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DiabloUI
Split event handeling from general miniwin features
4 years ago
controls
Split event handeling from general miniwin features
4 years ago
discord
Add StrCat and StrAppend
4 years ago
dvlnet
Remove #defines in player.h and add constexpr where applicable ( #4896 )
4 years ago
engine
Clean up use of miniwin
4 years ago
levels
Fix incorrect size determination in GetSizeForThemeRoom ( #4959 )
4 years ago
miniwin
Clean up use of miniwin
4 years ago
mpq
Remove more miniwin code
4 years ago
panels
Split event handeling from general miniwin features
4 years ago
platform
Remove more miniwin code
4 years ago
qol
Split event handeling from general miniwin features
4 years ago
storm
📝 Fixes Doxygen warnings ( #4904 )
4 years ago
utils
Split event handeling from general miniwin features
4 years ago
.clang-format
…
.clang-tidy
.clang-tidy: -misc-non-private-member-variables-in-classes
4 years ago
CMakeLists.txt
Add StrCat and StrAppend
4 years ago
appfat.cpp
Add StrCat and StrAppend
4 years ago
appfat.h
Migrate snprintf to fmt ( #4845 )
4 years ago
automap.cpp
Split event handeling from general miniwin features
4 years ago
automap.h
Move level generation to subfolder
4 years ago
capture.cpp
Remove more miniwin code
4 years ago
capture.h
…
codec.cpp
Fix building on VS2017 ( #4795 )
4 years ago
codec.h
…
control.cpp
Split event handeling from general miniwin features
4 years ago
control.h
Add OptionalOwnedCelSprite
4 years ago
cpp.hint
Add hint to avoid bugprone-use-after-move warnings
4 years ago
cursor.cpp
Make zoom a setting in the menu ( #4931 )
4 years ago
cursor.h
Remove more miniwin code
4 years ago
dead.cpp
Members' name changes and comments in Monster struct ( #4861 )
4 years ago
dead.h
Use `uint16_t` for sprite widths
4 years ago
debug.cpp
Split event handeling from general miniwin features
4 years ago
debug.h
Remove more miniwin code
4 years ago
diablo.cpp
Split event handeling from general miniwin features
4 years ago
diablo.h
Clean up naming of event handler
4 years ago
doom.cpp
Add OptionalOwnedCelSprite
4 years ago
doom.h
…
dthread.cpp
Check if dthread is running before locking mutex
4 years ago
dthread.h
…
effects.cpp
Remove more miniwin code
4 years ago
effects.h
Move more files to the engine folder
4 years ago
effects_stubs.cpp
…
encrypt.cpp
Ensure working buffers are zero-initialised for PKWareLib
4 years ago
encrypt.h
…
engine.cpp
Remove more miniwin code
4 years ago
engine.h
Remove more miniwin code
4 years ago
error.cpp
Reduced the size of `OwnedCelSprite*` by 8 bytes
4 years ago
error.h
Overhaul translation fetching
4 years ago
gamemenu.cpp
Clean up naming of event handler
4 years ago
gamemenu.h
Make 'quit game' return to the main menu when NOEXIT is set
4 years ago
gmenu.cpp
Split event handeling from general miniwin features
4 years ago
gmenu.h
…
help.cpp
Introduce GetUIRectangle() to distinguish between UI and main panel
4 years ago
help.h
…
hwcursor.cpp
Use HoldItem for determining if an item is held
4 years ago
hwcursor.hpp
…
init.cpp
Split event handeling from general miniwin features
4 years ago
init.h
Split event handeling from general miniwin features
4 years ago
interfac.cpp
Split event handeling from general miniwin features
4 years ago
interfac.h
Introduce GetUIRectangle() to distinguish between UI and main panel
4 years ago
inv.cpp
Split event handeling from general miniwin features
4 years ago
inv.h
📝 Fixes Doxygen warnings ( #4904 )
4 years ago
inv_iterators.hpp
Rename `inv_iterators` methods to `camelCase`
4 years ago
itemdat.cpp
Another approach
4 years ago
itemdat.h
Item special effect enum ( #4129 )
4 years ago
items.cpp
Remove more miniwin code
4 years ago
items.h
Remove more miniwin code
4 years ago
lighting.cpp
Remove more miniwin code
4 years ago
lighting.h
Remove more miniwin code
4 years ago
loadsave.cpp
Convert monster_goal in to a scoped enum
4 years ago
loadsave.h
📝 Fixes Doxygen warnings ( #4904 )
4 years ago
main.cpp
Xbox NXDK: Handle drives
4 years ago
menu.cpp
Overhaul translation fetching
4 years ago
menu.h
…
minitext.cpp
Add OptionalOwnedCelSprite
4 years ago
minitext.h
Clean up variable definitions
4 years ago
misdat.cpp
Members' name changes and comments in Monster struct ( #4861 )
4 years ago
misdat.h
Use `uint16_t` for sprite widths
4 years ago
missiles.cpp
Remove more miniwin code
4 years ago
missiles.h
Remove more miniwin code
4 years ago
monstdat.cpp
Remove `MonsterData#has_trans`
4 years ago
monstdat.h
Remove `MonsterData#has_trans`
4 years ago
monster.cpp
Convert monster_goal in to a scoped enum
4 years ago
monster.h
Convert monster_goal in to a scoped enum
4 years ago
movie.cpp
Split event handeling from general miniwin features
4 years ago
movie.h
…
msg.cpp
Remove more miniwin code
4 years ago
msg.h
♻️ change delta_monster_hp to receive a Monster reference ( #4873 )
4 years ago
multi.cpp
Clean up naming of event handler
4 years ago
multi.h
Remove more miniwin code
4 years ago
nthread.cpp
Split event handeling from general miniwin features
4 years ago
nthread.h
Remove more miniwin code
4 years ago
objdat.cpp
Make _oAnimFlag a boolean
4 years ago
objdat.h
Make _oAnimFlag a boolean
4 years ago
objects.cpp
Convert monster_goal in to a scoped enum
4 years ago
objects.h
Minimize propegation of global Players index
4 years ago
options.cpp
Make zoom a setting in the menu ( #4931 )
4 years ago
options.h
Split event handeling from general miniwin features
4 years ago
pack.cpp
Remove #defines in player.h and add constexpr where applicable ( #4896 )
4 years ago
pack.h
📝 Fixes Doxygen warnings ( #4904 )
4 years ago
pfile.cpp
Remove more miniwin code
4 years ago
pfile.h
Save Methods in loadsave gets MpqWriter passed
4 years ago
player.cpp
Clean up use of miniwin
4 years ago
player.h
Use player by references ( #4938 )
4 years ago
plrmsg.cpp
Add fmt::runtime annotations for C++20 support
4 years ago
plrmsg.h
…
portal.cpp
Fix portal don't deactive on set levels
4 years ago
portal.h
Move level generation to subfolder
4 years ago
quests.cpp
Use PickRandomlyAmong when choosing between two options
4 years ago
quests.h
Add OptionalOwnedCelSprite
4 years ago
restrict.cpp
Xbox NXDK platform
4 years ago
restrict.h
…
sha.cpp
…
sha.h
…
spelldat.cpp
…
spelldat.h
…
spells.cpp
Clean up use of miniwin
4 years ago
spells.h
Use player by references ( #4938 )
4 years ago
stores.cpp
Remove more miniwin code
4 years ago
stores.h
Reduces `stext` stack use (16K -> 4K)
4 years ago
sync.cpp
♻️ Refactor M_WalkDir
4 years ago
sync.h
…
textdat.cpp
Update textdat.cpp
4 years ago
textdat.h
…
tmsg.cpp
…
tmsg.h
…
towners.cpp
Check for the mushroom quest elixir in the belt
4 years ago
towners.h
Use `uint16_t` for sprite widths
4 years ago
track.cpp
Members' name changes and comments in Monster struct ( #4861 )
4 years ago
track.h
[gamepad] Reuse repeat logic from mouse
4 years ago