..
DiabloUI
Set underlying type for all the enums
4 years ago
controls
#3380 Use appropriate terms for mouse/gamepad/touch #5234 ( #5235 )
4 years ago
discord
Fix discord.cpp on macOS
4 years ago
dvlnet
Fix the string PT_ECHO_REPLY. ( #5203 )
4 years ago
engine
Set underlying type for all the enums
4 years ago
levels
Remove ScrollInfo
4 years ago
miniwin
Use SDL events directly
4 years ago
mpq
Use `StrCat` in a few more places
4 years ago
panels
Set underlying type for all the enums
4 years ago
platform
Set underlying type for all the enums
4 years ago
qol
Remove more redundant `devilutionx.mpq` checks
4 years ago
storm
Synchronize player inventories ( #5217 )
4 years ago
utils
Correct some header includes ( #5239 )
4 years ago
.clang-format
…
.clang-tidy
.clang-tidy: -misc-non-private-member-variables-in-classes
4 years ago
CMakeLists.txt
CMake: An option to disable demomode support
4 years ago
appfat.cpp
Add StrCat and StrAppend
4 years ago
appfat.h
Remove leftover assert code
4 years ago
automap.cpp
ActorPosition: Remove offset, offset2 and velocity
4 years ago
automap.h
Turn AmLine* into inline function
4 years ago
capture.cpp
Remove more miniwin code
4 years ago
capture.h
…
codec.cpp
Fix building on VS2017 ( #4795 )
4 years ago
codec.h
…
control.cpp
Set underlying type for all the enums
4 years ago
control.h
CLX: A new graphics format
4 years ago
cpp.hint
Add hint to avoid bugprone-use-after-move warnings
4 years ago
cursor.cpp
fix cursor item being overwritten
4 years ago
cursor.h
CLX: A new graphics format
4 years ago
dead.cpp
CLX: A new graphics format
4 years ago
dead.h
CLX: A new graphics format
4 years ago
debug.cpp
Add TRN debug command and support for optional class TRNs
4 years ago
debug.h
Add TRN debug command and support for optional class TRNs
4 years ago
diablo.cpp
CMake: An option to disable demomode support
4 years ago
diablo.h
Set underlying type for all the enums
4 years ago
doom.cpp
CLX: A new graphics format
4 years ago
doom.h
…
effects.cpp
Remove `MAX_PATH`
4 years ago
effects.h
Set underlying type for all the enums
4 years ago
effects_stubs.cpp
Clean up `effects_play_sound`, `gfnSoundFunction`
4 years ago
encrypt.cpp
Clean up most usages of DWORD
4 years ago
encrypt.h
Clean up most usages of DWORD
4 years ago
engine.cpp
render: Move `common_impl.h` into `clx_render.cpp`
4 years ago
engine.h
Remove `Art` and related functions
4 years ago
error.cpp
CLX: A new graphics format
4 years ago
error.h
Overhaul translation fetching
4 years ago
gamemenu.cpp
Rename gbQuietMode to HeadlessMode
4 years ago
gamemenu.h
Make 'quit game' return to the main menu when NOEXIT is set
4 years ago
gmenu.cpp
CLX: A new graphics format
4 years ago
gmenu.h
Replace `DVL_VK` virtual key codes with `SDLK`
4 years ago
help.cpp
Introduce GetUIRectangle() to distinguish between UI and main panel
4 years ago
help.h
…
hwcursor.cpp
Set underlying type for all the enums
4 years ago
hwcursor.hpp
Set underlying type for all the enums
4 years ago
init.cpp
Reinitialize hardware cursor on window size change
4 years ago
init.h
Use SDL events directly
4 years ago
interfac.cpp
Fix vanilla compatibility for saving in quest maps
4 years ago
interfac.h
Use SDL events directly
4 years ago
inv.cpp
Synchronize player inventories ( #5217 )
4 years ago
inv.h
Synchronize player inventories ( #5217 )
4 years ago
inv_iterators.hpp
Rename `inv_iterators` methods to `camelCase`
4 years ago
itemdat.cpp
Item effect cleanup ( #5229 )
4 years ago
itemdat.h
Set underlying type for all the enums
4 years ago
items.cpp
#3380 Use appropriate terms for mouse/gamepad/touch #5234 ( #5235 )
4 years ago
items.h
Store scroll/rune location in SpellCastInfo.spellFrom and remove the scroll/rune only after the spell is casted
4 years ago
lighting.cpp
Refactor VisionCrawlTable
4 years ago
lighting.h
Refactor VisionCrawlTable
4 years ago
loadsave.cpp
typos + code cleanup
4 years ago
loadsave.h
📝 Fixes Doxygen warnings ( #4904 )
4 years ago
main.cpp
Fix Building SDL2 for MinGW
4 years ago
menu.cpp
Clean up `effects_play_sound`, `gfnSoundFunction`
4 years ago
menu.h
…
minitext.cpp
CLX: A new graphics format
4 years ago
minitext.h
Clean up variable definitions
4 years ago
misdat.cpp
Fix draw flag for MIS_HORKDMN (set to no drawing)
4 years ago
misdat.h
Set underlying type for all the enums
4 years ago
missiles.cpp
Resurrect SyncPositionWithParent
4 years ago
missiles.h
Set underlying type for all the enums
4 years ago
monstdat.cpp
Get rid of unused immunity
4 years ago
monstdat.h
Set underlying type for all the enums
4 years ago
monster.cpp
break hidden invis on death
4 years ago
monster.h
Set underlying type for all the enums
4 years ago
movie.cpp
Use SDL events directly
4 years ago
movie.h
…
msg.cpp
Synchronize player inventories ( #5217 )
4 years ago
msg.h
Synchronize player inventories ( #5217 )
4 years ago
multi.cpp
Correct some header includes ( #5239 )
4 years ago
multi.h
Clean up game name and password variables
4 years ago
nthread.cpp
Split event handeling from general miniwin features
4 years ago
nthread.h
Remove more miniwin code
4 years ago
objdat.cpp
Clean up object references
4 years ago
objdat.h
Clean up object references
4 years ago
objects.cpp
DeltaSyncOpObject: Add handling for shrine
4 years ago
objects.h
Take object by reference in OperateObject
4 years ago
options.cpp
Auto oil pickup ( #5159 )
4 years ago
options.h
Set underlying type for all the enums
4 years ago
pack.cpp
Remove #defines in player.h and add constexpr where applicable ( #4896 )
4 years ago
pack.h
📝 Fixes Doxygen warnings ( #4904 )
4 years ago
pfile.cpp
CMake: An option to disable demomode support
4 years ago
pfile.h
Set underlying type for all the enums
4 years ago
player.cpp
Synchronize player inventories ( #5217 )
4 years ago
player.h
typos + code cleanup
4 years ago
plrmsg.cpp
Add fmt::runtime annotations for C++20 support
4 years ago
plrmsg.h
…
portal.cpp
Fix portal don't deactive on set levels
4 years ago
portal.h
Move level generation to subfolder
4 years ago
quests.cpp
CLX: A new graphics format
4 years ago
quests.h
CLX: A new graphics format
4 years ago
restrict.cpp
Use SDL for creating file during RW test
4 years ago
restrict.h
…
sha.cpp
…
sha.h
…
spelldat.cpp
…
spelldat.h
…
spells.cpp
Clean up spell usage function names
4 years ago
spells.h
Clean up spell usage function names
4 years ago
stores.cpp
fix adria's 'you have nothing to recharge' alignment
4 years ago
stores.h
CLX: A new graphics format
4 years ago
sync.cpp
Take const reference in DirOK ( #4985 )
4 years ago
sync.h
…
textdat.cpp
Fix spelling of Pepin ( #4967 )
4 years ago
textdat.h
…
tmsg.cpp
…
tmsg.h
…
towners.cpp
CLX: A new graphics format
4 years ago
towners.h
CLX: A new graphics format
4 years ago
track.cpp
Correct casing for isDoor()
4 years ago
track.h
[gamepad] Reuse repeat logic from mouse
4 years ago