..
DiabloUI
Update gbActive correctly when minimizing the app
3 years ago
controls
use std::rotate ( #6019 )
3 years ago
discord
Add `playerdat` ( #5763 )
3 years ago
dvlnet
Use symlinks to work around lack of Unicode support for paths in ZeroTier
3 years ago
engine
split logic responsible for advancing global generator state to a dedicated function
3 years ago
levels
Correct OOB check in PrepareInnerBorders()
3 years ago
mpq
Fix some compilation warnings
3 years ago
panels
address clang-format violations
3 years ago
platform
Remove miniwin
3 years ago
qol
Reintroduce Player::spellFrom to seperate teleport cursor from queued spell
3 years ago
storm
Audio: Avoid creating same-rate resamplers
3 years ago
utils
Use SDL_SetWindowDisplayMode() to resize fullscreen windows
3 years ago
.clang-format
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.clang-tidy
.clang-tidy: -misc-non-private-member-variables-in-classes
4 years ago
CMakeLists.txt
CMake: Cleanup no-mpq config
3 years ago
appfat.cpp
Add StrCat and StrAppend
4 years ago
appfat.h
Remove leftover assert code
4 years ago
automap.cpp
Add search monster/item/object debug commands
3 years ago
automap.h
Turn AmLine* into inline function
4 years ago
capture.cpp
Fix year in screenshot file names
3 years ago
capture.h
Lowercase all file paths
4 years ago
codec.cpp
…
codec.h
…
control.cpp
Fix OOB array access when spawning arena pots
3 years ago
control.h
Introduce Open/Close/ToggleCharPanel
3 years ago
cpp.hint
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cursor.cpp
inspect players command
3 years ago
cursor.h
Store items: Draw unusable items in red
3 years ago
dead.cpp
Remove unique monster's light when no corpse is left behind
3 years ago
dead.h
Remove unique monster's light when no corpse is left behind
3 years ago
debug.cpp
Sync learned/changed spells
3 years ago
debug.h
Add search monster/item/object debug commands
3 years ago
diablo.cpp
Load deltas after saving pre-lighting data
3 years ago
diablo.h
Add print screen to event handler for UI ( #6058 )
3 years ago
doom.cpp
Support unpacked MPQs from devilutionx-mpq-tools
3 years ago
doom.h
…
effects.cpp
Fix wrong flip sound: Tavern Sign
3 years ago
effects.h
Fix wrong flip sound: Tavern Sign
3 years ago
effects_stubs.cpp
Completely remove unused sfx_MISC sounds
3 years ago
encrypt.cpp
Clean up most usages of DWORD
4 years ago
encrypt.h
Clean up most usages of DWORD
4 years ago
engine.cpp
use std::rotate ( #6019 )
3 years ago
engine.h
Use fold expressions for IsAny/NoneOf on C++17
3 years ago
error.cpp
CLX: A new graphics format
4 years ago
error.h
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gamemenu.cpp
Remove miniwin
3 years ago
gamemenu.h
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gmenu.cpp
Remove miniwin
3 years ago
gmenu.h
In-game menu: Fix slider click handling
4 years ago
help.cpp
help.cpp: Fix unused variable warning
3 years ago
help.h
…
hwcursor.cpp
Set underlying type for all the enums
4 years ago
hwcursor.hpp
Set underlying type for all the enums
4 years ago
init.cpp
Update gbActive correctly when minimizing the app
3 years ago
init.h
Remove miniwin
3 years ago
interfac.cpp
Add widescreen version of level 16 loadscreen
3 years ago
interfac.h
Use SDL events directly
4 years ago
inv.cpp
Dedupe OnRespawnItem/OnSpawnItem
3 years ago
inv.h
use unsigned types for item seeds
3 years ago
inv_iterators.hpp
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itemdat.cpp
Multiplayer: Add arena potions
3 years ago
itemdat.h
Multiplayer: Add arena potions
3 years ago
items.cpp
use unsigned types for item seeds
3 years ago
items.h
use unsigned types for item seeds
3 years ago
lighting.cpp
Clean up PmChangeLightOff()
3 years ago
lighting.h
Clean up PmChangeLightOff()
3 years ago
loadsave.cpp
use unsigned types for item seeds
3 years ago
loadsave.h
`UNPACKED_SAVES`: Saves without MPQs
3 years ago
main.cpp
Fix SDL MinGW build
4 years ago
menu.cpp
Support unpacked MPQs from devilutionx-mpq-tools
3 years ago
menu.h
…
minitext.cpp
Fix some compilation warnings
3 years ago
minitext.h
…
misdat.cpp
Make `MissilesData` const
3 years ago
misdat.h
Make `MissilesData` const
3 years ago
missiles.cpp
Invert player to vision relation
3 years ago
missiles.h
Replace earflag with DeathReason
3 years ago
monstdat.cpp
Change Na-Krul's animation rates from 0 to 1
3 years ago
monstdat.h
`enum _mai_id` -> `enum class MonsterAIID` ( #5683 )
3 years ago
monster.cpp
Clean up PmChangeLightOff()
3 years ago
monster.h
Remove fixed bugfix comments, apply golem fix
3 years ago
movie.cpp
Handle window focus events when svid movie is playing
3 years ago
movie.h
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msg.cpp
Dedupe OnRespawnItem/OnSpawnItem
3 years ago
msg.h
Dedupe OnRespawnItem/OnSpawnItem
3 years ago
multi.cpp
Always spawn players in a valid location
3 years ago
multi.h
Add option to enable singleplayer quests in multiplayer
3 years ago
nthread.cpp
Skip rendering on low-end devices
3 years ago
nthread.h
Skip rendering on low-end devices
3 years ago
objdat.cpp
Reduce `ObjectData` size: 24 bytes -> 11 bytes
3 years ago
objdat.h
Rename _oLight to applyLighting
3 years ago
objects.cpp
Sync multiplayer door state in ObjChangeMap
3 years ago
objects.h
Apply pre calculated lighting for quest levels
3 years ago
options.cpp
Defer d-pad inputs to movement handlers
3 years ago
options.h
Defer d-pad inputs to movement handlers
3 years ago
pack.cpp
Multiplayer: Add arena potions
3 years ago
pack.h
Change Player::_pSplLvl to uint8_t
3 years ago
pfile.cpp
Remove `FMT_COMPILE` in "cold" places
3 years ago
pfile.h
`UNPACKED_SAVES`: Saves without MPQs
3 years ago
player.cpp
Dedupe OnRespawnItem/OnSpawnItem
3 years ago
player.h
Always spawn players in a valid location
3 years ago
playerdat.cpp
Fix width of Monk bow animation
3 years ago
playerdat.hpp
Remove extra entry in experience level table and cap experience at level 50 requirement ( #5782 )
3 years ago
plrmsg.cpp
…
plrmsg.h
…
portal.cpp
use `Point`s instead of `x, y`s in GetRndObjLoc (objects.cpp) and portal-related functions (portal.cpp) ( #5897 )
3 years ago
portal.h
use `Point`s instead of `x, y`s in GetRndObjLoc (objects.cpp) and portal-related functions (portal.cpp) ( #5897 )
3 years ago
quests.cpp
Make the poison water quest visible in the log when the level is cleared
3 years ago
quests.h
Replace ReturnLevel/LevelTyp/LvlPosition
3 years ago
restrict.cpp
Use SDL for creating file during RW test
4 years ago
restrict.h
…
sha.cpp
…
sha.h
…
spelldat.cpp
Optimize `SpellData` size: 40 bytes -> 24
3 years ago
spelldat.h
Optimize `SpellData` size: 40 bytes -> 24
3 years ago
spells.cpp
Always spawn players in a valid location
3 years ago
spells.h
Reintroduce Player::spellFrom to seperate teleport cursor from queued spell
3 years ago
stores.cpp
Remove global gossip variables and Towner::seed
3 years ago
stores.h
Refactor enums
3 years ago
sync.cpp
Don't send monster data while warping
3 years ago
sync.h
Use size_t for a select few pnum variables
4 years ago
textdat.cpp
Fix transcript of Warlord of Blood lore for Monk and Bard
3 years ago
textdat.h
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tmsg.cpp
…
tmsg.h
…
towners.cpp
Remove global gossip variables and Towner::seed
3 years ago
towners.h
Remove global gossip variables and Towner::seed
3 years ago
track.cpp
`enum talk_id` -> `enum class TalkID`
3 years ago
track.h
…