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.clang-format
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Reformat the .clang-format files
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6 years ago |
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all.h
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✨ Monster health bar
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5 years ago |
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appfat.cpp
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Converte all Levels when cross loading saves
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5 years ago |
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appfat.h
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Merge branch 'master' of github.com:diasurgical/devilution
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5 years ago |
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automap.cpp
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🚨 Fix all SDL1 warnings
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5 years ago |
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automap.h
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Enginify `trans_rect`
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5 years ago |
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capture.cpp
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🚨 Fix all SDL1 warnings
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5 years ago |
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capture.h
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Per file basis use of extern C
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6 years ago |
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codec.cpp
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eliminate unused code
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5 years ago |
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codec.h
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Merge branch 'master' of github.com:diasurgical/devilution
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5 years ago |
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control.cpp
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Migrate `CelDrawLight` to `CelDrawLightTo`
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5 years ago |
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control.h
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Migrate `CelDrawLight` to `CelDrawLightTo`
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5 years ago |
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cursor.cpp
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🚨 Fix all SDL1 warnings
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5 years ago |
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cursor.h
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Unifcy a chunk of Hellfire's code pathts
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5 years ago |
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dead.cpp
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eliminate unused code
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5 years ago |
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dead.h
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Notes of untimly header cleanups
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5 years ago |
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debug.cpp
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Strip out debug features from the release builds
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5 years ago |
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debug.h
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Strip out debug features from the release builds
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5 years ago |
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diablo.cpp
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✨ Auto pickup gold
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5 years ago |
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diablo.h
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✨ Auto pickup gold
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5 years ago |
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doom.cpp
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Migrate `CelDraw` to `CelDrawTo`
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5 years ago |
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doom.h
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Migrate `CelDraw` to `CelDrawTo`
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5 years ago |
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drlg_l1.cpp
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dlrg: Place constants in an anonymous namespace (#1114)
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5 years ago |
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drlg_l1.h
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eliminate unused code
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5 years ago |
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drlg_l2.cpp
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dlrg: Place constants in an anonymous namespace (#1114)
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5 years ago |
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drlg_l2.h
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Merge branch 'master' of github.com:diasurgical/devilution
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5 years ago |
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drlg_l3.cpp
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dlrg: Place constants in an anonymous namespace (#1114)
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5 years ago |
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drlg_l3.h
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Merge branch 'master' of github.com:diasurgical/devilution
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5 years ago |
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drlg_l4.cpp
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dlrg: Place constants in an anonymous namespace (#1114)
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5 years ago |
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drlg_l4.h
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Merge branch 'master' of github.com:diasurgical/devilution
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5 years ago |
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dthread.cpp
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unify checks for single and multiplayer
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5 years ago |
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dthread.h
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Merge branch 'master' of github.com:diasurgical/devilution
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5 years ago |
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dx.h
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Fix remaning basic compiler errors and warnings
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5 years ago |
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effects.cpp
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unify checks for single and multiplayer
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5 years ago |
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effects.h
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Clean up narator sound logic
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5 years ago |
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encrypt.cpp
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get rid of a few warnings
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5 years ago |
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encrypt.h
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get rid of a few warnings
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5 years ago |
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engine.cpp
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Migrate `Cl2DrawOutline` to accept a buffer
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5 years ago |
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engine.h
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Migrate `Cl2DrawOutline` to accept a buffer
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5 years ago |
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error.cpp
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🐛 Correct position of dialog backgrounds
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5 years ago |
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error.h
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Pass CelOutputBuffer to game text printing (#1095)
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5 years ago |
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gamemenu.cpp
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Revamp ini options and sync in multiplayer
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5 years ago |
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gamemenu.h
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Revamp ini options and sync in multiplayer
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5 years ago |
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gendung.cpp
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Strip out debug features from the release builds
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5 years ago |
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gendung.h
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eliminate unused code
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5 years ago |
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gmenu.cpp
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Migrate `CelDraw` to `CelDrawTo`
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5 years ago |
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gmenu.h
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Migrate `CelDraw` to `CelDrawTo`
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5 years ago |
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help.cpp
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🚸 Shift+click to clear the readied spell
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5 years ago |
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help.h
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Enginify `trans_rect`
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5 years ago |
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init.cpp
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Clean up gpBufEnd initialization
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5 years ago |
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init.h
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Fix remaning basic compiler errors and warnings
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5 years ago |
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interfac.cpp
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Migrate `CelDraw` to `CelDrawTo`
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5 years ago |
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interfac.h
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Merge branch 'master' of github.com:diasurgical/devilution
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5 years ago |
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inv.cpp
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Migrate `CelBlitOutline` to `CelBlitOutlineTo`
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5 years ago |
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inv.h
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Migrate `CelDraw` to `CelDrawTo`
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5 years ago |
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itemdat.cpp
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Unify a chunk of Hellfire code
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5 years ago |
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itemdat.h
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♻️ Strongly type items structures
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5 years ago |
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items.cpp
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♻️ Strongly type items structures
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5 years ago |
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items.h
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♻️ Strongly type items structures
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5 years ago |
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lighting.cpp
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Update bugfix comment
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5 years ago |
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lighting.h
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eliminate unused code
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5 years ago |
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loadsave.cpp
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♻️ Strongly type items structures
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5 years ago |
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loadsave.h
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[hellfire] Allow continuing Diablo saves in Hellfire and vice versa
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5 years ago |
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mainmenu.cpp
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Make header checks portable
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5 years ago |
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mainmenu.h
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Merge branch 'master' of github.com:diasurgical/devilution
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5 years ago |
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minitext.cpp
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🐛 Correct position of dialog backgrounds
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5 years ago |
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minitext.h
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Enginify `trans_rect`
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5 years ago |
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misdat.cpp
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Clean up missile function names
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5 years ago |
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misdat.h
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Clean up missile types
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5 years ago |
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missiles.cpp
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🚩 Add option for disabeling frindly fire (#1104)
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5 years ago |
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missiles.h
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Clean up missile function names
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5 years ago |
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monstdat.cpp
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Clean up Hellfire special cases
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5 years ago |
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monstdat.h
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Fix remaning basic compiler errors and warnings
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5 years ago |
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monster.cpp
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Revamp ini options and sync in multiplayer
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5 years ago |
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monster.h
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eliminate unused code
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5 years ago |
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movie.cpp
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Update movie.cpp
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5 years ago |
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movie.h
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eliminate unused code
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5 years ago |
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mpqapi.cpp
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Make header checks portable
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5 years ago |
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mpqapi.h
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Notes of untimly header cleanups
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5 years ago |
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msg.cpp
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✅ Better assertions on item generation tests
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5 years ago |
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msg.h
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Use sized types for network messages
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5 years ago |
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multi.cpp
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🚩 Add option for disabeling frindly fire (#1104)
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5 years ago |
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multi.h
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🚩 Add option for disabeling frindly fire (#1104)
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5 years ago |
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nthread.cpp
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Revamp ini options and sync in multiplayer
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5 years ago |
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nthread.h
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eliminate unused code
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5 years ago |
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objdat.cpp
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Fix a few compiler warnings
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5 years ago |
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objdat.h
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Fix a few compiler warnings
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5 years ago |
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objects.cpp
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♻️ Strongly type items structures
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5 years ago |
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objects.h
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♻️ Strongly type items structures
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5 years ago |
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pack.cpp
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♻️ Extract 'ItemStruct.isEmpty()' function
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5 years ago |
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pack.h
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✅ Better assertions on item generation tests
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5 years ago |
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palette.cpp
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🚨 Fix all SDL1 warnings
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5 years ago |
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palette.h
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Revamp ini options and sync in multiplayer
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5 years ago |
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path.cpp
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eliminate unused code
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5 years ago |
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path.h
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Notes of untimly header cleanups
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5 years ago |
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pfile.cpp
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✅ Better assertions on item generation tests
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5 years ago |
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pfile.h
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🚚 Move 'PlayerStruct' to 'player.h'
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5 years ago |
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player.cpp
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✨ Auto pickup gold
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5 years ago |
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player.h
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✨ Experience bar
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5 years ago |
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plrmsg.cpp
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🚨 Fix all SDL1 warnings
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5 years ago |
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plrmsg.h
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Pass CelOutputBuffer to game text printing (#1095)
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5 years ago |
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portal.cpp
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fix portals
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5 years ago |
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portal.h
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Merge branch 'master' of github.com:diasurgical/devilution
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5 years ago |
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quests.cpp
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Pass CelOutputBuffer to game text printing (#1095)
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5 years ago |
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quests.h
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Pass CelOutputBuffer to game text printing (#1095)
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5 years ago |
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render.cpp
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🚨 Fix all SDL1 warnings
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5 years ago |
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render.h
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Enginify `trans_rect`
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5 years ago |
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restrict.cpp
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Remove MAX_PATH restriction (#898)
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5 years ago |
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restrict.h
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Clean up restrict.h
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5 years ago |
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scrollrt.cpp
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Migrate `Cl2DrawOutline` to accept a buffer
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5 years ago |
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scrollrt.h
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Migrate `CelDraw` to `CelDrawTo`
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5 years ago |
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setmaps.cpp
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Merge branch 'master' of github.com:diasurgical/devilution
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5 years ago |
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setmaps.h
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Merge branch 'master' of github.com:diasurgical/devilution
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5 years ago |
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sha.cpp
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get rid of a few warnings
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5 years ago |
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sha.h
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Notes of untimly header cleanups
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5 years ago |
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sound.h
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Fix remaning basic compiler errors and warnings
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5 years ago |
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spelldat.cpp
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Merge a large chunk of Hellfire the code paths
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5 years ago |
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spelldat.h
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Merge branch 'master' of github.com:diasurgical/devilution
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6 years ago |
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spells.cpp
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Remove redundant code from CastSpell
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5 years ago |
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spells.h
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Remove redundant code from CastSpell
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5 years ago |
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stores.cpp
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Migrate `CelDraw` to `CelDrawTo`
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5 years ago |
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stores.h
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Pass CelOutputBuffer to game text printing (#1095)
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5 years ago |
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sync.cpp
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♻️ Extract 'ItemStruct.isEmpty()' function
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5 years ago |
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sync.h
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Some additional clean up
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5 years ago |
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textdat.cpp
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eliminate unused code
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5 years ago |
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textdat.h
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Merge branch 'master' of github.com:diasurgical/devilution
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5 years ago |
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themes.cpp
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Fix RNG diverging during level generation depending on the code path
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5 years ago |
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themes.h
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Merge branch 'master' of github.com:diasurgical/devilution
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5 years ago |
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tmsg.cpp
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Revamp ini options and sync in multiplayer
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5 years ago |
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tmsg.h
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Use sized types for network messages
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5 years ago |
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town.cpp
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Clean up rendering
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5 years ago |
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town.h
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Some additional clean up
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5 years ago |
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towners.cpp
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Revamp ini options and sync in multiplayer
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5 years ago |
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towners.h
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Mark _tAnimOrder as explicitly signed
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5 years ago |
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track.cpp
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Revamp ini options and sync in multiplayer
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5 years ago |
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track.h
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Some additional clean up
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5 years ago |
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trigs.cpp
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unify checks for single and multiplayer
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5 years ago |
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trigs.h
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Notes of untimly header cleanups
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5 years ago |