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/**
* @file levels/drlg_l1.h
*
* Interface of the cathedral level generation algorithms.
*/
#pragma once
#include <cstdint>
#include "engine/world_tile.hpp"
#include "levels/gendung.h"
namespace devilution {
void PlaceMiniSetRandom(const Miniset &miniset, int rndper);
WorldTilePosition SelectChamber();
void CreateL5Dungeon(uint32_t rseed, lvl_entry entry);
void LoadPreL1Dungeon(const char *path);
void LoadL1Dungeon(const char *path, Point spawn);
} // namespace devilution