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Gleb Mazovetskiy 74755c8be7 Remove utils/stdcompat/cstddef.hpp 3 years ago
..
DiabloUI Add `c_any_of` and friends 3 years ago
controls Invoke padmap release handler in menus 3 years ago
discord Add `playerdat` (#5763) 3 years ago
dvlnet Introduce function to determine if ZT comms channel to peer is relayed 3 years ago
engine Remove utils/stdcompat/cstddef.hpp 3 years ago
levels Remove utils/stdcompat/cstddef.hpp 3 years ago
mpq Remove utils/stdcompat/cstddef.hpp 3 years ago
panels Add `c_any_of` and friends 3 years ago
platform De-duplicate extra fonts version check code 3 years ago
qol Add `c_any_of` and friends 3 years ago
storm Add missing <cstdint> includes 3 years ago
utils Remove utils/stdcompat/cstddef.hpp 3 years ago
.clang-format
.clang-tidy .clang-tidy: -misc-non-private-member-variables-in-classes 4 years ago
CMakeLists.txt Remove uses of `std::tolower` 3 years ago
appfat.cpp Add StrCat and StrAppend 4 years ago
appfat.h Remove leftover assert code 4 years ago
automap.cpp Rename: Loopback -> Offline (#6300) 3 years ago
automap.h Turn AmLine* into inline function 4 years ago
capture.cpp Fix year in screenshot file names 3 years ago
capture.h Lowercase all file paths 4 years ago
codec.cpp Remove utils/stdcompat/cstddef.hpp 3 years ago
codec.h Remove utils/stdcompat/cstddef.hpp 3 years ago
control.cpp Use `std::from_chars` instead of `std::stoi` 3 years ago
control.h Introduce Open/Close/ToggleCharPanel 3 years ago
cpp.hint Add hint to avoid bugprone-use-after-move warnings 4 years ago
cursor.cpp Introduce TrySelectPixelBased 3 years ago
cursor.h Store items: Draw unusable items in red 3 years ago
dead.cpp Add more missing <cstdint> includes 3 years ago
dead.h Remove unique monster's light when no corpse is left behind 3 years ago
debug.cpp Use `std::from_chars` instead of `std::stoi` 3 years ago
debug.h Move seedinfo to text commands 3 years ago
diablo.cpp Use `std::from_chars` instead of `std::stoi` 3 years ago
diablo.h Add print screen to event handler for UI (#6058) 3 years ago
doom.cpp Support unpacked MPQs from devilutionx-mpq-tools 3 years ago
doom.h
effects.cpp Add more missing <cstdint> includes 3 years ago
effects.h Fix wrong flip sound: Tavern Sign 3 years ago
effects_stubs.cpp Completely remove unused sfx_MISC sounds 3 years ago
encrypt.cpp Remove utils/stdcompat/cstddef.hpp 3 years ago
encrypt.h Remove utils/stdcompat/cstddef.hpp 3 years ago
engine.cpp use std::rotate (#6019) 3 years ago
engine.h Remove utils/stdcompat/cstddef.hpp 3 years ago
error.cpp Add missing <cstdint> includes 3 years ago
error.h Overhaul translation fetching 4 years ago
gamemenu.cpp Remove miniwin 3 years ago
gamemenu.h Make 'quit game' return to the main menu when NOEXIT is set 4 years ago
gmenu.cpp Add missing <cstdint> includes 3 years ago
gmenu.h In-game menu: Fix slider click handling 4 years ago
help.cpp help.cpp: Fix unused variable warning 3 years ago
help.h
hwcursor.cpp Log an error if `SDL_CreateColorCursor` fails 3 years ago
hwcursor.hpp Delay hardware cursor reinit until it is visible 3 years ago
init.cpp De-duplicate extra fonts version check code 3 years ago
init.h De-duplicate extra fonts version check code 3 years ago
interfac.cpp Clear screen before drawing the loading background 3 years ago
interfac.h Use SDL events directly 4 years ago
inv.cpp Apply position-based quest completion logic to Single Player 3 years ago
inv.h Add `c_any_of` and friends 3 years ago
inv_iterators.hpp Rename `inv_iterators` methods to `camelCase` 4 years ago
itemdat.cpp Multiplayer: Add arena potions 3 years ago
itemdat.h Multiplayer: Add arena potions 3 years ago
items.cpp Make Bucklers available in shareware 3 years ago
items.h Introduce Towner/Player/Object/Item/Monster::currentSprite/getRenderingOffset 3 years ago
lighting.cpp Add more missing <cstdint> includes 3 years ago
lighting.h code cleanup 3 years ago
loadsave.cpp Remove utils/stdcompat/cstddef.hpp 3 years ago
loadsave.h Add missing <cstdint> includes 3 years ago
main.cpp Fix SDL MinGW build 4 years ago
menu.cpp Add missing <cstdint> includes 3 years ago
menu.h Add missing <cstdint> includes 3 years ago
minitext.cpp Add missing <cstdint> includes 3 years ago
minitext.h Clean up variable definitions 4 years ago
misdat.cpp Add more missing <cstdint> includes 3 years ago
misdat.h Remove utils/stdcompat/cstddef.hpp 3 years ago
missiles.cpp Point: Safer `operator-` 3 years ago
missiles.h Replace earflag with DeathReason 3 years ago
monstdat.cpp Add more missing <cstdint> includes 3 years ago
monstdat.h `enum _mai_id` -> `enum class MonsterAIID` (#5683) 3 years ago
monster.cpp Remove utils/stdcompat/cstddef.hpp 3 years ago
monster.h Remove utils/stdcompat/cstddef.hpp 3 years ago
movie.cpp Add more missing <cstdint> includes 3 years ago
movie.h
msg.cpp Remove utils/stdcompat/cstddef.hpp 3 years ago
msg.h Remove utils/stdcompat/cstddef.hpp 3 years ago
multi.cpp Remove utils/stdcompat/cstddef.hpp 3 years ago
multi.h Remove utils/stdcompat/cstddef.hpp 3 years ago
nthread.cpp Add missing <cstdint> includes 3 years ago
nthread.h Add missing <cstdint> includes 3 years ago
objdat.cpp Remove Trap-Flag from OBJ_SIGNCHEST 3 years ago
objdat.h Rename _oLight to applyLighting 3 years ago
objects.cpp Clean up `IsAreaOk` 3 years ago
objects.h Introduce Towner/Player/Object/Item/Monster::currentSprite/getRenderingOffset 3 years ago
options.cpp Support language-specific font variants 3 years ago
options.h Move hp/mana display and item graphics to gameplay options 3 years ago
pack.cpp Fix empty item slot validation in UnPackNetItem() 3 years ago
pack.h Support for ears in PlayerNetPack 3 years ago
pfile.cpp Remove utils/stdcompat/cstddef.hpp 3 years ago
pfile.h Remove utils/stdcompat/cstddef.hpp 3 years ago
player.cpp Level Up Sound (#6275) 3 years ago
player.h Introduce Towner/Player/Object/Item/Monster::currentSprite/getRenderingOffset 3 years ago
playerdat.cpp Fix `-Wshift-negative-value` 3 years ago
playerdat.hpp Refactor CreatePlayer() (#6288) 3 years ago
plrmsg.cpp Add `c_any_of` and friends 3 years ago
plrmsg.h
portal.cpp fix typos 3 years ago
portal.h rename AddWarpMissile -> AddPortalMissile 3 years ago
quests.cpp Fix spawn location when using map debug command 3 years ago
quests.h Replace ReturnLevel/LevelTyp/LvlPosition 3 years ago
restrict.cpp Use SDL for creating file during RW test 4 years ago
restrict.h
sha.cpp
sha.h Remove utils/stdcompat/cstddef.hpp 3 years ago
spelldat.cpp Fix golem scroll does not create a targeting cusor 3 years ago
spelldat.h Optimize `SpellData` size: 40 bytes -> 24 3 years ago
spells.cpp Always spawn players in a valid location 3 years ago
spells.h Add more missing <cstdint> includes 3 years ago
stores.cpp fix typos 3 years ago
stores.h Add more missing <cstdint> includes 3 years ago
sync.cpp Remove utils/stdcompat/cstddef.hpp 3 years ago
sync.h Remove utils/stdcompat/cstddef.hpp 3 years ago
textdat.cpp Fix transcript of Warlord of Blood lore for Monk and Bard 3 years ago
textdat.h Add more missing <cstdint> includes 3 years ago
tmsg.cpp Remove utils/stdcompat/cstddef.hpp 3 years ago
tmsg.h Remove utils/stdcompat/cstddef.hpp 3 years ago
towners.cpp Remove uses of `std::tolower` 3 years ago
towners.h Remove utils/stdcompat/cstddef.hpp 3 years ago
track.cpp `enum talk_id` -> `enum class TalkID` 3 years ago
track.h [gamepad] Reuse repeat logic from mouse 4 years ago