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Anders Jenbo a1df95d580 Do not manipulate lights when saving and also correct save state 3 years ago
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DiabloUI Update gamepad motion state regardless of the active event handler 3 years ago
controls Improve d-pad handling for in-game menus 3 years ago
discord Add `playerdat` (#5763) 3 years ago
dvlnet Use C FILE instead of C++ streams throughout 3 years ago
engine Add a debug function that describes a CLX 3 years ago
levels Consistently use uint8_t for lighting values 3 years ago
mpq Fix some compilation warnings 3 years ago
panels address clang-format violations 3 years ago
platform Remove miniwin 3 years ago
qol Reintroduce Player::spellFrom to seperate teleport cursor from queued spell 3 years ago
storm Audio: Avoid creating same-rate resamplers 3 years ago
utils Fix suboptimal CLX encoding 3 years ago
.clang-format
.clang-tidy .clang-tidy: -misc-non-private-member-variables-in-classes 4 years ago
CMakeLists.txt CMake: Cleanup no-mpq config 3 years ago
appfat.cpp Add StrCat and StrAppend 4 years ago
appfat.h Remove leftover assert code 4 years ago
automap.cpp Add search monster/item/object debug commands 3 years ago
automap.h Turn AmLine* into inline function 4 years ago
capture.cpp Fix year in screenshot file names 3 years ago
capture.h Lowercase all file paths 4 years ago
codec.cpp Fix building on VS2017 (#4795) 4 years ago
codec.h
control.cpp Gradually turn durability icon from gold to red 3 years ago
control.h Introduce Open/Close/ToggleCharPanel 3 years ago
cpp.hint Add hint to avoid bugprone-use-after-move warnings 4 years ago
cursor.cpp inspect players command 3 years ago
cursor.h Store items: Draw unusable items in red 3 years ago
dead.cpp Clean up missile data access 3 years ago
dead.h CLX: A new graphics format 4 years ago
debug.cpp Debug: Improve rendering of light gird 3 years ago
debug.h Add search monster/item/object debug commands 3 years ago
diablo.cpp Unify normal casting and casting from inventory 3 years ago
diablo.h Remove miniwin 3 years ago
doom.cpp Support unpacked MPQs from devilutionx-mpq-tools 3 years ago
doom.h
effects.cpp Fix wrong flip sound: Tavern Sign 3 years ago
effects.h Fix wrong flip sound: Tavern Sign 3 years ago
effects_stubs.cpp Completely remove unused sfx_MISC sounds 3 years ago
encrypt.cpp Clean up most usages of DWORD 4 years ago
encrypt.h Clean up most usages of DWORD 4 years ago
engine.cpp Simplify spell icon handling 3 years ago
engine.h Use fold expressions for IsAny/NoneOf on C++17 3 years ago
error.cpp CLX: A new graphics format 4 years ago
error.h Overhaul translation fetching 4 years ago
gamemenu.cpp Remove miniwin 3 years ago
gamemenu.h Make 'quit game' return to the main menu when NOEXIT is set 4 years ago
gmenu.cpp Remove miniwin 3 years ago
gmenu.h In-game menu: Fix slider click handling 4 years ago
help.cpp help.cpp: Fix unused variable warning 3 years ago
help.h
hwcursor.cpp Set underlying type for all the enums 4 years ago
hwcursor.hpp Set underlying type for all the enums 4 years ago
init.cpp Remove miniwin 3 years ago
init.h Remove miniwin 3 years ago
interfac.cpp Add widescreen version of level 16 loadscreen 3 years ago
interfac.h Use SDL events directly 4 years ago
inv.cpp Reintroduce Player::spellFrom to seperate teleport cursor from queued spell 3 years ago
inv.h Remove unused pnum from UseInvItem 3 years ago
inv_iterators.hpp Rename `inv_iterators` methods to `camelCase` 4 years ago
itemdat.cpp Multiplayer: Add arena potions 3 years ago
itemdat.h Multiplayer: Add arena potions 3 years ago
items.cpp Remove unused code 3 years ago
items.h Reintroduce Player::spellFrom to seperate teleport cursor from queued spell 3 years ago
lighting.cpp Fix light smearing when walking (#6002) 3 years ago
lighting.h Refactor VisionCrawlTable 4 years ago
loadsave.cpp Do not manipulate lights when saving and also correct save state 3 years ago
loadsave.h `UNPACKED_SAVES`: Saves without MPQs 3 years ago
main.cpp Fix SDL MinGW build 4 years ago
menu.cpp Support unpacked MPQs from devilutionx-mpq-tools 3 years ago
menu.h
minitext.cpp Fix some compilation warnings 3 years ago
minitext.h Clean up variable definitions 4 years ago
misdat.cpp Make `MissilesData` const 3 years ago
misdat.h Make `MissilesData` const 3 years ago
missiles.cpp Replace earflag with DeathReason 3 years ago
missiles.h Replace earflag with DeathReason 3 years ago
monstdat.cpp Refactor Missile Function Names (#5733) 3 years ago
monstdat.h `enum _mai_id` -> `enum class MonsterAIID` (#5683) 3 years ago
monster.cpp Fix monster health to +100 for NM and +200 for Hell instead of +1 and +3 (#5987) 3 years ago
monster.h Remove fixed bugfix comments, apply golem fix 3 years ago
movie.cpp Remove miniwin 3 years ago
movie.h
msg.cpp Unify normal casting and casting from inventory 3 years ago
msg.h Unify normal casting and casting from inventory 3 years ago
multi.cpp When player position desyncs ensure position.old is also updated 3 years ago
multi.h Add option to enable singleplayer quests in multiplayer 3 years ago
nthread.cpp Skip rendering on low-end devices 3 years ago
nthread.h Skip rendering on low-end devices 3 years ago
objdat.cpp Reduce `ObjectData` size: 24 bytes -> 11 bytes 3 years ago
objdat.h Reduce `ObjectData` size: 24 bytes -> 11 bytes 3 years ago
objects.cpp Replace earflag with DeathReason 3 years ago
objects.h Multiplayer: Prevent trapped doors to fire twice 3 years ago
options.cpp Use padmapper bindings on spell icons 3 years ago
options.h Use padmapper bindings on spell icons 3 years ago
pack.cpp Multiplayer: Add arena potions 3 years ago
pack.h Item: Optimize to save 16 bytes (312->288) 3 years ago
pfile.cpp Remove `FMT_COMPILE` in "cold" places 3 years ago
pfile.h `UNPACKED_SAVES`: Saves without MPQs 3 years ago
player.cpp Remove extra entry in experience level table and cap experience at level 50 requirement (#5782) 3 years ago
player.h Reintroduce Player::spellFrom to seperate teleport cursor from queued spell 3 years ago
playerdat.cpp Remove extra entry in experience level table and cap experience at level 50 requirement (#5782) 3 years ago
playerdat.hpp Remove extra entry in experience level table and cap experience at level 50 requirement (#5782) 3 years ago
plrmsg.cpp Add fmt::runtime annotations for C++20 support 4 years ago
plrmsg.h
portal.cpp use `Point`s instead of `x, y`s in GetRndObjLoc (objects.cpp) and portal-related functions (portal.cpp) (#5897) 3 years ago
portal.h use `Point`s instead of `x, y`s in GetRndObjLoc (objects.cpp) and portal-related functions (portal.cpp) (#5897) 3 years ago
quests.cpp Replace ReturnLevel/LevelTyp/LvlPosition 3 years ago
quests.h Replace ReturnLevel/LevelTyp/LvlPosition 3 years ago
restrict.cpp Use SDL for creating file during RW test 4 years ago
restrict.h
sha.cpp
sha.h
spelldat.cpp Optimize `SpellData` size: 40 bytes -> 24 3 years ago
spelldat.h Optimize `SpellData` size: 40 bytes -> 24 3 years ago
spells.cpp Reintroduce Player::spellFrom to seperate teleport cursor from queued spell 3 years ago
spells.h Reintroduce Player::spellFrom to seperate teleport cursor from queued spell 3 years ago
stores.cpp Introduce Open/Close/ToggleCharPanel 3 years ago
stores.h Refactor enums 3 years ago
sync.cpp Don't send monster data while warping 3 years ago
sync.h Use size_t for a select few pnum variables 4 years ago
textdat.cpp Fix transcript of Warlord of Blood lore for Monk and Bard 3 years ago
textdat.h
tmsg.cpp
tmsg.h
towners.cpp Move spectral elixir special logic from Player::CanUseItem to Item::isUsable 3 years ago
towners.h Towner: Optimize to save 16 bytes (88->72) 3 years ago
track.cpp `enum talk_id` -> `enum class TalkID` 3 years ago
track.h [gamepad] Reuse repeat logic from mouse 4 years ago