|
|
|
dungeon[i - 1][j - 1] = 212;
|
|
|
|
|
break;
|
|
|
|
|
case 137:
|
|
|
|
|
if (dungeon[i - 1][j] == 13)
|
|
|
|
|
dungeon[i - 1][j] = 213;
|
|
|
|
|
if (dungeon[i - 1][j - 1] == 13)
|
|
|
|
|
dungeon[i - 1][j - 1] = 214;
|
|
|
|
|
if (dungeon[i][j - 1] == 13)
|
|
|
|
|
dungeon[i][j - 1] = 205;
|
|
|
|
|
break;
|
|
|
|
|
case 139:
|
|
|
|
|
if (dungeon[i - 1][j] == 13)
|
|
|
|
|
dungeon[i - 1][j] = 215;
|
|
|
|
|
if (dungeon[i - 1][j - 1] == 13)
|
|
|
|
|
dungeon[i - 1][j - 1] = 216;
|
|
|
|
|
break;
|
|
|
|
|
case 140:
|
|
|
|
|
case 157:
|
|
|
|
|
if (dungeon[i][j - 1] == 13)
|
|
|
|
|
dungeon[i][j - 1] = 217;
|
|
|
|
|
break;
|
|
|
|
|
case 143:
|
|
|
|
|
case 145:
|
|
|
|
|
if (dungeon[i - 1][j] == 13)
|
|
|
|
|
dungeon[i - 1][j] = 213;
|
|
|
|
|
if (dungeon[i - 1][j - 1] == 13)
|
|
|
|
|
dungeon[i - 1][j - 1] = 214;
|
|
|
|
|
break;
|
|
|
|
|
case 150:
|
|
|
|
|
if (dungeon[i - 1][j] == 13)
|
|
|
|
|
dungeon[i - 1][j] = 203;
|
|
|
|
|
if (dungeon[i - 1][j - 1] == 13)
|
|
|
|
|
dungeon[i - 1][j - 1] = 204;
|
|
|
|
|
if (dungeon[i][j - 1] == 13)
|
|
|
|
|
dungeon[i][j - 1] = 217;
|
|
|
|
|
break;
|
|
|
|
|
case 162:
|
|
|
|
|
case 167:
|
|
|
|
|
case 192:
|
|
|
|
|
if (dungeon[i - 1][j] == 13)
|
|
|
|
|
dungeon[i - 1][j] = 209;
|
|
|
|
|
if (dungeon[i - 1][j - 1] == 13)
|
|
|
|
|
dungeon[i - 1][j - 1] = 210;
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void ApplyShadowsPatterns()
|
|
|
|
|
{
|
|
|
|
|
uint8_t sd[2][2];
|
|
|
|
|
|
|
|
|
|
for (int y = 1; y < DMAXY; y++) {
|
|
|
|
|
for (int x = 1; x < DMAXX; x++) {
|
|
|
|
|
sd[0][0] = BSTYPES[dungeon[x][y]];
|
|
|
|
|
sd[1][0] = BSTYPES[dungeon[x - 1][y]];
|
|
|
|
|
sd[0][1] = BSTYPES[dungeon[x][y - 1]];
|
|
|
|
|
sd[1][1] = BSTYPES[dungeon[x - 1][y - 1]];
|
|
|
|
|
|
|
|
|
|
for (const auto &shadow : SPATS) {
|
|
|
|
|
if (shadow.strig != sd[0][0])
|
|
|
|
|
continue;
|
|
|
|
|
if (shadow.s1 != 0 && shadow.s1 != sd[1][1])
|
|
|
|
|
continue;
|
|
|
|
|
if (shadow.s2 != 0 && shadow.s2 != sd[0][1])
|
|
|
|
|
continue;
|
|
|
|
|
if (shadow.s3 != 0 && shadow.s3 != sd[1][0])
|
|
|
|
|
continue;
|
|
|
|
|
|
|
|
|
|
if (shadow.nv1 != 0 && L5dflags[x - 1][y - 1] == 0) {
|
|
|
|
|
dungeon[x - 1][y - 1] = shadow.nv1;
|
|
|
|
|
}
|
|
|
|
|
if (shadow.nv2 != 0 && L5dflags[x][y - 1] == 0) {
|
|
|
|
|
dungeon[x][y - 1] = shadow.nv2;
|
|
|
|
|
}
|
|
|
|
|
if (shadow.nv3 != 0 && L5dflags[x - 1][y] == 0) {
|
|
|
|
|
dungeon[x - 1][y] = shadow.nv3;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
for (int y = 1; y < DMAXY; y++) {
|
|
|
|
|
for (int x = 1; x < DMAXX; x++) {
|
|
|
|
|
if (dungeon[x - 1][y] == 139 && L5dflags[x - 1][y] == 0) {
|
|
|
|
|
uint8_t tnv3 = 139;
|
|
|
|
|
if (IsAnyOf(dungeon[x][y], 29, 32, 35, 37, 38, 39)) {
|
|
|
|
|
tnv3 = 141;
|
|
|
|
|
}
|
|
|
|
|
dungeon[x - 1][y] = tnv3;
|
|
|
|
|
}
|
|
|
|
|
if (dungeon[x - 1][y] == 149 && L5dflags[x - 1][y] == 0) {
|
|
|
|
|
uint8_t tnv3 = 149;
|
|
|
|
|
if (IsAnyOf(dungeon[x][y], 29, 32, 35, 37, 38, 39)) {
|
|
|
|
|
tnv3 = 153;
|
|
|
|
|
}
|
|
|
|
|
dungeon[x - 1][y] = tnv3;
|
|
|
|
|
}
|
|
|
|
|
if (dungeon[x - 1][y] == 148 && L5dflags[x - 1][y] == 0) {
|
|
|
|
|
uint8_t tnv3 = 148;
|
|
|
|
|
if (IsAnyOf(dungeon[x][y], 29, 32, 35, 37, 38, 39)) {
|
|
|
|
|
tnv3 = 154;
|
|
|
|
|
}
|
|
|
|
|
dungeon[x - 1][y] = tnv3;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
int PlaceMiniSet(const BYTE *miniset, int tmin, int tmax, int cx, int cy, bool setview, int noquad)
|
|
|
|
|
{
|
|
|
|
|
int sx;
|
|
|
|
|
int sy;
|
|
|
|
|
|
|
|
|
|
int sw = miniset[0];
|
|
|
|
|
int sh = miniset[1];
|
|
|
|
|
|
|
|
|
|
int numt = 1;
|
|
|
|
|
if (tmax - tmin != 0) {
|
|
|
|
|
numt = GenerateRnd(tmax - tmin) + tmin;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
for (int i = 0; i < numt; i++) {
|
|
|
|
|
sx = GenerateRnd(DMAXX - sw);
|
|
|
|
|
sy = GenerateRnd(DMAXY - sh);
|
|
|
|
|
bool abort = false;
|
|
|
|
|
int found = 0;
|
|
|
|
|
|
|
|
|
|
while (!abort) {
|
|
|
|
|
abort = true;
|
|
|
|
|
if (cx != -1 && sx >= cx - sw && sx <= cx + 12) {
|
|
|
|
|
sx++;
|
|
|
|
|
abort = false;
|
|
|
|
|
}
|
|
|
|
|
if (cy != -1 && sy >= cy - sh && sy <= cy + 12) {
|
|
|
|
|
sy++;
|
|
|
|
|
abort = false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
switch (noquad) {
|
|
|
|
|
case 0:
|
|
|
|
|
if (sx < cx && sy < cy)
|
|
|
|
|
abort = false;
|
|
|
|
|
break;
|
|
|
|
|
case 1:
|
|
|
|
|
if (sx > cx && sy < cy)
|
|
|
|
|
abort = false;
|
|
|
|
|
break;
|
|
|
|
|
case 2:
|
|
|
|
|
if (sx < cx && sy > cy)
|
|
|
|
|
abort = false;
|
|
|
|
|
break;
|
|
|
|
|
case 3:
|
|
|
|
|
if (sx > cx && sy > cy)
|
|
|
|
|
abort = false;
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
int ii = 2;
|
|
|
|
|
|
|
|
|
|
for (int yy = 0; yy < sh && abort; yy++) {
|
|
|
|
|
for (int xx = 0; xx < sw && abort; xx++) {
|
|
|
|
|
if (miniset[ii] != 0 && dungeon[xx + sx][sy + yy] != miniset[ii])
|
|
|
|
|
abort = false;
|
|
|
|
|
if (L5dflags[xx + sx][sy + yy] != 0)
|
|
|
|
|
abort = false;
|
|
|
|
|
ii++;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (!abort) {
|
|
|
|
|
sx++;
|
|
|
|
|
if (sx == DMAXX - sw) {
|
|
|
|
|
sx = 0;
|
|
|
|
|
sy++;
|
|
|
|
|
if (sy == DMAXY - sh) {
|
|
|
|
|
sy = 0;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (++found > 4000)
|
|
|
|
|
return -1;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
int ii = sw * sh + 2;
|
|
|
|
|
|
|
|
|
|
for (int yy = 0; yy < sh; yy++) {
|
|
|
|
|
for (int xx = 0; xx < sw; xx++) {
|
|
|
|
|
if (miniset[ii] != 0) {
|
|
|
|
|
dungeon[xx + sx][sy + yy] = miniset[ii];
|
|
|
|
|
}
|
|
|
|
|
ii++;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (miniset == PWATERIN) {
|
|
|
|
|
int8_t t = TransVal;
|
|
|
|
|
TransVal = 0;
|
|
|
|
|
DRLG_MRectTrans(sx, sy + 2, sx + 5, sy + 4);
|
|
|
|
|
TransVal = t;
|
|
|
|
|
|
|
|
|
|
Quests[Q_PWATER].position = { 2 * sx + 21, 2 * sy + 22 };
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (setview) {
|
|
|
|
|
ViewPosition = Point { 19, 20 } + Displacement { sx, sy } * 2;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (sx < cx && sy < cy)
|
|
|
|
|
return 0;
|
|
|
|
|
if (sx > cx && sy < cy)
|
|
|
|
|
return 1;
|
|
|
|
|
if (sx < cx && sy > cy)
|
|
|
|
|
return 2;
|
|
|
|
|
|
|
|
|
|
return 3;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void PlaceMiniSetRandom(const BYTE *miniset, int rndper)
|
|
|
|
|
{
|
|
|
|
|
int sw = miniset[0];
|
|
|
|
|
int sh = miniset[1];
|
|
|
|
|
|
|
|
|
|
for (int sy = 0; sy < DMAXY - sh; sy++) {
|
|
|
|
|
for (int sx = 0; sx < DMAXX - sw; sx++) {
|
|
|
|
|
bool found = true;
|
|
|
|
|
int ii = 2;
|
|
|
|
|
for (int yy = 0; yy < sh && found; yy++) {
|
|
|
|
|
for (int xx = 0; xx < sw && found; xx++) {
|
|
|
|
|
if (miniset[ii] != 0 && dungeon[xx + sx][yy + sy] != miniset[ii]) {
|
|
|
|
|
found = false;
|
|
|
|
|
}
|
|
|
|
|
if (dflags[xx + sx][yy + sy] != 0) {
|
|
|
|
|
found = false;
|
|
|
|
|
}
|
|
|
|
|
ii++;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
int kk = sw * sh + 2;
|
|
|
|
|
if (miniset[kk] >= 84 && miniset[kk] <= 100 && found) {
|
|
|
|
|
// BUGFIX: accesses to dungeon can go out of bounds (fixed)
|
|
|
|
|
// BUGFIX: Comparisons vs 100 should use same tile as comparisons vs 84 - NOT A BUG - "fixing" this breaks crypt
|
|
|
|
|
|
|
|
|
|
constexpr auto ComparisonWithBoundsCheck = [](Point p1, Point p2) {
|
|
|
|
|
return (p1.x >= 0 && p1.x < DMAXX && p1.y >= 0 && p1.y < DMAXY) && (p2.x >= 0 && p2.x < DMAXX && p2.y >= 0 && p2.y < DMAXY) && (dungeon[p1.x][p1.y] >= 84 && dungeon[p2.x][p2.y] <= 100);
|
|
|
|
|
};
|
|
|
|
|
if (ComparisonWithBoundsCheck({ sx - 1, sy }, { sx - 1, sy })) {
|
|
|
|
|
found = false;
|
|
|
|
|
}
|
|
|
|
|
if (ComparisonWithBoundsCheck({ sx + 1, sy }, { sx - 1, sy })) {
|
|
|
|
|
found = false;
|
|
|
|
|
}
|
|
|
|
|
if (ComparisonWithBoundsCheck({ sx, sy + 1 }, { sx - 1, sy })) {
|
|
|
|
|
found = false;
|
|
|
|
|
}
|
|
|
|
|
if (ComparisonWithBoundsCheck({ sx, sy - 1 }, { sx - 1, sy })) {
|
|
|
|
|
found = false;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (found && GenerateRnd(100) < rndper) {
|
|
|
|
|
for (int yy = 0; yy < sh; yy++) {
|
|
|
|
|
for (int xx = 0; xx < sw; xx++) {
|
|
|
|
|
if (miniset[kk] != 0) {
|
|
|
|
|
dungeon[xx + sx][yy + sy] = miniset[kk];
|
|
|
|
|
}
|
|
|
|
|
kk++;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void FillFloor()
|
|
|
|
|
{
|
|
|
|
|
for (int j = 0; j < DMAXY; j++) {
|
|
|
|
|
for (int i = 0; i < DMAXX; i++) {
|
|
|
|
|
if (L5dflags[i][j] == 0 && dungeon[i][j] == 13) {
|
|
|
|
|
int rv = GenerateRnd(3);
|
|
|
|
|
|
|
|
|
|
if (rv == 1)
|
|
|
|
|
dungeon[i][j] = 162;
|
|
|
|
|
if (rv == 2)
|
|
|
|
|
dungeon[i][j] = 163;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void LoadQuestSetPieces()
|
|
|
|
|
{
|
|
|
|
|
L5setloadflag = false;
|
|
|
|
|
|
|
|
|
|
if (Quests[Q_BUTCHER].IsAvailable()) {
|
|
|
|
|
L5pSetPiece = LoadFileInMem<uint16_t>("Levels\\L1Data\\rnd6.DUN");
|
|
|
|
|
L5setloadflag = true;
|
|
|
|
|
} else if (Quests[Q_SKELKING].IsAvailable() && !gbIsMultiplayer) {
|
|
|
|
|
L5pSetPiece = LoadFileInMem<uint16_t>("Levels\\L1Data\\SKngDO.DUN");
|
|
|
|
|
L5setloadflag = true;
|
|
|
|
|
} else if (Quests[Q_LTBANNER].IsAvailable()) {
|
|
|
|
|
L5pSetPiece = LoadFileInMem<uint16_t>("Levels\\L1Data\\Banner2.DUN");
|
|
|
|
|
L5setloadflag = true;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void FreeQuestSetPieces()
|
|
|
|
|
{
|
|
|
|
|
L5pSetPiece = nullptr;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void InitDungeonPieces()
|
|
|
|
|
{
|
|
|
|
|
for (int j = 0; j < MAXDUNY; j++) {
|
|
|
|
|
for (int i = 0; i < MAXDUNX; i++) {
|
|
|
|
|
int8_t pc;
|
|
|
|
|
if (IsAnyOf(dPiece[i][j], 12, 71, 321, 211, 341, 418)) {
|
|
|
|
|
pc = 1;
|
|
|
|
|
} else if (IsAnyOf(dPiece[i][j], 11, 249, 325, 344, 331, 421)) {
|
|
|
|
|
pc = 2;
|
|
|
|
|
} else if (dPiece[i][j] == 253) {
|
|
|
|
|
pc = 3;
|
|
|
|
|
} else if (dPiece[i][j] == 255) {
|
|
|
|
|
pc = 4;
|
|
|
|
|
} else if (dPiece[i][j] == 259) {
|
|
|
|
|
pc = 5;
|
|
|
|
|
} else if (dPiece[i][j] == 267) {
|
|
|
|
|
pc = 6;
|
|
|
|
|
} else {
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
dSpecial[i][j] = pc;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void InitDungeonFlags()
|
|
|
|
|
{
|
|
|
|
|
for (int j = 0; j < DMAXY; j++) {
|
|
|
|
|
for (int i = 0; i < DMAXX; i++) {
|
|
|
|
|
dungeon[i][j] = 0;
|
|
|
|
|
L5dflags[i][j] = 0;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void ClearFlags()
|
|
|
|
|
{
|
|
|
|
|
for (int j = 0; j < DMAXY; j++) {
|
|
|
|
|
for (int i = 0; i < DMAXX; i++) { // NOLINT(modernize-loop-convert)
|
|
|
|
|
L5dflags[i][j] &= ~DLRG_CHAMBER;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void MapRoom(int x, int y, int width, int height)
|
|
|
|
|
{
|
|
|
|
|
for (int j = 0; j < height; j++) {
|
|
|
|
|
for (int i = 0; i < width; i++) {
|
|
|
|
|
dungeon[x + i][y + j] = 1;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool CheckRoom(int x, int y, int width, int height)
|
|
|
|
|
{
|
|
|
|
|
for (int j = 0; j < height; j++) {
|
|
|
|
|
for (int i = 0; i < width; i++) {
|
|
|
|
|
if (i + x < 0 || i + x >= DMAXX || j + y < 0 || j + y >= DMAXY) {
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
if (dungeon[i + x][j + y] != 0) {
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void GenerateRoom(int x, int y, int w, int h, int dir)
|
|
|
|
|
{
|
|
|
|
|
int dirProb = GenerateRnd(4);
|
|
|
|
|
int num = 0;
|
|
|
|
|
|
|
|
|
|
bool ran;
|
|
|
|
|
if ((dir == 1 && dirProb == 0) || (dir != 1 && dirProb != 0)) {
|
|
|
|
|
int cw;
|
|
|
|
|
int ch;
|
|
|
|
|
int cx1;
|
|
|
|
|
int cy1;
|
|
|
|
|
do {
|
|
|
|
|
cw = (GenerateRnd(5) + 2) & ~1;
|
|
|
|
|
ch = (GenerateRnd(5) + 2) & ~1;
|
|
|
|
|
cx1 = x - cw;
|
|
|
|
|
cy1 = h / 2 + y - ch / 2;
|
|
|
|
|
ran = CheckRoom(cx1 - 1, cy1 - 1, ch + 2, cw + 1); /// BUGFIX: swap args 3 and 4 ("ch+2" and "cw+1") (workaround applied below)
|
|
|
|
|
num++;
|
|
|
|
|
} while (!ran && num < 20);
|
|
|
|
|
|
|
|
|
|
if (ran)
|
|
|
|
|
MapRoom(cx1, cy1, std::min(DMAXX - cx1, cw), std::min(DMAXX - cy1, ch));
|
|
|
|
|
int cx2 = x + w;
|
|
|
|
|
bool ran2 = CheckRoom(cx2, cy1 - 1, cw + 1, ch + 2);
|
|
|
|
|
if (ran2)
|
|
|
|
|
MapRoom(cx2, cy1, cw, ch);
|
|
|
|
|
if (ran)
|
|
|
|
|
GenerateRoom(cx1, cy1, cw, ch, 1);
|
|
|
|
|
if (ran2)
|
|
|
|
|
GenerateRoom(cx2, cy1, cw, ch, 1);
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
int width;
|
|
|
|
|
int height;
|
|
|
|
|
int rx;
|
|
|
|
|
int ry;
|
|
|
|
|
do {
|
|
|
|
|
width = (GenerateRnd(5) + 2) & ~1;
|
|
|
|
|
height = (GenerateRnd(5) + 2) & ~1;
|
|
|
|
|
rx = w / 2 + x - width / 2;
|
|
|
|
|
ry = y - height;
|
|
|
|
|
ran = CheckRoom(rx - 1, ry - 1, width + 2, height + 1);
|
|
|
|
|
num++;
|
|
|
|
|
} while (!ran && num < 20);
|
|
|
|
|
|
|
|
|
|
if (ran)
|
|
|
|
|
MapRoom(rx, ry, width, height);
|
|
|
|
|
int ry2 = y + h;
|
|
|
|
|
bool ran2 = CheckRoom(rx - 1, ry2, width + 2, height + 1);
|
|
|
|
|
if (ran2)
|
|
|
|
|
MapRoom(rx, ry2, width, height);
|
|
|
|
|
if (ran)
|
|
|
|
|
GenerateRoom(rx, ry, width, height, 0);
|
|
|
|
|
if (ran2)
|
|
|
|
|
GenerateRoom(rx, ry2, width, height, 0);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void FirstRoom()
|
|
|
|
|
{
|
|
|
|
|
if (GenerateRnd(2) == 0) {
|
|
|
|
|
int ys = 1;
|
|
|
|
|
int ye = DMAXY - 1;
|
|
|
|
|
|
|
|
|
|
VR1 = (GenerateRnd(2) != 0);
|
|
|
|
|
VR2 = (GenerateRnd(2) != 0);
|
|
|
|
|
VR3 = (GenerateRnd(2) != 0);
|
|
|
|
|
|
|
|
|
|
if (!VR1 || !VR3)
|
|
|
|
|
VR2 = true;
|
|
|
|
|
if (VR1)
|
|
|
|
|
MapRoom(15, 1, 10, 10);
|
|
|
|
|
else
|
|
|
|
|
ys = 18;
|
|
|
|
|
|
|
|
|
|
if (VR2)
|
|
|
|
|
MapRoom(15, 15, 10, 10);
|
|
|
|
|
if (VR3)
|
|
|
|
|
MapRoom(15, 29, 10, 10);
|
|
|
|
|
else
|
|
|
|
|
ye = 22;
|
|
|
|
|
|
|
|
|
|
for (int y = ys; y < ye; y++) {
|
|
|
|
|
dungeon[17][y] = 1;
|
|
|
|
|
dungeon[18][y] = 1;
|
|
|
|
|
dungeon[19][y] = 1;
|
|
|
|
|
dungeon[20][y] = 1;
|
|
|
|
|
dungeon[21][y] = 1;
|
|
|
|
|
dungeon[22][y] = 1;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (VR1)
|
|
|
|
|
GenerateRoom(15, 1, 10, 10, 0);
|
|
|
|
|
if (VR2)
|
|
|
|
|
GenerateRoom(15, 15, 10, 10, 0);
|
|
|
|
|
if (VR3)
|
|
|
|
|
GenerateRoom(15, 29, 10, 10, 0);
|
|
|
|
|
|
|
|
|
|
HR3 = false;
|
|
|
|
|
HR2 = false;
|
|
|
|
|
HR1 = false;
|
|
|
|
|
} else {
|
|
|
|
|
int xs = 1;
|
|
|
|
|
int xe = DMAXX - 1;
|
|
|
|
|
|
|
|
|
|
HR1 = GenerateRnd(2) != 0;
|
|
|
|
|
HR2 = GenerateRnd(2) != 0;
|
|
|
|
|
HR3 = GenerateRnd(2) != 0;
|
|
|
|
|
|
|
|
|
|
if (!HR1 || !HR3)
|
|
|
|
|
HR2 = true;
|
|
|
|
|
if (HR1)
|
|
|
|
|
MapRoom(1, 15, 10, 10);
|
|
|
|
|
else
|
|
|
|
|
xs = 18;
|
|
|
|
|
|
|
|
|
|
if (HR2)
|
|
|
|
|
MapRoom(15, 15, 10, 10);
|
|
|
|
|
if (HR3)
|
|
|
|
|
MapRoom(29, 15, 10, 10);
|
|
|
|
|
else
|
|
|
|
|
xe = 22;
|
|
|
|
|
|
|
|
|
|
for (int x = xs; x < xe; x++) {
|
|
|
|
|
dungeon[x][17] = 1;
|
|
|
|
|
dungeon[x][18] = 1;
|
|
|
|
|
dungeon[x][19] = 1;
|
|
|
|
|
dungeon[x][20] = 1;
|
|
|
|
|
dungeon[x][21] = 1;
|
|
|
|
|
dungeon[x][22] = 1;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (HR1)
|
|
|
|
|
GenerateRoom(1, 15, 10, 10, 1);
|
|
|
|
|
if (HR2)
|
|
|
|
|
GenerateRoom(15, 15, 10, 10, 1);
|
|
|
|
|
if (HR3)
|
|
|
|
|
GenerateRoom(29, 15, 10, 10, 1);
|
|
|
|
|
|
|
|
|
|
VR3 = false;
|
|
|
|
|
VR2 = false;
|
|
|
|
|
VR1 = false;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
int FindArea()
|
|
|
|
|
{
|
|
|
|
|
int rv = 0;
|
|
|
|
|
|
|
|
|
|
for (int j = 0; j < DMAXY; j++) {
|
|
|
|
|
for (int i = 0; i < DMAXX; i++) { // NOLINT(modernize-loop-convert)
|
|
|
|
|
if (dungeon[i][j] == 1)
|
|
|
|
|
rv++;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return rv;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void MakeDungeon()
|
|
|
|
|
{
|
|
|
|
|
for (int j = 0; j < DMAXY; j++) {
|
|
|
|
|
for (int i = 0; i < DMAXX; i++) {
|
|
|
|
|
int i2 = i * 2;
|
|
|
|
|
int j2 = j * 2;
|
|
|
|
|
L5dungeon[i2][j2] = dungeon[i][j];
|
|
|
|
|
L5dungeon[i2][j2 + 1] = dungeon[i][j];
|
|
|
|
|
L5dungeon[i2 + 1][j2] = dungeon[i][j];
|
|
|
|
|
L5dungeon[i2 + 1][j2 + 1] = dungeon[i][j];
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void MakeDmt()
|
|
|
|
|
{
|
|
|
|
|
for (int j = 0; j < DMAXY; j++) {
|
|
|
|
|
for (int i = 0; i < DMAXX; i++) { // NOLINT(modernize-loop-convert)
|
|
|
|
|
dungeon[i][j] = 22;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
int dmty = 1;
|
|
|
|
|
for (int j = 0; dmty <= 77; j++, dmty += 2) {
|
|
|
|
|
int dmtx = 1;
|
|
|
|
|
for (int i = 0; dmtx <= 77; i++, dmtx += 2) {
|
|
|
|
|
int val = 8 * L5dungeon[dmtx + 1][dmty + 1]
|
|
|
|
|
+ 4 * L5dungeon[dmtx][dmty + 1]
|
|
|
|
|
+ 2 * L5dungeon[dmtx + 1][dmty]
|
|
|
|
|
+ L5dungeon[dmtx][dmty];
|
|
|
|
|
dungeon[i][j] = L5ConvTbl[val];
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
int HorizontalWallOk(int i, int j)
|
|
|
|
|
{
|
|
|
|
|
int x;
|
|
|
|
|
for (x = 1; dungeon[i + x][j] == 13; x++) {
|
|
|
|
|
if (dungeon[i + x][j - 1] != 13 || dungeon[i + x][j + 1] != 13 || L5dflags[i + x][j] != 0)
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool wallok = false;
|
|
|
|
|
if (dungeon[i + x][j] >= 3 && dungeon[i + x][j] <= 7)
|
|
|
|
|
wallok = true;
|
|
|
|
|
if (dungeon[i + x][j] >= 16 && dungeon[i + x][j] <= 24)
|
|
|
|
|
wallok = true;
|
|
|
|
|
if (dungeon[i + x][j] == 22)
|
|
|
|
|
wallok = false;
|
|
|
|
|
if (x == 1)
|
|
|
|
|
wallok = false;
|
|
|
|
|
|
|
|
|
|
if (wallok)
|
|
|
|
|
return x;
|
|
|
|
|
|
|
|
|
|
return -1;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
int VerticalWallOk(int i, int j)
|
|
|
|
|
{
|
|
|
|
|
int y;
|
|
|
|
|
for (y = 1; dungeon[i][j + y] == 13; y++) {
|
|
|
|
|
if (dungeon[i - 1][j + y] != 13 || dungeon[i + 1][j + y] != 13 || L5dflags[i][j + y] != 0)
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool wallok = false;
|
|
|
|
|
if (dungeon[i][j + y] >= 3 && dungeon[i][j + y] <= 7)
|
|
|
|
|
wallok = true;
|
|
|
|
|
if (dungeon[i][j + y] >= 16 && dungeon[i][j + y] <= 24)
|
|
|
|
|
wallok = true;
|
|
|
|
|
if (dungeon[i][j + y] == 22)
|
|
|
|
|
wallok = false;
|
|
|
|
|
if (y == 1)
|
|
|
|
|
wallok = false;
|
|
|
|
|
|
|
|
|
|
if (wallok)
|
|
|
|
|
return y;
|
|
|
|
|
|
|
|
|
|
return -1;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void HorizontalWall(int i, int j, char p, int dx)
|
|
|
|
|
{
|
|
|
|
|
int8_t dt;
|
|
|
|
|
|
|
|
|
|
switch (GenerateRnd(4)) {
|
|
|
|
|
case 0:
|
|
|
|
|
case 1:
|
|
|
|
|
dt = 2;
|
|
|
|
|
break;
|
|
|
|
|
case 2:
|
|
|
|
|
dt = 12;
|
|
|
|
|
if (p == 2)
|
|
|
|
|
p = 12;
|
|
|
|
|
if (p == 4)
|
|
|
|
|
p = 10;
|
|
|
|
|
break;
|
|
|
|
|
case 3:
|
|
|
|
|
dt = 36;
|
|
|
|
|
if (p == 2)
|
|
|
|
|
p = 36;
|
|
|
|
|
if (p == 4)
|
|
|
|
|
p = 27;
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
int8_t wt = 26;
|
|
|
|
|
if (GenerateRnd(6) == 5)
|
|
|
|
|
wt = 12;
|
|
|
|
|
|
|
|
|
|
if (dt == 12)
|
|
|
|
|
wt = 12;
|
|
|
|
|
|
|
|
|
|
dungeon[i][j] = p;
|
|
|
|
|
|
|
|
|
|
for (int xx = 1; xx < dx; xx++) {
|
|
|
|
|
dungeon[i + xx][j] = dt;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
int xx = GenerateRnd(dx - 1) + 1;
|
|
|
|
|
|
|
|
|
|
if (wt == 12) {
|
|
|
|
|
dungeon[i + xx][j] = wt;
|
|
|
|
|
} else {
|
|
|
|
|
dungeon[i + xx][j] = 2;
|
|
|
|
|
L5dflags[i + xx][j] |= DLRG_HDOOR;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void VerticalWall(int i, int j, char p, int dy)
|
|
|
|
|
{
|
|
|
|
|
int8_t dt;
|
|
|
|
|
|
|
|
|
|
switch (GenerateRnd(4)) {
|
|
|
|
|
case 0:
|
|
|
|
|
case 1:
|
|
|
|
|
dt = 1;
|
|
|
|
|
break;
|
|
|
|
|
case 2:
|
|
|
|
|
dt = 11;
|
|
|
|
|
if (p == 1)
|
|
|
|
|
p = 11;
|
|
|
|
|
if (p == 4)
|
|
|
|
|
p = 14;
|
|
|
|
|
break;
|
|
|
|
|
case 3:
|
|
|
|
|
dt = 35;
|
|
|
|
|
if (p == 1)
|
|
|
|
|
p = 35;
|
|
|
|
|
if (p == 4)
|
|
|
|
|
p = 37;
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
int8_t wt = 25;
|
|
|
|
|
if (GenerateRnd(6) == 5)
|
|
|
|
|
wt = 11;
|
|
|
|
|
|
|
|
|
|
if (dt == 11)
|
|
|
|
|
wt = 11;
|
|
|
|
|
|
|
|
|
|
dungeon[i][j] = p;
|
|
|
|
|
|
|
|
|
|
for (int yy = 1; yy < dy; yy++) {
|
|
|
|
|
dungeon[i][j + yy] = dt;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
int yy = GenerateRnd(dy - 1) + 1;
|
|
|
|
|
|
|
|
|
|
if (wt == 11) {
|
|
|
|
|
dungeon[i][j + yy] = wt;
|
|
|
|
|
} else {
|
|
|
|
|
dungeon[i][j + yy] = 1;
|
|
|
|
|
L5dflags[i][j + yy] |= DLRG_VDOOR;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void AddWall()
|
|
|
|
|
{
|
|
|
|
|
for (int j = 0; j < DMAXY; j++) {
|
|
|
|
|
for (int i = 0; i < DMAXX; i++) {
|
|
|
|
|
if (L5dflags[i][j] == 0) {
|
|
|
|
|
if (dungeon[i][j] == 3) {
|
|
|
|
|
AdvanceRndSeed();
|
|
|
|
|
int x = HorizontalWallOk(i, j);
|
|
|
|
|
if (x != -1) {
|
|
|
|
|
HorizontalWall(i, j, 2, x);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (dungeon[i][j] == 3) {
|
|
|
|
|
AdvanceRndSeed();
|
|
|
|
|
int y = VerticalWallOk(i, j);
|
|
|
|
|
if (y != -1) {
|
|
|
|
|
VerticalWall(i, j, 1, y);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (dungeon[i][j] == 6) {
|
|
|
|
|
AdvanceRndSeed();
|
|
|
|
|
int x = HorizontalWallOk(i, j);
|
|
|
|
|
if (x != -1) {
|
|
|
|
|
HorizontalWall(i, j, 4, x);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (dungeon[i][j] == 7) {
|
|
|
|
|
AdvanceRndSeed();
|
|
|
|
|
int y = VerticalWallOk(i, j);
|
|
|
|
|
if (y != -1) {
|
|
|
|
|
VerticalWall(i, j, 4, y);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (dungeon[i][j] == 2) {
|
|
|
|
|
AdvanceRndSeed();
|
|
|
|
|
int x = HorizontalWallOk(i, j);
|
|
|
|
|
if (x != -1) {
|
|
|
|
|
HorizontalWall(i, j, 2, x);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (dungeon[i][j] == 1) {
|
|
|
|
|
AdvanceRndSeed();
|
|
|
|
|
int y = VerticalWallOk(i, j);
|
|
|
|
|
if (y != -1) {
|
|
|
|
|
VerticalWall(i, j, 1, y);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void GenerateChamber(int sx, int sy, bool topflag, bool bottomflag, bool leftflag, bool rightflag)
|
|
|
|
|
{
|
|
|
|
|
if (topflag) {
|
|
|
|
|
dungeon[sx + 2][sy] = 12;
|
|
|
|
|
dungeon[sx + 3][sy] = 12;
|
|
|
|
|
dungeon[sx + 4][sy] = 3;
|
|
|
|
|
dungeon[sx + 7][sy] = 9;
|
|
|
|
|
dungeon[sx + 8][sy] = 12;
|
|
|
|
|
dungeon[sx + 9][sy] = 2;
|
|
|
|
|
}
|
|
|
|
|
if (bottomflag) {
|
|
|
|
|
sy += 11;
|
|
|
|
|
dungeon[sx + 2][sy] = 10;
|
|
|
|
|
dungeon[sx + 3][sy] = 12;
|
|
|
|
|
dungeon[sx + 4][sy] = 8;
|
|
|
|
|
dungeon[sx + 7][sy] = 5;
|
|
|
|
|
dungeon[sx + 8][sy] = 12;
|
|
|
|
|
if (dungeon[sx + 9][sy] != 4) {
|
|
|
|
|
dungeon[sx + 9][sy] = 21;
|
|
|
|
|
}
|
|
|
|
|
sy -= 11;
|
|
|
|
|
}
|
|
|
|
|
if (leftflag) {
|
|
|
|
|
dungeon[sx][sy + 2] = 11;
|
|
|
|
|
dungeon[sx][sy + 3] = 11;
|
|
|
|
|
dungeon[sx][sy + 4] = 3;
|
|
|
|
|
dungeon[sx][sy + 7] = 8;
|
|
|
|
|
dungeon[sx][sy + 8] = 11;
|
|
|
|
|
dungeon[sx][sy + 9] = 1;
|
|
|
|
|
}
|
|
|
|
|
if (rightflag) {
|
|
|
|
|
sx += 11;
|
|
|
|
|
dungeon[sx][sy + 2] = 14;
|
|
|
|
|
dungeon[sx][sy + 3] = 11;
|
|
|
|
|
dungeon[sx][sy + 4] = 9;
|
|
|
|
|
dungeon[sx][sy + 7] = 5;
|
|
|
|
|
dungeon[sx][sy + 8] = 11;
|
|
|
|
|
if (dungeon[sx][sy + 9] != 4) {
|
|
|
|
|
dungeon[sx][sy + 9] = 21;
|
|
|
|
|
}
|
|
|
|
|
sx -= 11;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
for (int j = 1; j < 11; j++) {
|
|
|
|
|
for (int i = 1; i < 11; i++) {
|
|
|
|
|
dungeon[i + sx][j + sy] = 13;
|
|
|
|
|
L5dflags[i + sx][j + sy] |= DLRG_CHAMBER;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
dungeon[sx + 4][sy + 4] = 15;
|
|
|
|
|
dungeon[sx + 7][sy + 4] = 15;
|
|
|
|
|
dungeon[sx + 4][sy + 7] = 15;
|
|
|
|
|
dungeon[sx + 7][sy + 7] = 15;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void GenerateHall(int x1, int y1, int x2, int y2)
|
|
|
|
|
{
|
|
|
|
|
if (y1 == y2) {
|
|
|
|
|
for (int i = x1; i < x2; i++) {
|
|
|
|
|
dungeon[i][y1] = 12;
|
|
|
|
|
dungeon[i][y1 + 3] = 12;
|
|
|
|
|
}
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
for (int i = y1; i < y2; i++) {
|
|
|
|
|
dungeon[x1][i] = 11;
|
|
|
|
|
dungeon[x1 + 3][i] = 11;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void FixTilesPatterns()
|
|
|
|
|
{
|
|
|
|
|
// BUGFIX: Bounds checks are required in all loop bodies.
|
|
|
|
|
// See https://github.com/diasurgical/devilutionX/pull/401
|
|
|
|
|
|
|
|
|
|
for (int j = 0; j < DMAXY; j++) {
|
|
|
|
|
for (int i = 0; i < DMAXX; i++) {
|
|
|
|
|
if (i + 1 < DMAXX) {
|
|
|
|
|
if (dungeon[i][j] == 2 && dungeon[i + 1][j] == 22)
|
|
|
|
|
dungeon[i + 1][j] = 23;
|
|
|
|
|
if (dungeon[i][j] == 13 && dungeon[i + 1][j] == 22)
|
|
|
|
|
dungeon[i + 1][j] = 18;
|
|
|
|
|
if (dungeon[i][j] == 13 && dungeon[i + 1][j] == 2)
|
|
|
|
|
dungeon[i + 1][j] = 7;
|
|
|
|
|
if (dungeon[i][j] == 6 && dungeon[i + 1][j] == 22)
|
|
|
|
|
dungeon[i + 1][j] = 24;
|
|
|
|
|
}
|
|
|
|
|
if (j + 1 < DMAXY) {
|
|
|
|
|
if (dungeon[i][j] == 1 && dungeon[i][j + 1] == 22)
|
|
|
|
|
dungeon[i][j + 1] = 24;
|
|
|
|
|
if (dungeon[i][j] == 13 && dungeon[i][j + 1] == 1)
|
|
|
|
|
dungeon[i][j + 1] = 6;
|
|
|
|
|
if (dungeon[i][j] == 13 && dungeon[i][j + 1] == 22)
|
|
|
|
|
dungeon[i][j + 1] = 19;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
for (int j = 0; j < DMAXY; j++) {
|
|
|
|
|
for (int i = 0; i < DMAXX; i++) {
|
|
|
|
|
if (i + 1 < DMAXX) {
|
|
|
|
|
if (dungeon[i][j] == 13 && dungeon[i + 1][j] == 19)
|
|
|
|
|
dungeon[i + 1][j] = 21;
|
|
|
|
|
if (dungeon[i][j] == 13 && dungeon[i + 1][j] == 22)
|
|
|
|
|
dungeon[i + 1][j] = 20;
|
|
|
|
|
if (dungeon[i][j] == 7 && dungeon[i + 1][j] == 22)
|
|
|
|
|
dungeon[i + 1][j] = 23;
|
|
|
|
|
if (dungeon[i][j] == 13 && dungeon[i + 1][j] == 24)
|
|
|
|
|
dungeon[i + 1][j] = 21;
|
|
|
|
|
if (dungeon[i][j] == 19 && dungeon[i + 1][j] == 22)
|
|
|
|
|
dungeon[i + 1][j] = 20;
|
|
|
|
|
if (dungeon[i][j] == 2 && dungeon[i + 1][j] == 19)
|
|
|
|
|
dungeon[i + 1][j] = 21;
|
|
|
|
|
if (dungeon[i][j] == 19 && dungeon[i + 1][j] == 1)
|
|
|
|
|
dungeon[i + 1][j] = 6;
|
|
|
|
|
if (dungeon[i][j] == 7 && dungeon[i + 1][j] == 19)
|
|
|
|
|
dungeon[i + 1][j] = 21;
|
|
|
|
|
if (dungeon[i][j] == 2 && dungeon[i + 1][j] == 1)
|
|
|
|
|
dungeon[i + 1][j] = 6;
|
|
|
|
|
if (dungeon[i][j] == 3 && dungeon[i + 1][j] == 22)
|
|
|
|
|
dungeon[i + 1][j] = 24;
|
|
|
|
|
if (dungeon[i][j] == 21 && dungeon[i + 1][j] == 1)
|
|
|
|
|
dungeon[i + 1][j] = 6;
|
|
|
|
|
if (dungeon[i][j] == 7 && dungeon[i + 1][j] == 1)
|
|
|
|
|
dungeon[i + 1][j] = 6;
|
|
|
|
|
if (dungeon[i][j] == 7 && dungeon[i + 1][j] == 24)
|
|
|
|
|
dungeon[i + 1][j] = 21;
|
|
|
|
|
if (dungeon[i][j] == 4 && dungeon[i + 1][j] == 16)
|
|
|
|
|
dungeon[i + 1][j] = 17;
|
|
|
|
|
if (dungeon[i][j] == 7 && dungeon[i + 1][j] == 13)
|
|
|
|
|
dungeon[i + 1][j] = 17;
|
|
|
|
|
if (dungeon[i][j] == 2 && dungeon[i + 1][j] == 24)
|
|
|
|
|
dungeon[i + 1][j] = 21;
|
|
|
|
|
if (dungeon[i][j] == 2 && dungeon[i + 1][j] == 13)
|
|
|
|
|
dungeon[i + 1][j] = 17;
|
|
|
|
|
}
|
|
|
|
|
if (i > 0) {
|
|
|
|
|
if (dungeon[i][j] == 23 && dungeon[i - 1][j] == 22)
|
|
|
|
|
dungeon[i - 1][j] = 19;
|
|
|
|
|
if (dungeon[i][j] == 19 && dungeon[i - 1][j] == 23)
|
|
|
|
|
dungeon[i - 1][j] = 21;
|
|
|
|
|
if (dungeon[i][j] == 6 && dungeon[i - 1][j] == 22)
|
|
|
|
|
dungeon[i - 1][j] = 24;
|
|
|
|
|
if (dungeon[i][j] == 6 && dungeon[i - 1][j] == 23)
|
|
|
|
|
dungeon[i - 1][j] = 21;
|
|
|
|
|
}
|
|
|
|
|
if (j + 1 < DMAXY) {
|
|
|
|
|
if (dungeon[i][j] == 1 && dungeon[i][j + 1] == 2)
|
|
|
|
|
dungeon[i][j + 1] = 7;
|
|
|
|
|
if (dungeon[i][j] == 6 && dungeon[i][j + 1] == 18)
|
|
|
|
|
dungeon[i][j + 1] = 21;
|
|
|
|
|
if (dungeon[i][j] == 18 && dungeon[i][j + 1] == 2)
|
|
|
|
|
dungeon[i][j + 1] = 7;
|
|
|
|
|
if (dungeon[i][j] == 6 && dungeon[i][j + 1] == 2)
|
|
|
|
|
dungeon[i][j + 1] = 7;
|
|
|
|
|
if (dungeon[i][j] == 21 && dungeon[i][j + 1] == 2)
|
|
|
|
|
dungeon[i][j + 1] = 7;
|
|
|
|
|
if (dungeon[i][j] == 6 && dungeon[i][j + 1] == 22)
|
|
|
|
|
dungeon[i][j + 1] = 24;
|
|
|
|
|
if (dungeon[i][j] == 6 && dungeon[i][j + 1] == 13)
|
|
|
|
|
dungeon[i][j + 1] = 16;
|
|
|
|
|
if (dungeon[i][j] == 1 && dungeon[i][j + 1] == 13)
|
|
|
|
|
dungeon[i][j + 1] = 16;
|
|
|
|
|
if (dungeon[i][j] == 13 && dungeon[i][j + 1] == 16)
|
|
|
|
|
dungeon[i][j + 1] = 17;
|
|
|
|
|
}
|
|
|
|
|
if (j > 0) {
|
|
|
|
|
if (dungeon[i][j] == 6 && dungeon[i][j - 1] == 22)
|
|
|
|
|
dungeon[i][j - 1] = 7;
|
|
|
|
|
if (dungeon[i][j] == 6 && dungeon[i][j - 1] == 22)
|
|
|
|
|
dungeon[i][j - 1] = 24;
|
|
|
|
|
if (dungeon[i][j] == 7 && dungeon[i][j - 1] == 24)
|
|
|
|
|
dungeon[i][j - 1] = 21;
|
|
|
|
|
if (dungeon[i][j] == 18 && dungeon[i][j - 1] == 24)
|
|
|
|
|
dungeon[i][j - 1] = 21;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
for (int j = 0; j < DMAXY; j++) {
|
|
|
|
|
for (int i = 0; i < DMAXX; i++) {
|
|
|
|
|
if (j + 1 < DMAXY && dungeon[i][j] == 4 && dungeon[i][j + 1] == 2)
|
|
|
|
|
dungeon[i][j + 1] = 7;
|
|
|
|
|
if (i + 1 < DMAXX && dungeon[i][j] == 2 && dungeon[i + 1][j] == 19)
|
|
|
|
|
dungeon[i + 1][j] = 21;
|
|
|
|
|
if (j + 1 < DMAXY && dungeon[i][j] == 18 && dungeon[i][j + 1] == 22)
|
|
|
|
|
dungeon[i][j + 1] = 20;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void SetCornerRoom(int rx1, int ry1)
|
|
|
|
|
{
|
|
|
|
|
int rw = CornerstoneRoomPattern[0];
|
|
|
|
|
int rh = CornerstoneRoomPattern[1];
|
|
|
|
|
|
|
|
|
|
setpc_x = rx1;
|
|
|
|
|
setpc_y = ry1;
|
|
|
|
|
setpc_w = rw;
|
|
|
|
|
setpc_h = rh;
|
|
|
|
|
|
|
|
|
|
int sp = 2;
|
|
|
|
|
|
|
|
|
|
for (int j = 0; j < rh; j++) {
|
|
|
|
|
for (int i = 0; i < rw; i++) {
|
|
|
|
|
if (CornerstoneRoomPattern[sp] != 0) {
|
|
|
|
|
dungeon[rx1 + i][ry1 + j] = CornerstoneRoomPattern[sp];
|
|
|
|
|
L5dflags[rx1 + i][ry1 + j] |= DLRG_PROTECTED;
|
|
|
|
|
} else {
|
|
|
|
|
dungeon[rx1 + i][ry1 + j] = 13;
|
|
|
|
|
}
|
|
|
|
|
sp++;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
void Substitution()
|
|
|
|
|
{
|
|
|
|
|
for (int y = 0; y < DMAXY; y++) {
|
|
|
|
|
for (int x = 0; x < DMAXX; x++) {
|
|
|
|
|
if (GenerateRnd(4) == 0) {
|
|
|
|
|
uint8_t c = L5BTYPES[dungeon[x][y]];
|
|
|
|
|
if (c != 0 && L5dflags[x][y] == 0) {
|
|
|
|
|
int rv = GenerateRnd(16);
|
|
|
|
|
int i = -1;
|
|
|
|
|
while (rv >= 0) {
|
|
|
|
|
i++;
|
|
|
|
|
if (i == sizeof(L5BTYPES)) {
|
|
|
|
|
i = 0;
|
|
|
|
|
}
|
|
|
|
|
if (c == L5BTYPES[i]) {
|
|
|
|
|
rv--;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// BUGFIX: Add `&& y > 0` to the if statement. (fixed)
|
|
|
|
|
if (i == 89 && y > 0) {
|
|
|
|
|
if (L5BTYPES[dungeon[x][y - 1]] != 79 || L5dflags[x][y - 1] != 0)
|
|
|
|
|
i = 79;
|
|
|
|
|
else
|
|
|
|
|
dungeon[x][y - 1] = 90;
|
|
|
|
|
}
|
|
|
|
|
// BUGFIX: Add `&& x + 1 < DMAXX` to the if statement. (fixed)
|
|
|
|
|
if (i == 91 && x + 1 < DMAXX) {
|
|
|
|
|
if (L5BTYPES[dungeon[x + 1][y]] != 80 || L5dflags[x + 1][y] != 0)
|
|
|
|
|
i = 80;
|
|
|
|
|
else
|
|
|
|
|
dungeon[x + 1][y] = 92;
|
|
|
|
|
}
|
|
|
|
|
dungeon[x][y] = i;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void SetRoom(int rx1, int ry1)
|
|
|
|
|
{
|
|
|
|
|
int width = SDL_SwapLE16(L5pSetPiece[0]);
|
|
|
|
|
int height = SDL_SwapLE16(L5pSetPiece[1]);
|
|
|
|
|
|
|
|
|
|
setpc_x = rx1;
|
|
|
|
|
setpc_y = ry1;
|
|
|
|
|
setpc_w = width;
|
|
|
|
|
setpc_h = height;
|
|
|
|
|
|
|
|
|
|
uint16_t *tileLayer = &L5pSetPiece[2];
|
|
|
|
|
|
|
|
|
|
for (int j = 0; j < height; j++) {
|
|
|
|
|
for (int i = 0; i < width; i++) {
|
|
|
|
|
uint8_t tileId = SDL_SwapLE16(tileLayer[j * width + i]);
|
|
|
|
|
if (tileId != 0) {
|
|
|
|
|
dungeon[rx1 + i][ry1 + j] = tileId;
|
|
|
|
|
L5dflags[rx1 + i][ry1 + j] |= DLRG_PROTECTED;
|
|
|
|
|
} else {
|
|
|
|
|
dungeon[rx1 + i][ry1 + j] = 13;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void SetCryptRoom(int rx1, int ry1)
|
|
|
|
|
{
|
|
|
|
|
int rw = UberRoomPattern[0];
|
|
|
|
|
int rh = UberRoomPattern[1];
|
|
|
|
|
|
|
|
|
|
UberRow = 2 * rx1 + 6;
|
|
|
|
|
UberCol = 2 * ry1 + 8;
|
|
|
|
|
setpc_x = rx1;
|
|
|
|
|
setpc_y = ry1;
|
|
|
|
|
setpc_w = rw;
|
|
|
|
|
setpc_h = rh;
|
|
|
|
|
IsUberRoomOpened = false;
|
|
|
|
|
IsUberLeverActivated = false;
|
|
|
|
|
|
|
|
|
|
int sp = 2;
|
|
|
|
|
|
|
|
|
|
for (int j = 0; j < rh; j++) {
|
|
|
|
|
for (int i = 0; i < rw; i++) {
|
|
|
|
|
if (UberRoomPattern[sp] != 0) {
|
|
|
|
|
dungeon[rx1 + i][ry1 + j] = UberRoomPattern[sp];
|
|
|
|
|
L5dflags[rx1 + i][ry1 + j] |= DLRG_PROTECTED;
|
|
|
|
|
} else {
|
|
|
|
|
dungeon[rx1 + i][ry1 + j] = 13;
|
|
|
|
|
}
|
|
|
|
|
sp++;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void FillChambers()
|
|
|
|
|
{
|
|
|
|
|
if (HR1)
|
|
|
|
|
GenerateChamber(0, 14, false, false, false, true);
|
|
|
|
|
|
|
|
|
|
if (HR2) {
|
|
|
|
|
if (HR1 && !HR3)
|
|
|
|
|
GenerateChamber(14, 14, false, false, true, false);
|
|
|
|
|
if (!HR1 && HR3)
|
|
|
|
|
GenerateChamber(14, 14, false, false, false, true);
|
|
|
|
|
if (HR1 && HR3)
|
|
|
|
|
GenerateChamber(14, 14, false, false, true, true);
|
|
|
|
|
if (!HR1 && !HR3)
|
|
|
|
|
GenerateChamber(14, 14, false, false, false, false);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (HR3)
|
|
|
|
|
GenerateChamber(28, 14, false, false, true, false);
|
|
|
|
|
if (HR1 && HR2)
|
|
|
|
|
GenerateHall(12, 18, 14, 18);
|
|
|
|
|
if (HR2 && HR3)
|
|
|
|
|
GenerateHall(26, 18, 28, 18);
|
|
|
|
|
if (HR1 && !HR2 && HR3)
|
|
|
|
|
GenerateHall(12, 18, 28, 18);
|
|
|
|
|
if (VR1)
|
|
|
|
|
GenerateChamber(14, 0, false, true, false, false);
|
|
|
|
|
|
|
|
|
|
if (VR2) {
|
|
|
|
|
if (VR1 && !VR3)
|
|
|
|
|
GenerateChamber(14, 14, true, false, false, false);
|
|
|
|
|
if (!VR1 && VR3)
|
|
|
|
|
GenerateChamber(14, 14, false, true, false, false);
|
|
|
|
|
if (VR1 && VR3)
|
|
|
|
|
GenerateChamber(14, 14, true, true, false, false);
|
|
|
|
|
if (!VR1 && !VR3)
|
|
|
|
|
GenerateChamber(14, 14, false, false, false, false);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (VR3)
|
|
|
|
|
GenerateChamber(14, 28, true, false, false, false);
|
|
|
|
|
if (VR1 && VR2)
|
|
|
|
|
GenerateHall(18, 12, 18, 14);
|
|
|
|
|
if (VR2 && VR3)
|
|
|
|
|
GenerateHall(18, 26, 18, 28);
|
|
|
|
|
if (VR1 && !VR2 && VR3)
|
|
|
|
|
GenerateHall(18, 12, 18, 28);
|
|
|
|
|
|
|
|
|
|
if (currlevel == 24) {
|
|
|
|
|
if (VR1 || VR2 || VR3) {
|
|
|
|
|
int c = 1;
|
|
|
|
|
if (!VR1 && VR2 && VR3 && GenerateRnd(2) != 0)
|
|
|
|
|
c = 2;
|
|
|
|
|
if (VR1 && VR2 && !VR3 && GenerateRnd(2) != 0)
|
|
|
|
|
c = 0;
|
|
|
|
|
|
|
|
|
|
if (VR1 && !VR2 && VR3) {
|
|
|
|
|
c = (GenerateRnd(2) != 0) ? 0 : 2;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (VR1 && VR2 && VR3)
|
|
|
|
|
c = GenerateRnd(3);
|
|
|
|
|
|
|
|
|
|
switch (c) {
|
|
|
|
|
case 0:
|
|
|
|
|
SetCryptRoom(16, 2);
|
|
|
|
|
break;
|
|
|
|
|
case 1:
|
|
|
|
|
SetCryptRoom(16, 16);
|
|
|
|
|
break;
|
|
|
|
|
case 2:
|
|
|
|
|
SetCryptRoom(16, 30);
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
int c = 1;
|
|
|
|
|
if (!HR1 && HR2 && HR3 && GenerateRnd(2) != 0)
|
|
|
|
|
c = 2;
|
|
|
|
|
if (HR1 && HR2 && !HR3 && GenerateRnd(2) != 0)
|
|
|
|
|
c = 0;
|
|
|
|
|
|
|
|
|
|
if (HR1 && !HR2 && HR3) {
|
|
|
|
|
c = (GenerateRnd(2) != 0) ? 0 : 2;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (HR1 && HR2 && HR3)
|
|
|
|
|
c = GenerateRnd(3);
|
|
|
|
|
|
|
|
|
|
switch (c) {
|
|
|
|
|
case 0:
|
|
|
|
|
SetCryptRoom(2, 16);
|
|
|
|
|
break;
|
|
|
|
|
case 1:
|
|
|
|
|
SetCryptRoom(16, 16);
|
|
|
|
|
break;
|
|
|
|
|
case 2:
|
|
|
|
|
SetCryptRoom(30, 16);
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (currlevel == 21) {
|
|
|
|
|
if (VR1 || VR2 || VR3) {
|
|
|
|
|
int c = 1;
|
|
|
|
|
if (!VR1 && VR2 && VR3 && GenerateRnd(2) != 0)
|
|
|
|
|
c = 2;
|
|
|
|
|
if (VR1 && VR2 && !VR3 && GenerateRnd(2) != 0)
|
|
|
|
|
c = 0;
|
|
|
|
|
|
|
|
|
|
if (VR1 && !VR2 && VR3) {
|
|
|
|
|
if (GenerateRnd(2) != 0)
|
|
|
|
|
c = 0;
|
|
|
|
|
else
|
|
|
|
|
c = 2;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (VR1 && VR2 && VR3)
|
|
|
|
|
c = GenerateRnd(3);
|
|
|
|
|
|
|
|
|
|
switch (c) {
|
|
|
|
|
case 0:
|
|
|
|
|
SetCornerRoom(16, 2);
|
|
|
|
|
break;
|
|
|
|
|
case 1:
|
|
|
|
|
SetCornerRoom(16, 16);
|
|
|
|
|
break;
|
|
|
|
|
case 2:
|
|
|
|
|
SetCornerRoom(16, 30);
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
int c = 1;
|
|
|
|
|
if (!HR1 && HR2 && HR3 && GenerateRnd(2) != 0)
|
|
|
|
|
c = 2;
|
|
|
|
|
if (HR1 && HR2 && !HR3 && GenerateRnd(2) != 0)
|
|
|
|
|
c = 0;
|
|
|
|
|
|
|
|
|
|
if (HR1 && !HR2 && HR3) {
|
|
|
|
|
if (GenerateRnd(2) != 0)
|
|
|
|
|
c = 0;
|
|
|
|
|
else
|
|
|
|
|
c = 2;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (HR1 && HR2 && HR3)
|
|
|
|
|
c = GenerateRnd(3);
|
|
|
|
|
|
|
|
|
|
switch (c) {
|
|
|
|
|
case 0:
|
|
|
|
|
SetCornerRoom(2, 16);
|
|
|
|
|
break;
|
|
|
|
|
case 1:
|
|
|
|
|
SetCornerRoom(16, 16);
|
|
|
|
|
break;
|
|
|
|
|
case 2:
|
|
|
|
|
SetCornerRoom(30, 16);
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (L5setloadflag) {
|
|
|
|
|
if (VR1 || VR2 || VR3) {
|
|
|
|
|
int c = 1;
|
|
|
|
|
if (!VR1 && VR2 && VR3 && GenerateRnd(2) != 0)
|
|
|
|
|
c = 2;
|
|
|
|
|
if (VR1 && VR2 && !VR3 && GenerateRnd(2) != 0)
|
|
|
|
|
c = 0;
|
|
|
|
|
|
|
|
|
|
if (VR1 && !VR2 && VR3) {
|
|
|
|
|
if (GenerateRnd(2) != 0)
|
|
|
|
|
c = 0;
|
|
|
|
|
else
|
|
|
|
|
c = 2;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (VR1 && VR2 && VR3)
|
|
|
|
|
c = GenerateRnd(3);
|
|
|
|
|
|
|
|
|
|
switch (c) {
|
|
|
|
|
case 0:
|
|
|
|
|
SetRoom(16, 2);
|
|
|
|
|
break;
|
|
|
|
|
case 1:
|
|
|
|
|
SetRoom(16, 16);
|
|
|
|
|
break;
|
|
|
|
|
case 2:
|
|
|
|
|
SetRoom(16, 30);
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
int c = 1;
|
|
|
|
|
if (!HR1 && HR2 && HR3 && GenerateRnd(2) != 0)
|
|
|
|
|
c = 2;
|
|
|
|
|
if (HR1 && HR2 && !HR3 && GenerateRnd(2) != 0)
|
|
|
|
|
c = 0;
|
|
|
|
|
|
|
|
|
|
if (HR1 && !HR2 && HR3) {
|
|
|
|
|
if (GenerateRnd(2) != 0)
|
|
|
|
|
c = 0;
|
|
|
|
|
else
|
|
|
|
|
c = 2;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (HR1 && HR2 && HR3)
|
|
|
|
|
c = GenerateRnd(3);
|
|
|
|
|
|
|
|
|
|
switch (c) {
|
|
|
|
|
case 0:
|
|
|
|
|
SetRoom(2, 16);
|
|
|
|
|
break;
|
|
|
|
|
case 1:
|
|
|
|
|
SetRoom(16, 16);
|
|
|
|
|
break;
|
|
|
|
|
case 2:
|
|
|
|
|
SetRoom(30, 16);
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void FixTransparency()
|
|
|
|
|
{
|
|
|
|
|
int yy = 16;
|
|
|
|
|
for (int j = 0; j < DMAXY; j++) {
|
|
|
|
|
int xx = 16;
|
|
|
|
|
for (int i = 0; i < DMAXX; i++) {
|
|
|
|
|
// BUGFIX: Should check for `j > 0` first. (fixed)
|
|
|
|
|
if (dungeon[i][j] == 23 && j > 0 && dungeon[i][j - 1] == 18) {
|
|
|
|
|
dTransVal[xx + 1][yy] = dTransVal[xx][yy];
|
|
|
|
|
dTransVal[xx + 1][yy + 1] = dTransVal[xx][yy];
|
|
|
|
|
}
|
|
|
|
|
// BUGFIX: Should check for `i + 1 < DMAXY` first. (fixed)
|
|
|
|
|
if (dungeon[i][j] == 24 && i + 1 < DMAXY && dungeon[i + 1][j] == 19) {
|
|
|
|
|
dTransVal[xx][yy + 1] = dTransVal[xx][yy];
|
|
|
|
|
dTransVal[xx + 1][yy + 1] = dTransVal[xx][yy];
|
|
|
|
|
}
|
|
|
|
|
if (dungeon[i][j] == 18) {
|
|
|
|
|
dTransVal[xx + 1][yy] = dTransVal[xx][yy];
|
|
|
|
|
dTransVal[xx + 1][yy + 1] = dTransVal[xx][yy];
|
|
|
|
|
}
|
|
|
|
|
if (dungeon[i][j] == 19) {
|
|
|
|
|
dTransVal[xx][yy + 1] = dTransVal[xx][yy];
|
|
|
|
|
dTransVal[xx + 1][yy + 1] = dTransVal[xx][yy];
|
|
|
|
|
}
|
|
|
|
|
if (dungeon[i][j] == 20) {
|
|
|
|
|
dTransVal[xx + 1][yy] = dTransVal[xx][yy];
|
|
|
|
|
dTransVal[xx][yy + 1] = dTransVal[xx][yy];
|
|
|
|
|
dTransVal[xx + 1][yy + 1] = dTransVal[xx][yy];
|
|
|
|
|
}
|
|
|
|
|
xx += 2;
|
|
|
|
|
}
|
|
|
|
|
yy += 2;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void FixDirtTiles()
|
|
|
|
|
{
|
|
|
|
|
if (currlevel < 21) {
|
|
|
|
|
for (int j = 0; j < DMAXY - 1; j++) {
|
|
|
|
|
for (int i = 0; i < DMAXX - 1; i++) {
|
|
|
|
|
if (dungeon[i][j] == 21 && dungeon[i + 1][j] != 19) {
|
|
|
|
|
dungeon[i][j] = 202;
|
|
|
|
|
}
|
|
|
|
|
if (dungeon[i][j] == 19 && dungeon[i + 1][j] != 19) {
|
|
|
|
|
dungeon[i][j] = 200;
|
|
|
|
|
}
|
|
|
|
|
if (dungeon[i][j] == 24 && dungeon[i + 1][j] != 19) {
|
|
|
|
|
dungeon[i][j] = 205;
|
|
|
|
|
}
|
|
|
|
|
if (dungeon[i][j] == 18 && dungeon[i][j + 1] != 18) {
|
|
|
|
|
dungeon[i][j] = 199;
|
|
|
|
|
}
|
|
|
|
|
if (dungeon[i][j] == 21 && dungeon[i][j + 1] != 18) {
|
|
|
|
|
dungeon[i][j] = 202;
|
|
|
|
|
}
|
|
|
|
|
if (dungeon[i][j] == 23 && dungeon[i][j + 1] != 18) {
|
|
|
|
|
dungeon[i][j] = 204;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
for (int j = 0; j < DMAXY - 1; j++) {
|
|
|
|
|
for (int i = 0; i < DMAXX - 1; i++) {
|
|
|
|
|
if (dungeon[i][j] == 19)
|
|
|
|
|
dungeon[i][j] = 83;
|
|
|
|
|
if (dungeon[i][j] == 21)
|
|
|
|
|
dungeon[i][j] = 85;
|
|
|
|
|
if (dungeon[i][j] == 23)
|
|
|
|
|
dungeon[i][j] = 87;
|
|
|
|
|
if (dungeon[i][j] == 24)
|
|
|
|
|
dungeon[i][j] = 88;
|
|
|
|
|
if (dungeon[i][j] == 18)
|
|
|
|
|
dungeon[i][j] = 82;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void FixCornerTiles()
|
|
|
|
|
{
|
|
|
|
|
for (int j = 1; j < DMAXY - 1; j++) {
|
|
|
|
|
for (int i = 1; i < DMAXX - 1; i++) {
|
|
|
|
|
if ((L5dflags[i][j] & DLRG_PROTECTED) == 0 && dungeon[i][j] == 17 && dungeon[i - 1][j] == 13 && dungeon[i][j - 1] == 1) {
|
|
|
|
|
dungeon[i][j] = 16;
|
|
|
|
|
L5dflags[i][j - 1] &= DLRG_PROTECTED;
|
|
|
|
|
}
|
|
|
|
|
if (dungeon[i][j] == 202 && dungeon[i + 1][j] == 13 && dungeon[i][j + 1] == 1) {
|
|
|
|
|
dungeon[i][j] = 8;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void CryptPatternGroup1(int rndper)
|
|
|
|
|
{
|
|
|
|
|
PlaceMiniSetRandom(CryptPattern97, rndper);
|
|
|
|
|
PlaceMiniSetRandom(CryptPattern98, rndper);
|
|
|
|
|
PlaceMiniSetRandom(CryptPattern99, rndper);
|
|
|
|
|
PlaceMiniSetRandom(CryptPattern100, rndper);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void CryptPatternGroup2(int rndper)
|
|
|
|
|
{
|
|
|
|
|
PlaceMiniSetRandom(CryptPattern46, rndper);
|
|
|
|
|
PlaceMiniSetRandom(CryptPattern47, rndper);
|
|
|
|
|
PlaceMiniSetRandom(CryptPattern48, rndper);
|
|
|
|
|
PlaceMiniSetRandom(CryptPattern49, rndper);
|
|
|
|
|
PlaceMiniSetRandom(CryptPattern50, rndper);
|
|
|
|
|
PlaceMiniSetRandom(CryptPattern51, rndper);
|
|
|
|
|
PlaceMiniSetRandom(CryptPattern52, rndper);
|
|
|
|
|
PlaceMiniSetRandom(CryptPattern53, rndper);
|
|
|
|
|
PlaceMiniSetRandom(CryptPattern54, rndper);
|
|
|
|
|
PlaceMiniSetRandom(CryptPattern55, rndper);
|
|
|
|
|
PlaceMiniSetRandom(CryptPattern56, rndper);
|
|
|
|
|
PlaceMiniSetRandom(CryptPattern57, rndper);
|
|
|
|
|
PlaceMiniSetRandom(CryptPattern58, rndper);
|
|
|
|
|
PlaceMiniSetRandom(CryptPattern59, rndper);
|
|
|
|
|
PlaceMiniSetRandom(CryptPattern60, rndper);
|
|
|
|
|
PlaceMiniSetRandom(CryptPattern61, rndper);
|
|
|
|
|
PlaceMiniSetRandom(CryptPattern62, rndper);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void CryptPatternGroup3(int rndper)
|
|
|
|
|
{
|
|
|
|
|
PlaceMiniSetRandom(CryptPattern63, rndper);
|
|
|
|
|
PlaceMiniSetRandom(CryptPattern64, rndper);
|
|
|
|
|
PlaceMiniSetRandom(CryptPattern65, rndper);
|
|
|
|
|
PlaceMiniSetRandom(CryptPattern66, rndper);
|
|
|
|
|
PlaceMiniSetRandom(CryptPattern67, rndper);
|
|
|
|
|
PlaceMiniSetRandom(CryptPattern68, rndper);
|
|
|
|
|
PlaceMiniSetRandom(CryptPattern69, rndper);
|
|
|
|
|
PlaceMiniSetRandom(CryptPattern70, rndper);
|
|
|
|
|
PlaceMiniSetRandom(CryptPattern71, rndper);
|
|
|
|
|
PlaceMiniSetRandom(CryptPattern72, rndper);
|
|
|
|
|
PlaceMiniSetRandom(CryptPattern73, rndper);
|
|
|
|
|
PlaceMiniSetRandom(CryptPattern74, rndper);
|
|
|
|
|
PlaceMiniSetRandom(CryptPattern75, rndper);
|
|
|
|
|
PlaceMiniSetRandom(CryptPattern76, rndper);
|
|
|
|
|
PlaceMiniSetRandom(CryptPattern77, rndper);
|
|
|
|
|
PlaceMiniSetRandom(CryptPattern78, rndper);
|
|
|
|
|
PlaceMiniSetRandom(CryptPattern79, rndper);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void CryptPatternGroup4(int rndper)
|
|
|
|
|
{
|
|
|
|
|
PlaceMiniSetRandom(CryptPattern80, rndper);
|
|
|
|
|
PlaceMiniSetRandom(CryptPattern81, rndper);
|
|
|
|
|
PlaceMiniSetRandom(CryptPattern82, rndper);
|
|
|
|
|
PlaceMiniSetRandom(CryptPattern83, rndper);
|
|
|
|
|
PlaceMiniSetRandom(CryptPattern84, rndper);
|
|
|
|
|
PlaceMiniSetRandom(CryptPattern85, rndper);
|
|
|
|
|
PlaceMiniSetRandom(CryptPattern86, rndper);
|
|
|
|
|
PlaceMiniSetRandom(CryptPattern87, rndper);
|
|
|
|
|
PlaceMiniSetRandom(CryptPattern88, rndper);
|
|
|
|
|
PlaceMiniSetRandom(CryptPattern89, rndper);
|
|
|
|
|
PlaceMiniSetRandom(CryptPattern90, rndper);
|
|
|
|
|
PlaceMiniSetRandom(CryptPattern91, rndper);
|
|
|
|
|
PlaceMiniSetRandom(CryptPattern92, rndper);
|
|
|
|
|
PlaceMiniSetRandom(CryptPattern93, rndper);
|
|
|
|
|
PlaceMiniSetRandom(CryptPattern94, rndper);
|
|
|
|
|
PlaceMiniSetRandom(CryptPattern95, rndper);
|
|
|
|
|
PlaceMiniSetRandom(CryptPattern96, rndper);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void CryptPatternGroup5(int rndper)
|
|
|
|
|
{
|
|
|
|
|
PlaceMiniSetRandom(CryptPattern36, rndper);
|
|
|
|
|
PlaceMiniSetRandom(CryptPattern37, rndper);
|
|
|
|
|
PlaceMiniSetRandom(CryptPattern38, rndper);
|
|
|
|
|
PlaceMiniSetRandom(CryptPattern39, rndper);
|
|
|
|
|
PlaceMiniSetRandom(CryptPattern40, rndper);
|
|
|
|
|
PlaceMiniSetRandom(CryptPattern41, rndper);
|
|
|
|
|
PlaceMiniSetRandom(CryptPattern42, rndper);
|
|
|
|
|
PlaceMiniSetRandom(CryptPattern43, rndper);
|
|
|
|
|
PlaceMiniSetRandom(CryptPattern44, rndper);
|
|
|
|
|
PlaceMiniSetRandom(CryptPattern45, rndper);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void CryptPatternGroup6(int rndper)
|
|
|
|
|
{
|
|
|
|
|
PlaceMiniSetRandom(CryptPattern10, rndper);
|
|
|
|
|
PlaceMiniSetRandom(CryptPattern12, rndper);
|
|
|
|
|
PlaceMiniSetRandom(CryptPattern11, rndper);
|
|
|
|
|
PlaceMiniSetRandom(CryptPattern13, rndper);
|
|
|
|
|
PlaceMiniSetRandom(CryptPattern14, rndper);
|
|
|
|
|
PlaceMiniSetRandom(CryptPattern15, rndper);
|
|
|
|
|
PlaceMiniSetRandom(CryptPattern16, rndper);
|
|
|
|
|
PlaceMiniSetRandom(CryptPattern17, rndper);
|
|
|
|
|
PlaceMiniSetRandom(CryptPattern18, rndper);
|
|
|
|
|
PlaceMiniSetRandom(CryptPattern19, rndper);
|
|
|
|
|
PlaceMiniSetRandom(CryptPattern20, rndper);
|
|
|
|
|
PlaceMiniSetRandom(CryptPattern21, rndper);
|
|
|
|
|
PlaceMiniSetRandom(CryptPattern22, rndper);
|
|
|
|
|
PlaceMiniSetRandom(CryptPattern23, rndper);
|
|
|
|
|
PlaceMiniSetRandom(CryptPattern24, rndper);
|
|
|
|
|
PlaceMiniSetRandom(CryptPattern25, rndper);
|
|
|
|
|
PlaceMiniSetRandom(CryptPattern26, rndper);
|
|
|
|
|
PlaceMiniSetRandom(CryptPattern27, rndper);
|
|
|
|
|
PlaceMiniSetRandom(CryptPattern28, rndper);
|
|
|
|
|
PlaceMiniSetRandom(CryptPattern29, rndper);
|
|
|
|
|
PlaceMiniSetRandom(CryptPattern30, rndper);
|
|
|
|
|
PlaceMiniSetRandom(CryptPattern31, rndper);
|
|
|
|
|
PlaceMiniSetRandom(CryptPattern32, rndper);
|
|
|
|
|
PlaceMiniSetRandom(CryptPattern33, rndper);
|
|
|
|
|
PlaceMiniSetRandom(CryptPattern34, rndper);
|
|
|
|
|
PlaceMiniSetRandom(CryptPattern35, rndper);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void CryptPatternGroup7(int rndper)
|
|
|
|
|
{
|
|
|
|
|
PlaceMiniSetRandom(CryptPattern5, rndper);
|
|
|
|
|
PlaceMiniSetRandom(CryptPattern6, rndper);
|
|
|
|
|
PlaceMiniSetRandom(CryptPattern7, rndper);
|
|
|
|
|
PlaceMiniSetRandom(CryptPattern8, rndper);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void GenerateLevel(lvl_entry entry)
|
|
|
|
|
{
|
|
|
|
|
int minarea = 761;
|
|
|
|
|
switch (currlevel) {
|
|
|
|
|
case 1:
|
|
|
|
|
minarea = 533;
|
|
|
|
|
break;
|
|
|
|
|
case 2:
|
|
|
|
|
minarea = 693;
|
|
|
|
|
break;
|
|
|
|
|
default:
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool doneflag;
|
|
|
|
|
do {
|
|
|
|
|
DRLG_InitTrans();
|
|
|
|
|
|
|
|
|
|
do {
|
|
|
|
|
InitDungeonFlags();
|
|
|
|
|
FirstRoom();
|
|
|
|
|
} while (FindArea() < minarea);
|
|
|
|
|
|
|
|
|
|
MakeDungeon();
|
|
|
|
|
MakeDmt();
|
|
|
|
|
FillChambers();
|
|
|
|
|
FixTilesPatterns();
|
|
|
|
|
AddWall();
|
|
|
|
|
ClearFlags();
|
|
|
|
|
FloodTransparencyValues(13);
|
|
|
|
|
|
|
|
|
|
doneflag = true;
|
|
|
|
|
|
|
|
|
|
if (Quests[Q_PWATER].IsAvailable()) {
|
|
|
|
|
if (entry == ENTRY_MAIN) {
|
|
|
|
|
if (PlaceMiniSet(PWATERIN, 1, 1, 0, 0, true, -1) < 0)
|
|
|
|
|
doneflag = false;
|
|
|
|
|
} else {
|
|
|
|
|
if (PlaceMiniSet(PWATERIN, 1, 1, 0, 0, false, -1) < 0)
|
|
|
|
|
doneflag = false;
|
|
|
|
|
ViewPosition.y--;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (Quests[Q_LTBANNER].IsAvailable()) {
|
|
|
|
|
if (entry == ENTRY_MAIN) {
|
|
|
|
|
if (PlaceMiniSet(STAIRSUP, 1, 1, 0, 0, true, -1) < 0)
|
|
|
|
|
doneflag = false;
|
|
|
|
|
} else {
|
|
|
|
|
if (PlaceMiniSet(STAIRSUP, 1, 1, 0, 0, false, -1) < 0)
|
|
|
|
|
doneflag = false;
|
|
|
|
|
if (entry == ENTRY_PREV) {
|
|
|
|
|
ViewPosition = Point { 20, 28 } + Displacement { setpc_x, setpc_y } * 2;
|
|
|
|
|
} else {
|
|
|
|
|
ViewPosition.y--;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
} else if (entry == ENTRY_MAIN) {
|
|
|
|
|
if (currlevel < 21) {
|
|
|
|
|
if (!Players[MyPlayerId].pOriginalCathedral) {
|
|
|
|
|
if (PlaceMiniSet(STAIRSUP, 1, 1, 0, 0, true, -1) < 0)
|
|
|
|
|
doneflag = false;
|
|
|
|
|
if (PlaceMiniSet(STAIRSDOWN, 1, 1, 0, 0, false, -1) < 0)
|
|
|
|
|
doneflag = false;
|
|
|
|
|
} else {
|
|
|
|
|
if (PlaceMiniSet(L5STAIRSUP, 1, 1, 0, 0, true, -1) < 0)
|
|
|
|
|
doneflag = false;
|
|
|
|
|
else if (PlaceMiniSet(STAIRSDOWN, 1, 1, 0, 0, false, -1) < 0)
|
|
|
|
|
doneflag = false;
|
|
|
|
|
}
|
|
|
|
|
} else if (currlevel == 21) {
|
|
|
|
|
if (PlaceMiniSet(L5STAIRSTOWN, 1, 1, 0, 0, false, -1) < 0)
|
|
|
|
|
doneflag = false;
|
|
|
|
|
if (PlaceMiniSet(L5STAIRSDOWN, 1, 1, 0, 0, false, -1) < 0)
|
|
|
|
|
doneflag = false;
|
|
|
|
|
ViewPosition.y++;
|
|
|
|
|
} else {
|
|
|
|
|
if (PlaceMiniSet(L5STAIRSUPHF, 1, 1, 0, 0, true, -1) < 0)
|
|
|
|
|
doneflag = false;
|
|
|
|
|
if (currlevel != 24) {
|
|
|
|
|
if (PlaceMiniSet(L5STAIRSDOWN, 1, 1, 0, 0, false, -1) < 0)
|
|
|
|
|
doneflag = false;
|
|
|
|
|
}
|
|
|
|
|
ViewPosition.y++;
|
|
|
|
|
}
|
|
|
|
|
} else if (!Players[MyPlayerId].pOriginalCathedral && entry == ENTRY_PREV) {
|
|
|
|
|
if (currlevel < 21) {
|
|
|
|
|
if (PlaceMiniSet(STAIRSUP, 1, 1, 0, 0, false, -1) < 0)
|
|
|
|
|
doneflag = false;
|
|
|
|
|
if (PlaceMiniSet(STAIRSDOWN, 1, 1, 0, 0, true, -1) < 0)
|
|
|
|
|
doneflag = false;
|
|
|
|
|
ViewPosition.y--;
|
|
|
|
|
} else if (currlevel == 21) {
|
|
|
|
|
if (PlaceMiniSet(L5STAIRSTOWN, 1, 1, 0, 0, false, -1) < 0)
|
|
|
|
|
doneflag = false;
|
|
|
|
|
if (PlaceMiniSet(L5STAIRSDOWN, 1, 1, 0, 0, true, -1) < 0)
|
|
|
|
|
doneflag = false;
|
|
|
|
|
ViewPosition.y += 3;
|
|
|
|
|
} else {
|
|
|
|
|
if (PlaceMiniSet(L5STAIRSUPHF, 1, 1, 0, 0, true, -1) < 0)
|
|
|
|
|
doneflag = false;
|
|
|
|
|
if (currlevel != 24) {
|
|
|
|
|
if (PlaceMiniSet(L5STAIRSDOWN, 1, 1, 0, 0, true, -1) < 0)
|
|
|
|
|
doneflag = false;
|
|
|
|
|
}
|
|
|
|
|
ViewPosition.y += 3;
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
if (currlevel < 21) {
|
|
|
|
|
if (!Players[MyPlayerId].pOriginalCathedral) {
|
|
|
|
|
if (PlaceMiniSet(STAIRSUP, 1, 1, 0, 0, false, -1) < 0)
|
|
|
|
|
doneflag = false;
|
|
|
|
|
if (PlaceMiniSet(STAIRSDOWN, 1, 1, 0, 0, false, -1) < 0)
|
|
|
|
|
doneflag = false;
|
|
|
|
|
} else {
|
|
|
|
|
if (PlaceMiniSet(L5STAIRSUP, 1, 1, 0, 0, false, -1) < 0)
|
|
|
|
|
doneflag = false;
|
|
|
|
|
else if (PlaceMiniSet(STAIRSDOWN, 1, 1, 0, 0, true, -1) < 0)
|
|
|
|
|
doneflag = false;
|
|
|
|
|
ViewPosition.y--;
|
|
|
|
|
}
|
|
|
|
|
} else if (currlevel == 21) {
|
|
|
|
|
if (PlaceMiniSet(L5STAIRSTOWN, 1, 1, 0, 0, true, -1) < 0)
|
|
|
|
|
doneflag = false;
|
|
|
|
|
if (PlaceMiniSet(L5STAIRSDOWN, 1, 1, 0, 0, false, -1) < 0)
|
|
|
|
|
doneflag = false;
|
|
|
|
|
} else {
|
|
|
|
|
if (PlaceMiniSet(L5STAIRSUPHF, 1, 1, 0, 0, true, -1) < 0)
|
|
|
|
|
doneflag = false;
|
|
|
|
|
if (currlevel != 24) {
|
|
|
|
|
if (PlaceMiniSet(L5STAIRSDOWN, 1, 1, 0, 0, false, -1) < 0)
|
|
|
|
|
doneflag = false;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
} while (!doneflag);
|
|
|
|
|
|
|
|
|
|
for (int j = 0; j < DMAXY; j++) {
|
|
|
|
|
for (int i = 0; i < DMAXX; i++) {
|
|
|
|
|
if (dungeon[i][j] == 64) {
|
|
|
|
|
int xx = 2 * i + 16; /* todo: fix loop */
|
|
|
|
|
int yy = 2 * j + 16;
|
|
|
|
|
DRLG_CopyTrans(xx, yy + 1, xx, yy);
|
|
|
|
|
DRLG_CopyTrans(xx + 1, yy + 1, xx + 1, yy);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
FixTransparency();
|
|
|
|
|
FixDirtTiles();
|
|
|
|
|
FixCornerTiles();
|
|
|
|
|
|
|
|
|
|
for (int j = 0; j < DMAXY; j++) {
|
|
|
|
|
for (int i = 0; i < DMAXX; i++) {
|
|
|
|
|
if ((L5dflags[i][j] & ~DLRG_PROTECTED) != 0)
|
|
|
|
|
PlaceDoor(i, j);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (currlevel < 21) {
|
|
|
|
|
Substitution();
|
|
|
|
|
} else {
|
|
|
|
|
CryptPatternGroup1(10);
|
|
|
|
|
PlaceMiniSetRandom(CryptPattern1, 95);
|
|
|
|
|
PlaceMiniSetRandom(CryptPattern2, 95);
|
|
|
|
|
PlaceMiniSetRandom(CryptPattern3, 100);
|
|
|
|
|
PlaceMiniSetRandom(CryptPattern4, 100);
|
|
|
|
|
PlaceMiniSetRandom(CryptPattern9, 60);
|
|
|
|
|
CryptLavafloor();
|
|
|
|
|
switch (currlevel) {
|
|
|
|
|
case 21:
|
|
|
|
|
CryptPatternGroup2(30);
|
|
|
|
|
CryptPatternGroup3(15);
|
|
|
|
|
CryptPatternGroup4(5);
|
|
|
|
|
CryptLavafloor();
|
|
|
|
|
CryptPatternGroup7(10);
|
|
|
|
|
CryptPatternGroup6(5);
|
|
|
|
|
CryptPatternGroup5(20);
|
|
|
|
|
break;
|
|
|
|
|
case 22:
|
|
|
|
|
CryptPatternGroup7(10);
|
|
|
|
|
CryptPatternGroup6(10);
|
|
|
|
|
CryptPatternGroup5(20);
|
|
|
|
|
CryptPatternGroup2(30);
|
|
|
|
|
CryptPatternGroup3(20);
|
|
|
|
|
CryptPatternGroup4(10);
|
|
|
|
|
CryptLavafloor();
|
|
|
|
|
break;
|
|
|
|
|
case 23:
|
|
|
|
|
CryptPatternGroup7(10);
|
|
|
|
|
CryptPatternGroup6(15);
|
|
|
|
|
CryptPatternGroup5(30);
|
|
|
|
|
CryptPatternGroup2(30);
|
|
|
|
|
CryptPatternGroup3(20);
|
|
|
|
|
CryptPatternGroup4(15);
|
|
|
|
|
CryptLavafloor();
|
|
|
|
|
break;
|
|
|
|
|
default:
|
|
|
|
|
CryptPatternGroup7(10);
|
|
|
|
|
CryptPatternGroup6(20);
|
|
|
|
|
CryptPatternGroup5(30);
|
|
|
|
|
CryptPatternGroup2(30);
|
|
|
|
|
CryptPatternGroup3(20);
|
|
|
|
|
CryptPatternGroup4(20);
|
|
|
|
|
CryptLavafloor();
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (currlevel < 21) {
|
|
|
|
|
ApplyShadowsPatterns();
|
|
|
|
|
PlaceMiniSet(LAMPS, 5, 10, 0, 0, false, -1);
|
|
|
|
|
FillFloor();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
for (int j = 0; j < DMAXY; j++) {
|
|
|
|
|
for (int i = 0; i < DMAXX; i++) {
|
|
|
|
|
pdungeon[i][j] = dungeon[i][j];
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
DRLG_Init_Globals();
|
|
|
|
|
DRLG_CheckQuests(setpc_x, setpc_y);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void Pass3()
|
|
|
|
|
{
|
|
|
|
|
DRLG_LPass3(22 - 1);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
} // namespace
|
|
|
|
|
|
|
|
|
|
void LoadL1Dungeon(const char *path, int vx, int vy)
|
|
|
|
|
{
|
|
|
|
|
dminPosition = { 16, 16 };
|
|
|
|
|
dmaxPosition = { 96, 96 };
|
|
|
|
|
|
|
|
|
|
DRLG_InitTrans();
|
|
|
|
|
|
|
|
|
|
for (int j = 0; j < DMAXY; j++) {
|
|
|
|
|
for (int i = 0; i < DMAXX; i++) {
|
|
|
|
|
dungeon[i][j] = 22;
|
|
|
|
|
L5dflags[i][j] = 0;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
auto dunData = LoadFileInMem<uint16_t>(path);
|
|
|
|
|
|
|
|
|
|
int width = SDL_SwapLE16(dunData[0]);
|
|
|
|
|
int height = SDL_SwapLE16(dunData[1]);
|
|
|
|
|
|
|
|
|
|
const uint16_t *tileLayer = &dunData[2];
|
|
|
|
|
|
|
|
|
|
for (int j = 0; j < height; j++) {
|
|
|
|
|
for (int i = 0; i < width; i++) {
|
|
|
|
|
uint8_t tileId = SDL_SwapLE16(*tileLayer);
|
|
|
|
|
tileLayer++;
|
|
|
|
|
if (tileId != 0) {
|
|
|
|
|
dungeon[i][j] = tileId;
|
|
|
|
|
L5dflags[i][j] |= DLRG_PROTECTED;
|
|
|
|
|
} else {
|
|
|
|
|
dungeon[i][j] = 13;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
FillFloor();
|
|
|
|
|
|
|
|
|
|
ViewPosition = { vx, vy };
|
|
|
|
|
|
|
|
|
|
Pass3();
|
|
|
|
|
DRLG_Init_Globals();
|
|
|
|
|
|
|
|
|
|
if (currlevel < 17)
|
|
|
|
|
InitDungeonPieces();
|
|
|
|
|
|
|
|
|
|
SetMapMonsters(dunData.get(), { 0, 0 });
|
|
|
|
|
SetMapObjects(dunData.get(), 0, 0);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void LoadPreL1Dungeon(const char *path)
|
|
|
|
|
{
|
|
|
|
|
for (int j = 0; j < DMAXY; j++) {
|
|
|
|
|
for (int i = 0; i < DMAXX; i++) {
|
|
|
|
|
dungeon[i][j] = 22;
|
|
|
|
|
L5dflags[i][j] = 0;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
dminPosition = { 16, 16 };
|
|
|
|
|
dmaxPosition = { 96, 96 };
|
|
|
|
|
|
|
|
|
|
auto dunData = LoadFileInMem<uint16_t>(path);
|
|
|
|
|
|
|
|
|
|
int width = SDL_SwapLE16(dunData[0]);
|
|
|
|
|
int height = SDL_SwapLE16(dunData[1]);
|
|
|
|
|
|
|
|
|
|
const uint16_t *tileLayer = &dunData[2];
|
|
|
|
|
|
|
|
|
|
for (int j = 0; j < height; j++) {
|
|
|
|
|
for (int i = 0; i < width; i++) {
|
|
|
|
|
uint8_t tileId = SDL_SwapLE16(*tileLayer);
|
|
|
|
|
tileLayer++;
|
|
|
|
|
if (tileId != 0) {
|
|
|
|
|
dungeon[i][j] = tileId;
|
|
|
|
|
L5dflags[i][j] |= DLRG_PROTECTED;
|
|
|
|
|
} else {
|
|
|
|
|
dungeon[i][j] = 13;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
FillFloor();
|
|
|
|
|
|
|
|
|
|
for (int j = 0; j < DMAXY; j++) {
|
|
|
|
|
for (int i = 0; i < DMAXX; i++) {
|
|
|
|
|
pdungeon[i][j] = dungeon[i][j];
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void CreateL5Dungeon(uint32_t rseed, lvl_entry entry)
|
|
|
|
|
{
|
|
|
|
|
SetRndSeed(rseed);
|
|
|
|
|
|
|
|
|
|
dminPosition = { 16, 16 };
|
|
|
|
|
dmaxPosition = { 96, 96 };
|
|
|
|
|
|
|
|
|
|
UberRow = 0;
|
|
|
|
|
UberCol = 0;
|
|
|
|
|
IsUberRoomOpened = false;
|
|
|
|
|
IsUberLeverActivated = false;
|
|
|
|
|
UberDiabloMonsterIndex = 0;
|
|
|
|
|
|
|
|
|
|
DRLG_InitTrans();
|
|
|
|
|
DRLG_InitSetPC();
|
|
|
|
|
LoadQuestSetPieces();
|
|
|
|
|
GenerateLevel(entry);
|
|
|
|
|
Pass3();
|
|
|
|
|
FreeQuestSetPieces();
|
|
|
|
|
|
|
|
|
|
if (currlevel < 17) {
|
|
|
|
|
InitDungeonPieces();
|
|
|
|
|
} else {
|
|
|
|
|
InitCryptPieces();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
DRLG_SetPC();
|
|
|
|
|
|
|
|
|
|
for (int j = dminPosition.y; j < dmaxPosition.y; j++) {
|
|
|
|
|
for (int i = dminPosition.x; i < dmaxPosition.x; i++) {
|
|
|
|
|
if (dPiece[i][j] == 290) {
|
|
|
|
|
UberRow = i;
|
|
|
|
|
UberCol = j;
|
|
|
|
|
}
|
|
|
|
|
if (dPiece[i][j] == 317) {
|
|
|
|
|
CornerStone.position = { i, j };
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
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} // namespace devilution
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