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@ -8,7 +8,7 @@
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DEVILUTION_BEGIN_NAMESPACE |
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/** Maps from dun_object_id to object_id. */ |
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int ObjTypeConv[] = { |
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const int ObjTypeConv[] = { |
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0, |
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OBJ_LEVER, |
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OBJ_CRUX1, |
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@ -151,7 +151,7 @@ int ObjTypeConv[] = {
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}; |
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/** Contains the data related to each object ID. */ |
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ObjDataStruct AllObjects[] = { |
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const ObjDataStruct AllObjects[] = { |
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// clang-format off
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// oload, ofindex, ominlvl, omaxlvl, olvltype, otheme, oquest, oAnimFlag, oAnimDelay, oAnimLen, oAnimWidth, oSolidFlag, oMissFlag, oLightFlag, oBreak, oSelFlag, oTrapFlag
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{ 1, OFILE_L1BRAZ, 1, 4, DTYPE_CATHEDRAL, THEME_NONE, -1, 1, 1, 26, 64, TRUE, TRUE, FALSE, 0, 0, FALSE }, |
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@ -317,7 +317,7 @@ const char *const ObjMasterLoadList[] = {
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"LzStand" |
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}; |
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/** Maps from object_graphic_id to object CEL name (Hellfire Crypt overwrite). */ |
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char *ObjCryptLoadList[] = { |
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const char *ObjCryptLoadList[] = { |
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"L1Braz", |
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"L5Door", |
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"L5Lever", |
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@ -376,7 +376,7 @@ char *ObjCryptLoadList[] = {
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"LzStand", |
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}; |
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/** Maps from object_graphic_id to object CEL name (Hellfire Hive overwrite). */ |
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char *ObjHiveLoadList[] = { |
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const char *ObjHiveLoadList[] = { |
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"L1Braz", |
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"L1Doors", |
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"Lever", |
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