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Vladimir Olteanu 33f4289634 Get rid of unused immunity 4 years ago
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DiabloUI Convert ZT gamename to lower case (#5110) 4 years ago
controls Add Object lookup method to mimic map::at() 4 years ago
discord Fix discord.cpp on macOS 4 years ago
dvlnet Remove #defines in player.h and add constexpr where applicable (#4896) 4 years ago
engine Use position for object delta messages 4 years ago
levels Move two basic crypt setpices in to dun files 4 years ago
miniwin misc_msg: Always use `lParam` for mod state 4 years ago
mpq Use `StrCat` in a few more places 4 years ago
panels Load all CEL as CL2 4 years ago
platform Remove more miniwin code 4 years ago
qol Auto oil pickup (#5159) 4 years ago
storm Clean up game name and password variables 4 years ago
utils Get rid of dthread 4 years ago
.clang-format .clang-format: Remove duplicate SortIncludes entry 4 years ago
.clang-tidy .clang-tidy: -misc-non-private-member-variables-in-classes 4 years ago
CMakeLists.txt Get rid of dthread 4 years ago
appfat.cpp Add StrCat and StrAppend 4 years ago
appfat.h Remove leftover assert code 4 years ago
automap.cpp Turn AmLine* into inline function 4 years ago
automap.h Turn AmLine* into inline function 4 years ago
capture.cpp Remove more miniwin code 4 years ago
capture.h format fix : capture.h 5 years ago
codec.cpp Fix building on VS2017 (#4795) 4 years ago
codec.h Move byte from engine.h 5 years ago
control.cpp Use object pointer for pcursobj 4 years ago
control.h Replace `DVL_VK` virtual key codes with `SDLK` 4 years ago
cpp.hint Add hint to avoid bugprone-use-after-move warnings 4 years ago
cursor.cpp Add Object lookup method to mimic map::at() 4 years ago
cursor.h Use object pointer for pcursobj 4 years ago
dead.cpp Clean up LevelMonsterTypes related code 4 years ago
dead.h Use `uint16_t` for sprite widths 4 years ago
debug.cpp Add Object lookup method to mimic map::at() 4 years ago
debug.h Remove more miniwin code 4 years ago
diablo.cpp Store scroll/rune location in SpellCastInfo.spellFrom and remove the scroll/rune only after the spell is casted 4 years ago
diablo.h misc_msg: Always use `lParam` for mod state 4 years ago
doom.cpp Load all CEL as CL2 4 years ago
doom.h Clean up A-D 5 years ago
effects.cpp Remove `MAX_PATH` 4 years ago
effects.h Clean up `effects_play_sound`, `gfnSoundFunction` 4 years ago
effects_stubs.cpp Clean up `effects_play_sound`, `gfnSoundFunction` 4 years ago
encrypt.cpp Clean up most usages of DWORD 4 years ago
encrypt.h Clean up most usages of DWORD 4 years ago
engine.cpp Remove more miniwin code 4 years ago
engine.h Remove more miniwin code 4 years ago
error.cpp Load all CEL as CL2 4 years ago
error.h Overhaul translation fetching 4 years ago
gamemenu.cpp Rename gbQuietMode to HeadlessMode 4 years ago
gamemenu.h Make 'quit game' return to the main menu when NOEXIT is set 4 years ago
gmenu.cpp Load all CEL as CL2 4 years ago
gmenu.h Replace `DVL_VK` virtual key codes with `SDLK` 4 years ago
help.cpp Introduce GetUIRectangle() to distinguish between UI and main panel 4 years ago
help.h Apply various cleanups via Android Studio 5 years ago
hwcursor.cpp Load all CEL as CL2 4 years ago
hwcursor.hpp Make Gamepad cursor independant of hardware mouse 4 years ago
init.cpp Rename gbQuietMode to HeadlessMode 4 years ago
init.h Introduce timedemo based tests 4 years ago
interfac.cpp Load PCX as CL2 4 years ago
interfac.h Fix progress bar on already-visited levels 4 years ago
inv.cpp Clean up spell usage function names 4 years ago
inv.h Clean up spell usage function names 4 years ago
inv_iterators.hpp Rename `inv_iterators` methods to `camelCase` 4 years ago
itemdat.cpp Another approach 4 years ago
itemdat.h Remove unused misc items 4 years ago
items.cpp Store scroll/rune location in SpellCastInfo.spellFrom and remove the scroll/rune only after the spell is casted 4 years ago
items.h Store scroll/rune location in SpellCastInfo.spellFrom and remove the scroll/rune only after the spell is casted 4 years ago
lighting.cpp Refactor VisionCrawlTable 4 years ago
lighting.h Refactor VisionCrawlTable 4 years ago
loadsave.cpp Fix double casting bug - use separated info for casted and queued spells 4 years ago
loadsave.h 📝 Fixes Doxygen warnings (#4904) 4 years ago
main.cpp Fix Building SDL2 for MinGW 4 years ago
menu.cpp Clean up `effects_play_sound`, `gfnSoundFunction` 4 years ago
menu.h renamed Source/mainmenu.cpp and .h to menu.cpp/.h 5 years ago
minitext.cpp Load all CEL as CL2 4 years ago
minitext.h Clean up variable definitions 4 years ago
misdat.cpp Limit what gets called in headless mode 4 years ago
misdat.h Use `uint16_t` for sprite widths 4 years ago
missiles.cpp Clean up spell usage function names 4 years ago
missiles.h Add test for RotateBlockedMissile (#5069) 4 years ago
monstdat.cpp Get rid of unused immunity 4 years ago
monstdat.h Get rid of unused immunity 4 years ago
monster.cpp Adds ignoreMovingMonsters to MonsterAtPosition (#5118) 4 years ago
monster.h Adds ignoreMovingMonsters to MonsterAtPosition (#5118) 4 years ago
movie.cpp Replace `DVL_VK` virtual key codes with `SDLK` 4 years ago
movie.h Move documentation from implementations to declarations. (#2858) 5 years ago
msg.cpp Get rid of dthread 4 years ago
msg.h Split deleta sync from operate door 4 years ago
multi.cpp Get rid of dthread 4 years ago
multi.h Clean up game name and password variables 4 years ago
nthread.cpp Split event handeling from general miniwin features 4 years ago
nthread.h Remove more miniwin code 4 years ago
objdat.cpp Clean up object references 4 years ago
objdat.h Clean up object references 4 years ago
objects.cpp Merge OpenDoor and DeltaSyncDoor 4 years ago
objects.h Split deleta sync from operate door 4 years ago
options.cpp Auto oil pickup (#5159) 4 years ago
options.h Auto oil pickup (#5159) 4 years ago
pack.cpp Remove #defines in player.h and add constexpr where applicable (#4896) 4 years ago
pack.h 📝 Fixes Doxygen warnings (#4904) 4 years ago
pfile.cpp Add detail log info to CompareSaves 4 years ago
pfile.h Add detail log info to CompareSaves 4 years ago
player.cpp Clean up spell usage function names 4 years ago
player.h Store scroll/rune location in SpellCastInfo.spellFrom and remove the scroll/rune only after the spell is casted 4 years ago
plrmsg.cpp Add fmt::runtime annotations for C++20 support 4 years ago
plrmsg.h Chat Interface Revision (#3840) 4 years ago
portal.cpp Fix portal don't deactive on set levels 4 years ago
portal.h Move level generation to subfolder 4 years ago
quests.cpp Load all CEL as CL2 4 years ago
quests.h Add OptionalOwnedCelSprite 4 years ago
restrict.cpp Xbox NXDK platform 4 years ago
restrict.h Move doc from restrict.cpp to header 5 years ago
sha.cpp Cleanup Diablo-SHA and codec.cpp 4 years ago
sha.h Cleanup Diablo-SHA and codec.cpp 4 years ago
spelldat.cpp Implement contextural translation (pgettext) 5 years ago
spelldat.h Validate spell network messages 5 years ago
spells.cpp Clean up spell usage function names 4 years ago
spells.h Clean up spell usage function names 4 years ago
stores.cpp Load all CEL as CL2 4 years ago
stores.h Reduces `stext` stack use (16K -> 4K) 4 years ago
sync.cpp Take const reference in DirOK (#4985) 4 years ago
sync.h Validate CMD_SYNCDATA (#2968) 5 years ago
textdat.cpp Fix spelling of Pepin (#4967) 4 years ago
textdat.h 🚚 Rename 'TextDataStruct' struct to 'Speech' (#2805) 5 years ago
tmsg.cpp Mark network pointers as const 5 years ago
tmsg.h Mark network pointers as const 5 years ago
towners.cpp Load all CEL as CL2 4 years ago
towners.h Use `uint16_t` for sprite widths 4 years ago
track.cpp Use object pointer for pcursobj 4 years ago
track.h [gamepad] Reuse repeat logic from mouse 4 years ago