..
DiabloUI
🚚 engine.h: Extract `CelSprite` and file loading
5 years ago
controls
🚚 engine.h: Extract `Point`, `Direction`, `clamp`
5 years ago
dvlnet
Reduce memory usage requirement for key derivation
5 years ago
engine
🚚 engine.h: Extract `CelGetFrame` and friends
5 years ago
miniwin
🚚 engine.h: Extract `Rectangle`
5 years ago
platform
Implement sendmsg and recvmsg
5 years ago
qol
🚚 engine.h: Extract `Point`, `Direction`, `clamp`
5 years ago
storm
Fix and reenable SNetReceiveTurns on 3DS
5 years ago
utils
🚚 engine.h: Extract `LoadLE32` and `LoadBE32`
5 years ago
.clang-format
🔨 Align .clang-format files
5 years ago
.clang-tidy
🚚 engine.h: Extract `Point`, `Direction`, `clamp`
5 years ago
appfat.cpp
Replace sprintfs with strcpy for translatable strings
5 years ago
appfat.h
🧹 Add and use a DVL_ALWAYS_INLINE macro
5 years ago
automap.cpp
🚚 engine.h: Extract `CelSprite` and file loading
5 years ago
automap.h
🚚 engine.h: Extract `Point`, `Direction`, `clamp`
5 years ago
capture.cpp
A couple of clean ups suggested by Android Studio/Clang Tidy
5 years ago
capture.h
🚚 Move all enums to there respective headers
5 years ago
codec.cpp
A couple of clean ups suggested by Android Studio/Clang Tidy
5 years ago
codec.h
Move byte from engine.h
5 years ago
control.cpp
🚚 engine.h: Extract `CelSprite` and file loading
5 years ago
control.h
🚚 engine.h: Extract `Rectangle`
5 years ago
cursor.cpp
🚚 engine.h: Extract `CelSprite` and file loading
5 years ago
cursor.h
🚚 engine.h: Extract `CelSprite` and file loading
5 years ago
dead.cpp
Convert _mAnimData to CelSprite
5 years ago
dead.h
🚚 engine.h: Extract `Point`, `Direction`, `clamp`
5 years ago
debug.cpp
🚚 engine.h: Extract `CelSprite` and file loading
5 years ago
debug.h
♻️ Store CEL width with the sprite itself
5 years ago
devilutionx.exe.manifest
🚚 Restructure files
5 years ago
diablo.cpp
🚚 engine.h: Extract `CelSprite` and file loading
5 years ago
diablo.h
🚚 engine.h: Extract `LoadLE32` and `LoadBE32`
5 years ago
doom.cpp
🚚 engine.h: Extract `CelSprite` and file loading
5 years ago
doom.h
Cleanup of doom.cpp ( #1767 )
5 years ago
drlg_l1.cpp
🚚 engine.h: Extract `CelSprite` and file loading
5 years ago
drlg_l1.h
♻️ Typed file loading
5 years ago
drlg_l2.cpp
🚚 engine.h: Extract `CelSprite` and file loading
5 years ago
drlg_l2.h
Use std::list for halls in catacomb generation ( #1774 )
5 years ago
drlg_l3.cpp
🚚 engine.h: Extract `CelSprite` and file loading
5 years ago
drlg_l3.h
🔥 Remove more miniwin dependencies
5 years ago
drlg_l4.cpp
🚚 engine.h: Extract `CelSprite` and file loading
5 years ago
drlg_l4.h
🔥 Remove more miniwin dependencies
5 years ago
dthread.cpp
♻️ Migrate more code away from miniwin
5 years ago
dthread.h
♻️ Migrate more code away from miniwin
5 years ago
dx.cpp
Re-enable graphical settings on PSVita ( #2175 )
5 years ago
dx.h
🎉 SDL1: An option to render directly to video mem
5 years ago
effects.cpp
🚚 engine.h: Extract `Point`, `Direction`, `clamp`
5 years ago
effects.h
✏️ Fix typos and spelling mistakes on 'HeroSpeech' members
5 years ago
effects_stubs.cpp
🔨 ⚙️ CMake: Add NOSOUND option
5 years ago
encrypt.cpp
Move byte from engine.h
5 years ago
encrypt.h
Move byte from engine.h
5 years ago
engine.cpp
🚚 engine.h: Extract `CelSprite` and file loading
5 years ago
engine.h
🚚 engine.h: Extract `CelGetFrame` and friends
5 years ago
error.cpp
Use Point/SDL_Rect for control functions coordinate system
5 years ago
error.h
Modernize deprecated headers
5 years ago
gamemenu.cpp
🎉 Hardware cursor (SDL2-only)
5 years ago
gamemenu.h
Add a keymapper
5 years ago
gendung.cpp
🚚 engine.h: Extract `CelSprite` and file loading
5 years ago
gendung.h
🚚 engine.h: Extract `CelSprite` and file loading
5 years ago
gmenu.cpp
🚚 engine.h: Extract `CelSprite` and file loading
5 years ago
gmenu.h
Apply clang-tidy to more code and do some related cleanups
5 years ago
help.cpp
Apply clang-tidy to more code and do some related cleanups
5 years ago
help.h
🧹 performance-unnecessary-value-param
5 years ago
hwcursor.cpp
♻️ Replace 'pair<int, int>' with 'Size' in 'GetItemSizeOnSlot' and 'GetInvItemSize'
5 years ago
hwcursor.hpp
Hardware Cursor: Fall back to software on failure
5 years ago
init.cpp
Port engine to Android
5 years ago
init.h
🐛 Do not utilize translations till after it has been initialize
5 years ago
interfac.cpp
🚚 engine.h: Extract `CelSprite` and file loading
5 years ago
interfac.h
Modernize deprecated headers
5 years ago
inv.cpp
Fix `-Wswitch` in `UseInvItem`
5 years ago
inv.h
🚚 engine.h: Extract `Point`, `Direction`, `clamp`
5 years ago
itemdat.cpp
Align data tables
5 years ago
itemdat.h
🏷️ Expand underlying type of '_item_indexes' to 'uint16'
5 years ago
items.cpp
🚚 engine.h: Extract `CelSprite` and file loading
5 years ago
items.h
🚚 engine.h: Extract `Point`, `Direction`, `clamp`
5 years ago
lighting.cpp
🚚 engine.h: Extract `CelSprite` and file loading
5 years ago
lighting.h
🚚 engine.h: Extract `Point`, `Direction`, `clamp`
5 years ago
loadsave.cpp
🚚 engine.h: Extract `LoadLE32` and `LoadBE32`
5 years ago
loadsave.h
♻️ Use '_item_indexes' instead of 'int' for 'ItemStruct.IDidx' field
5 years ago
main.cpp
Port engine to Android
5 years ago
mainmenu.cpp
🧹 Fix more `-Wformat` warnings
5 years ago
mainmenu.h
🎨 Format code
5 years ago
minitext.cpp
🚚 engine.h: Extract `CelSprite` and file loading
5 years ago
minitext.h
♻️ Refactor towner initialization
5 years ago
misdat.cpp
Draw Reflect Icon similiar to Manashield
5 years ago
misdat.h
Refactor missiles.cpp
5 years ago
missiles.cpp
Refactor missiles.cpp
5 years ago
missiles.h
Refactor missiles.cpp
5 years ago
monstdat.cpp
Adding resources for translation ( #1973 )
5 years ago
monstdat.h
♻️ Refactor towner initialization
5 years ago
monster.cpp
Refactor missiles.cpp
5 years ago
monster.h
🚚 engine.h: Extract `CelSprite` and file loading
5 years ago
movie.cpp
🎉 Hardware cursor (SDL2-only)
5 years ago
movie.h
🔥 Remove more miniwin dependencies
5 years ago
mpqapi.cpp
🚚 engine.h: Extract `LoadLE32` and `LoadBE32`
5 years ago
mpqapi.h
Move byte from engine.h
5 years ago
msg.cpp
Refactor missiles.cpp
5 years ago
msg.h
🚚 engine.h: Extract `Point`, `Direction`, `clamp`
5 years ago
multi.cpp
🚚 engine.h: Extract `LoadLE32` and `LoadBE32`
5 years ago
multi.h
♻️ Migrate more code away from miniwin
5 years ago
nthread.cpp
Fix and reenable SNetReceiveTurns on 3DS
5 years ago
nthread.h
🎨 Format code
5 years ago
objdat.cpp
🐛 [hellfire] Fix missing braziers in crypt (causing instability)
5 years ago
objdat.h
Modernize deprecated headers
5 years ago
objects.cpp
Refactor missiles.cpp
5 years ago
objects.h
🚚 engine.h: Extract `Point`, `Direction`, `clamp`
5 years ago
options.h
🎉 Hardware cursor (SDL2-only)
5 years ago
pack.cpp
🚚 engine.h: Extract `LoadLE32` and `LoadBE32`
5 years ago
pack.h
♻️ Player by reference
5 years ago
palette.cpp
🚚 engine.h: Extract `CelSprite` and file loading
5 years ago
palette.h
Optimize blended transparency calculations at the end of Poisoned Water Supply.
5 years ago
path.cpp
♻️ Change 'PosOkPlayer' to take a 'Point' instead of 2 separate ints
5 years ago
path.h
🚚 engine.h: Extract `Point`, `Direction`, `clamp`
5 years ago
pfile.cpp
🚚 engine.h: Extract `LoadLE32` and `LoadBE32`
5 years ago
pfile.h
♻️ Migrate more code away from miniwin
5 years ago
player.cpp
Refactor missiles.cpp
5 years ago
player.h
🚚 engine.h: Extract `CelSprite` and file loading
5 years ago
plrmsg.cpp
Replace sprintfs with strcpy for translatable strings
5 years ago
plrmsg.h
Modernize deprecated headers
5 years ago
portal.cpp
Refactor missiles.cpp
5 years ago
portal.h
🚚 engine.h: Extract `Point`, `Direction`, `clamp`
5 years ago
quests.cpp
Refactor missiles.cpp
5 years ago
quests.h
🚚 engine.h: Extract `CelSprite` and file loading
5 years ago
restrict.cpp
Convert ReadOnlyTest to FOpen
5 years ago
restrict.h
🚚 Move all enums to there respective headers
5 years ago
scrollrt.cpp
🚚 engine.h: Extract `LoadLE32` and `LoadBE32`
5 years ago
scrollrt.h
🚚 engine.h: Extract `Point`, `Direction`, `clamp`
5 years ago
setmaps.cpp
🚚 engine.h: Extract `CelSprite` and file loading
5 years ago
setmaps.h
🎨 Format code
5 years ago
sha.cpp
🧹 Add and use a DVL_ALWAYS_INLINE macro
5 years ago
sha.h
Modernize deprecated headers
5 years ago
sound.cpp
🚚 engine.h: Extract `Point`, `Direction`, `clamp`
5 years ago
sound.h
Fix sound volume/panning attenuation ( #1789 )
5 years ago
sound_stubs.cpp
🐞 Duplicate sounds: Fix data race
5 years ago
spelldat.cpp
🖌️ Refurbish tables in source code (clang-format off)
5 years ago
spelldat.h
Modernize deprecated headers
5 years ago
spells.cpp
Refactor missiles.cpp
5 years ago
spells.h
Make GetSpellBitmask constexpr
5 years ago
stores.cpp
🚚 engine.h: Extract `CelSprite` and file loading
5 years ago
stores.h
🚚 engine.h: Extract `CelSprite` and file loading
5 years ago
sync.cpp
Use WalkingDistance in sync_monster
5 years ago
sync.h
Move byte from engine.h
5 years ago
textdat.cpp
Missing transcriptions ( #1341 )
5 years ago
textdat.h
Add blacksmith's missing transcriptions ( #1203 )
5 years ago
themes.cpp
♻️ Leverage 'Point' struct on monster functions ( #2056 )
5 years ago
themes.h
Modernize deprecated headers
5 years ago
tmsg.cpp
♻️ Migrate more code away from miniwin
5 years ago
tmsg.h
Move byte from engine.h
5 years ago
town.cpp
🚚 engine.h: Extract `CelSprite` and file loading
5 years ago
town.h
🎨 Format code
5 years ago
towners.cpp
🚚 engine.h: Extract `CelGetFrame` and friends
5 years ago
towners.h
Move byte from engine.h
5 years ago
track.cpp
🚚 engine.h: Extract `Point`, `Direction`, `clamp`
5 years ago
track.h
🎨 Format code
5 years ago
trigs.cpp
Clean up shareware endgame speach
5 years ago
trigs.h
🚚 engine.h: Extract `Point`, `Direction`, `clamp`
5 years ago