..
DiabloUI
Option to not pause the game when the window loses focus ( #7046 )
2 years ago
controls
Fix some compilation warnings
2 years ago
data
Extract spell data to a TSV
2 years ago
discord
Add asserts to Displacement::magnitude()
2 years ago
dvlnet
Parse TCP host using hostname:port format
2 years ago
engine
Greatly simplify outline rendering
2 years ago
levels
Refactor TileHasAny() ( #7085 )
2 years ago
lua
Don't dereference nullopt in DebugCmdLevelUp()
2 years ago
mpq
Fix MSVC warning in SDL1
2 years ago
panels
Remove duplicate function definitions from control.h
2 years ago
platform
Generalize support for Windows without wchar APIs
3 years ago
qol
Fix item label height for CJK
2 years ago
storm
Fix remaining MSVC warnings in network code
2 years ago
utils
Greatly simplify outline rendering
2 years ago
.clang-format
Migrate item data to txtdata/
2 years ago
.clang-tidy
Simplify txtdata parsing with a helper class
2 years ago
CMakeLists.txt
Use -O2 for render code even in release mode
2 years ago
appfat.cpp
Remove utils/stdcompat/string_view.hpp
3 years ago
appfat.h
Remove utils/stdcompat/string_view.hpp
3 years ago
automap.cpp
Consolidate walk functions
2 years ago
automap.h
Automap: Add minimap display option ( #6612 )
3 years ago
capture.cpp
Fix year in screenshot file names
3 years ago
capture.h
Lowercase all file paths
4 years ago
codec.cpp
Remove utils/stdcompat/cstddef.hpp
3 years ago
codec.h
Remove utils/stdcompat/cstddef.hpp
3 years ago
control.cpp
Splitting CheckInvPaste() into smaller functions ( #6984 )
2 years ago
control.h
Slightly improve CJK infobox rendering
2 years ago
cpp.hint
Add hint to avoid bugprone-use-after-move warnings
4 years ago
cursor.cpp
Fix some compilation warnings
2 years ago
cursor.h
Use a pointer to a player instance instead of network id for cursor hovering
2 years ago
dead.cpp
Add more missing <cstdint> includes
3 years ago
dead.h
Remove unique monster's light when no corpse is left behind
3 years ago
debug.cpp
Fix OOB when debugging megatile data near the edge of the dungeon
2 years ago
debug.h
Lua: Migrate and organize the rest of debug cmds
2 years ago
diablo.cpp
Splitting CheckInvPaste() into smaller functions ( #6984 )
2 years ago
diablo.h
Capture the level seed and use it to skip failed dungeon layouts
2 years ago
diablo_msg.cpp
`text_render`: Replace optional args with struct
2 years ago
diablo_msg.hpp
Rename error -> diablo_msg
2 years ago
doom.cpp
Remove utils/stdcompat/optional.hpp
3 years ago
doom.h
…
effects.cpp
Don't access sgSFX if sound is not initialized
2 years ago
effects.h
Migrate effect.cpp data to TSV
2 years ago
effects_stubs.cpp
Migrate effect.cpp data to TSV
2 years ago
encrypt.cpp
Deduplicate some of the MPQ handling
3 years ago
encrypt.h
Deduplicate some of the MPQ handling
3 years ago
engine.cpp
Remove byte order logic from half-transparency lookups
2 years ago
engine.h
Text inputs: Selection, copy, cut
2 years ago
gamemenu.cpp
Convert _sfx_id in to class enum
2 years ago
gamemenu.h
Automap: Don't close automap when pressing spacebar with other windows open ( #6713 )
2 years ago
gmenu.cpp
Convert _sfx_id in to class enum
2 years ago
gmenu.h
In-game menu: Fix slider click handling
4 years ago
help.cpp
`text_render`: Replace optional args with struct
2 years ago
help.h
…
hwcursor.cpp
Log an error if `SDL_CreateColorCursor` fails
3 years ago
hwcursor.hpp
Delay hardware cursor reinit until it is visible
3 years ago
init.cpp
Option to not pause the game when the window loses focus ( #7046 )
2 years ago
init.h
Remove utils/stdcompat/optional.hpp
3 years ago
interfac.cpp
Fix MSVC SDL1 warnings
2 years ago
interfac.h
Fix MSVC SDL1 warnings
2 years ago
inv.cpp
Splitting CheckInvPaste() into smaller functions ( #6984 )
2 years ago
inv.h
Sort inventory ( #7040 )
2 years ago
inv_iterators.hpp
Support `const` inventory iterators
3 years ago
itemdat.cpp
Conditionally set cursor graphic for unique items ( #7067 )
2 years ago
itemdat.h
Conditionally set cursor graphic for unique items ( #7067 )
2 years ago
items.cpp
Clean up CalcPlrItemVals() ( #4052 )
2 years ago
items.h
Change some functions to Player reference
2 years ago
lighting.cpp
Clean up: MakeLightTable() ( #7089 )
2 years ago
lighting.h
Fix warnings with conversion between size_t and int for playerId
2 years ago
loadsave.cpp
Fix illegal spell levels ( #7112 )
2 years ago
loadsave.h
Add missing <cstdint> includes
3 years ago
main.cpp
Fix SDL MinGW build
4 years ago
menu.cpp
Remove SNetGet/SetLastError
2 years ago
menu.h
Add missing <cstdint> includes
3 years ago
minitext.cpp
Fix a few MSVC warnings
2 years ago
minitext.h
Clean up variable definitions
4 years ago
misdat.cpp
Migrate missile sprite data to txtdata
2 years ago
misdat.h
Migrate missile sprite data to txtdata
2 years ago
missiles.cpp
Fix some compilation warnings
2 years ago
missiles.h
Fix crash loading game with Search missile
2 years ago
monstdat.cpp
Fix MSVC warnings in monster.cpp/monsterdat.cpp
2 years ago
monstdat.h
Migrate effect.cpp data to TSV
2 years ago
monster.cpp
Fix some compilation warnings
2 years ago
monster.h
Fix a few -Wsign-compare warnings
2 years ago
movie.cpp
Option to not pause the game when the window loses focus ( #7046 )
2 years ago
movie.h
…
msg.cpp
Splitting CheckInvPaste() into smaller functions ( #6984 )
2 years ago
msg.h
Sync monster spawn in multiplayer
2 years ago
multi.cpp
Capture the level seed and use it to skip failed dungeon layouts
2 years ago
multi.h
Use uint8_t in msg/multi/sync and fix MSVC warnings ( #6856 )
2 years ago
nthread.cpp
Remove SNetGet/SetLastError
2 years ago
nthread.h
Add missing <cstdint> includes
3 years ago
objdat.cpp
Ensure library theme bookcases are solid to match normal bookshelves
2 years ago
objdat.h
Rename _oLight to applyLighting
3 years ago
objects.cpp
Splitting CheckInvPaste() into smaller functions ( #6984 )
2 years ago
objects.h
Remove utils/stdcompat/abs.hpp
3 years ago
options.cpp
Option to not pause the game when the window loses focus ( #7046 )
2 years ago
options.h
Option to not pause the game when the window loses focus ( #7046 )
2 years ago
pack.cpp
Fix illegal spell levels ( #7112 )
2 years ago
pack.h
Apply Hellfire spellbook validation to PItem packet handling
2 years ago
pfile.cpp
Fix MSVC SDL1 warnings
2 years ago
pfile.h
Use HeroClass in UI functions
3 years ago
player.cpp
Splitting CheckInvPaste() into smaller functions ( #6984 )
2 years ago
player.h
Clean up CalcPlrItemVals() ( #4052 )
2 years ago
playerdat.cpp
Fix typo in playerdat ( #7072 )
2 years ago
playerdat.hpp
Convert _sfx_id in to class enum
2 years ago
plrmsg.cpp
Fix some MSVC warnings
2 years ago
plrmsg.h
Simplify delay player messages
2 years ago
portal.cpp
Fix a few -Wsign-compare warnings
2 years ago
portal.h
Msg: Change OnXYZ to get a Player reference instead of a player index
2 years ago
quests.cpp
Remove conditionals for OOB reads that aren't hit in normal gameplay
2 years ago
quests.h
Replace ReturnLevel/LevelTyp/LvlPosition
3 years ago
restrict.cpp
Use SDL for creating file during RW test
4 years ago
restrict.h
…
sha.cpp
…
sha.h
Remove utils/stdcompat/cstddef.hpp
3 years ago
spelldat.cpp
Extract spell data to a TSV
2 years ago
spelldat.h
Extract spell data to a TSV
2 years ago
spells.cpp
Change CastSpell to Player reference
2 years ago
spells.h
Change CastSpell to Player reference
2 years ago
stores.cpp
Clean up store inferface
2 years ago
stores.h
Remove utils/stdcompat/string_view.hpp
3 years ago
sync.cpp
Splitting CheckInvPaste() into smaller functions ( #6984 )
2 years ago
sync.h
Use uint8_t in msg/multi/sync and fix MSVC warnings ( #6856 )
2 years ago
textdat.cpp
Remove bad translation key
2 years ago
textdat.h
Convert _sfx_id in to class enum
2 years ago
tmsg.cpp
Remove utils/stdcompat/cstddef.hpp
3 years ago
tmsg.h
Remove utils/stdcompat/cstddef.hpp
3 years ago
towners.cpp
Fix a MSVC warning in towners.cpp
2 years ago
towners.h
Bugfix: Celia Infostring displaying after quest ( #7009 )
2 years ago
track.cpp
Change Player::getId() and MyPlayerId to uint8_t
2 years ago
track.h
[gamepad] Reuse repeat logic from mouse
4 years ago
translation_dummy.cpp
Extract spell data to a TSV
2 years ago