..
algorithm
clx_render: Further simplify outline rendering
2 years ago
stdcompat
Add Dreamcast platform support
2 weeks ago
attributes.h
Simplify palette handling
9 months ago
aulib.hpp
SDL3: Build with sound
5 months ago
bitset2d.hpp
use correct attribute -_- ( #5084 )
4 years ago
cel_to_clx.cpp
Rename endian.hpp to endian_read.hpp
1 year ago
cel_to_clx.hpp
CLX: A new graphics format
4 years ago
cl2_to_clx.cpp
Rename endian.hpp to endian_read.hpp
1 year ago
cl2_to_clx.hpp
Re-encode CL2 on load
3 years ago
clx_decode.hpp
clx_render: Slightly optimize `GetSkipSize`
2 years ago
clx_encode.hpp
Reduce CLX header size from 10 to 6
1 year ago
console.cpp
Fix MSVC warnings in utils\*
2 years ago
console.h
Remove utils/stdcompat/string_view.hpp
3 years ago
display.cpp
Switch Dreamcast to GPF SDL for DMA video and hardware palette
2 weeks ago
display.h
SDL3: Convert events to render coordinates
5 months ago
endian_read.hpp
Rename endian.hpp to endian_read.hpp
1 year ago
endian_stream.hpp
Rename endian.hpp to endian_read.hpp
1 year ago
endian_swap.hpp
Fix warnings about mismatched sign in comparisons
5 months ago
endian_write.hpp
SDL3: Make `text_render_integration_test` build
5 months ago
enum_traits.h
Make `IsWall` easier for the compiler to inline
3 years ago
file_name_generator.hpp
Remove utils/stdcompat/string_view.hpp
3 years ago
file_util.cpp
Add Dreamcast platform support
2 weeks ago
file_util.h
dos: Clean up paths for better logging
7 months ago
format_int.cpp
Update format_int.cpp
11 months ago
format_int.hpp
Update format_int.hpp
11 months ago
hp_mana_units.hpp
Add hp_mana_units.hpp helper
2 months ago
ini.cpp
Lua mod ini file configuration
1 year ago
ini.hpp
Lua mod ini file configuration
1 year ago
intrusive_optional.hpp
clx_sprite: Minor improvements from #7191
2 years ago
is_of.hpp
Extract Is{Any,None}Of out of engine.hpp
1 year ago
language.cpp
Belarusian translation ( #8381 )
3 months ago
language.h
Turn utils/format_int into a standalone library
2 years ago
log.hpp
Fix broken catacombs wall tile ( #8296 )
4 months ago
logged_fstream.cpp
Use C FILE instead of C++ streams throughout
3 years ago
logged_fstream.hpp
`LoggedFstream`: Fix `OpenFile` error check
3 years ago
math.h
…
palette_blending.cpp
SDL3: Make `text_render_integration_test` build
5 months ago
palette_blending.hpp
SDL3: Make `text_render_integration_test` build
5 months ago
palette_kd_tree.cpp
SDL3: Make `text_render_integration_test` build
5 months ago
palette_kd_tree.hpp
SDL3: Make `text_render_integration_test` build
5 months ago
parse_int.cpp
move definition of non-templated function to cpp file ( #6620 )
3 years ago
parse_int.hpp
move definition of non-templated function to cpp file ( #6620 )
3 years ago
paths.cpp
Add Dreamcast platform support
2 weeks ago
paths.h
OSX: Fix base/pref/config paths on Tiger
1 year ago
pcx.hpp
Assets: Load files directly for UNPACKED_MPQS
3 years ago
pcx_to_clx.cpp
SDL3: Make `text_render_integration_test` build
5 months ago
pcx_to_clx.hpp
SDL3: Make `text_render_integration_test` build
5 months ago
png.h
SDL3: Even more migration
5 months ago
pointer_value_union.hpp
…
push_aulib_decoder.cpp
SDL3: Port audio code
5 months ago
push_aulib_decoder.h
SDL3: Port audio code
5 months ago
screen_reader.cpp
First step to migrate accessibility features
1 month ago
screen_reader.hpp
First step to migrate accessibility features
1 month ago
sdl2_backports.h
…
sdl2_to_1_2_backports.cpp
Add Dreamcast platform support
2 weeks ago
sdl2_to_1_2_backports.h
SDL3: Add some backports / compat helpers
5 months ago
sdl_bilinear_scale.cpp
SDL3: Even more migration
5 months ago
sdl_bilinear_scale.hpp
SDL3: Even more migration
5 months ago
sdl_compat.h
SDL3: Fix nearest-neighbor scaling
5 months ago
sdl_geometry.h
SDL3: Make `text_render_integration_test` build
5 months ago
sdl_mutex.h
SDL3: Even more migration
5 months ago
sdl_ptrs.h
SDL3: Make `text_render_integration_test` build
5 months ago
sdl_thread.cpp
Update all the files that do not have CRLF as line break
3 months ago
sdl_thread.h
SDL3: Make `text_render_integration_test` build
5 months ago
sdl_wrap.h
SDL3: Make `text_render_integration_test` build
5 months ago
soundsample.cpp
SDL3: Build with sound
5 months ago
soundsample.h
SDL3: Build with sound
5 months ago
static_vector.hpp
Simplify palette handling
9 months ago
status_macros.hpp
Async load: Handle errors
1 year ago
str_case.cpp
Remove uses of `std::tolower`
3 years ago
str_case.hpp
Remove utils/stdcompat/string_view.hpp
3 years ago
str_cat.cpp
Replace fmt with utils/str_cat in a few places
6 months ago
str_cat.hpp
Replace fmt with utils/str_cat in a few places
6 months ago
str_split.hpp
Add a basic Quake-style console
2 years ago
string_or_view.hpp
Migrate from SimpleIni to our own implementation
1 year ago
string_view_hash.hpp
Add utils/string_view_hash.hpp
2 years ago
stubs.h
…
surface_to_clx.cpp
Rename endian.hpp to endian_read.hpp
1 year ago
surface_to_clx.hpp
Remove utils/stdcompat/optional.hpp
3 years ago
surface_to_pcx.cpp
SDL3: Add some backports / compat helpers
5 months ago
surface_to_pcx.hpp
SDL3: Add some backports / compat helpers
5 months ago
surface_to_png.cpp
SDL3: Add some backports / compat helpers
5 months ago
surface_to_png.hpp
SDL3: Make `text_render_integration_test` build
5 months ago
timer.cpp
SDL3: Add some backports / compat helpers
5 months ago
timer.hpp
Deterministic timer simulation for shrine messages in demo mode ( #6516 )
3 years ago
ui_fwd.h
SDL3: Make `text_render_integration_test` build
5 months ago
utf8.cpp
Apply simple const rules using clang-tidy
7 months ago
utf8.hpp
Replace hoehrmann_utf8 with SheenBidi
1 year ago