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Stephen C. Wills 0b4f3b4732
Introduce subtile lighting into the software renderer (#7807)
1 year ago
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crypt.cpp Introduce GetDunSize 2 years ago
crypt.h Add glow to Crypt lava tiles 3 years ago
drlg_l1.cpp Extract Is{Any,None}Of out of engine.hpp 1 year ago
drlg_l1.h Add missing <cstdint> includes 3 years ago
drlg_l2.cpp Extract Is{Any,None}Of out of engine.hpp 1 year ago
drlg_l2.h Add missing <cstdint> includes 3 years ago
drlg_l3.cpp Extract Is{Any,None}Of out of engine.hpp 1 year ago
drlg_l3.h remove empty line 1 year ago
drlg_l4.cpp Extract Is{Any,None}Of out of engine.hpp 1 year ago
drlg_l4.h Add missing <cstdint> includes 3 years ago
dun_tile.hpp Split up `engine.{h,cpp}` 1 year ago
gendung.cpp More dependency untangling 1 year ago
gendung.h Introduce subtile lighting into the software renderer (#7807) 1 year ago
reencode_dun_cels.cpp Rename endian.hpp to endian_read.hpp 1 year ago
reencode_dun_cels.hpp Fix stairs rendering in Caves and Hell 1 year ago
setmaps.cpp update arenas 3 years ago
setmaps.h Split up `engine.{h,cpp}` 1 year ago
themes.cpp Untangle pathfinding dependencies 1 year ago
themes.h Fix MSVC warnings in themes.cpp 2 years ago
tile_properties.cpp Untangle pathfinding dependencies 1 year ago
tile_properties.hpp Untangle pathfinding dependencies 1 year ago
town.cpp More dependency untangling 1 year ago
town.h Make Poisoned Water Supply quest multiplayer compatible 3 years ago
trigs.cpp Extract current input mode into its own library 1 year ago
trigs.h trigs.cpp: Optimize & clean up the data structures 3 years ago