You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 
staphen c857b7c7e4 Update frame skip logic for attacks after movement to match vanilla behavior 3 years ago
..
DiabloUI Floating numbers (#5639) 3 years ago
controls `enum missile_id` -> `enum class MissileID` 3 years ago
discord Support unpacked MPQs from devilutionx-mpq-tools 3 years ago
dvlnet Reject games info of unexpected size (#5646) 3 years ago
engine Reduce to just `STREAM_ALL_AUDIO_MIN_FILE_SIZE` 3 years ago
levels Optimize IsTileSafe 3 years ago
miniwin Fix gold withdrawal in SDL1 3 years ago
mpq `UNPACKED_SAVES`: Saves without MPQs 3 years ago
panels Use outline for spell icon texts 3 years ago
platform Use `function_ref` instead of `function` 3 years ago
qol Disable item labels when in store 3 years ago
storm Audio: Avoid creating same-rate resamplers 3 years ago
utils `CreateHalfSizeItemSprites`: Reuse surfaces 3 years ago
.clang-format
.clang-tidy .clang-tidy: -misc-non-private-member-variables-in-classes 4 years ago
CMakeLists.txt Do not use PKWare with no MPQs + NONET 3 years ago
appfat.cpp Add StrCat and StrAppend 4 years ago
appfat.h Remove leftover assert code 4 years ago
automap.cpp Correct casing for Player::isWalking() 3 years ago
automap.h Turn AmLine* into inline function 4 years ago
capture.cpp Overhaul backbuffer state handling 3 years ago
capture.h Lowercase all file paths 4 years ago
codec.cpp Fix building on VS2017 (#4795) 4 years ago
codec.h
control.cpp Text rendering and chat input fixes 3 years ago
control.h Overhaul backbuffer state handling 3 years ago
cpp.hint Add hint to avoid bugprone-use-after-move warnings 4 years ago
cursor.cpp Skip creating half-size sprites for 1x1 items 3 years ago
cursor.h Store items: Draw unusable items in red 3 years ago
dead.cpp CLX: A new graphics format 4 years ago
dead.h CLX: A new graphics format 4 years ago
debug.cpp Make debug command restart compatible with multiplayer 3 years ago
debug.h Add TRN debug command and support for optional class TRNs 4 years ago
diablo.cpp Support mouse back button in stores/dialogues 3 years ago
diablo.h Overhaul backbuffer state handling 3 years ago
doom.cpp Support unpacked MPQs from devilutionx-mpq-tools 3 years ago
doom.h
effects.cpp Add used acids2.wav back to game 3 years ago
effects.h Add used acids2.wav back to game 3 years ago
effects_stubs.cpp Completely remove unused sfx_MISC sounds 3 years ago
encrypt.cpp Clean up most usages of DWORD 4 years ago
encrypt.h Clean up most usages of DWORD 4 years ago
engine.cpp Simplify spell icon handling 3 years ago
engine.h Use fold expressions for IsAny/NoneOf on C++17 3 years ago
error.cpp CLX: A new graphics format 4 years ago
error.h Overhaul translation fetching 4 years ago
gamemenu.cpp Floating numbers (#5639) 3 years ago
gamemenu.h Make 'quit game' return to the main menu when NOEXIT is set 4 years ago
gmenu.cpp Add padmapper for gamepad customization 3 years ago
gmenu.h In-game menu: Fix slider click handling 4 years ago
help.cpp help.cpp: Fix unused variable warning 3 years ago
help.h
hwcursor.cpp Set underlying type for all the enums 4 years ago
hwcursor.hpp Set underlying type for all the enums 4 years ago
init.cpp `UNPACKED_SAVES`: Saves without MPQs 3 years ago
init.h `UNPACKED_SAVES`: Saves without MPQs 3 years ago
interfac.cpp Disable fade-in/out in demomode 3 years ago
interfac.h Use SDL events directly 4 years ago
inv.cpp Multiplayer: Enable Halls of the Blind Quest 3 years ago
inv.h Overhaul backbuffer state handling 3 years ago
inv_iterators.hpp Rename `inv_iterators` methods to `camelCase` 4 years ago
itemdat.cpp Reduce `ObjectData` size: 24 bytes -> 11 bytes 3 years ago
itemdat.h Use _item_indexes enum values instead of magic numbers 3 years ago
items.cpp Enum Class: MagicType 3 years ago
items.h Sync SpawnUnique 3 years ago
lighting.cpp Lowercase all file paths 4 years ago
lighting.h Refactor VisionCrawlTable 4 years ago
loadsave.cpp `UNPACKED_SAVES`: Saves without MPQs 3 years ago
loadsave.h `UNPACKED_SAVES`: Saves without MPQs 3 years ago
main.cpp Fix SDL MinGW build 4 years ago
menu.cpp Support unpacked MPQs from devilutionx-mpq-tools 3 years ago
menu.h
minitext.cpp Support unpacked MPQs from devilutionx-mpq-tools 3 years ago
minitext.h Clean up variable definitions 4 years ago
misdat.cpp Reduce `ObjectData` size: 24 bytes -> 11 bytes 3 years ago
misdat.h `enum missile_id` -> `enum class MissileID` 3 years ago
missiles.cpp Floating numbers (#5639) 3 years ago
missiles.h `enum missile_id` -> `enum class MissileID` 3 years ago
monstdat.cpp Reduce `ObjectData` size: 24 bytes -> 11 bytes 3 years ago
monstdat.h Set underlying type for all the enums 4 years ago
monster.cpp Floating numbers (#5639) 3 years ago
monster.h Floating numbers (#5639) 3 years ago
movie.cpp Remove uses of blank.wav 3 years ago
movie.h
msg.cpp Do not use PKWare with no MPQs + NONET 3 years ago
msg.h Floating numbers (#5639) 3 years ago
multi.cpp Correct casing for Player::isWalking() 3 years ago
multi.h Use size_t for a select few pnum variables 4 years ago
nthread.cpp typos and code cleanup 3 years ago
nthread.h AnimationInfo: Use fixed point math for fractions 3 years ago
objdat.cpp Reduce `ObjectData` size: 24 bytes -> 11 bytes 3 years ago
objdat.h Reduce `ObjectData` size: 24 bytes -> 11 bytes 3 years ago
objects.cpp Reduce `ObjectData` size: 24 bytes -> 11 bytes 3 years ago
objects.h Correct default bookMessage 3 years ago
options.cpp Fixed spelling errors (#5714) 3 years ago
options.h Fixed spelling errors (#5714) 3 years ago
pack.cpp More item packing fix on big-endian 3 years ago
pack.h Item: Optimize to save 16 bytes (312->288) 3 years ago
pfile.cpp `UNPACKED_SAVES`: Saves without MPQs 3 years ago
pfile.h `UNPACKED_SAVES`: Saves without MPQs 3 years ago
player.cpp Update frame skip logic for attacks after movement to match vanilla behavior 3 years ago
player.h Floating numbers (#5639) 3 years ago
plrmsg.cpp Add fmt::runtime annotations for C++20 support 4 years ago
plrmsg.h
portal.cpp Floating numbers (#5639) 3 years ago
portal.h Show portal opening animation in town 3 years ago
quests.cpp `enum missile_id` -> `enum class MissileID` 3 years ago
quests.h Introduce UseMultiplayerQuests 3 years ago
restrict.cpp Use SDL for creating file during RW test 4 years ago
restrict.h
sha.cpp
sha.h
spelldat.cpp `enum missile_id` -> `enum class MissileID` 3 years ago
spelldat.h `enum missile_id` -> `enum class MissileID` 3 years ago
spells.cpp Fix Resurrect Crash (#5718) 3 years ago
spells.h Make `Players` a vector 4 years ago
stores.cpp Store items: Render 1x1 items at full size 3 years ago
stores.h Add item graphics to store menus 3 years ago
sync.cpp Big-endian support for multiplayer 3 years ago
sync.h Use size_t for a select few pnum variables 4 years ago
textdat.cpp Fix spelling of Pepin (#4967) 4 years ago
textdat.h
tmsg.cpp
tmsg.h
towners.cpp Multiplayer: Enable Anvil of Fury Quest 3 years ago
towners.h Towner: Optimize to save 16 bytes (88->72) 3 years ago
track.cpp Correct casing for Player::isWalking() 3 years ago
track.h [gamepad] Reuse repeat logic from mouse 4 years ago