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DiabloUI
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Extract game mode out of init.cpp
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1 year ago |
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controls
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Split up `engine.{h,cpp}`
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1 year ago |
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data
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Extract Is{Any,None}Of out of engine.hpp
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1 year ago |
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discord
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Add asserts to Displacement::magnitude()
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2 years ago |
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dvlnet
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Rename endian.hpp to endian_read.hpp
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1 year ago |
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engine
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Extract game mode out of init.cpp
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1 year ago |
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items
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Extract Is{Any,None}Of out of engine.hpp
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1 year ago |
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levels
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Extract game mode out of init.cpp
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1 year ago |
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lua
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Split up `engine.{h,cpp}`
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1 year ago |
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mpq
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Split up `engine.{h,cpp}`
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1 year ago |
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panels
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Extract game mode out of init.cpp
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1 year ago |
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platform
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Move MPQs from init to engine/assets
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1 year ago |
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qol
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Split up `engine.{h,cpp}`
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1 year ago |
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storm
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storm_svid: use DISPLAY_TEXTURE_FORMAT for PlayEnd
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1 year ago |
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utils
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Rename endian.hpp to endian_read.hpp
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1 year ago |
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.clang-format
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Migrate item data to txtdata/
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2 years ago |
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.clang-tidy
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Simplify txtdata parsing with a helper class
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2 years ago |
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CMakeLists.txt
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Extract game mode out of init.cpp
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1 year ago |
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appfat.cpp
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Split up `engine.{h,cpp}`
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1 year ago |
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appfat.h
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Split up `engine.{h,cpp}`
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1 year ago |
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automap.cpp
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Split up `engine.{h,cpp}`
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1 year ago |
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automap.h
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Extract Is{Any,None}Of out of engine.hpp
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1 year ago |
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capture.cpp
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Screenshotting: Use `SDL_RWops` throughout
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1 year ago |
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capture.h
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Lowercase all file paths
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4 years ago |
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codec.cpp
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Rename endian.hpp to endian_read.hpp
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1 year ago |
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codec.h
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Remove utils/stdcompat/cstddef.hpp
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3 years ago |
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control.cpp
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Fix -Wnarrowing in DrawInfoBox
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1 year ago |
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control.h
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Split up `engine.{h,cpp}`
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1 year ago |
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cpp.hint
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…
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crawl.cpp
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Optimize `DoCrawl`
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2 years ago |
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crawl.hpp
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Extract Crawl to a library
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2 years ago |
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cursor.cpp
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Split up `engine.{h,cpp}`
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1 year ago |
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cursor.h
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Split up `engine.{h,cpp}`
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1 year ago |
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dead.cpp
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Add more missing <cstdint> includes
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3 years ago |
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dead.h
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Split up `engine.{h,cpp}`
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1 year ago |
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debug.cpp
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Debug: Insivible (#7543)
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1 year ago |
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debug.h
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Split up `engine.{h,cpp}`
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1 year ago |
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diablo.cpp
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Extract game mode out of init.cpp
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1 year ago |
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diablo.h
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Rename endian.hpp to endian_read.hpp
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1 year ago |
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diablo_msg.cpp
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Split up `engine.{h,cpp}`
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1 year ago |
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diablo_msg.hpp
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Split up `engine.{h,cpp}`
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1 year ago |
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doom.cpp
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Split up `engine.{h,cpp}`
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1 year ago |
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doom.h
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Split up `engine.{h,cpp}`
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1 year ago |
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effects.cpp
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Extract Is{Any,None}Of out of engine.hpp
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1 year ago |
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effects.h
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Extract sound effects enum into its own file
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1 year ago |
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effects_stubs.cpp
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Remove missing SfxID
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2 years ago |
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encrypt.cpp
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Deduplicate some of the MPQ handling
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3 years ago |
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encrypt.h
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Deduplicate some of the MPQ handling
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3 years ago |
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game_mode.cpp
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Extract game mode out of init.cpp
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1 year ago |
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game_mode.hpp
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Extract game mode out of init.cpp
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1 year ago |
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gamemenu.cpp
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Async load: Handle errors
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1 year ago |
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gamemenu.h
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Automap: Don't close automap when pressing spacebar with other windows open (#6713)
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2 years ago |
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gmenu.cpp
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Split up `engine.{h,cpp}`
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1 year ago |
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gmenu.h
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Split up `engine.{h,cpp}`
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1 year ago |
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help.cpp
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`text_render`: Replace optional args with struct
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2 years ago |
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help.h
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Split up `engine.{h,cpp}`
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1 year ago |
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hwcursor.cpp
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Update hwcursor.cpp
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1 year ago |
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hwcursor.hpp
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Delay hardware cursor reinit until it is visible
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3 years ago |
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init.cpp
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Extract game mode out of init.cpp
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1 year ago |
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init.h
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Extract game mode out of init.cpp
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1 year ago |
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interfac.cpp
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Split up `engine.{h,cpp}`
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1 year ago |
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interfac.h
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Async load: Handle errors
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1 year ago |
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inv.cpp
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Extract Is{Any,None}Of out of engine.hpp
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1 year ago |
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inv.h
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Extract logic from CheckInvCut/AutoPlaceItemInInventory (#7494)
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1 year ago |
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inv_iterators.hpp
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Support `const` inventory iterators
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3 years ago |
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itemdat.cpp
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Allow for item drop rates up to 255 (#7533)
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1 year ago |
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itemdat.h
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Allow for item drop rates up to 255 (#7533)
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1 year ago |
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items.cpp
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Split up `engine.{h,cpp}`
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1 year ago |
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items.h
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Split up `engine.{h,cpp}`
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1 year ago |
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lighting.cpp
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Extract game mode out of init.cpp
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1 year ago |
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lighting.h
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Split up `engine.{h,cpp}`
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1 year ago |
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loadsave.cpp
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Split up `engine.{h,cpp}`
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1 year ago |
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loadsave.h
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Async load: Handle errors
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1 year ago |
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main.cpp
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Fix SDL MinGW build
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4 years ago |
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menu.cpp
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Extract game mode out of init.cpp
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1 year ago |
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menu.h
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Add missing <cstdint> includes
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3 years ago |
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minitext.cpp
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Split up `engine.{h,cpp}`
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1 year ago |
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minitext.h
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Split up `engine.{h,cpp}`
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1 year ago |
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misdat.cpp
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Async load: Handle errors
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1 year ago |
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misdat.h
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Async load: Handle errors
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1 year ago |
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missiles.cpp
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Split up `engine.{h,cpp}`
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1 year ago |
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missiles.h
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Split up `engine.{h,cpp}`
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1 year ago |
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monstdat.cpp
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Clean up selection type
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2 years ago |
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monstdat.h
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Extract sound effects enum into its own file
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1 year ago |
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monster.cpp
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Extract game mode out of init.cpp
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1 year ago |
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monster.h
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Extract game mode out of init.cpp
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1 year ago |
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movie.cpp
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Option to not pause the game when the window loses focus (#7046)
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2 years ago |
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movie.h
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…
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msg.cpp
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Extract Is{Any,None}Of out of engine.hpp
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1 year ago |
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msg.h
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Sync monster spawn in multiplayer
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2 years ago |
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multi.cpp
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Rename endian.hpp to endian_read.hpp
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1 year ago |
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multi.h
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Big-endian networking fixes
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1 year ago |
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nthread.cpp
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fix many typos (#7322)
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2 years ago |
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nthread.h
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Add missing <cstdint> includes
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3 years ago |
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objdat.cpp
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Clean up selection type
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2 years ago |
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objdat.h
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Clean up selection type
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2 years ago |
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objects.cpp
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Extract Is{Any,None}Of out of engine.hpp
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1 year ago |
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objects.h
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Split up `engine.{h,cpp}`
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1 year ago |
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options.cpp
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Extract game mode out of init.cpp
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1 year ago |
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options.h
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Lua mod ini file configuration
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1 year ago |
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pack.cpp
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Extract game mode out of init.cpp
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1 year ago |
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pack.h
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Make invalid items unusable (#7506)
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1 year ago |
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pfile.cpp
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Extract game mode out of init.cpp
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1 year ago |
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pfile.h
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Async load: Handle errors
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1 year ago |
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player.cpp
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Extract game mode out of init.cpp
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1 year ago |
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player.h
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Extract game mode out of init.cpp
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1 year ago |
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playerdat.cpp
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Fix typo in playerdat (#7072)
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2 years ago |
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playerdat.hpp
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Split up `engine.{h,cpp}`
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1 year ago |
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plrmsg.cpp
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Split up `engine.{h,cpp}`
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1 year ago |
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plrmsg.h
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Split up `engine.{h,cpp}`
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1 year ago |
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portal.cpp
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Fix a few -Wsign-compare warnings
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2 years ago |
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portal.h
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Msg: Change OnXYZ to get a Player reference instead of a player index
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2 years ago |
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quests.cpp
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Extract game mode out of init.cpp
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1 year ago |
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quests.h
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Split up `engine.{h,cpp}`
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1 year ago |
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restrict.cpp
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Use SDL for creating file during RW test
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4 years ago |
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restrict.h
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…
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sha.cpp
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…
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sha.h
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Remove utils/stdcompat/cstddef.hpp
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3 years ago |
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sound_effect_enums.h
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Extract sound effects enum into its own file
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1 year ago |
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spelldat.cpp
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Fix a few more warnings
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2 years ago |
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spelldat.h
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Extract sound effects enum into its own file
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1 year ago |
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spells.cpp
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Extract game mode out of init.cpp
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1 year ago |
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spells.h
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Change CastSpell to Player reference
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2 years ago |
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stores.cpp
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Split up `engine.{h,cpp}`
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1 year ago |
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stores.h
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Extract game mode out of init.cpp
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1 year ago |
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sync.cpp
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Extract Is{Any,None}Of out of engine.hpp
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1 year ago |
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sync.h
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Use uint8_t in msg/multi/sync and fix MSVC warnings (#6856)
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2 years ago |
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textdat.cpp
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fix many typos (#7322)
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2 years ago |
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textdat.h
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Extract sound effects enum into its own file
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1 year ago |
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tmsg.cpp
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Remove utils/stdcompat/cstddef.hpp
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3 years ago |
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tmsg.h
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Remove utils/stdcompat/cstddef.hpp
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3 years ago |
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towners.cpp
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Extract game mode out of init.cpp
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1 year ago |
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towners.h
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Split up `engine.{h,cpp}`
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1 year ago |
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track.cpp
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Rename stores.cpp global variables (#7425)
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2 years ago |
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track.h
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…
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translation_dummy.cpp
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Remove "Book of " from `translation_dummy.cpp`
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2 years ago |