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Vladimir Olteanu 95643029e3 Refactor missiles.cpp 5 years ago
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DiabloUI 🚚 engine.h: Extract `CelSprite` and file loading 5 years ago
controls 🚚 engine.h: Extract `Point`, `Direction`, `clamp` 5 years ago
dvlnet Reduce memory usage requirement for key derivation 5 years ago
engine 🚚 engine.h: Extract `CelGetFrame` and friends 5 years ago
miniwin 🚚 engine.h: Extract `Rectangle` 5 years ago
platform Implement sendmsg and recvmsg 5 years ago
qol 🚚 engine.h: Extract `Point`, `Direction`, `clamp` 5 years ago
storm Fix and reenable SNetReceiveTurns on 3DS 5 years ago
utils 🚚 engine.h: Extract `LoadLE32` and `LoadBE32` 5 years ago
.clang-format 🔨 Align .clang-format files 5 years ago
.clang-tidy 🚚 engine.h: Extract `Point`, `Direction`, `clamp` 5 years ago
appfat.cpp Replace sprintfs with strcpy for translatable strings 5 years ago
appfat.h 🧹 Add and use a DVL_ALWAYS_INLINE macro 5 years ago
automap.cpp 🚚 engine.h: Extract `CelSprite` and file loading 5 years ago
automap.h 🚚 engine.h: Extract `Point`, `Direction`, `clamp` 5 years ago
capture.cpp A couple of clean ups suggested by Android Studio/Clang Tidy 5 years ago
capture.h 🚚 Move all enums to there respective headers 5 years ago
codec.cpp A couple of clean ups suggested by Android Studio/Clang Tidy 5 years ago
codec.h Move byte from engine.h 5 years ago
control.cpp 🚚 engine.h: Extract `CelSprite` and file loading 5 years ago
control.h 🚚 engine.h: Extract `Rectangle` 5 years ago
cursor.cpp 🚚 engine.h: Extract `CelSprite` and file loading 5 years ago
cursor.h 🚚 engine.h: Extract `CelSprite` and file loading 5 years ago
dead.cpp Convert _mAnimData to CelSprite 5 years ago
dead.h 🚚 engine.h: Extract `Point`, `Direction`, `clamp` 5 years ago
debug.cpp 🚚 engine.h: Extract `CelSprite` and file loading 5 years ago
debug.h ♻️ Store CEL width with the sprite itself 5 years ago
devilutionx.exe.manifest 🚚 Restructure files 5 years ago
diablo.cpp 🚚 engine.h: Extract `CelSprite` and file loading 5 years ago
diablo.h 🚚 engine.h: Extract `LoadLE32` and `LoadBE32` 5 years ago
doom.cpp 🚚 engine.h: Extract `CelSprite` and file loading 5 years ago
doom.h Cleanup of doom.cpp (#1767) 5 years ago
drlg_l1.cpp 🚚 engine.h: Extract `CelSprite` and file loading 5 years ago
drlg_l1.h ♻️Typed file loading 5 years ago
drlg_l2.cpp 🚚 engine.h: Extract `CelSprite` and file loading 5 years ago
drlg_l2.h Use std::list for halls in catacomb generation (#1774) 5 years ago
drlg_l3.cpp 🚚 engine.h: Extract `CelSprite` and file loading 5 years ago
drlg_l3.h 🔥 Remove more miniwin dependencies 5 years ago
drlg_l4.cpp 🚚 engine.h: Extract `CelSprite` and file loading 5 years ago
drlg_l4.h 🔥 Remove more miniwin dependencies 5 years ago
dthread.cpp ♻️Migrate more code away from miniwin 5 years ago
dthread.h ♻️Migrate more code away from miniwin 5 years ago
dx.cpp Re-enable graphical settings on PSVita (#2175) 5 years ago
dx.h 🎉 SDL1: An option to render directly to video mem 5 years ago
effects.cpp 🚚 engine.h: Extract `Point`, `Direction`, `clamp` 5 years ago
effects.h ✏️ Fix typos and spelling mistakes on 'HeroSpeech' members 5 years ago
effects_stubs.cpp 🔨 ⚙️ CMake: Add NOSOUND option 5 years ago
encrypt.cpp Move byte from engine.h 5 years ago
encrypt.h Move byte from engine.h 5 years ago
engine.cpp 🚚 engine.h: Extract `CelSprite` and file loading 5 years ago
engine.h 🚚 engine.h: Extract `CelGetFrame` and friends 5 years ago
error.cpp Use Point/SDL_Rect for control functions coordinate system 5 years ago
error.h Modernize deprecated headers 5 years ago
gamemenu.cpp 🎉 Hardware cursor (SDL2-only) 5 years ago
gamemenu.h Add a keymapper 5 years ago
gendung.cpp 🚚 engine.h: Extract `CelSprite` and file loading 5 years ago
gendung.h 🚚 engine.h: Extract `CelSprite` and file loading 5 years ago
gmenu.cpp 🚚 engine.h: Extract `CelSprite` and file loading 5 years ago
gmenu.h Apply clang-tidy to more code and do some related cleanups 5 years ago
help.cpp Apply clang-tidy to more code and do some related cleanups 5 years ago
help.h 🧹 performance-unnecessary-value-param 5 years ago
hwcursor.cpp ♻️ Replace 'pair<int, int>' with 'Size' in 'GetItemSizeOnSlot' and 'GetInvItemSize' 5 years ago
hwcursor.hpp Hardware Cursor: Fall back to software on failure 5 years ago
init.cpp Port engine to Android 5 years ago
init.h 🐛 Do not utilize translations till after it has been initialize 5 years ago
interfac.cpp 🚚 engine.h: Extract `CelSprite` and file loading 5 years ago
interfac.h Modernize deprecated headers 5 years ago
inv.cpp Fix `-Wswitch` in `UseInvItem` 5 years ago
inv.h 🚚 engine.h: Extract `Point`, `Direction`, `clamp` 5 years ago
itemdat.cpp Align data tables 5 years ago
itemdat.h 🏷️ Expand underlying type of '_item_indexes' to 'uint16' 5 years ago
items.cpp 🚚 engine.h: Extract `CelSprite` and file loading 5 years ago
items.h 🚚 engine.h: Extract `Point`, `Direction`, `clamp` 5 years ago
lighting.cpp 🚚 engine.h: Extract `CelSprite` and file loading 5 years ago
lighting.h 🚚 engine.h: Extract `Point`, `Direction`, `clamp` 5 years ago
loadsave.cpp 🚚 engine.h: Extract `LoadLE32` and `LoadBE32` 5 years ago
loadsave.h ♻️ Use '_item_indexes' instead of 'int' for 'ItemStruct.IDidx' field 5 years ago
main.cpp Port engine to Android 5 years ago
mainmenu.cpp 🧹 Fix more `-Wformat` warnings 5 years ago
mainmenu.h 🎨 Format code 5 years ago
minitext.cpp 🚚 engine.h: Extract `CelSprite` and file loading 5 years ago
minitext.h ♻️Refactor towner initialization 5 years ago
misdat.cpp Draw Reflect Icon similiar to Manashield 5 years ago
misdat.h Refactor missiles.cpp 5 years ago
missiles.cpp Refactor missiles.cpp 5 years ago
missiles.h Refactor missiles.cpp 5 years ago
monstdat.cpp Adding resources for translation (#1973) 5 years ago
monstdat.h ♻️Refactor towner initialization 5 years ago
monster.cpp Refactor missiles.cpp 5 years ago
monster.h 🚚 engine.h: Extract `CelSprite` and file loading 5 years ago
movie.cpp 🎉 Hardware cursor (SDL2-only) 5 years ago
movie.h 🔥 Remove more miniwin dependencies 5 years ago
mpqapi.cpp 🚚 engine.h: Extract `LoadLE32` and `LoadBE32` 5 years ago
mpqapi.h Move byte from engine.h 5 years ago
msg.cpp Refactor missiles.cpp 5 years ago
msg.h 🚚 engine.h: Extract `Point`, `Direction`, `clamp` 5 years ago
multi.cpp 🚚 engine.h: Extract `LoadLE32` and `LoadBE32` 5 years ago
multi.h ♻️Migrate more code away from miniwin 5 years ago
nthread.cpp Fix and reenable SNetReceiveTurns on 3DS 5 years ago
nthread.h 🎨 Format code 5 years ago
objdat.cpp 🐛 [hellfire] Fix missing braziers in crypt (causing instability) 5 years ago
objdat.h Modernize deprecated headers 5 years ago
objects.cpp Refactor missiles.cpp 5 years ago
objects.h 🚚 engine.h: Extract `Point`, `Direction`, `clamp` 5 years ago
options.h 🎉 Hardware cursor (SDL2-only) 5 years ago
pack.cpp 🚚 engine.h: Extract `LoadLE32` and `LoadBE32` 5 years ago
pack.h ♻️ Player by reference 5 years ago
palette.cpp 🚚 engine.h: Extract `CelSprite` and file loading 5 years ago
palette.h Optimize blended transparency calculations at the end of Poisoned Water Supply. 5 years ago
path.cpp ♻️ Change 'PosOkPlayer' to take a 'Point' instead of 2 separate ints 5 years ago
path.h 🚚 engine.h: Extract `Point`, `Direction`, `clamp` 5 years ago
pfile.cpp 🚚 engine.h: Extract `LoadLE32` and `LoadBE32` 5 years ago
pfile.h ♻️Migrate more code away from miniwin 5 years ago
player.cpp Refactor missiles.cpp 5 years ago
player.h 🚚 engine.h: Extract `CelSprite` and file loading 5 years ago
plrmsg.cpp Replace sprintfs with strcpy for translatable strings 5 years ago
plrmsg.h Modernize deprecated headers 5 years ago
portal.cpp Refactor missiles.cpp 5 years ago
portal.h 🚚 engine.h: Extract `Point`, `Direction`, `clamp` 5 years ago
quests.cpp Refactor missiles.cpp 5 years ago
quests.h 🚚 engine.h: Extract `CelSprite` and file loading 5 years ago
restrict.cpp Convert ReadOnlyTest to FOpen 5 years ago
restrict.h 🚚 Move all enums to there respective headers 5 years ago
scrollrt.cpp 🚚 engine.h: Extract `LoadLE32` and `LoadBE32` 5 years ago
scrollrt.h 🚚 engine.h: Extract `Point`, `Direction`, `clamp` 5 years ago
setmaps.cpp 🚚 engine.h: Extract `CelSprite` and file loading 5 years ago
setmaps.h 🎨 Format code 5 years ago
sha.cpp 🧹 Add and use a DVL_ALWAYS_INLINE macro 5 years ago
sha.h Modernize deprecated headers 5 years ago
sound.cpp 🚚 engine.h: Extract `Point`, `Direction`, `clamp` 5 years ago
sound.h Fix sound volume/panning attenuation (#1789) 5 years ago
sound_stubs.cpp 🐞 Duplicate sounds: Fix data race 5 years ago
spelldat.cpp 🖌️ Refurbish tables in source code (clang-format off) 5 years ago
spelldat.h Modernize deprecated headers 5 years ago
spells.cpp Refactor missiles.cpp 5 years ago
spells.h Make GetSpellBitmask constexpr 5 years ago
stores.cpp 🚚 engine.h: Extract `CelSprite` and file loading 5 years ago
stores.h 🚚 engine.h: Extract `CelSprite` and file loading 5 years ago
sync.cpp Use WalkingDistance in sync_monster 5 years ago
sync.h Move byte from engine.h 5 years ago
textdat.cpp Missing transcriptions (#1341) 5 years ago
textdat.h Add blacksmith's missing transcriptions (#1203) 5 years ago
themes.cpp ♻️ Leverage 'Point' struct on monster functions (#2056) 5 years ago
themes.h Modernize deprecated headers 5 years ago
tmsg.cpp ♻️Migrate more code away from miniwin 5 years ago
tmsg.h Move byte from engine.h 5 years ago
town.cpp 🚚 engine.h: Extract `CelSprite` and file loading 5 years ago
town.h 🎨 Format code 5 years ago
towners.cpp 🚚 engine.h: Extract `CelGetFrame` and friends 5 years ago
towners.h Move byte from engine.h 5 years ago
track.cpp 🚚 engine.h: Extract `Point`, `Direction`, `clamp` 5 years ago
track.h 🎨 Format code 5 years ago
trigs.cpp Clean up shareware endgame speach 5 years ago
trigs.h 🚚 engine.h: Extract `Point`, `Direction`, `clamp` 5 years ago