/** * @file levels/drlg_l1.h * * Interface of the cathedral level generation algorithms. */ #pragma once #include #include "engine/world_tile.hpp" #include "levels/gendung.h" namespace devilution { void PlaceMiniSetRandom(const Miniset &miniset, int rndper); WorldTilePosition SelectChamber(); void CreateL5Dungeon(uint32_t rseed, lvl_entry entry); void LoadPreL1Dungeon(const char *path); void LoadL1Dungeon(const char *path, Point spawn); } // namespace devilution