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DiabloUI
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Fix viewport size of UiList on hero selection
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4 years ago |
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controls
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Move the adjustment for large items out of InvGetEquipSlotCoord
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4 years ago |
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discord
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Update Source/discord/discord.cpp
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4 years ago |
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dvlnet
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Update zerotier_native.h
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4 years ago |
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engine
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Expand hot area of stash cell to include bottom-right border
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4 years ago |
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miniwin
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[ganepad] Do not repeat spell if modefier is pressed
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4 years ago |
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mpq
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Reduce debug log output of MpqWriter
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4 years ago |
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panels
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Fix SPLICONLAST for zero-based frame indexing
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4 years ago |
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platform
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Use romfs on Switch for devilutionx.mpq
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4 years ago |
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qol
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Add function to get item id at grid coords
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4 years ago |
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storm
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Audio: Use SDL resampler where available
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4 years ago |
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utils
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Audio: Use SDL resampler where available
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4 years ago |
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.clang-format
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.clang-format: Remove duplicate SortIncludes entry
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4 years ago |
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.clang-tidy
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Adjust clang-tidy to where Android Studio reads it correctly
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5 years ago |
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CMakeLists.txt
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Remove use of tempstr
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4 years ago |
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appfat.cpp
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Reduce string conversions
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4 years ago |
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appfat.h
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Reduce string conversions
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4 years ago |
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automap.cpp
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Reduce string conversions
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4 years ago |
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automap.h
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Overhaul tests
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4 years ago |
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capture.cpp
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Remove `(un)lock_buf`
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4 years ago |
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capture.h
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format fix : capture.h
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5 years ago |
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codec.cpp
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Cleanup Diablo-SHA and codec.cpp
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4 years ago |
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codec.h
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…
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control.cpp
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Fix frame index of Level Up icon (#4442)
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4 years ago |
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control.h
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Fix some more warnings
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4 years ago |
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cursor.cpp
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Remove SetICursor and unused globals
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4 years ago |
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cursor.h
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Remove SetICursor and unused globals
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4 years ago |
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dead.cpp
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Zero-based frame indexing
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4 years ago |
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dead.h
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Use `uint16_t` for sprite widths
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4 years ago |
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debug.cpp
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Unify gold handling (withdraw any amount from stash)
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4 years ago |
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debug.h
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Clean up owned/unowned CelSprite ambiguity
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4 years ago |
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diablo.cpp
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Fix snd_deinit called even if snd_init failed
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4 years ago |
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diablo.h
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Make 'quit game' return to the main menu when NOEXIT is set
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4 years ago |
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doom.cpp
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Zero-based frame indexing
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4 years ago |
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doom.h
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…
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drlg_l1.cpp
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Fix some more warnings
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4 years ago |
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drlg_l1.h
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…
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drlg_l2.cpp
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Fix some more warnings
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4 years ago |
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drlg_l2.h
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…
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drlg_l3.cpp
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Fix some more warnings
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4 years ago |
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drlg_l3.h
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…
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drlg_l4.cpp
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Fix some more warnings
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4 years ago |
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drlg_l4.h
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…
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dthread.cpp
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Make SdlThread constructor explicit
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5 years ago |
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dthread.h
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clang-format all files in {Source,test}/
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4 years ago |
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dx.cpp
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Remove `(un)lock_buf`
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4 years ago |
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dx.h
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Remove `(un)lock_buf`
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4 years ago |
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effects.cpp
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Use SoundSample for music
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4 years ago |
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effects.h
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Validate player sync
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4 years ago |
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effects_stubs.cpp
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Minimize impact of NOSOUND
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5 years ago |
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encrypt.cpp
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Overhaul dependency options
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4 years ago |
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encrypt.h
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Get rid of InitHash
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5 years ago |
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engine.cpp
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Stip stippled transparency
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4 years ago |
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engine.h
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Add helpers for checking object type (#3357)
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4 years ago |
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error.cpp
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Zero-based frame indexing
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4 years ago |
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error.h
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Move store graphics out of `stores.cpp`
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4 years ago |
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gamemenu.cpp
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Make 'quit game' return to the main menu when NOEXIT is set
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4 years ago |
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gamemenu.h
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Make 'quit game' return to the main menu when NOEXIT is set
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4 years ago |
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gendung.cpp
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Initial clean up of code related to creating items (#2943)
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4 years ago |
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gendung.h
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Use Miniset in drlg_l4
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4 years ago |
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gmenu.cpp
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Zero-based frame indexing
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4 years ago |
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gmenu.h
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documentation cleanup: gmenu
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5 years ago |
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help.cpp
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Reduce string conversions
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4 years ago |
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help.h
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…
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hwcursor.cpp
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Hardware cursor: Simplify initialization
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4 years ago |
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hwcursor.hpp
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Make Gamepad cursor independant of hardware mouse
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4 years ago |
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init.cpp
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Remove MpqDir and use PrefPath instead.
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4 years ago |
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init.h
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Split loading of MPQs to handle translations and voice packs (#3922)
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4 years ago |
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interfac.cpp
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Zero-based frame indexing
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4 years ago |
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interfac.h
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Reduce use of view globals in game menu
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4 years ago |
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inv.cpp
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Remove SetICursor and unused globals
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4 years ago |
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inv.h
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Avoid recreating items in PutItem locally
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4 years ago |
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inv_iterators.hpp
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Refactor: Use item iterators in 7 more places
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4 years ago |
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itemdat.cpp
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fix armor pierce on uniques and display affix values
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4 years ago |
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itemdat.h
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Add tests for GetInventorySize
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4 years ago |
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items.cpp
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Zero-based frame indexing
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4 years ago |
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items.h
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Unify gold handling (withdraw any amount from stash)
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4 years ago |
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lighting.cpp
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Remove duplicate code in DoLighting
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4 years ago |
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lighting.h
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TRN rewrite + bugfix (#4056)
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4 years ago |
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loadsave.cpp
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Zero-based frame indexing
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4 years ago |
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loadsave.h
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Implement stash
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4 years ago |
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main.cpp
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Use romfs on Switch for devilutionx.mpq
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4 years ago |
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menu.cpp
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Reduce string conversions
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4 years ago |
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menu.h
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…
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minitext.cpp
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Zero-based frame indexing
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4 years ago |
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minitext.h
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Move documentation from implementations to declarations
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5 years ago |
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misdat.cpp
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fix comment labels in misdat
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4 years ago |
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misdat.h
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Use `uint16_t` for sprite widths
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4 years ago |
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missiles.cpp
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Avoid using HoldItem in AddStealPotions
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4 years ago |
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missiles.h
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Zero-based frame indexing
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4 years ago |
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monstdat.cpp
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Load monster graphics into a single buffer
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4 years ago |
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monstdat.h
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Unique Monster Variable Rename (#4060)
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4 years ago |
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monster.cpp
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Zero-based frame indexing
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4 years ago |
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monster.h
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Fix Diablo's HP
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4 years ago |
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movie.cpp
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Mouse/Gamepad fixes
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4 years ago |
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movie.h
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Move documentation from implementations to declarations. (#2858)
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5 years ago |
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msg.cpp
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Zero-based frame indexing
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4 years ago |
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msg.h
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Fix some more warnings
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4 years ago |
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multi.cpp
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Zero-based frame indexing
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4 years ago |
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multi.h
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public game browsing: show difficulty, speed, players and possible incompatibility
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4 years ago |
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nthread.cpp
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clang-format all files in {Source,test}/
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4 years ago |
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nthread.h
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Overhaul tests
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4 years ago |
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objdat.cpp
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fix collision of bodies in butcher chamber/hell
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4 years ago |
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objdat.h
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Use `uint16_t` for sprite widths
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4 years ago |
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objects.cpp
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Fix some more warnings
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4 years ago |
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objects.h
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Use `uint16_t` for sprite widths
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4 years ago |
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options.cpp
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Default to 48kHz on Windows
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4 years ago |
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options.h
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Fix some more warnings
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4 years ago |
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pack.cpp
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MAXCHARLEVEL cleanup
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4 years ago |
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pack.h
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Resolve game crash when syncing Diablo items in Hellfire games
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4 years ago |
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palette.cpp
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Add OptionEntry for alternative nest art and remove command line parameter --nestart
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4 years ago |
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palette.h
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Optimize `DrawHalfTransparentBlendedRectTo`
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4 years ago |
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path.cpp
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Use helper when checking if object exists in path.cpp
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4 years ago |
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path.h
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clang-format all files in {Source,test}/
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4 years ago |
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pfile.cpp
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clearTables when closing stash mpq
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4 years ago |
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pfile.h
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Implement stash
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4 years ago |
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player.cpp
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Use unarmed Animations when casting in town if weapon is not hold
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4 years ago |
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player.h
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Zero-based frame indexing
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4 years ago |
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plrmsg.cpp
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Implement stash
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4 years ago |
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plrmsg.h
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Chat Interface Revision (#3840)
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4 years ago |
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portal.cpp
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Add max_size checks when adding missiles to allow for limited size containers
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4 years ago |
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portal.h
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Validate additional network messages
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5 years ago |
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quests.cpp
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Zero-based frame indexing
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4 years ago |
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quests.h
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Clean up owned/unowned CelSprite ambiguity
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4 years ago |
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restrict.cpp
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Reduce string conversions
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4 years ago |
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restrict.h
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Move doc from restrict.cpp to header
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5 years ago |
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scrollrt.cpp
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Use zero-based arch indexes
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4 years ago |
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scrollrt.h
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Touch support on all SDL2 platforms
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4 years ago |
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setmaps.cpp
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Move ObjectAtPosition to objects.cpp and make it return a pointer
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4 years ago |
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setmaps.h
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Move ObjectAtPosition to objects.cpp and make it return a pointer
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4 years ago |
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sha.cpp
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Cleanup Diablo-SHA and codec.cpp
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4 years ago |
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sha.h
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Cleanup Diablo-SHA and codec.cpp
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4 years ago |
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sound.cpp
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Use SoundSample for music
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4 years ago |
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sound.h
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Use SoundSample for music
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4 years ago |
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sound_defs.hpp
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Audio: Use SDL resampler where available
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4 years ago |
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sound_stubs.cpp
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Minimize impact of NOSOUND
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5 years ago |
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spelldat.cpp
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Implement contextural translation (pgettext)
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5 years ago |
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spelldat.h
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Validate spell network messages
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5 years ago |
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spells.cpp
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GetManaAmount - fix usage of pMaxManaBase
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4 years ago |
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spells.h
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Allow casting Town Portal, Teleport, and Guardian scrolls from inventory
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4 years ago |
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stores.cpp
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Zero-based frame indexing
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4 years ago |
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stores.h
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Unify gold handling (withdraw any amount from stash)
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4 years ago |
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sync.cpp
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Avoid resetting monster health and mWhoHit
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4 years ago |
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sync.h
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Validate CMD_SYNCDATA (#2968)
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5 years ago |
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textdat.cpp
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Update textdat.cpp
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4 years ago |
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textdat.h
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🚚 Rename 'TextDataStruct' struct to 'Speech' (#2805)
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5 years ago |
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themes.cpp
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Pass regionId to TFit_Obj3 to extract reference to themes global
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4 years ago |
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themes.h
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Move documentation from themes.cpp to themes.h
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5 years ago |
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tmsg.cpp
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Mark network pointers as const
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5 years ago |
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tmsg.h
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Mark network pointers as const
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5 years ago |
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town.cpp
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Enable opening Hive and Crypt using gamepad
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4 years ago |
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town.h
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clang-format all files in {Source,test}/
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4 years ago |
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towners.cpp
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Zero-based frame indexing
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4 years ago |
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towners.h
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Use `uint16_t` for sprite widths
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4 years ago |
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track.cpp
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[gamepad] Fix repeated spell casting getting stuck if there is no target
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4 years ago |
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track.h
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[gamepad] Reuse repeat logic from mouse
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4 years ago |
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trigs.cpp
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Change infostr from char[128] to std::string
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4 years ago |
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trigs.h
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Reuse EntranceBoundaryContains in portal logic
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5 years ago |