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DiabloUI
public game browsing: show difficulty, speed, players and possible incompatibility
4 years ago
controls
Clean up owned/unowned CelSprite ambiguity
4 years ago
discord
Implement Discord rich presence ( #3711 )
4 years ago
dvlnet
Treat firstpeer as a recognized source of packets
4 years ago
engine
Use `uint16_t` for sprite widths
4 years ago
miniwin
Add window focus logic for SDL1
4 years ago
mpq
MpqWriter: Cleanups and renames
4 years ago
panels
Use `uint16_t` for sprite widths
4 years ago
platform
Handle runtime_errors thrown by std::locale constructor
4 years ago
qol
Clean up owned/unowned CelSprite ambiguity
4 years ago
storm
public game browsing: show difficulty, speed, players and possible incompatibility
4 years ago
utils
Load monster graphics into a single buffer
4 years ago
.clang-format
.clang-format: Remove duplicate SortIncludes entry
4 years ago
.clang-tidy
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CMakeLists.txt
Chat log
4 years ago
appfat.cpp
clang-format all files in {Source,test}/
4 years ago
appfat.h
Allow forcing Hellfire with command-line flags
4 years ago
automap.cpp
Show game Difficulty in Automap ( #3867 )
4 years ago
automap.h
Overhaul tests
4 years ago
capture.cpp
Migrate to libmpq
4 years ago
capture.h
format fix : capture.h
5 years ago
codec.cpp
Cleanup Diablo-SHA and codec.cpp
4 years ago
codec.h
…
control.cpp
Initial clean up of code related to creating items ( #2943 )
4 years ago
control.h
Display hp/mana values on life/mana orbs ( #4006 )
4 years ago
cursor.cpp
Use `uint16_t` for sprite widths
4 years ago
cursor.h
Clean up owned/unowned CelSprite ambiguity
4 years ago
dead.cpp
Clean up owned/unowned CelSprite ambiguity
4 years ago
dead.h
Use `uint16_t` for sprite widths
4 years ago
debug.cpp
Initial clean up of code related to creating items ( #2943 )
4 years ago
debug.h
Clean up owned/unowned CelSprite ambiguity
4 years ago
diablo.cpp
Chat log
4 years ago
diablo.h
public game browsing: show difficulty, speed, players and possible incompatibility
4 years ago
doom.cpp
Clean up owned/unowned CelSprite ambiguity
4 years ago
doom.h
…
drlg_l1.cpp
♻️ Replace 'dmaxx' and 'dmaxy' globals with single 'dmaxPosition'
5 years ago
drlg_l1.h
…
drlg_l2.cpp
Remove old dungeon reroll bugfix
4 years ago
drlg_l2.h
…
drlg_l3.cpp
♻️ Replace 'dmaxx' and 'dmaxy' globals with single 'dmaxPosition'
5 years ago
drlg_l3.h
…
drlg_l4.cpp
clang-format all files in {Source,test}/
4 years ago
drlg_l4.h
…
dthread.cpp
Make SdlThread constructor explicit
5 years ago
dthread.h
clang-format all files in {Source,test}/
4 years ago
dx.cpp
Touch support on all SDL2 platforms
4 years ago
dx.h
Split up graphics settings initializers
4 years ago
effects.cpp
fix spawning unique monsters
4 years ago
effects.h
Validate player sync
4 years ago
effects_stubs.cpp
Minimize impact of NOSOUND
5 years ago
encrypt.cpp
Overhaul dependency options
4 years ago
encrypt.h
Get rid of InitHash
5 years ago
engine.cpp
Stip stippled transparency
4 years ago
engine.h
Add helpers for checking object type ( #3357 )
4 years ago
error.cpp
Move store graphics out of `stores.cpp`
4 years ago
error.h
Move store graphics out of `stores.cpp`
4 years ago
gamemenu.cpp
Move more options to OptionEntryBase
4 years ago
gamemenu.h
Introduce NOEXIT build option to disable Quit Game options in menus
4 years ago
gendung.cpp
Initial clean up of code related to creating items ( #2943 )
4 years ago
gendung.h
Initial clean up of code related to creating items ( #2943 )
4 years ago
gmenu.cpp
Clean up owned/unowned CelSprite ambiguity
4 years ago
gmenu.h
documentation cleanup: gmenu
5 years ago
help.cpp
Chat log
4 years ago
help.h
…
hwcursor.cpp
Add OptionEntries for Hardware Cursor
4 years ago
hwcursor.hpp
Make Gamepad cursor independant of hardware mouse
4 years ago
init.cpp
Xbox One/Series support ( #3946 )
4 years ago
init.h
Split loading of MPQs to handle translations and voice packs ( #3922 )
4 years ago
interfac.cpp
Clean up owned/unowned CelSprite ambiguity
4 years ago
interfac.h
Reduce use of view globals in game menu
4 years ago
inv.cpp
Initial clean up of code related to creating items ( #2943 )
4 years ago
inv.h
Sync dropped items if another player triggers an action on the current level
4 years ago
inv_iterators.hpp
Refactor: Use item iterators in 7 more places
4 years ago
itemdat.cpp
switch affix_item_type bit flag enum to class format ( #4123 )
4 years ago
itemdat.h
switch affix_item_type bit flag enum to class format ( #4123 )
4 years ago
items.cpp
Initial clean up of code related to creating items ( #2943 )
4 years ago
items.h
Initial clean up of code related to creating items ( #2943 )
4 years ago
lighting.cpp
remove InitLightMax
4 years ago
lighting.h
TRN rewrite + bugfix ( #4056 )
4 years ago
loadsave.cpp
Use `uint16_t` for sprite widths
4 years ago
loadsave.h
Overhaul tests
4 years ago
main.cpp
Link `SDL2::SDLmain` correctly
4 years ago
menu.cpp
Stop music on diablo exit
4 years ago
menu.h
…
minitext.cpp
Clean up owned/unowned CelSprite ambiguity
4 years ago
minitext.h
Move documentation from implementations to declarations
5 years ago
misdat.cpp
Use `uint16_t` for sprite widths
4 years ago
misdat.h
Use `uint16_t` for sprite widths
4 years ago
missiles.cpp
Initial clean up of code related to creating items ( #2943 )
4 years ago
missiles.h
Use `uint16_t` for sprite widths
4 years ago
monstdat.cpp
Load monster graphics into a single buffer
4 years ago
monstdat.h
Unique Monster Variable Rename ( #4060 )
4 years ago
monster.cpp
Clean up owned/unowned CelSprite ambiguity
4 years ago
monster.h
Use `uint16_t` for sprite widths
4 years ago
movie.cpp
Make Gamepad cursor independant of hardware mouse
4 years ago
movie.h
Move documentation from implementations to declarations. ( #2858 )
5 years ago
msg.cpp
Initial clean up of code related to creating items ( #2943 )
4 years ago
msg.h
Fix Hork Demon and Nakrul drops in multiplayer
4 years ago
multi.cpp
Chat log
4 years ago
multi.h
public game browsing: show difficulty, speed, players and possible incompatibility
4 years ago
nthread.cpp
clang-format all files in {Source,test}/
4 years ago
nthread.h
Overhaul tests
4 years ago
objdat.cpp
fix collision of bodies in butcher chamber/hell
4 years ago
objdat.h
Use `uint16_t` for sprite widths
4 years ago
objects.cpp
Initial clean up of code related to creating items ( #2943 )
4 years ago
objects.h
Use `uint16_t` for sprite widths
4 years ago
options.cpp
Added Greek language build & option
4 years ago
options.h
Move more options to OptionEntryBase
4 years ago
pack.cpp
MAXCHARLEVEL cleanup
4 years ago
pack.h
Resolve game crash when syncing Diablo items in Hellfire games
4 years ago
palette.cpp
Move more options to OptionEntryBase
4 years ago
palette.h
Optimize `DrawHalfTransparentBlendedRectTo`
4 years ago
path.cpp
Use helper when checking if object exists in path.cpp
4 years ago
path.h
clang-format all files in {Source,test}/
4 years ago
pfile.cpp
Resolve game crash when syncing Diablo items in Hellfire games
4 years ago
pfile.h
clang-format all files in {Source,test}/
4 years ago
player.cpp
Initial clean up of code related to creating items ( #2943 )
4 years ago
player.h
Clean up owned/unowned CelSprite ambiguity
4 years ago
plrmsg.cpp
Chat log
4 years ago
plrmsg.h
Chat Interface Revision ( #3840 )
4 years ago
portal.cpp
Add max_size checks when adding missiles to allow for limited size containers
4 years ago
portal.h
Validate additional network messages
5 years ago
quests.cpp
Clean up owned/unowned CelSprite ambiguity
4 years ago
quests.h
Clean up owned/unowned CelSprite ambiguity
4 years ago
restrict.cpp
Move doc from restrict.cpp to header
5 years ago
restrict.h
Move doc from restrict.cpp to header
5 years ago
scrollrt.cpp
Use `uint16_t` for sprite widths
4 years ago
scrollrt.h
Touch support on all SDL2 platforms
4 years ago
setmaps.cpp
Move ObjectAtPosition to objects.cpp and make it return a pointer
4 years ago
setmaps.h
Move ObjectAtPosition to objects.cpp and make it return a pointer
4 years ago
sha.cpp
Cleanup Diablo-SHA and codec.cpp
4 years ago
sha.h
Cleanup Diablo-SHA and codec.cpp
4 years ago
sound.cpp
Move more options to OptionEntryBase
4 years ago
sound.h
Don't restart music if the same track is played
4 years ago
sound_stubs.cpp
Minimize impact of NOSOUND
5 years ago
spelldat.cpp
Implement contextural translation (pgettext)
5 years ago
spelldat.h
Validate spell network messages
5 years ago
spells.cpp
Add IsWallSpell helper
4 years ago
spells.h
Add IsWallSpell helper
4 years ago
stores.cpp
Fix premium items reroll on level change
4 years ago
stores.h
Fix premium items reroll on level change
4 years ago
sync.cpp
Don't sync position on dead monsters
4 years ago
sync.h
Validate CMD_SYNCDATA ( #2968 )
5 years ago
textdat.cpp
🚚 Rename 'TextDataStruct' struct to 'Speech' ( #2805 )
5 years ago
textdat.h
🚚 Rename 'TextDataStruct' struct to 'Speech' ( #2805 )
5 years ago
themes.cpp
Pass regionId to TFit_Obj3 to extract reference to themes global
4 years ago
themes.h
Move documentation from themes.cpp to themes.h
5 years ago
tmsg.cpp
Mark network pointers as const
5 years ago
tmsg.h
Mark network pointers as const
5 years ago
town.cpp
Enable opening Hive and Crypt using gamepad
4 years ago
town.h
clang-format all files in {Source,test}/
4 years ago
towners.cpp
Fix Hork Demon and Nakrul drops in multiplayer
4 years ago
towners.h
Use `uint16_t` for sprite widths
4 years ago
track.cpp
Fix flash infinite casting: Add check for _pInvincible to RepeatMouseAction
4 years ago
track.h
…
trigs.cpp
Touch support on all SDL2 platforms
4 years ago
trigs.h
Reuse EntranceBoundaryContains in portal logic
5 years ago