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DiabloUI
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DiabloUI: Fix Japanese text clipping
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2 years ago |
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controls
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handle stash item swapping using the gamepad a bit better
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3 years ago |
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discord
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Add `playerdat` (#5763)
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3 years ago |
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dvlnet
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Bump version to 1.5.1
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3 years ago |
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engine
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Load font variant for Turkish
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2 years ago |
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levels
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update arenas
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3 years ago |
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mpq
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Add missing <cstdint> includes
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3 years ago |
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panels
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Fix character panel label for CJK
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3 years ago |
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platform
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De-duplicate extra fonts version check code
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3 years ago |
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qol
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Fix item label height for CJK
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2 years ago |
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storm
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Add missing <cstdint> includes
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3 years ago |
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utils
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Update NDK to v26
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2 years ago |
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.clang-format
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clang-format: single-line functions and if guards
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2 years ago |
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.clang-tidy
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.clang-tidy: -misc-non-private-member-variables-in-classes
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4 years ago |
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CMakeLists.txt
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Remove uses of `std::tolower`
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3 years ago |
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appfat.cpp
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Add StrCat and StrAppend
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4 years ago |
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appfat.h
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Remove leftover assert code
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4 years ago |
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automap.cpp
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Fix automap (#6513)
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3 years ago |
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automap.h
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Turn AmLine* into inline function
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4 years ago |
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capture.cpp
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Fix year in screenshot file names
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3 years ago |
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capture.h
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Lowercase all file paths
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4 years ago |
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codec.cpp
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…
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codec.h
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…
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control.cpp
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Clear Panel so lines don't repeat
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2 years ago |
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control.h
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Slightly improve CJK infobox rendering
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2 years ago |
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cpp.hint
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…
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cursor.cpp
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Revert "Fix cursor jitter when clicking inv items (#6510)"
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3 years ago |
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cursor.h
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Store items: Draw unusable items in red
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3 years ago |
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dead.cpp
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Add more missing <cstdint> includes
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3 years ago |
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dead.h
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Remove unique monster's light when no corpse is left behind
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3 years ago |
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debug.cpp
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Indicate network validation success or failure in iteminfo
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3 years ago |
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debug.h
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Move seedinfo to text commands
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3 years ago |
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diablo.cpp
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Load stash data based on gbIsHellfire, not gbIsHellfireSaveGame
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2 years ago |
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diablo.h
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Add print screen to event handler for UI (#6058)
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3 years ago |
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doom.cpp
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Support unpacked MPQs from devilutionx-mpq-tools
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3 years ago |
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doom.h
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…
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effects.cpp
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Add more missing <cstdint> includes
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3 years ago |
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effects.h
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Fix wrong flip sound: Tavern Sign
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3 years ago |
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effects_stubs.cpp
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Completely remove unused sfx_MISC sounds
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3 years ago |
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encrypt.cpp
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Add missing <cstdint> includes
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3 years ago |
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encrypt.h
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Clean up most usages of DWORD
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4 years ago |
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engine.cpp
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Remove byte order logic from half-transparency lookups
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2 years ago |
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engine.h
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Use fold expressions for IsAny/NoneOf on C++17
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3 years ago |
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error.cpp
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Add duration parameter to InitDiabloMsg() (#6514)
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3 years ago |
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error.h
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Add duration parameter to InitDiabloMsg() (#6514)
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3 years ago |
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gamemenu.cpp
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Add duration parameter to InitDiabloMsg() (#6514)
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3 years ago |
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gamemenu.h
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…
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gmenu.cpp
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Add missing <cstdint> includes
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3 years ago |
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gmenu.h
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In-game menu: Fix slider click handling
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4 years ago |
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help.cpp
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help.cpp: Fix unused variable warning
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3 years ago |
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help.h
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…
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hwcursor.cpp
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Log an error if `SDL_CreateColorCursor` fails
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3 years ago |
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hwcursor.hpp
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Delay hardware cursor reinit until it is visible
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3 years ago |
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init.cpp
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De-duplicate extra fonts version check code
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3 years ago |
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init.h
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De-duplicate extra fonts version check code
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3 years ago |
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interfac.cpp
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Clear screen before drawing the loading background
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3 years ago |
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interfac.h
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Use SDL events directly
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4 years ago |
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inv.cpp
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Clean up hit detection for inventory slots when pasting large items
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3 years ago |
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inv.h
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Clean up hit detection for inventory slots when pasting large items
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3 years ago |
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inv_iterators.hpp
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…
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itemdat.cpp
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Multiplayer: Add arena potions
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3 years ago |
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itemdat.h
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Multiplayer: Add arena potions
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3 years ago |
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items.cpp
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Make Bucklers available in shareware
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3 years ago |
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items.h
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Fix iCreateInfo comment (#6354)
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3 years ago |
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lighting.cpp
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Add more missing <cstdint> includes
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3 years ago |
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lighting.h
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code cleanup
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3 years ago |
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loadsave.cpp
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Fix level conversion when migrating saves between Diablo and Hellfire
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2 years ago |
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loadsave.h
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Add missing <cstdint> includes
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3 years ago |
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main.cpp
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Fix SDL MinGW build
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4 years ago |
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menu.cpp
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Add missing <cstdint> includes
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3 years ago |
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menu.h
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Add missing <cstdint> includes
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3 years ago |
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minitext.cpp
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Add missing <cstdint> includes
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3 years ago |
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minitext.h
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…
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misdat.cpp
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Add more missing <cstdint> includes
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3 years ago |
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misdat.h
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Make `MissilesData` const
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3 years ago |
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missiles.cpp
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Point: Safer `operator-`
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3 years ago |
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missiles.h
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Replace earflag with DeathReason
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3 years ago |
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monstdat.cpp
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Add more missing <cstdint> includes
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3 years ago |
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monstdat.h
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`enum _mai_id` -> `enum class MonsterAIID` (#5683)
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3 years ago |
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monster.cpp
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Add bounds check to MonsterIdle() to prevent var2 overflow (#6395)
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3 years ago |
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monster.h
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Fix stone curse shows the wrong animation & infinite petrify
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3 years ago |
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movie.cpp
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Add more missing <cstdint> includes
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3 years ago |
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movie.h
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…
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msg.cpp
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Apply Hellfire spellbook validation to PItem packet handling
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2 years ago |
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msg.h
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Support for ears in PlayerNetPack
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3 years ago |
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multi.cpp
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Immediately drop player who sends invalid player data
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3 years ago |
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multi.h
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Rename: Loopback -> Offline (#6300)
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3 years ago |
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nthread.cpp
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Add missing <cstdint> includes
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3 years ago |
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nthread.h
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Add missing <cstdint> includes
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3 years ago |
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objdat.cpp
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Remove Trap-Flag from OBJ_SIGNCHEST
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3 years ago |
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objdat.h
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Rename _oLight to applyLighting
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3 years ago |
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objects.cpp
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Sync potion drops from Divine shrine
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3 years ago |
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objects.h
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Apply pre calculated lighting for quest levels
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3 years ago |
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options.cpp
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Support language-specific font variants
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2 years ago |
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options.h
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Move hp/mana display and item graphics to gameplay options
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3 years ago |
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pack.cpp
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Apply Hellfire spellbook validation to PItem packet handling
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2 years ago |
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pack.h
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Apply Hellfire spellbook validation to PItem packet handling
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2 years ago |
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pfile.cpp
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Remove invalid items after loading heroitem data
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2 years ago |
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pfile.h
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Add missing <cstdint> includes
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3 years ago |
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player.cpp
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Fix Floating Numbers after death (#6505)
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3 years ago |
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player.h
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Refactor CreatePlayer() (#6288)
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3 years ago |
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playerdat.cpp
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Fix `-Wshift-negative-value`
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3 years ago |
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playerdat.hpp
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Refactor CreatePlayer() (#6288)
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3 years ago |
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plrmsg.cpp
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Add missing <cstdint> includes
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3 years ago |
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plrmsg.h
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…
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portal.cpp
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use `Point`s instead of `x, y`s in GetRndObjLoc (objects.cpp) and portal-related functions (portal.cpp) (#5897)
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3 years ago |
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portal.h
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use `Point`s instead of `x, y`s in GetRndObjLoc (objects.cpp) and portal-related functions (portal.cpp) (#5897)
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3 years ago |
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quests.cpp
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Only warp to Lazarus' chamber when red portal is active
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3 years ago |
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quests.h
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Replace ReturnLevel/LevelTyp/LvlPosition
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3 years ago |
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restrict.cpp
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Use SDL for creating file during RW test
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4 years ago |
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restrict.h
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…
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sha.cpp
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…
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sha.h
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…
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spelldat.cpp
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Fix golem scroll does not create a targeting cusor
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3 years ago |
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spelldat.h
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Optimize `SpellData` size: 40 bytes -> 24
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3 years ago |
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spells.cpp
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Always spawn players in a valid location
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3 years ago |
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spells.h
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Add more missing <cstdint> includes
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3 years ago |
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stores.cpp
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fix repair and recharge (#7360)
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2 years ago |
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stores.h
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Add more missing <cstdint> includes
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3 years ago |
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sync.cpp
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Sync monster light when position is gotten from the network
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3 years ago |
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sync.h
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Use size_t for a select few pnum variables
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4 years ago |
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textdat.cpp
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Fix transcript of Warlord of Blood lore for Monk and Bard
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3 years ago |
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textdat.h
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Add more missing <cstdint> includes
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3 years ago |
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tmsg.cpp
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Add missing <cstdint> includes
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3 years ago |
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tmsg.h
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…
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towners.cpp
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Remove uses of `std::tolower`
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3 years ago |
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towners.h
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Sync Jersey's Jersey Quest
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3 years ago |
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track.cpp
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`enum talk_id` -> `enum class TalkID`
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3 years ago |
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track.h
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…
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