|
|
|
|
/**
|
|
|
|
|
* @file dead.h
|
|
|
|
|
*
|
|
|
|
|
* Interface of functions for placing dead monsters.
|
|
|
|
|
*/
|
|
|
|
|
#pragma once
|
|
|
|
|
|
|
|
|
|
#include <array>
|
|
|
|
|
#include <cstdint>
|
|
|
|
|
|
|
|
|
|
#include "engine/point.hpp"
|
|
|
|
|
#include "engine.h"
|
|
|
|
|
|
|
|
|
|
namespace devilution {
|
|
|
|
|
|
|
|
|
|
static constexpr unsigned MaxDead = 31;
|
|
|
|
|
|
|
|
|
|
struct DeadStruct {
|
|
|
|
|
std::array<const byte *, 8> _deadData;
|
|
|
|
|
int _deadFrame;
|
|
|
|
|
int _deadWidth;
|
|
|
|
|
uint8_t _deadtrans;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
extern DeadStruct dead[MaxDead];
|
|
|
|
|
extern int8_t stonendx;
|
|
|
|
|
|
|
|
|
|
void InitDead();
|
|
|
|
|
void AddDead(Point tilePosition, int8_t dv, Direction ddir);
|
|
|
|
|
void SetDead();
|
|
|
|
|
|
|
|
|
|
} // namespace devilution
|