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DiabloUI
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Load PCX as CL2
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4 years ago |
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controls
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Use object pointer for pcursobj
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4 years ago |
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discord
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Fix discord.cpp on macOS
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4 years ago |
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dvlnet
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Remove #defines in player.h and add constexpr where applicable (#4896)
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4 years ago |
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engine
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Remove PCX rendering code
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4 years ago |
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levels
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Add Bitset2d::count() and use it when counting set Dungeonmask tiles (#5083)
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4 years ago |
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miniwin
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misc_msg: Always use `lParam` for mod state
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4 years ago |
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mpq
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Use `StrCat` in a few more places
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4 years ago |
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panels
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Load all CEL as CL2
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4 years ago |
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platform
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Remove more miniwin code
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4 years ago |
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qol
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Load all CEL as CL2
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4 years ago |
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storm
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Clean up game name and password variables
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4 years ago |
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utils
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use correct attribute -_- (#5084)
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4 years ago |
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.clang-format
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.clang-format: Remove duplicate SortIncludes entry
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4 years ago |
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.clang-tidy
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.clang-tidy: -misc-non-private-member-variables-in-classes
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4 years ago |
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CMakeLists.txt
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Remove PCX rendering code
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4 years ago |
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appfat.cpp
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Add StrCat and StrAppend
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4 years ago |
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appfat.h
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Remove leftover assert code
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4 years ago |
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automap.cpp
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Use user by reference
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4 years ago |
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automap.h
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Move level generation to subfolder
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4 years ago |
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capture.cpp
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Remove more miniwin code
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4 years ago |
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capture.h
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…
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codec.cpp
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Fix building on VS2017 (#4795)
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4 years ago |
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codec.h
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…
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control.cpp
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Use object pointer for pcursobj
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4 years ago |
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control.h
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Replace `DVL_VK` virtual key codes with `SDLK`
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4 years ago |
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cpp.hint
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Add hint to avoid bugprone-use-after-move warnings
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4 years ago |
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cursor.cpp
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Use object pointer for pcursobj
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4 years ago |
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cursor.h
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Use object pointer for pcursobj
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4 years ago |
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dead.cpp
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Clean up LevelMonsterTypes related code
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4 years ago |
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dead.h
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Use `uint16_t` for sprite widths
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4 years ago |
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debug.cpp
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Load all CEL as CL2
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4 years ago |
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debug.h
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Remove more miniwin code
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4 years ago |
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diablo.cpp
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Use object pointer for pcursobj
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4 years ago |
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diablo.h
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misc_msg: Always use `lParam` for mod state
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4 years ago |
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doom.cpp
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Load all CEL as CL2
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4 years ago |
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doom.h
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…
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dthread.cpp
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Check if dthread is running before locking mutex
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4 years ago |
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dthread.h
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clang-format all files in {Source,test}/
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4 years ago |
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effects.cpp
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Remove `MAX_PATH`
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4 years ago |
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effects.h
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Clean up `effects_play_sound`, `gfnSoundFunction`
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4 years ago |
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effects_stubs.cpp
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Clean up `effects_play_sound`, `gfnSoundFunction`
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4 years ago |
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encrypt.cpp
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Clean up most usages of DWORD
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4 years ago |
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encrypt.h
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Clean up most usages of DWORD
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4 years ago |
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engine.cpp
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Remove more miniwin code
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4 years ago |
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engine.h
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Remove more miniwin code
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4 years ago |
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error.cpp
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Load all CEL as CL2
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4 years ago |
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error.h
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Overhaul translation fetching
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4 years ago |
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gamemenu.cpp
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Rename gbQuietMode to HeadlessMode
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4 years ago |
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gamemenu.h
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Make 'quit game' return to the main menu when NOEXIT is set
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4 years ago |
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gmenu.cpp
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Load all CEL as CL2
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4 years ago |
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gmenu.h
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Replace `DVL_VK` virtual key codes with `SDLK`
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4 years ago |
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help.cpp
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Introduce GetUIRectangle() to distinguish between UI and main panel
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4 years ago |
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help.h
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…
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hwcursor.cpp
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Load all CEL as CL2
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4 years ago |
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hwcursor.hpp
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Make Gamepad cursor independant of hardware mouse
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4 years ago |
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init.cpp
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Rename gbQuietMode to HeadlessMode
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4 years ago |
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init.h
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Introduce timedemo based tests
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4 years ago |
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interfac.cpp
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Load PCX as CL2
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4 years ago |
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interfac.h
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Fix progress bar on already-visited levels
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4 years ago |
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inv.cpp
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Use object pointer for pcursobj
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4 years ago |
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inv.h
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📝 Fixes Doxygen warnings (#4904)
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4 years ago |
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inv_iterators.hpp
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Rename `inv_iterators` methods to `camelCase`
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4 years ago |
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itemdat.cpp
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Another approach
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4 years ago |
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itemdat.h
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Remove unused misc items
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4 years ago |
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items.cpp
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Load all CEL as CL2
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4 years ago |
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items.h
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Remove more miniwin code
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4 years ago |
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lighting.cpp
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Refactor VisionCrawlTable
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4 years ago |
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lighting.h
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Refactor VisionCrawlTable
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4 years ago |
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loadsave.cpp
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Use user by reference
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4 years ago |
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loadsave.h
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📝 Fixes Doxygen warnings (#4904)
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4 years ago |
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main.cpp
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Xbox NXDK: Handle drives
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4 years ago |
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menu.cpp
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Clean up `effects_play_sound`, `gfnSoundFunction`
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4 years ago |
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menu.h
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…
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minitext.cpp
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Load all CEL as CL2
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4 years ago |
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minitext.h
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Clean up variable definitions
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4 years ago |
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misdat.cpp
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Limit what gets called in headless mode
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4 years ago |
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misdat.h
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Use `uint16_t` for sprite widths
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4 years ago |
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missiles.cpp
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♻️ Remove _misource access from AddBerserk
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4 years ago |
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missiles.h
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✅ Add test for RotateBlockedMissile (#5069)
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4 years ago |
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monstdat.cpp
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Clean up LevelMonsterTypes related code
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4 years ago |
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monstdat.h
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Rename MonsterData members (#5000)
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4 years ago |
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monster.cpp
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Tidy up ActivateSkeleton and take monster by reference (#5080)
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4 years ago |
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monster.h
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Tidy up ActivateSkeleton and take monster by reference (#5080)
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4 years ago |
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movie.cpp
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Replace `DVL_VK` virtual key codes with `SDLK`
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4 years ago |
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movie.h
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Move documentation from implementations to declarations. (#2858)
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5 years ago |
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msg.cpp
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Use position for operate object network commands
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4 years ago |
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msg.h
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Use position for operate object network commands
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4 years ago |
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multi.cpp
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Use user by reference
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4 years ago |
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multi.h
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Clean up game name and password variables
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4 years ago |
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nthread.cpp
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Split event handeling from general miniwin features
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4 years ago |
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nthread.h
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Remove more miniwin code
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4 years ago |
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objdat.cpp
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Make _oAnimFlag a boolean
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4 years ago |
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objdat.h
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Make _oAnimFlag a boolean
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4 years ago |
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objects.cpp
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Use position for operate object network commands
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4 years ago |
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objects.h
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Use position for operate object network commands
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4 years ago |
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options.cpp
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Replace `DVL_VK` virtual key codes with `SDLK`
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4 years ago |
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options.h
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Replace `DVL_VK` virtual key codes with `SDLK`
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4 years ago |
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pack.cpp
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Remove #defines in player.h and add constexpr where applicable (#4896)
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4 years ago |
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pack.h
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📝 Fixes Doxygen warnings (#4904)
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4 years ago |
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pfile.cpp
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Remove `MAX_PATH`
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4 years ago |
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pfile.h
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Save Methods in loadsave gets MpqWriter passed
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4 years ago |
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player.cpp
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Minimize passing of player indexes
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4 years ago |
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player.h
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Use user by reference
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4 years ago |
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plrmsg.cpp
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Add fmt::runtime annotations for C++20 support
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4 years ago |
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plrmsg.h
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Chat Interface Revision (#3840)
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4 years ago |
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portal.cpp
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Fix portal don't deactive on set levels
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4 years ago |
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portal.h
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Move level generation to subfolder
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4 years ago |
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quests.cpp
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Load all CEL as CL2
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4 years ago |
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quests.h
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Add OptionalOwnedCelSprite
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4 years ago |
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restrict.cpp
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Xbox NXDK platform
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4 years ago |
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restrict.h
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Move doc from restrict.cpp to header
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5 years ago |
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sha.cpp
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Cleanup Diablo-SHA and codec.cpp
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4 years ago |
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sha.h
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Cleanup Diablo-SHA and codec.cpp
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4 years ago |
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spelldat.cpp
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Implement contextural translation (pgettext)
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5 years ago |
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spelldat.h
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Validate spell network messages
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5 years ago |
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spells.cpp
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Minimize passing of player indexes
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4 years ago |
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spells.h
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Minimize passing of player indexes
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4 years ago |
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stores.cpp
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Load all CEL as CL2
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4 years ago |
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stores.h
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Reduces `stext` stack use (16K -> 4K)
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4 years ago |
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sync.cpp
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Take const reference in DirOK (#4985)
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4 years ago |
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sync.h
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Validate CMD_SYNCDATA (#2968)
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5 years ago |
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textdat.cpp
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Fix spelling of Pepin (#4967)
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4 years ago |
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textdat.h
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🚚 Rename 'TextDataStruct' struct to 'Speech' (#2805)
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5 years ago |
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tmsg.cpp
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Mark network pointers as const
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5 years ago |
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tmsg.h
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Mark network pointers as const
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5 years ago |
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towners.cpp
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Load all CEL as CL2
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4 years ago |
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towners.h
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Use `uint16_t` for sprite widths
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4 years ago |
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track.cpp
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Use object pointer for pcursobj
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4 years ago |
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track.h
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[gamepad] Reuse repeat logic from mouse
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4 years ago |