@ -3668,6 +3668,7 @@ void MonsterDeath(Monster &monster, Direction md, bool sendmsg)
MonsterKillCounts[monster.type().type]++;
monster.hitPoints = 0;
monster.flags &= ~MFLAG_HIDDEN;
SetRndSeed(monster.rndItemSeed);
SpawnLoot(monster, sendmsg);