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DiabloUI
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Floating numbers (#5639)
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3 years ago |
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controls
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`enum missile_id` -> `enum class MissileID`
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3 years ago |
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discord
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Support unpacked MPQs from devilutionx-mpq-tools
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3 years ago |
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dvlnet
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Reject games info of unexpected size (#5646)
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3 years ago |
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engine
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Reduce to just `STREAM_ALL_AUDIO_MIN_FILE_SIZE`
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3 years ago |
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levels
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Optimize IsTileSafe
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3 years ago |
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miniwin
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Fix gold withdrawal in SDL1
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3 years ago |
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mpq
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`UNPACKED_SAVES`: Saves without MPQs
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3 years ago |
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panels
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Use outline for spell icon texts
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3 years ago |
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platform
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Use `function_ref` instead of `function`
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3 years ago |
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qol
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Disable item labels when in store
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3 years ago |
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storm
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Audio: Avoid creating same-rate resamplers
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3 years ago |
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utils
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`CreateHalfSizeItemSprites`: Reuse surfaces
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3 years ago |
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.clang-format
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…
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.clang-tidy
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.clang-tidy: -misc-non-private-member-variables-in-classes
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4 years ago |
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CMakeLists.txt
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Do not use PKWare with no MPQs + NONET
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3 years ago |
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appfat.cpp
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Add StrCat and StrAppend
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4 years ago |
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appfat.h
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Remove leftover assert code
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4 years ago |
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automap.cpp
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Correct casing for Player::isWalking()
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3 years ago |
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automap.h
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Turn AmLine* into inline function
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4 years ago |
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capture.cpp
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Overhaul backbuffer state handling
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3 years ago |
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capture.h
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Lowercase all file paths
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4 years ago |
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codec.cpp
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Fix building on VS2017 (#4795)
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4 years ago |
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codec.h
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…
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control.cpp
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Text rendering and chat input fixes
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3 years ago |
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control.h
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Overhaul backbuffer state handling
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3 years ago |
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cpp.hint
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Add hint to avoid bugprone-use-after-move warnings
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4 years ago |
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cursor.cpp
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Skip creating half-size sprites for 1x1 items
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3 years ago |
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cursor.h
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Store items: Draw unusable items in red
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3 years ago |
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dead.cpp
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CLX: A new graphics format
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4 years ago |
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dead.h
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CLX: A new graphics format
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4 years ago |
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debug.cpp
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Make debug command restart compatible with multiplayer
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3 years ago |
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debug.h
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Add TRN debug command and support for optional class TRNs
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4 years ago |
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diablo.cpp
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Support mouse back button in stores/dialogues
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3 years ago |
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diablo.h
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Overhaul backbuffer state handling
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3 years ago |
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doom.cpp
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Support unpacked MPQs from devilutionx-mpq-tools
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3 years ago |
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doom.h
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…
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effects.cpp
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Add used acids2.wav back to game
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3 years ago |
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effects.h
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Add used acids2.wav back to game
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3 years ago |
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effects_stubs.cpp
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Completely remove unused sfx_MISC sounds
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3 years ago |
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encrypt.cpp
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Clean up most usages of DWORD
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4 years ago |
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encrypt.h
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Clean up most usages of DWORD
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4 years ago |
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engine.cpp
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Simplify spell icon handling
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3 years ago |
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engine.h
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Use fold expressions for IsAny/NoneOf on C++17
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3 years ago |
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error.cpp
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CLX: A new graphics format
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4 years ago |
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error.h
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Overhaul translation fetching
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4 years ago |
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gamemenu.cpp
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Floating numbers (#5639)
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3 years ago |
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gamemenu.h
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…
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gmenu.cpp
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Add padmapper for gamepad customization
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3 years ago |
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gmenu.h
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In-game menu: Fix slider click handling
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4 years ago |
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help.cpp
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help.cpp: Fix unused variable warning
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3 years ago |
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help.h
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…
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hwcursor.cpp
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Set underlying type for all the enums
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4 years ago |
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hwcursor.hpp
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Set underlying type for all the enums
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4 years ago |
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init.cpp
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`UNPACKED_SAVES`: Saves without MPQs
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3 years ago |
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init.h
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`UNPACKED_SAVES`: Saves without MPQs
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3 years ago |
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interfac.cpp
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Disable fade-in/out in demomode
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3 years ago |
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interfac.h
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Use SDL events directly
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4 years ago |
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inv.cpp
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Multiplayer: Enable Halls of the Blind Quest
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3 years ago |
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inv.h
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Overhaul backbuffer state handling
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3 years ago |
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inv_iterators.hpp
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Rename `inv_iterators` methods to `camelCase`
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4 years ago |
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itemdat.cpp
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Reduce `ObjectData` size: 24 bytes -> 11 bytes
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3 years ago |
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itemdat.h
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Use _item_indexes enum values instead of magic numbers
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3 years ago |
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items.cpp
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Enum Class: MagicType
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3 years ago |
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items.h
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Sync SpawnUnique
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3 years ago |
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lighting.cpp
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Lowercase all file paths
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4 years ago |
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lighting.h
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Refactor VisionCrawlTable
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4 years ago |
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loadsave.cpp
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`UNPACKED_SAVES`: Saves without MPQs
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3 years ago |
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loadsave.h
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`UNPACKED_SAVES`: Saves without MPQs
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3 years ago |
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main.cpp
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Fix SDL MinGW build
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4 years ago |
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menu.cpp
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Support unpacked MPQs from devilutionx-mpq-tools
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3 years ago |
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menu.h
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…
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minitext.cpp
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Support unpacked MPQs from devilutionx-mpq-tools
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3 years ago |
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minitext.h
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Clean up variable definitions
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4 years ago |
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misdat.cpp
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Reduce `ObjectData` size: 24 bytes -> 11 bytes
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3 years ago |
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misdat.h
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`enum missile_id` -> `enum class MissileID`
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3 years ago |
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missiles.cpp
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Floating numbers (#5639)
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3 years ago |
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missiles.h
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`enum missile_id` -> `enum class MissileID`
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3 years ago |
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monstdat.cpp
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Reduce `ObjectData` size: 24 bytes -> 11 bytes
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3 years ago |
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monstdat.h
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Set underlying type for all the enums
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4 years ago |
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monster.cpp
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Floating numbers (#5639)
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3 years ago |
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monster.h
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Floating numbers (#5639)
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3 years ago |
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movie.cpp
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Remove uses of blank.wav
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3 years ago |
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movie.h
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…
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msg.cpp
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Do not use PKWare with no MPQs + NONET
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3 years ago |
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msg.h
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Floating numbers (#5639)
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3 years ago |
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multi.cpp
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Correct casing for Player::isWalking()
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3 years ago |
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multi.h
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Use size_t for a select few pnum variables
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4 years ago |
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nthread.cpp
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typos and code cleanup
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3 years ago |
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nthread.h
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AnimationInfo: Use fixed point math for fractions
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3 years ago |
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objdat.cpp
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Reduce `ObjectData` size: 24 bytes -> 11 bytes
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3 years ago |
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objdat.h
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Reduce `ObjectData` size: 24 bytes -> 11 bytes
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3 years ago |
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objects.cpp
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Reduce `ObjectData` size: 24 bytes -> 11 bytes
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3 years ago |
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objects.h
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Correct default bookMessage
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3 years ago |
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options.cpp
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Fixed spelling errors (#5714)
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3 years ago |
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options.h
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Fixed spelling errors (#5714)
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3 years ago |
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pack.cpp
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More item packing fix on big-endian
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3 years ago |
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pack.h
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Item: Optimize to save 16 bytes (312->288)
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3 years ago |
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pfile.cpp
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`UNPACKED_SAVES`: Saves without MPQs
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3 years ago |
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pfile.h
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`UNPACKED_SAVES`: Saves without MPQs
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3 years ago |
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player.cpp
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Floating numbers (#5639)
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3 years ago |
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player.h
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Floating numbers (#5639)
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3 years ago |
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plrmsg.cpp
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Add fmt::runtime annotations for C++20 support
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4 years ago |
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plrmsg.h
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…
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portal.cpp
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Floating numbers (#5639)
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3 years ago |
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portal.h
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Show portal opening animation in town
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3 years ago |
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quests.cpp
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`enum missile_id` -> `enum class MissileID`
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3 years ago |
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quests.h
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Introduce UseMultiplayerQuests
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3 years ago |
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restrict.cpp
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Use SDL for creating file during RW test
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4 years ago |
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restrict.h
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…
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sha.cpp
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…
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sha.h
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…
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spelldat.cpp
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`enum missile_id` -> `enum class MissileID`
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3 years ago |
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spelldat.h
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`enum missile_id` -> `enum class MissileID`
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3 years ago |
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spells.cpp
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Fix Resurrect Crash (#5718)
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3 years ago |
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spells.h
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Make `Players` a vector
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4 years ago |
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stores.cpp
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Store items: Render 1x1 items at full size
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3 years ago |
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stores.h
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Add item graphics to store menus
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3 years ago |
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sync.cpp
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Big-endian support for multiplayer
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3 years ago |
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sync.h
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Use size_t for a select few pnum variables
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4 years ago |
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textdat.cpp
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Fix spelling of Pepin (#4967)
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4 years ago |
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textdat.h
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…
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tmsg.cpp
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…
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tmsg.h
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…
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towners.cpp
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Multiplayer: Enable Anvil of Fury Quest
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3 years ago |
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towners.h
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Towner: Optimize to save 16 bytes (88->72)
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3 years ago |
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track.cpp
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Correct casing for Player::isWalking()
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3 years ago |
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track.h
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…
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